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Shyvana Theorycraftin'

Creator: Atarios November 1, 2011 3:21am
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BusDriver210
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DuffTime wrote:
I'm thinkin' this may be the best build~

Wriggle's / Wit's end / Warmogg's / (TF or GA) / (Madred's or TF or GA)

Pretty dayumn strong, both in survivability and damage, and her kit seems to support it well ^^


DuffTime wrote:
Someone should give that build I listed a try, I have a feeling it's the business :)


Ok. So her jungle is strong. She has MASSIVE DPS early - midgame, even without wriggles. The champion itself can deal a great deal of damage, but she has no real slow or CC. This makes catching certain characters very difficult and kiting is a big issue. Listed below is the build I used. Yes it is very generic, but it also works extremely well. With a half decent team you can become a very big threat.


Lots of things can be traded and swapped. Trinity Force is simply a must for you go hards types, it makes her Q ridiculous. I have heard Tiamat + cleave has stupid big AOE damage right now. (Please abuse!) I feel this champion can be summed up by saying "You need Phage early." The DPS is there, but her ult's push is pretty lackluster. I bought phage once I had wriggles and basic boots.
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Darcurse
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Dunno where you get that.
Trinity is the same on her as on everyone else who can keep it on cd.
And Tiamat is worth a thought, but you cant use it in combination with crit so if you rly wanna abuse youre cleave imo crit is the way.

Also: Youre build is rly tanky but you juggle with some items. So youre trying to say that you should go tanky but also switch things out making you way less tanky?
DuffTime
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Those items look pretty good but I wonder if you'll have enough survivability?

I feel like if you want the slow then Triforce is probably the way to go but Frozen Mallet could work wonders as well. I would still probly buy the Warmogg's though lol.

My mallet build might be Wit's end, Warmogg's, GA, Frozen Mallet, Madred's.... Big tanky.
ZioSerpe
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Well let's theorycraft

so far:
jungle
15/0/15
9x greater mark f alacrity
9x Greater Seal of Armor
9x Greater Glyph of Scaling Magic Resist
2x Greater Quintessence of Attack Speed
1x Greater Quintessence of Movement Speed


Wriggle's Lantern
Mercury's Treads
Phage
Wit's End
twinity force
Atma's Impaler
Warmog's Armor ( Sunfire Aegis if you wanna build tankier)
sell lantern do whatever, never actually got to sell lantern

jungle route
wolves, have either mid or top do damage on them after you take aggro
golem, hard leash
wraits
minigolem, because smite ain't up
lizard

gratz u're nw lvl 4 and is 3:30 into the game

For all you questions about jungling




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JunSupport
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Anyone try Tiamat yet?

It's suppose to be pretty good.
Twin Bite is an AoE proc in Dragon form too, so that's likely some super intense damage in close-quarters team fights.
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ColbyJak
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I'm not really sure why anyone would build her ap at all. Her E and R stack with ap but not enough to set a build around it. Going tanky/dps is the only way to go.

I jungle with her and usually always reach lvl4 before the solo lanes do.

Wriggles
Beserker greaves
wit's end
Phantom dancer
and then you could go the warmog/atma's route if the situation calls for it.
if the game drags on even further I would probably switch wriggles to bloodthirster and wit's end to another phantom... not sure.

My Masteries are 21/0/9, but I'm not positive about them yet.

Runes are 9x ArmPen marks, 9x Flat Arm seals, 9x Attack Speed Glyphs, and 3x ArmPen Quints.

Hope I helped!
Darcurse
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JunSupport wrote:

Anyone try Tiamat yet?

It's suppose to be pretty good.
Twin Bite is an AoE proc in Dragon form too, so that's likely some super intense damage in close-quarters team fights.


Use crit instead.

Btw: In human form your 2nd hit on Twin Bite doesnt crit even while proccing on-hits ? Somebody knows if this is a bug or on purpose? (Guess, its the latter, though)


@ColbyJak

You forgot that youll deal 15% dmg of Flame Breath on every autohit while your target is debuffed. (passiv)
But i guess even that´s just worth one cleave.
ZioSerpe
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Darcurse wrote:

@ColbyJak

You forgot that youll deal 15% dmg of Flame Breath on every autohit while your target is debuffed. (passiv)
But i guess even that´s just worth one cleave.

wich means you do 1 damage more for every 100 AP ****'s OP

For all you questions about jungling




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Darcurse
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ZioSerpe wrote:


...

wich means you do 1 damage more for every 100 AP ****'s OP


nah 0.09dmg/1AP = 9 dmg for 100 AP

But like i said...
Lets say youll end up with 300 ap late game and cleave 3 champs with Dragon Flame Breath/Twin Bite.. results in 3x 27 bonus dmg (YEHAW!!!!).
But youll wind up with 40dmg anyway thx to FBs base dmg.

They even nerfed it from orginal 20%...
Even if they didnt want to make AP/Tanks beat the living **** out of you, giving you the same bonus dmg from scaling like Wits End wouldnt be game breaking.
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