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Recommended Items
Runes:
+8 Ability Haste
+6 Armor
+10% Tenacity/Slow Resist
Spells:
Chilling Smite
Flash
Items
Ability Order Ability path
Cell Division (PASSIVE)
Zac Passive Ability
Threats & Synergies
Champion Build Guide
Hello my name is Exos! I have been a Kha'Zix main with Zac as my side champion for the past 2 seasons now. I have reached Challenger on EUNE, Master on EUW with a 82% winrate and Grandmaster with a 70% winrate. Currently I'm pushing my way up to Challenger on EUW too! Eventhough Zac is my side champion, I still feel like I have enough knowledge about him and decided to make a guide explaining how t catapult yourself into some free elo :). |
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Origin: Zaun
Speciality: Engaging teamfights
Why should you pick up zac? Zac is an insanely strong jungler in soloQ. Zac's kit revolves around jumping deep into the enemy team with his Elastic Slingshot and disrupting enemies with CC caused by Stretching Strikes and Let's Bounce!. Zac truly shines in soloQ because he can frequently gank from angles where most junglers can not even gank from! Avoiding vision, Zac's ganks are usually lethal and result in flashes blown or kills for your team. If you are not shy to jump straight onto the enemy team then Zac is the champion for you. |
+ Ganks from unwarded regions + Extreme amount of CC + Perfect peeler + Very tanky while still dealing high damage + Low cooldowns on E in the mid game + Great duoq champion + Great synergy with most midlane champions (easy camping) All in all, Zac is a great SoloQ champion that has a lot of gank potential and playmaking potential. As Zac you are able to decide teamfights by jumping straight onto their backline or by peeling for your damage dealers. Because you can gank from unwarded visions you have greet synergy with mid/top laners that can follow up your engage. DuoQing is a +. |
- Can be kited - E can be cancelled by champions like Thresh/ Jarvan IV/ Janna - If engage is badly timed you can find yourself alone inside 5 people - Passive can make you feel overconfident - Early game cooldown on E is HUGE (20s) - If CC is missed, you will be useless for a little while. Zac has his weaknesses just like other champions. Champions like Thresh, Janna and Jarvan IV can cancel you out of your E which makes your engage close to useless. Early on in the game Zac has a very high cooldown on his E which makes it crucial to hit it. If you miss your E during a gank in the early game, they can kite you and possibly even kill you if you jumped to far but failed to hit anyone. Champions with mobility can easily kite Zac and dodge his CC skills. In order to battle this, wait out their mobility skills before focusing them. |
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increases your healing from bloblets from your passive by 5% which increases to 40% when below 40% hp. Overgrowth offers extra hp but after testing it out its becomes clear that Revitalize is a huge help in healthier clearing, healthier teamfighting and just safer gameplay. Unflinching is not really a good rune for Zac since it gives you tenacity after using a summoner spell. This rune is mostly good for champions that need to flash in and then engage and make sure they dont get cc'ed. Since Zac engages before flashing usually, he does not need this rune. For the second tree I advise looking at the runes at the top of the guide. However I personally always take Magical Footwear & Cosmic Insight on Zac since they lower the CDR on your skills which drastically help out in the transition from early to mid game. Magical Footwear is a great rune which allows you to purely focus on your jungle item. |
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Hunter's Talisman Hunter's Talisman deals DoT (damage over time) to monsters you have damaged while simultaneously healing you for 6hp/s for every enemy that is burning. You want to take this item every time as you will be full clearing and this item will allow you to sustain the clear properly. Since you will mainly be using W while clearing camps the talisman synergizes perfectly with that. Stalker's Blade You always want to opt for Stalker's Blade AFTER BUYING Bami's Cinder on Zac. After jumping in, smiting the enemy gives you more certainty of connecting your Stretching Strikes and getting a succesful kill. You should keep in mind that Stalker's Blade not only slows the enemy, it also grants you the movement speed you slowed the enemy for. It is also great in order to escape.. |
Core When doing your first recall. Always buy Bami's Cinder. This item increases your clear speed and your damage output early on during ganks while also increasing your health which in turn, increases the damage output on all of your skills. After having bought Bami's Cinder you want to finish your jungle item into a Stalker's Blade - Cinderhulk. Always opt to complete your jungle item first. Any other item is simply not worth delaying the power spike of your jungle item. Buying several Control Wards to secure vision is always a good idea to do if you have leftover gold. Finishing boots after your jungle item is your best choice here. You want to be tanky and having a good pair of boots instead of flip flops that make you faster. The decision of which boots depends on the enemy team. In full AD/AP or heavy CC matchups you will need to alternate between Ninja Tabi for full AD comps and Mercury's Treads for AP heavy or CC heavy compositions. After boots, the next item you should be getting is Warmog's Armor. Warmog's offers you a great amount of HP combined with cooldown reduction which is exactly what you want to buy on Zac. The unique passive Warmog's Armor has will come in real handy after reaching 3000 hp. The health regen gained from it will allow you re-enter fights after running low. Opting for a Spirit Visage instead is also viable depending on the enemy comp. If they have a lot of AP then going Spirit Visage could be better than Warmog's Armor. Same counts for Dead Man's Plate and full AD comps. |
Build Example This would be an example build for Zac. The build is mainly focused on acquiring HP in combination with defensive stats like armor and magic resist. In addition to the core mentioned above here you can see Spirit Visage, Dead Man's Plate and Thornmail added to the build. These items would make a great Zac build against a normal enemy composition. Spirit Visage is a great item for Zac. It synergizes perfectly with his passive and the rune Revitalize. Increasing the healing he receives from his passive makes Zac a true monster when he combines Warmog's Armor and Spirit Visage. Following the Spirit Visage, a Dead Man's Plate is another great item allowing Zac to increase his HP and armor. With all the items mentioned before and Dead Man's Plate combined, Zac has a great variety of defensive stats against any type of damage (Except true damage). The last item I usually take but sometimes partially build in the middle of the game is Thornmail. In the current meta, there are a lot of champions that either heal, or buy items that heal them for a lot. Like champions buying Death's Dance. Buying Bramble Vest and later on finishing it into Thornmail makes them heal less when they basic attack you which they will be doing since you are going to be deep inside their team after catapulting in. |
Situational Items There are a few situational items Zac can take. I have listed the ones I take situationally. These items are taken when you need special attributes or when opting for a completely different playstyle as Zac. A great situational item when your team is in need of more (ap) damage and you are far ahead is Liandry's Torment. It offers health but also ability power combined with a very powerful passive that shreds the enemies HP in combination with your skills. Picking this up when your team lacks AP is also a good option. If you happen to play vs a Kalista, fed ADC that builds crit or just need more armor. Going for a Randuin's Omen is a great option. It offers health, armor and a good active which slows enemies and their attack speed in an AoE around you, allowing you to peel more effectively for your teammates. This item might sound a bit weird, but building Zeke's Convergence on Zac can be really powerful when you opt for a more supporting style of Zac. If your support for example is squishy Xerath who pokes and does not really buy support items, you can decide to take Zeke's Convergence for your ADC and play around him. The passive is great in combination with Zac's ult. This item truly pops off when you also have a Knight's Vow for the same ADC. Both items offer perfect defensive stats for Zac while also buffing your ADC. Duoqing with a Katarina or another heavy carry champion can also be a good reason to opt for these items. |
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1. blue buff 2. gromp 3. wolf 4. raptor 5. red buff 6. krug 7. scuttle This is a standard full clear starting from the blue buff. As Zac u always want to full clear because your E has a really low range on the first level. Keep your eyes open for lanes nearby pushing in too much. Your gank at lvl 3 is strong but it depends on how deep the enemy is because your first E is going to be short ranged. |
1. red buff 2. krug 3. raptor 4. wolf 5. blue buff 6. gromp 7. Scuttle This is a full clear starting at the red buff side. The same rules apply for the start at blue side. Keep your eyes open and make sure to check up on your laners. When you have a free gank, take it. A succesful gank is worth more than farming your camps. |
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Teamfighting & Late game with Zac In the late game teamfighting with Zac is fairly straight forward. Make sure the enemy damage dealers are pre-occupied dealing with you while your damage dealers are staying alive and can dish out damage. You need to find a balance between peeling your damagers and engaging onto the enemy damage dealers. You need to keep your eyes on the map and be wary of potential flanks from the enemy. Ultimately, you need to be looking for good engages around important objectives such as baron and the elder drake in the late game. It is also possible to let the enemy start these objectives and you then fight them at the entrance of the pit where they are trapped. Using Elastic Slingshot combined with Stretching Strikes and Let's Bounce! will hit hard with the neutral buff also damaging the enemy. |
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