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Recommended Items
Runes:
+8 Ability Haste
+6 Armor
+10% Tenacity/Slow Resist
Spells:
Chilling Smite
Flash
Items
Ability Order Ability path
Cell Division (PASSIVE)
Zac Passive Ability
Threats & Synergies
Champion Build Guide
Hello my name is Exos! I have been a ![]() ![]() ![]() |
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Origin: Zaun
Speciality: Engaging teamfights
Why should you pick up zac? Zac is an insanely strong jungler in soloQ. Zac's kit revolves around jumping deep into the enemy team with his ![]() ![]() ![]() ![]() |
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+ Ganks from unwarded regions + Extreme amount of CC + Perfect peeler + Very tanky while still dealing high damage + Low cooldowns on E in the mid game + Great duoq champion + Great synergy with most midlane champions (easy camping) All in all, ![]() ![]() |
- Can be kited - E can be cancelled by champions like ![]() ![]() ![]() - If engage is badly timed you can find yourself alone inside 5 people - Passive can make you feel overconfident - Early game cooldown on E is HUGE (20s) - If CC is missed, you will be useless for a little while. ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() increases your healing from bloblets from your passive by 5% which increases to 40% when below 40% hp. ![]() ![]() ![]() ![]() ![]() For the second tree I advise looking at the runes at the top of the guide. However I personally always take ![]() ![]() ![]() ![]() |
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Hunter's Talisman Hunter's Talisman deals DoT (damage over time) to monsters you have damaged while simultaneously healing you for 6hp/s for every enemy that is burning. You want to take this item every time as you will be full clearing and this item will allow you to sustain the clear properly. Since you will mainly be using W while clearing camps the talisman synergizes perfectly with that. Stalker's Blade You always want to opt for Stalker's Blade AFTER BUYING ![]() ![]() ![]() a succesful kill. You should keep in mind that ![]() |
Core When doing your first recall. Always buy ![]() ![]() ![]() Always opt to complete your jungle item first. Any other item is simply not worth delaying the power spike of your jungle item. Buying several ![]() Finishing boots after your jungle item is your best choice here. You want to be tanky and having a good pair of boots instead of flip flops that make you faster. The decision of which boots depends on the enemy team. In full AD/AP or heavy CC matchups you will need to alternate between ![]() ![]() After boots, the next item you should be getting is ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Build Example This would be an example build for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Following the ![]() ![]() ![]() ![]() ![]() The last item I usually take but sometimes partially build in the middle of the game is ![]() ![]() ![]() ![]() |
Situational Items There are a few situational items ![]() ![]() A great situational item when your team is in need of more (ap) damage and you are far ahead is ![]() If you happen to play vs a ![]() ![]() This item might sound a bit weird, but building ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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1. ![]() 2. ![]() 3. ![]() 4. ![]() 5. ![]() 6. ![]() 7. ![]() This is a standard full clear starting from the blue buff. As ![]() |
1. ![]() 2. ![]() 3. ![]() 4. ![]() 5. ![]() 6. ![]() 7. ![]() This is a full clear starting at the red buff side. The same rules apply for the start at blue side. Keep your eyes open and make sure to check up on your laners. When you have a free gank, take it. A succesful gank is worth more than farming your camps. |
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Teamfighting & Late game with ![]() In the late game teamfighting with ![]() You need to keep your eyes on the map and be wary of potential flanks from the enemy. Ultimately, you need to be looking for good engages around important objectives such as ![]() ![]() ![]() ![]() ![]() |
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