KuuHaKu_OtgmZ wrote:
Woah, now THAT'S what I call nerf, many champions gone from broken to balanced!
Most of the ones that's buffed is actually balanced now, most of the ones that are adjusted are actually also technically buffs, like Ahri's Charm being able to remove in-progress dashes, but some are nerfs yes. x)

Thanks to Jovy for the sig!
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Hello and welcome to the MOBAFire Patch Summary - 9.14!
This is one of the biggest balance patches this year, with sweeping changes to a number of champions, many of which could be considered minor reworks. There are no rune or item changes this patch, but a lot of champions have new mechanics or have had their abilities retuned to try and give them healthier play patterns.
Team Fight Tactics is receiving its own set of changes for this patch as well! Check out Riot's official TFT 9.14 Patch Notes for more details
This patch also includes the long-awaited Death Recap as well as an option to disable [Allied] Chat for those who prefer to play without text chat.
As always, be sure to check out the full patch notes for details on any changes that interest you.
Demacia Vice
Balance Changes
Champion Change Highlights
Riot's goal this patch is to introduce new mechanics or retune existing ones in order increase the strength of certain champions against specific types of abilities. Here are the 5 categories outlined in the patch notes that are used to organized the changes:
There are too many champion changes to cover them all in this summary, but we'll be going over a few highlights since some champions received significant updates this patch.
Bonus damage duration reduced from 5 seconds to 3 seconds.
Amplified self-healing increased from 40/55/70% to 50/60/70%.
Cooldown reduced from 140/120/100 seconds to 120/100/80 seconds.
Cooldown changed from 25/22/19/16/13 seconds to 20 seconds at all ranks.
Energy restore changed from 40/50/60/70/80 to 80 at all ranks.
Galio can no longer
Self-slow from
The rock now spawns ~100 units in front of Malphite rather than at his center.
Slow duration decreased from 4 seconds to 3 seconds.
Malphite's next basic attack within 6 seconds gains 50 increased range and deals 20/35/50/65/80 (+0.2 ability power) (+0.15 armor) bonus physical damage.
For the next 5 seconds after casting, Malphite's basic attacks cleave enemies in a cone in front of him, dealing 10/20/30/40/50 (+0.2 ability power) (+0.1 armor) physical damage to enemies hit.
Cost increased from 25 mana at all ranks to 30/35/40/45/50 mana.
When Pyke gets a takedown on an enemy with Death from Below, he is now granted an additional "Your Cut" (300g) in addition to its previous bonuses.
Swain permanently stores Soul Fragments, increasing his maximum health by 5 per Soul Fragment.
Collecting a Soul Fragment restores 4/5.5/7% of Swain's mana.
Killing a target with
Bolts now always continues through minions, but stop on impact with enemy champions.
Cooldown increased from 7.5/6.25/5/3.75/2.5 seconds to 10/8.5/7/5.5/4 seconds.
Range decreased from 725 to 625.
Angle between bolts changed from 8 to 10.
Bonus health changed from 150/275/400 to 125/200/275 (+5 per Soul Fragment).
Reduced healing on minions and monsters changed from 80% to 90%.
Swain now drains all enemy units within range, including invisible units.
Swain no longer needs to restore 125/300/450 health to cast
Cooldown decreased from 18/17/16/15/14 seconds to 14 seconds at all ranks.
Stun duration decreased from 0.5 seconds to 0.35 seconds.
Ultimate hold duration decreased from 120 seconds to 90 seconds.
Cooldown increased from 85/50/15 seconds to 100/80/60 seconds.
AP ratio conversion changed from 0.5 ability power to 1.0 bonus attack damage, 0.7 ability power to 1.0 total attack damage ⇒ 0.4 ability power to 1.0 bonus attack damage, 0.6 ability power to 1.0 total attack damage.
Abilities no longer apply passive stacks.
On-hit damage increased from 1.5% of Tahm Kench's maximum health per stack to 2.5% of his max health at any number of stacks.
No longer hits enemies in a wide arc in front of Tahm Kench on cast.
Stunning an enemy with
Slow decreased from 50/55/60/65/70% to 30/35/40/45/50%.
Slow duration increased from 2 seconds to 3 seconds.
Stun duration increased from 1.5 seconds to 2 seconds.
Enemies are no longer nearsighted while
Enemies are no longer stunned for 0.25 seconds after they're Regurgitated.
Damage ratio changed from 9/10/11/12/13% of target's maximum health to 11% of target's maximum health at all ranks.
Maximum monster damage changed from 400/450/500/550/600 to 500 at all ranks.
Tahm Kench can now
Grey Health healing increased from 20/25/30/35/40% of Grey Health to 75% of Grey Health at all ranks.
Cooldown changed from 6 seconds starting on cast to 3 seconds starting when
Other Changes
Share Your Thoughts!
That's it on our end, time to hear from you guys! What are your thoughts on the balance changes this patch? Do you agree with the direction Riot is taking with some of these small reworks? Will you be looking to pick up any of the upcoming skins & chromas?
Let us know in the comments below!