Odyssey: Onslaught
I don't think Riot really thought about the impact of missions in Onslaught.
The other modes are fine.
But having the missions be asynchronous with respect with the community was a horrible design choice.
To explain. You work your way up to earning five augments, each of which modifies a basic ability in some way. For instance
Ziggs can get an augment called Hex Healing that makes his
Hexplosive Minefield heal his allies.
Honestly pretty neat. You get the augments through playing (actually I think there is a pack in the store that allows you to buy them all without playing, but don't do that unless you've got the spare cash and don't have the time to play the game that much).
There are several different difficulty levels:
Intro, Cadet, Crewmember, Captain, Onslaught.
And you have to earn your way into the next level up.
And it was fine. Then today I got into Onslaught for the first time.
Oh, boy! So all I want to do is win a game with all my shiny unlocked augments.
And …
The other modes are fine.
But having the missions be asynchronous with respect with the community was a horrible design choice.
To explain. You work your way up to earning five augments, each of which modifies a basic ability in some way. For instance
Honestly pretty neat. You get the augments through playing (actually I think there is a pack in the store that allows you to buy them all without playing, but don't do that unless you've got the spare cash and don't have the time to play the game that much).
There are several different difficulty levels:
Intro, Cadet, Crewmember, Captain, Onslaught.
And you have to earn your way into the next level up.
And it was fine. Then today I got into Onslaught for the first time.
Oh, boy! So all I want to do is win a game with all my shiny unlocked augments.
And …


