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Miss Fortune Build Guide by OverjarlZane

ADC [10.20] The Jarls GraspMF Crit & Lethality builds

ADC [10.20] The Jarls GraspMF Crit & Lethality builds

Updated on October 6, 2020
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League of Legends Build Guide Author OverjarlZane Build Guide By OverjarlZane 45 14 310,946 Views 5 Comments
45 14 310,946 Views 5 Comments League of Legends Build Guide Author OverjarlZane Miss Fortune Build Guide By OverjarlZane Updated on October 6, 2020
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Runes: Thicc Grasp Girl

1 2 3 4 5
Grasp of the Undying
Bone Plating

Gathering Storm

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)


1 2 3 4 5
Main Spells
LoL Summoner Spell: Flash


LoL Summoner Spell: Heal



Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[10.20] The Jarls GraspMF Crit & Lethality builds

By OverjarlZane
About Me
Hey, name's Zane; I'm a long time league player who loves theorycrafting and fun builds!

She's been one of my mains since forever and is always that "idk what to pick I guess MF?". Ever since I discovered grasp though I've done even better with her with it just *really* melding with my style this season so I figured I'd share my build with you guys. First build tell me what you think guys! :)
Gameplay w/ this build
So the main idea of this build was actually inspired by a guide I saw a while back in the MF mains discord, which ended up in my experimenting with it. You aren't playing a one shot MF styled game, but one where you're nigh unkillable, push like a monster and have incredible sustained damage. In lane your q procs still do a tonne of damage, and the small bit of extra damage from grasp is still pretty useful.

Early game: you need to stack that grasp as much as you can, q makes this super easy off of minions but it also helps (along Bone Plating) with any early trades, and if you play aggressive it's really easy to get tower plates because of Demolish. Thankfully even though you lose out on a bit of damage the added survivability from your runes means laning phase NORMALLY goes even or ahead.

Misc Tips:
[*] Don't overestimate your early damage. You do a lot of sustained damage but you aren't putting the same numbers out as you are with her other rune choices. Look to make the MOST of your Q procs off minions as it's your main poke and Q WILL proc Grasp.

[*] Remember: don't be afraid to get a second starter item if you're having a tough lane. You take time to build up and you can pretty easily get bullied if put in that situation. Stay calm, focus on farming, and get your core. DO NOT get into a panic and look for kills to snowball. If you get them you get them.

Mid Game: By this time you probably have your IE/Lethality item and your damage is starting to get really strong. Your sustained damage will start picking up around now making most longer fights go in your favor (often you'll find yourself getting anywhere from 2-3 grasp procs in sustained fights) this is where I like to start getting aggressive if I'm even or ahead. Push really hard and dont be afraid (within reason) of fighting. Remember you're probably tankier than most others at this time. Just try to push your lead if you're ahead or even and look to stick with your team for towers w/ your demolish if behind.

Misc Tips:
[*]Kite duels as long as you can. Grasp keeps you alive in really bad situations and is what makes you do so much in duels. You're probably tankier than most everyone at this stage in terms of raw health so try to leverage it as much as you can.

LATE GAME: By the late game you can end VERY fast if you play well.
you have insane turnaround potential with your ult both as crit and lethality, very few people can duel you and you have so much health that taking towers is a breeze. Focus on objectives and ending the game once you're at the ~30minute mark

Misc Tips:
[*]At this stage you can normally take towers really fast so stay grouped and just look to shove. If you're behind it's fine you're a decent defender and your ult can turn a fight in seconds.


THIS is the fatal error almost everyone makes. Control Wards win games. You're tanky for an ADC, yeah, but you're not invincible so you NEED that vision. If you're ending the game with 1-2 control wards placed each match you need to be buying more. Start by going for 10 placed each game because vision and vision denial wins games

[*] is your passive and what makes MF so brutal in lane and fantastic for new players. Bonus damage when you hit a a new target that scales with your AD as you level. Now as I said it *is* fantastic in lane but you will find it less useful in teamfights as it only procs a handful of times in most scenarios. That being said it makes those crits extra juicy. Position yourself in lane in a way that allows you to abuse the passive both for CS and for harass.

[*] is your main trading technique, low manacost and CD auto spell that procs on hits and your passive, AND resets your auto attacks. In lane its ability to always crit when you execute a target makes it a brutal poke when you get used to using it, and in fights being an AA reset is invaluable for trading efficiently.

[*] is both your movement speed passively and attack speed steroid.
Taking damage instantly removes the movement speed passive for 5 seconds (10 seconds for the full MS boost), however casting instantly refreshes the full buff to MS and adds an attack speed steroid alongside it; this ability is a fantastic trading and pushing ability due to the AS buff we gain from it, always cast it as you get into a fight for that AS boost, when pushing you can refresh its CD faster by auto attacking new targets (I like to hit minion > tower > minion > tower).

[*] is a slow and DoT ability that can also reveal bushes; this ability it great for catching, escaping, and just adding a little bit more damage onto a fight. In lane we don't use it too often due to it's high mana cost but w/ it can be a potent execute due to her E bonus damage proccing off of your E hits.

[*] Is that flashy ability you all know and love, or hate if you're on the other end of it. This ability fires waves of bullets in a cone, the more waves enemies are hit by the more damage they take AND each wave can critically strike for 125%. This ability is fantastic for not just dealing with groups of enemies, which is the dream; but also zoning and stealing objectives. The sweet spot in my experience has been use it when the enemies are positioned in the center of the waves to maximize your chances of hitting waves.
Sept. 24, 2019:

Moved Cleaver to 4th/5th section replaced with whisper items
[*] After consulting several very good MF players and mains and seeing their opinions and numbers on Cleaver vs. Whisper items I cant keep it as a lethality must buy. It's strong but it's output is simply outclassed by Lord Dominiks.

Oct 1st, 2019

Fixed Lethality example to include LDR, cleaned up some of description and added some synergies and matchups

Nov 10, 2019

More of just an update in general, it's really busy rn at my job (FedEx Express, that time of year with every company doing early Black Friday now) and im practicing learning BBCode to improve all my guides so hopefully in the coming couple of months the guide will be vastly improved for everyone. Thankfully in the past several patches there haven't been really any major changes to impact this particular build/guide so it hasn't needed to much heavy updating but I AM still planning on reworking all my guides.


W/ peak season in full swing at FedEx, I haven't had much a chance to mess around with my guides, but here we go!

Updated Lethality builds to include new Lethality items and changes to existing
Added Umbral Glaive as an early core option, I really like this item in general, very strong for its price and its passive is amazing imo

Added a new experimental build based purely around abusing energized, give it a try!
Probably won't be around much til the new year all, have fun and have a Merry Christmas! o/

January 8th, 2020

Happy Belated New Year everyone! Not too much changes in 10.1 for us, thankfully. However we do get a pretty nice boost from the Nami buff if we get to play w/ her, as such I'm moving her up on my synergy list.

Also I'm officially making the Energized build one of the paths. It's VERY strong and certainly viable; albeit expensive.

Added ability section with more in depth ability explanations

HEY guys, it's been a while. I was actually on holiday in Poland for a few weeks so the last update I didn't have a chance to do much on. So I think overall the power of the build has increased. I'm going to be adding matchups for Zed, Talon, Darius, etc. due to them being added into the jungle as I play more into them and see how they feel to play against. The attack speed "nerf" had pretty much no effect on this build, thankfully.

Hey guys, so things have been a bit crazy huh? Hope everyone's safe and doing well. Anyways the biggest thing for us is the Deaths Dance change which, actually I think is quite a bit stronger for us now. I'm thinking of moving it into a 4th/3rd when behind pick up as while it's much lower AD the mixed defensives+it's bleed effect w/ it's healing and CDR are just tough to pass up. Will play test a little bit and update in a couple days tho :)


Hey guys, with 10.10 we see a minor nerf to our passive MS, and while it doesnt *seem* like a huge deal I honestly think it will end up catching quite a few people off guard when their passive increase doesn't save them as often as it used to. So, for now at least until people get used to it I'm going to recommend Celerity instead of Absolute Focus.

Changed up the main build path, putting Essence over IE as the main rush after talking to some of you guys and rushing it more first I can see why it'd be better.
Updated Senna's Matchup, moving her up to 4 to better reflect her position now

Added several new champions to Matchups section

Changes added will make us a fair bit stronger overall but as it impacts all ADCs we'll have to see where we stand as the patch settles.

Not too much changes for us. Biggest ting is the Deaths Dance nerf which, while significant isn't enough to make it a non-viable option. also RIP mixer.
League of Legends Build Guide Author OverjarlZane
OverjarlZane Miss Fortune Guide
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[10.20] The Jarls GraspMF Crit & Lethality builds

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