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Ezreal Build Guide by otzo

ADC 0tzo's Guide for Ezreal [Pre-Season 7.23] (Incomplete)

ADC 0tzo's Guide for Ezreal [Pre-Season 7.23] (Incomplete)

Updated on December 2, 2017
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League of Legends Build Guide Author otzo Build Guide By otzo 36,712 Views 0 Comments
36,712 Views 0 Comments League of Legends Build Guide Author otzo Ezreal Build Guide By otzo Updated on December 2, 2017
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Runes:

Inspiration
Kleptomancy
Biscuit Delivery
Magical Footwear
Cosmic Insight

Precision
Triumph
Coup de Grace

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

A Proper Welcome

Welcome to my guide on how to "properly" build Ezreal. Here you will learn tips and tricks on not only how to play Ezreal, but ADC as a role.

If you have any constructive criticism or think I missed something (or messed up)... please let me know. <3

Also, nice to meet you. My name is 0tzo (spelled with a zero because the normal name was taken). I've been playing League of Legends since it was first created but didn't start taking it seriously till 2012.

Since then I have slowly climbed to the rank of Platinum 4 as an ADC / MID main. By far the champion I've played the most is Ezreal with over 400,000 mastery points. Ezreal is challenging, has a high skillcap, and has always been relevant in the competitive scene.

With a kit based on skillshots and correct positioning, it will take practice to effectively learn to play him. However, once you master a couple necessary skills, he becomes a highly rewarding champion that can deal a Phreak ton of damage.



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Runes

Runes - Inspiration and Precision



Kleptomancy

Kleptomancy isn't a rune that many champions can use effectively. And by many, I mean practically nobody except for Ezreal. With [Q] Mystic Shot , he can proc the rune consistently during laning phase.

Basically, you have a random chance of getting some sort of consumable (ranging from wards to unique potions) every time you hit an enemy champion with an ability, then an auto attack. Mystic Shot counts as both, meaning you can gain gold and more just for doing what you already do.

See why it's so popular on him now? Honestly, I feel like Riot is going to adjust this rune in Season 8 but for now, why not abuse it?

Biscuit Delivery

Biscuit Delivery is the best option for you in this tier. Stacking more consumables with Kleptomancy (especially in the laning phase) allows you to sustain like no other.

With this rune, you get a free biscuit that restores 15% of missing health and increases your mana cap by 40 mana permanently. You get this delivery every 3 minutes, starting at 3:00 minutes in.

Remember, with Muramana later in the game, you do more damage the more max mana you have. So this not only helps you alive early game, but also helps you destroy later in the game. More mana is never bad for a spellcaster ADC.

Magical Footwear





-OR-



In this tier you actually have a couple options, depending on your playstyle. Personally, I go Future's Market, but I know some people like Magical Footwear instead.

Starting with Future's Market, it allows you to purchase items sooner by allowing you to go into debt. Early game you can only go into debt a little, but this debt cap increases overtime. In this case, your main goal is to get Tear of the Goddess as soon as possible. Even if you back before you have enough gold, this will help you make up for that cannon creep you missed.

However, with Magical Footwear, it could be argued that you get more bang for your buck. Ezreal isn't someone you build Boots very early on, let alone upgrade them pre 10 minutes. With Magical Footwear you automatically get magical boots at 10 minutes, but you can't buy boots before then. You do get 30 seconds taken off for each takedown (kill) and you can upgrade for 50 gold less.

With that in mind, Magical Footwear gives you 300 gold worth of items for free and then saves you another 50 gold when you upgrade later, for a total of 350 gold. This could be arguably better than going into debt for items, because you still have to pay for that gold you borrow.

Either way, both are an investment. If you can't play without boots pre 10 minutes, then Future's Market isn't a bad option. But if you can, I would probably go Magical Footwear.






-OR-



Cosmic Insight

For this tier, there is a clear winner, no matter who you play really. Remember Trinity Force and all the stats it gives you? Imagine that, but when you start the game.

Cosmic Insight gives you 5% CDR, max CDR, Summoner Spell CDR, and Item CDR. That, combined with Trinity Force and Mystic Shot , lets you cast a lot more spells than normal. Ezreal thrives off cooldowns because his main damage comes from his abilities. So it's natural that you'd want to be able to cast them as often as possible.

Also, that lets you use the active of blade of the ruin king more often, which actually does more damage than you think it does. (Or more than the enemy thinks it does, kek)


Triumph


Precision simply is a must have for all ADC's (except for the rare few) because of the stats it provides. It's literally made for you.

Triumph is basically the new Dangerous Game from old masteries. For every takedown you restore 15% of your missing health and get 25 gold. Why they decided to give you gold on top of this already broken rune is beyond me. I just accept it.

This will allow you to stay in fights that you normally couldn't because of it's crazy health restoration. Just remember that there is a second delay between when you kill someone and when you get the health.



Coup de Grace





-OR-



About 80% of the time I take Coup de Grace . No questions asked. The only time I would think about going Cut Down is if I am against a team of super super tanky champions.

Coup de Grace deals extra damage to champions with low health (10% more damage if they're under 40$ health). That 10% really starts to add up and also help secure those kills. Also, you will be surprised how much burst damage you actually do.

Cut Down is only if you're against a super tanky team composed of lots of armor building tanks. It isn't the best rune on Ezreal so I only use very rarely. Use your good judgement to decide if it is worth it before your game starts.





-OR-



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Abilities

Skill Sequence

-> -> ->

Some champions ability sequence sometimes changes depending on who you're playing against. Not Ezreal. Your [Q] Mystic Shot should always be maxed first for it's your main damage dealer. Next, max your [E] Arcane Shift. This will help because once you build your Muramana it will deal extra damage (when used aggressively).

Your [W] Essence Flux is still useful but not enough to be prioritized with levels. Your [R] Trueshot Barrage you want to put levels into as you can.

Remember this order even if you get extra skill points from Kleptomancy!

Passive

Passive
Rising Spell Force - This passive is the reason Ezreal can build so much damage and not have to worry about building Attack Speed. Just by hitting someone with an ability gives you a stack (up to 5) which increases your Attack Speed by 10% per stack (scales with level).

It'll take some getting used to, but try to have some stacks before engaging.

Tips and Tricks


Mystic Shot

Mystic Shot
[Q] Mystic Shot - This is your bread and butter. Not only does it scale really well with AD you build, but every time you hit something with it, you reduce all your abilities cooldowns by 1.5 seconds. Pairing that with Arcane Shift you should never get caught out.

Also, Mystic Shot applies all on-hit effects from your items. That's why you build either Trinity Force or Iceborn Gauntlet.

When paired with Trinity Force your damage is not only increased but you use the extra movement speed to help kite. When you build Iceborn Gauntlet your [Q] applies the it's AOE slow. Click here to read about how to decide which one to build. (Yes, you only get one)

Tips and Tricks


Essence Flux

Essence Flux

[W] Essence Flux - While being the last ability to max, it isn't entirely useless. In fact, far from it. Some will argue that it doesn't fit in his kit after the changes that have been made to it... but I beg to differ! What does Ezreal's build mostly lack. Attack speed!

So essence flux] scales off AP so for ADC purposes it's damage is negligible. In fact, it's mana cost makes it not always worth it to cast in lane, purely for damage reasons. However, it's the second part of the spell we care about! It gives [[attack speed boosts, from 20% to 40% for 5 seconds, to any ally (including Ezreal) it passes through.

To get the attack speed boost on yourself you have to cast [W] Essence Flux first and then cast your [E] Arcane Shift into it's path. Make sure to check if it's safe before doing so! You lose a lot of mobility while Arcane Shift is on cooldown.

What does this mean for you? This means you can build more damage items and not have to worry about Statikk Shiv or Phantom Dancer items. While pushing towers definitely cast this on your teammates and yourself IF it's safe to do so.

Tips and Tricks

Arcane Shift

Arcane Shift
[E] Arcane Shift - Basically flash on steroids, giving you the ability to jump across walls, close gaps, and seek out invisible champions (more on that later); all on a super short cooldown. This is why Ezreal is King at kiting and positioning quickly.

And just like the rest of your abilities, it's cooldown is shorted by 1.5 seconds for every [Q] Mystic Shot you hit. So while running, or even chasing, use this to your advantage to navigate terrain.

Also, an important rule to remember, is to stay calm!!! While it's good to play safe as ADC you also don't want to blow it every time to dodge the everyday skillshot. Try and save it for dodging ultimates or positioning away from a deadly assassin.

(*cough* Zed *cough*)

Tips and Tricks


Trueshot Barrage


Trueshot Barrage
[R] Trueshot Barrage - For each unit hit the damage from the ult gets reduced by 10% until only 30% of the damage is left. So if you launch the ult into a wave of minions, only the first one hit will take the full damage. This is important to remember when using it to kill champions. Try to aim it so your target is the first thing hit. That way they take the full amount of damage.

Another thing to remember is that while it does scale a little off bonus AD, it actually does magic damage. That makes it exceptionally strong this season because of the new rune system. Before the patch, ADC's would take Magic Resistance runes, but the new rune system doesn't have any (except for the resolve tree, but who brings that on adc?).

That also happens to be why AP supports are so strong. There is no easy way to protect yourself, as an ADC, from magic damage. Use this to your advantage.


Tips and Tricks
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Items - And When To Build Them

Boots



-OR-

Ionian Boots of Lucidity > COOLDOWN REDUCTION
Ezreal benefits from cooldown reduction more than most champs because of his [Q] Mystic Shot. This allows you to pump out a lot more DPS and be able to kite champions effectively. Almost 80% of the time you will get these boots.

Ninja Tabi > SURVIVABILITY
The other 20% of the time get Ninja Tabi. They're perfect if you fall behind and are dying a lot OR are against a heavy AD comp. These are especially good against assassins. Your job is to stay alive and as damage. Can't deal damage when dead.

More Detailed Info



Sheen Upgrade



-OR-

Trinity Force > MAXIMIZE DAMAGE


Iceborn Gauntlet > SURVIVABILITY


More Detailed Info


Manamune to Muramana



-TO-

Manamune > MAXIMIZE DAMAGE
Your first back should be to buy Tear of the Goddess so you can start stacking it as soon as possible. Personally, I pick up Pickaxe before Sheen for a couple reasons. First, because it gives you more AD which scales incredibly well with Mystic Shot and also helps when farming.
Second, the sooner you finish Manamune the faster you will stack your tear.

Some people wait to finish Manamune until their Tear of the Goddess is complete. I recommend you finish it as soon as possible (typically after you buy Sheen, usually on your second or third back).

The way Tear of the Goddess stacks is only only spell cast or mana expenditure. So spamming your abilities while on fountain (so you regen mana) and on your way to lane is actually a necessity.

But if you finish your Manamune then it not only stacks on spell casts but auto-attacks as well! This will save you a ton of mana while farming and will stack your tear considerably faster.

Muramana > SURVIVABILITY
As you've probably heard me say time and time again, playing ADC is all about calculations. This goes the same for when your Muramana should be finished. In a good game it will evolve anywhere around 18 to 20 minutes. On a bad game (where I might of died a few times already) it should evolve no later than 23 minutes.

Try to keep track of how quickly you complete it. If you don't finish stacking pre 20 minutes, even when you haven't died yet, then try using more abilities while in fountain or even on your way to lane. Focus on using your Q Mystic Shot and try not to use any abilities while Tear of the Goddess is on cooldown (or else it won't count).

More Detailed Info

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Early Game - Laning Phase

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Mid Game - Your Time To Shine

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Late Game - Try Hard Mode

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Kiting - A Need to Know Skill

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Teamfights - Positioning is Key

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Summary

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FAQ

Q:
What is a FAQ?
A: It's a place I'll put commonly asked questions... as soon as I have some. :)



Q:
Huh?
A:
ha.
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Resources and Change Log

Thanks for reading guys. I will be adding, adjusting, and creating more content for this guide as time goes on.

Change Log:
11/30/2017 - Posted Online!!! Incomplete though... Created Masteries Section.

Thanks to jhoijhoi's Making a Guide guide!
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