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Recommended Items
Runes: Low Elo - Early Sustain
1
2
3
4
Precision
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
Default
Flash
Heal
Items
Ability Order Default
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Champion Build Guide
Pros and Cons
>> PROS
~ Good poke
~ Hybrid Damage
~ Versatile, example: is viable to play as AP carry.
~ Safe pick
~ Insane mobility
~ Long range
~ Global ultimate
>> CONS
~ Lack of cc
~ Weak early game
~ Needs some Mana management in early
~ Kinda hard to master
~ Abilities are skillshots
~ Very high skill cap
~ Takes time to scale
~ Weak basic attack
Abilities
> Rising Spell Force [Passive]
Passive: Hitting a target with any of Ezreal's abilities increases his Attack Speed by 10% for 6 seconds (stacks up to 5 times).
> Mystic Shot [Q]
Cost: 28 / 31 / 34 / 37 / 40 Mana
Cooldown: 5.5 / 5.25 / 5 / 4.75 / 4.5
Range: 1100
Active: Ezreal fires a bolt of energy, dealing physical damage (applies on-hit effects).
Ezreal's cooldowns are reduced by 1.5 seconds if Mystic Shot hits a target.
Physical Damage: 20 / 45 / 70 / 95 / 120 (+120% AD total) (+15% AP total)
> Essence Flux [W]
Cost: 50 Mana
Cooldown: 12
Range: 1150
Active: Ezreal fires an orb that sticks to first champion, epic monster, or structure hit for 4 seconds. Hitting the orb with an ability or basic attack detonates it.
Detonating with an ability refunds the cost of that ability plus 60 mana.
Magic Damage: 80 / 135 / 190 / 245 / 300 (+ 60% AD total) (+ 70 / 75 / 80 / 85 / 90% of AP total)
> Arcane Shift [E]
Cost: 90 Mana
Cooldown: 28 / 25 / 22 / 19 / 16
Range: 475
Active: Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing magic damage.
Arcane Shift will prioritize targets stuck with Essence Flux.
Magic Damage: 80 / 130 / 180 / 230 / 280 (+75% AP total) (50% AD total)
> Trueshot Barrage [R]
Cost: 100 Mana
Cooldown: 120
Range: Global | 20000
Active: Ezreal winds up for 1 second to fire a long-range missile that deals magic damage to each enemy it passes through.
Deals 50% damage to minions and non-epic monsters.
Magic Damage: 350 / 500 / 650 (+100% AD total) (+90% AP total)
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