This thread is locked
PLEASE NOTE: This thread has been locked by the moderators. You cannot reply to it.
Would you like this to be a weekly thing?
Vynertje wrote:
Problem with exhaust is it being less reliable than exhaust and requiring superb timing while barrier is a lot easier to use. It also doesn't help against long range mages.
It does deal with stuff like



Vynertje wrote:
The build is good however I'd personally replace one offensive item for a defensive one, probably


I will agree with you,













Also I find




If you found me helpful give me some +Rep :)
Signature Shop!|Tryndamere Guide|Rengar Guide

You got Destiny for Ps4? Why not play some missions together?

You got Destiny for Ps4? Why not play some missions together?
IPodPulse wrote:
Oh no, I have lots of runes, i'm actually saving up some more money because I was planning the buy health seals all at once. If you have any other kinds of runes you would recommend just ask. I spend lots of IP on runes so I probably have most of the runes you are asking for.
I just replied to you in-game since you asked me that question there but I'll also post it here for any individuals that wanted an answer.
They're expensive but I'm avid users of flat CDR blues. With 6 flat CDR glyphs, you gain +5% CDR and the offensive talent tree also provides you with another 5%. 10% CDR is huge and many people won't see how powerful it is until they see how much much more spammable their abilities are in the jungle thanks to their reduced cool-downs. Case in point - having 5% CDR plus an additional 5% from masteries outweighs the opportunity cost of going MR flat or MR/level. Also with your specific Udyr build, your total CDR comes to 30% so the 5% from runes and 5% from masteries will actually place you at the cap (40%).
Also I believe it's too soon to be concrete with the recent rune changes but I believe that you can swap your yellow armor runes into flat HP or scaling HP. With the global armor buffs, you actually don't need that much armor anymore so getting effective HP for early skirmishes(flat) or scaling towards late game(scaling) should be a lot stronger than 6-7~ armor that you're fore-going.
I'd go






Overall I'd say she's pretty strong in lane albeit mostly pre-6 as she doesn't have a real ultimate (Sorry









^that...I disagree that
Thresh is much of an issue though. He tends to be kinda squish early, so you can poke him down fairly easily and shut his lane down without much trouble.

GrandmasterD wrote:
I'd go






Overall I'd say she's pretty strong in lane albeit mostly pre-6 as she doesn't have a real ultimate (Sorry








She is great against poke and champions that can't heal themselves.
The_Nameless_Bard wrote:
^that...I disagree that

That's pretty much only in the early-game. The longer the lane lasts, the harder it gets. There's no way you can beat




Karma should be quite easy vs thresh because you can force him low really easily, he has no mobility to evade poke and you can easily dodge hooks with shields, if played well.
Her problem is that she doesn't spike at level 6 whereas other champions do, and her speed buffs late game are only useful if you can control engages which is hard in solo queue. Besides that her damage is MASSIVE though.
Also, I think I'll start tomorrow with the weekly format. Probably starting with Botlane first. I'll PM mowen to see if she can post it on the news.
Her problem is that she doesn't spike at level 6 whereas other champions do, and her speed buffs late game are only useful if you can control engages which is hard in solo queue. Besides that her damage is MASSIVE though.
Also, I think I'll start tomorrow with the weekly format. Probably starting with Botlane first. I'll PM mowen to see if she can post it on the news.
Running
Problem with exhaust is it being less reliable than exhaust and requiring superb timing while barrier is a lot easier to use. It also doesn't help against long range mages.