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jhoijhoi's review & discussion service

Creator: jhoijhoi June 29, 2011 5:44pm
KoH_pHresh
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@jhoijhoi thnx! :D

Quoted:
@KoH_phresh: Jhoijhoi covered alot of things there are just a few things I would like to point out.

1. You do not need frozen mallet, and Ryali's, while it seems like a good idea, Akali is already one of the best pursuer's in the game due to Shadow Dance. Your Q is spammable, and has a decent range. Unless you are out of Shadow Dance stacks no one ought to get away from you. I beleive you are limiting her damage by getting the frozen mallet. Maybe a rageblade instead perhaps?

2. Situational item section: Will always make a guide better, so if you encounter a heavy ap team perhaps grab an abysall scepter. etc.


I played a few games recently with Akali with frozen+rylai, and pretty much it's getting less effective lol..and i tried rageblade before, but i feel that there are more better items out there in store :P



oh well, off to editing and play a few games with rageblade and comapare other items ;)
Sacull_Kinslayer
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@jhoijhoi

I haven't forgot your criticism and the help you offered on my jarvan guide. I have been working on it and have almost finished. It is just taking a bit longer than I expected due to real life issues etc. I have pretty much reworked the whole thing using the tips you guys gave. Once I am done I will do a full response here.
Did I manage to assist you in any way? Hook me up by hitting that nifty +Rep button.

All guides have been archived due to my not being able to play LoL currently. The information is still there and is good but until I return they will be archived. I am able to keep them updated and current though.

Vladimir's Blood Resource. Designed for beginner's and beyond.
Vladimir's Blood Resource: Post Nerf Edition.
The Exemplar of Tanking: Jarvan IV .

Making a Guide by jhoijhoi This is everything you need to know about making a guide. Amazing.

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Searz
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Kinda bad rune section for Nidalee.

Imo, there are 2 ways to play her early on. (runes are most influential early on anyway)

Defensive start:
9/0/21 masteries
MrP marks
MP5/lvl or MP5 seals
CDR or AP/lvl glyphs (CDR/lvl works too)
AP quints

Offensive start:
9/0/21, but if dodge seals are preferred 0/9/21 is best.
ArP marks
Armor or dodge or MP5/lvl or MP5 seals
MR glyphs
ArP quints


HP/lvl quints aren't very good. Don't use them.
Don't combine CDR and CDR/lvl glyphs. You don't really gain anything by doing it. Either you want early CDR or you don't. Decide.
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th3BlackAngel
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jhoijhoi wrote:

Personal preference, but I like to get all three abilities by level 3, for just in case moments.


I had this when I first published my guide, but I took a suggestion by another user to get 2 points in Javelin by level 3. I might have to do some good amount of testing to change this around, but I don't like it the way it is right now either.

Quoted:

You should probably removed the comment about ranked games ^^ It's not necessary.


I just used it as a disclaimer, that way people can't claim that my guide doesn't work in ranked, but if it seems unecessary then I guess I can remove it.

Quoted:

Columns. Searz' colum set-up is great. My modification to it is to add in an extra column between your main ones. In this column I would write the word "space" and code it's colour to black. This turns it invisible, and adds "space" (literally and figuratively) between your columns so the text doesn't touch.


I didn't know this :O Will do ASAP, thanks for that.

Quoted:

I'd also suggest some colour. It's become popular to colour an item/spell/champion/ability with the colour in it's tooltip.


I feel like too much color in the text just brings attention to the color. I will put color on what I feel is more important to make it stand out.

Quoted:

With your Skills Sequence section, I'd recommend adding a quick screenshot, or at least something like R > Q > E > W in true icon format to remove the text.


I think I have that at the bottom of the Skill Sequence section. I will move it to the top, to emphasize on it.

Quoted:

Small thing, but your last screen shot is really blurry.


Resizing images in MS Paint isn't a precise art, and can heed terrible results. :(

Rudmed wrote:

@BlackAngel: Just a thought, but I play nid too. I'd go ahead and throw BV as a core item otherwise you really have no survabillity (Though she has alot already). It has saved my life multiple times, and more mana to cast OP spears, and heals.


I considered putting it in as core, but it I feel that it really isn't. I think its more of a situational item depending on who your team is facing (even though I get it in every game that gets long enough). The core IMO is the items that you need to have before moving to anything else, and I think BV is not one.

Searz wrote:

Kinda bad rune section for Nidalee.

Imo, there are 2 ways to play her early on. (runes are most influential early on anyway)

Defensive start:
9/0/21 masteries
MrP marks
MP5/lvl or MP5 seals
CDR or AP/lvl glyphs (CDR/lvl works too)
AP quints

Offensive start:
9/0/21, but if dodge seals are preferred 0/9/21 is best.
ArP marks
Armor or dodge or MP5/lvl or MP5 seals
MR glyphs
ArP quints


HP/lvl quints aren't very good. Don't use them.
Don't combine CDR and CDR/lvl glyphs. You don't really gain anything by doing it. Either you want early CDR or you don't. Decide.


I know. I have been meaning to get AP Quints, but I also want a new champion (Leona most likely). I will make the changes in to the guide though, just because you know your **** Searz.



Thanks for the suggestion/comments guys. +rep for all you :D.
Nidalee - Olympic Gold Medalist Guide <-- Recently Updated
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Bloofyre
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Well, I figured I'd just throw around some conversation about combining flat runes with per level runes, since you guys will see them in my guide about early game Kayle.

First off, I do know that you are going to want a strong early game, and I do know that Kayle has an incredibly expensive build, which is what makes her fall off. Therefore, if you get a mixture of both, it does a slight burden off trying to farm so damn hard since now you are getting bonus AD and AP every level just from a few AP/lvl glyphs.

It may not seem like the best idea, but it does tend to work quite nicely.

I was honestly thinking about adding an alternate runes section.
Maybe I should do that

Hmm, anyways, just thinking out loud and explaining why combining both flat and per level works in some cases

Many thanks to Jhoijhoi for my epic sig

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wRAthoFVuLK
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wait jhoi

your review of this

was there text yesterday when you reviewed it...? o_O

Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
NinjaGinge
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lollol, empty guide
Thanks goes to JEFFY40HANDS for a gorgeous Karma sig
Hey, you should help me on acquiring Medieval Twitch!! :D
http://signup.leagueoflegends.com/?ref=507f1031d2ab3250817727
Bloofyre
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wait jhoi

your review of this

was there text yesterday when you reviewed it...? o_O


oh holy **** thats really funny

Many thanks to wRAthoFVuLK for my epic sig

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jhoijhoi
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o.O Yes there was. Like... Heaps of text. o.O

Like explanations of everything, but no colour or coding or formatting o.O

I hope he didn't remove it all just because I said it lacked pleasing aesthetics o.O
jhoijhoi
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chosmochou's Rumble Guide
Verdict: A full-on Rumble guide with incredible detail surround his abilities and gameplay. Fully recommend reading this guide to grasp the intricacies of the Mechanised Menace.
Possible Improvements: k, there is always room for improvement. Your guide could use some colour and definitely some visual breaks of images amongst those walls of text. Screenshots of the abilities and their rage perhaps would be adequate enough to give the reader relief. I also believe the way the author has written the guide is interesting. Not convoluted, but not great either. This is because he has three builds (AP Tank, AP DPS and Support). While I fully approve of the theory crafting he is doing, there's just something about listing multiple builds that I don't like. That said, I don't know how he'd be able to change it to satisfy me lol, so all of this was probably just a ramble about Rumble. As per usual, some videos of gameplay and some screenshots of the success of each build would be great. An alternative items section (hell an items section at all) would be great just for us readers who like to read summations of why items are good for that champion.

Also, I'd recommend perhaps archiving this and releasing it on a Rumble free week because this is a fantastic guide and I'd hate to see it buried under all the others. Reply to me for the +1.

Constructive Criticism:

1) I find guides with more than one build confuse the reader, and it's best just to have one or two builds ever. Three is pushing it. Yes, there may be more than one way to play Rumble (though I highly doubt it), there are always going to be core items, and then situational items, so there is no need to convey three different builds.

2) K, I checked out the three builds. Yes, each is different, but I really don't think you should do that to the reader. Focus on the build that works the best that you play 90% of the time. Your Ability Sequence doesn't change, your runes are virtually the same for each build, and in all of the builds you start with Doran's Shield. Also, Attack Speed Rumble sounds weird.

3) Rumble is a solo laner. Should be solo top, or solo mid. His potential is wasted in a duo lane.

4) o.O You don't even mention Electro-Harpoon in your "how should I play Rumble" section. This move is so spammy and slowing it is almost broken.

5) I wouldn't call level 6 mid game. And towers are certainly not destroyed that quickly. lol, I'd like to see what kind of games that you play that are literally over before the 30 minute mark.

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