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Newb Looking For Extra Tips And Pointers

Creator: DenaesToy March 27, 2011 2:02am
DenaesToy
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So i have recently Started Playing LoL and long story short i suck hahah.
I'm looking for some help Developing my skills with Yi(so far he is the only champ i can actually kill people with lol)and tips for the game in general. I can be reached Via Skype(msg me here for my Skype ID)i hope i have not wasted anyones time in posting this and i look forward to anyone that can help me.

Thank you for reading this, have a great day/night

-DenaesToy
Lazukin
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You don't have to take all this advice, as some of it is geared more toward advanced players, but...

This is from PFP's Guide on Master Yi

1. Never mindlessly attack the minions. This will cause your minions to push closer to the enemy turret; in a bot game this is good, in a normal game it will lead to you getting ganked and crushed.
2. Let your minions attack, and watch for the enemy unit being damaged most. Attack accordingly to score gold. This will keep your wave from pushing too far ahead.
3. Always be walking around. Try to avoid the enemy, and stay behind/beside your minions. Idling will give your enemy time to aim for harass damage.
This will also allow you to stay near the enemy minions without auto-attacking them.
4. Tank minions and Melee minions give more gold. (Just thought I'd throw that in there)
5. Pay special attention to MIAs, and browse the mini-map every so often in case your allies forget or don't call them.
6. Run in closer to a target minion before last-hitting to ensure your attack hits the mark.
7. If you're taking lots of damage, stay back (turret-hugging if necessary) and soak exp. Your EXP can be just as important as your farming, so when you can stay safe, don't back out.




EDIT: Here's some more info from Nerdy YiBeast's guide.

I see lots of mistakes while facing other Master Yi's playing. One major one is initiating with Alpha Strike at low levels. It has such a long recharge when it is low level that you can't use it again for a while, so the enemy can escape easily.
Another mistake is using Highlander to get TO battles. No. You use it when you are IN battles so you can kill people faster. That way it recharges instantly.
So here is how to do things right:
At low levels:
Run in. Pop Wuju Style. Wreck them. Use Alpha Strike to finish them.
Or: Run in. Pop Wuju Style. Get wrecked. Run away, maybe using minions to leap off of with Alpha.
At mid levels:
Run in. Pop Wuju Style. Wreck them. Pop Highlander. Use Alpha Strike to finish them off.
Or: Run in. Pop Wuju Style. Get wrecked. Pop highlander. Run, run, as fast as you can, you can't catch me, I'm the Gingerbread Man! (with a sword)
At High Levels:
Alpha Strike in. Pop Wuju Style and Highlander. Use Alpha Strike if you have to, and they are dead.
Or: Sorry. There are no alternatives. You will not die. Or need to run away. You are fed Master Yi, and nothing can kill you.


I make sigs, PM me if you want one :D (Thanks for the Nidalee sig, The_Nameless_Bard!)
JunSupport
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First, learn to last hit and pace around the lane to avoid enemy harass.
After that, check out these 3 info-filled videos.

Two good commentaries on Master Yi.

LegendCommentaries
ColdTurkey49
Understand Zone Control!!
Go into a bot/practice game, and understand the zone of your Alpha Strike, as well as your own movement speed and cooldowns which influence how you can control space or influence enemy attempts to control it.

Shurelia's Zoning Tutorial
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Vertical Dsb
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Last hitting minions should be the first thing you try to master, I don't like to be an aggressive laner and prefer to farm instead.

Learning when to fight or to run , takes practice, if your fighting 2 v 1 you obviously should run.

Map awareness, you should check your mini map every 5 seconds and see what enemy champions are missing so you increase your chances of not getting ganked.

Buy wards, they are the best item in the game


Feel free to check out any of my guides
DenaesToy
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Thank you all for the tips and help. i actually gave up on yi after i went 0-35 with him...ive replaced him with Jax...MUCH better imo
SatansFate
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DenaesToy wrote:

Thank you all for the tips and help. i actually gave up on yi after i went 0-35 with him...ive replaced him with Jax...MUCH better imo

I thought I was bad at low levels.

But seriously, just one bad game doesn't mean you're bad, or that champion is bad. Every game depends on your team and your enemies team.
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COMMENT EDITED.

Please keep it on topic.

Edit by: DEWO.
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hey.

long story short: lots of practice will help. to get better even quicker read a lot of strategy and tips and try to incorporate them.

i wrote a Sion guide which details a lot about gameplay, because it' a different character some parts won't apply to yi, but since you said you only play yi i recommend you try some different chars. yi is v difficult without mana runes i find and you won't have access to these at lower level.

i appreciate that this is based around sion, but you will see that the thought going into this aims at capitalising on his strengths, while also helping your team as much as possible.

there are also lots of general tips in there about calling miss properly etc. it will also give a little insight into the role of diff characters:

just copy pasting, sorry it's so long

Laning

Laning vs Jungling: Sion is a moderate/weak jungler; there is a guide somewhere on Mobafire which shows that Sion can jungle and I agree that it works. The problem is that the Rune/Mastery setup and purchase of Madred's razor etc. hit his late game usefulness too hard because he is not getting optimal items for his skill set and he is not getting enough farm. He does not make the most of enrage because you kill fewer monsters in the jungle than minions in the lane. Sion is a very strong laner, with his stun, shield and ignite you can farm, harass and get kills in lane. There is simply no need to jungle. Leave it to someone who is better at it and whose skillset matches the items better.

Sion should definitely be laning:

Which Lane?

If possible get a solo lane to get more creep farm and levels.

Your carry should be in mid, if there is no-one appropriate/willing, you can take it if you are experienced enough with Sion. In general (not all the time) people will go mid if they are experienced and confident with their champs, so you can expect a tougher time there.

You are best put in solo top or 1v2 top. 1v1 you should be fine, if you are taking 1v2 you will probably have to be quite passive to begin with since any exchanges they will most likely win. Fortunately you will level quicker and once you get level 6 you can stay in lane indefinitely with the lifegain from your Cannibalism.

Sion is slightly better top than mid because he can use the bushes very well to aid his harass, discussed later in the guide.

Sion is an excellent 2v2 bottom lane champion. He works particularly well with other early game champions, especially if they have a slow or stun. E.g. Xin Zhao, Annie, Garen, Swain, Dr. Mundo, Cho Gath, Irelia, Nunu & Willump. A stun can also be used to ensure allied skillshots land, e.g. Nidalee's Spear, Lux's Cage. and can allow for very strong harass, just make sure no minions will block the shot before you stun. Lanes like this are very strong and you can esily get some kills if you play it right.

If you have a teammate with an appropriate champion who says they are good and up for early kills, esp if they have either Ignite or Exhaust, then you can lane 2v2 Bottom. Otherwise try to get one of the other solo lanes.

Laning tips and strategies

Sion has a small mana pool which is quickly used up at early levels. Once you have your Mana Crystal or Sheen this is a bit better. But don't blow all your mana straight away unless it will definitely get you a kill.

Whenever you are laning, make a note of what summoner spells your opponent(s) and laning partner has. Make a note of whenever they use them and use this to your advantage. E.g. if they have Exhaust they will be stronger 1v1. Also if they have Flash/ Ghost/ Cleanse/ Heal they will be harder to kill. If they have are casters with low mana but one has Clarity they could be baiting you.

Also consider what items they have:

Cloth Armour & 5 Health Potion : More resilient to Phys attacks & minion Aggro, can stay in lane a long time.

Boots: Faster than you, can get away/chase better than you.

Doran's Shield: More resilient to phys attacks and minion Aggro, decent health regen.

Doran's Ring: Decent mana regen enough to harass you with spells. Additional AP to make them hit a bit harder.

Doran's Blade: Stronger in a 1v1 fight, relies on lifesteal to regain health.

Vampiric Scepter: Relies on lifesteal to regain health.

You can exploit the weakness of these last two items by harassing them very hard immediately and then playing aggressively to keep them away from minions; if they are at 1/3 health and you have 3/4 health they cannot fight you and win, so position yourself between them and your minions to zone them out of gold and even experience if you can. When you are doing this, do not push the lane; only last hit. This will let your minions be damaged as much as possible by the enemy minions; some will die, the rest will die in one tower shot. This means you deny your opponent lots of Gold and make it very hard for him to deal enough damage to get his life back up. He either has to go back to base or call for a gank, so be wary of ganking junglers and people going miss from other lanes when you use this strategy.

Harrassing

Very important, if you don't harass, your enemies will dominate you because they know they can win in a 1v1 fight if you have lower life. Co-ordinate with your laning partner if you have one to decide who you will harass. Generally anyone without a heal or lots of health potions is a good choice. Especially if they are squishy and weak early game, e.g. Ashe. Focus your harass on them and only harass the other if the opportunity presents itself and the other is too far away.

Sion harasses better in side lane because the bushes are closer to the minions; hide in the side bushes and activate Death's Caress after 4 seconds, when the time is right, run out, stun the enemy hit him a few times and pop your shield. You should be able to put some serious damage out with this. If you can, do it when most of their minions are on low health, that way, when you pop your shield you will kill them, picking up last hits but importantly, you will take much less minion damage when you do this. If after this the enemy wants to stand and fight, you will have minion advantage (i.e. he will take more minion damage than you) and with ignite you might be able to get a kill.

Try not to let them see you put Death's Caress on as it's very easy to just keep your distance from Sion until he uses it. If you must you can use it to block damage especially from projectile skillshots. E.g. you see Ezrael's Mystic Shot coming towards you at close range, hit your shield to take it and stun him, hit him a few times (keep your shield up if minions are attacking you) and then blow your shield. If you have the advantage keep attacking him and force HIM to run. If you run he can attack you with range as you walk away, if he runs then you win the exchange by a big margin.

You can also use your shield to avoid damage from Damage over Times, like Ignite, Toxic Shot etc. or if you see a stun incoming like Taric's Dazzle, hit your shield so you don't take so much damage when they auto attack you and you have your damage ready when you come out of the stun to retaliate.

If they have a strong ganking jungler, you will need to ward if you want to push the lane. Most Junglers can gank only when they have red buff and are lvl 4, they are normally about the same level as the duo lane champs at this point. So if you see your duo lane champs are lvl 4, it might be better to stop pushing the lane.

Farming

This is an expensive build so Sion needs to kill a lot of minions to pay for it all. This is why you want to have a solo lane. Last hit minions wherever possible, whether by attacking them or using Death's Caress to get a bunch at the same time. Farming is very important to Sion.

Last hitting under tower: if your opponents have pushed you back, you can still pick up those last hits:

until you have levelled up enrage a fair bit it takes the following number of hits to kill each minion:

Combat Minion: 2 from Sion, 1 from tower. So hit him first, let the tower hit him, then hit him again to get the last hit.

Caster Minion: 1 hit from Sion, 1 from tower. So let the tower hit him first, then auto attack to pick up the kill.

If you are being harassed while you do this, use Death's Caress to avoid damage.

In mid game you are a very quick farmer: go up to a group of minions, turn on Death's Caress and then hit each minion individually and then pop your shield. This will give you the kill on every single one.

Avoiding Ganks

Get some map awareness! Glance at your mini map at least once every 10 seconds to look for people who are missing from lane, especially your closest lane. Ask your allies to call miss by pressing "Shift + G" and then clicking the map several times to indicate the direction they think they are going. Writing "ss" or "ss Xin Zhao" in chat is not good enough because it doesn't make a sound and people may not notice it if they are in the middle of a harass war. If an opponent recalled and another lane is vulnerable to a gank from them, ping the map and say "Xin Zhao not returned from base yet, care".

If everyone calls miss like this you should not give away any kills from ganks from other laners.

Get a ward or don't push the lane if you want to avoid getting ganked by a jungler/roamer.

If you leave your lane for whatever reason (e.g. Red Buff or recall)it is still your responsibility to call miss from your lane. So keep an eye on it and inform allies promptly.

Buffs

You are middle-high priority for both Red and Blue buff in early game.

Be a team player, if there is someone with higher priority then offer it to them if they really do need it more than you. For example, blue buff is essential to Anivia who is very mana hungry and Nidalee who needs it to spam spells and snowball to a mid-game carry.

Red buff should be yours until you have built your Trinity Force which has a decent in-built slow, let another phys champ take Red once you have your Tri Force.

If no-one is taking blue then you are more than happy to use it - especially mid-late game once mages have their mana problems sorted out; the CDR will be great for getting 3 stuns off in a teamfight and proccing your Trinity Force twice more than you usually would.

Sion's Ult + DPS make him ideal for tanking dragon at early levels with only one more teammate. Co-ordinate with your team (especially your jungler) and try to take it each time it is up and you can safely get it. Dragon is normally only taken by the jungler, mid lane and bottom lane champions. It's too far for top lane to get involved (this is why bottom lane normally has 2 people in it - it controls dragon better). Take dragon if between your jungler, mid lane and bottom lane you can win a fight if you had to. Normally this involves having more of your team nearby than the opponents. So if you get a kill, or force a recall, get Dragon while the enemy can't stop you.

With his ult, Sion can initiate on Baron if the tank isn't around, don't be afraid to start before your teammates have all arrived.

Warding

A team which wards is more likely to win. I won't go into huge detail here, but I really recommend reading this guide http://www.mobafire.com/league-of-legends/build/warding-helper-more-than-your-eyes-can-see-54337 it's very helpful.

Warding should normally fall to a jungler early game and then a support late game. If no one else is warding and haven't started despite you asking them to, then it is worth Sion doing some basic high priority warding - Dragon early game, Baron Late game.

Make sure you have Ghost off cooldown and Cryptic Gaze ready if you are going into hostile territory, if you think they might be baiting in a bush for you don't go without your whole team. Try to wait for a time when you can see most of their team somewhere else on the map.

If you have the money, get a sight ward when you first go back to get Bezerker's Greaves put it up if they have a strong ganking jungler, otherwise hang onto it until for whatever reason your laning enemy leaves his lane (perhaps he has taken your tower and gone to gank). At this point go up towards mid and put it in the river, covering Baron/Dragon, but slightly more towards mid. This lets you push hard for their tower, and if someone comes from Blue Buff or Mid, you will see them on their way and can make a timely exit without dying.


Teamfights

First of all: don't let yourself get into a situation where the enemy can initiate a teamfight that you can't win, go back to your tower with your group if you have to, ping the tower with "Shift + G" to let them know.

If you have a numerical advantage and can win the fight, initiate immediately with your stun; you will either get one kill or several depending on whether their teammates run or stick around.

Before you initiate, ping the target with "Shift + G" to let your team-mates know what's about to go down, otherwise your stun could wear off before they get involved.

Only initiate if your teammates are close enough to immediately capitalise on your stun. i.e. you are in a close group.

Don't initiate if the tank is there and is a good player; if he is a ****** then you may have to do his job for him. It seems obvious but never initiate if your team can't win the fight. If the enemies are at tower, bear in mind that it will be much easier for them to chase nearly-dead champions than for you to, so if it's an even chance, don't fight. If they win they Ace you, if you win you may only get 2 kills.

While teamfights are brewing press tab and look at the enemy team, don't look at kills, look at items and levels; if you know the character's skills and the items and levels you can quickly work out who is the biggest threat to your team most damage. Tell your team in chat, in CAPS if you have to, who to focus. e.g.

Katarina has a Rabadon's Deathcap + Rylai's Crystal Scepter + Void Staff.
Ashe has B.F. Sword + Phantom Dancer,
Lux has Rabadon's Deathcap + Rod of Ages
Nasus and Malphite are both built tanky with Sunfire Aegis+ Banshee's Veil etc.

write in the chat:

FOCUS: KATARINA > ASHE > LUX. DO NOT ATTACK: MALPHITE OR NASUS

if everyone follows this instruction you have a huge advantage in the teamfight. Splitting damage between champions is a great way to get your team aced while your enemies all walk away on 1/4 health.

NEVER ATTACK THE TANKS UNTIL EVERYONE ELSE IS DEAD. If someone like Mundo is bumbling around in front of you away from his team, don't take the bait, punish him by auto attacking him but don't use any spells and immediately be ready to change targets as soon as the fight starts.

If you have a choice between attacking a full health Ashe and a 1/3 health Malphite, many people go for malphite. This is a Classic mistake: Malphite has more MR, Armour, higher Max Health and an ability Ground Slam for helping him stay alive. So even though he is on 1/3 health he will take longer to kill than a full health ashe, in addition, Ashe will do more damage while attacking you while you focus malphite than malphite would do if you focused ashe.

If Malphite has 900HP out of MAX 2,700, 150 armour, 100 MR, it will take longer to kill him than an Ashe with 1,400HP out of MAX 1,400, 60 armour and 30 MR.

Assuming everyone has the right penetration runes and magic damagers have sorc boots hey have the following effective HPs:

Malphite:
HP against Magic sources: ((((100 - (20 + 8.5)) * .85) / 100) * 900) + 900 = 1 446.975
HP against Phys sources: (((150 - (14.94 + 6.66 + 6)) / 100) * 900) + 900 = 2 001.6

Ashe:
HP against Magic sources:((((30 - (20 + 8.5)) * .85) / 100) * 1 400) + 1 400 = 1 417.85
HP against Phys sources: (((60 - (14.94 + 6.66 + 6)) / 100) * 1400) + 1400 = 1 853.6

Always go for the squishy unless the tank if VERY close to dead.

Using your stun as an interrupt

If you are against an enemy with a channelled ult, any fear, stun, silence, knock-back, knock-up or taunt will interrupt it and stop it right there. This means Sion can use his ult to shut down Nunu's Absolute Zero, Katarina's Death Lotus etc etc. Co-ordinate with your team before hand and make sure only one person is allocated to use their cc as the interrupt.

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