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It is a huge honor and enormous pleasure to win this beloved category of "fabulous" aestethic a third time but for the funkyboom Ziggs, thank you big time for your support and the tremendous work you and the other judges did invest.
Your question is so hard I am really not sure about my answer.
First, if its a game for fun, you can just pick any of them depending of your mood.
If it is a "serious" game I really want to win, I tend to focus my choice depending of several details (when available) :
1) The ennemy team and especially the ennemy champions I feel I may face. Depending of the match up, I will choose accordingly (you can see details in my Teemo or Ziggs guides at the "counter" chapter in each one)
2) My own team and potential synergies (A yasuo crying for a bump may push me towards Ziggs, similarly you can find some details in "synergies" chapters)
Concerning change and nerf, It is not a major concern, especially concerning Teemo. Because Teemo had a rework made some time ago, I doubt they rework him a second time before maybe 10 years ... As for Ziggs, he is not played too much but keep a very distinctive style fitting well the lore already, I remain confident they won't "break" him either.
Hope these "feelings" helps a bit ^^
First some little mistakes/bugs/thing to fix:
Now it's question time!
Ok, sorry for the question spam, again nice work!
Nunu is back on track but I have still several issues with the new guide UI, hope will be adressed in the coming days.
As for the questions :
Na did not try
On the paper rushing tear seems a nice idea but most of my tries ended worse. If you are super good at last hitting even without the
Once again this is something looking good but
It is the same reason concerning
I really need play more games concerning turrets, not sure yet what is the best.
Finally, I agree with you about
Will try to complete once I done more testing, until then hope I could answer part of it.
I wish you lots of fun games with the great Ziggs !
Watching your list I thought "great, great, great, great, great, great and great" ^^
It is more because I noticed opponents often tend to build late MR if I am doing fine that I have been used to pick Morello but in fact Rylai may indeed be a better choice if you check opponents don't go massively into MR (and I will probably try the Rylai option soon when I feel its suited).
Wish you luck with both options, may the best suited bring you lots of super fun and victorious games :)
Cool you could get some nice games with both builds, as long as you get both fun and decent results, enjoy using the one which fits your playstyle the best.
I see you also have a Teemo guide, will certainly go have a look in the coming days, I am always keen to know and support fellow Teemo players :)
Wish you many good games either with the Bomber-yordle or the Devil-yordle ;)
Thanks for the comment :)
Beyond the joke, it can be annoying when opponent just leave the lane and roam all the time. You just need to be very good at SS pings and be able to follow the roaming from time to time.
Have fun staying away from all damage while pounding opponents from the shadows ;)
just a suggestion sweetie, shado~ <3
After some testing I did gave up Nimbus Cloak and advise Manaflow band instead. It is at least useful from lvl 1 and add extra stacks to Tear of the Goddess.
As for celerity, it is a very good choice as I indicate but I still prefer Absolute focus over it for the extra AP it grants (feel it more appropriate for this specific build). Saying that it is a better choice for alternative builds where you focus more on positionning, split pushing and flanking.
Hope my explanations makes sense ^^
1) You are right and presence of mind is a great choice within precision for Ziggs, in fact it is better and more useful than triumph with 99% builds buuuuut I always felt it almost useless considering you get quite fast "Unlimited mana !" rushing tear of the goddess. I still totally agree Triumph has similar issue considering Ziggs is often full life ^^
2) Beyond your good remark, I must say I never have been fully happy of the secondary runes for various reasons including the one Psiguard explain quite well 3 comments below (many advices I need to input asap). Will try to work on them and it will probably evolve a bit in the coming days (curse of the drowned event will be good opportunity for tests).
I wish you lots of fun with the mad bomberyordle :)
Thank you so much for your sweet comment, very happy you did find some smile while looking at it :)
Been super busy on other things recently but the Boom and Mega-Boom shall (like Teemo) get back on duty soon ^^
Still some improvements to input following Psiguard great advices but sweet it did work well for you even before implementing them ^^
Wish you lots of other great games like this one ;)
Summoners
While
I wouldn't recommend Ignite because Ziggs has both high DPM and long range. Mages with consistent damage output (usually via a spammable low cooldown spell like
Overall, I'd definitely pick something else for your main summoner in the cheatsheet at the very least. Probably
Runes
I can't speak to the efficacy of the new
Possibly controversial, but I would actually take
Here's my suggestion for secondary:
Items
Quite frankly the defensive items in the cheatsheet are absolute trash.
The standard defensive items for mages (which applies to Ziggs) are as follows:
Up to you whether or not you think
To sum up, I think replacing your defensive items with more appropriate options for a mage (
One last thing I'll say is that I'm not sure if I'm on board with rushing
Guide
Technically
I would definitely not recommend
I covered summoner spells above, but there should be more options here.
"ATTACK POWER" should probably be renamed to Ability Power. Kinda misleading.
I actually removed the Jungle Monsters sections of my jungle guides (sorry, haha) but the plants are still there. Might want to fix that credit to my Rek'Sai guide so people don't go looking for jungle monster breakdowns that aren't there. :(
I said I wouldn't comment much on things I liked, but I have to take a moment and applaud you for how much personality you cram into this guide. I'm reading through the gameplay section and it's pretty entertaining while also containing really good tips. Well done. :)
You can add
Remove
I feel like this synergies section is a bit bloated in that you mention nearly every champion with some sort of CC and then go on to list a ton of champions with small amounts of bonus damage against towers. I think a more focused section highlighting key pairings with Ziggs might be more beneficial for players looking for creative ways to draft compositions that set Ziggs up for success.
Example, maybe the dream for Ziggs is AoE CC, so you list champions like
I would also avoid mentioning champions like
I think after reading a synergies section, the reader should be able to put together a dream comp (or you put it together for them) but right now your section has so many champions that things get a bit muddled.
Again, in the counters section I think there's simply too much stuff here. Condense it to champions which really cause problems by killing Ziggs or offering reliable hard engage to prevent him from poking or sieging. The assassins are good here, but someone like
Conclusion
I have a few nitpicks about the guide content and a couple AP items, but the real problems I see with this guide are the secondary runes and the defensive items (and maybe the summoners). If you only fix a few things, those would be my highest priority.
My reviews tend to be a bit on the longer side so don't feel the need to respond to everything I've said if you don't want to. If you have any questions or feel like you want to argue about some specific points, feel free, I'll be around. Hopefully you find some aspects of this review useful even if you don't agree with all of it. Happy writing!
There's only (at the moment) three up-to-date and in-depth Ziggs guides on Mobafire. I try what I can to make sure that mine has the latest information about the current metagame in it.
Oh and thanks again to Dzopilant. I still like the guide!
Summoners
Totally agree with you concerning
Main runes :
NO ! no way you surrend
Secondary runes :
I do like a lot
I still really like
Items :
Some items are there mainly for fun buuut I give some extra reasons beyond these choices :
1)
2)
3)
4)
5)
Guide :
Varus
Secondary alternative runes : I agree It is probably not that great ... I definitely should recommend the
More specific summoners advices (
AP does not mean Attack Power ? ... ah ... ok lol
Jungle monsters : ok will change title into "jungle guide" and sorted forever ;)
I dont like compliments ... not at all ... (^_^)/
Easier team comp vision and Counter section rework ; Agreed for most of it, I shall rework it soon.
Conclusion :
Was an awesome review you gave me, sorry took me sooo long to analyse, test, reply and correct most of it according to your great advices.
Hopefully it shall help to climb another step towards a "decent" guide :)
Kind regards,
Dzopilant.
Super cool you did appreciate this yordle madness guide ^^
See you soon Mr. the amazing author of powerful guides and of cool streams ;)