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Recommended Items
Runes: Standard Customized

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:

Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Alistar
He can put you undertower if you need to take some tower plates, or even if you are trying to hook his adc. He out-tanks you and can escape from your hook using his R. He can just walk in front of his adc, making your hook useless because he can tank whatever he wants. Just try to penalize him poking with aa or your E everytime he tries to farm.

Kalista
Easy poke with her W's passive. Can easily follow your engages due to her jumps. If you're in trouble she can save you with her R, and you can bring her to you with your W after that, After 6, you should not be dying in a gank.
Synergies

Kalista
Easy poke with her W's passive. Can easily follow your engages due to her jumps. If you're in trouble she can save you with her R, and you can bring her to you with your W after that, After 6, you should not be dying in a gank.
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Hey, my name is Vahlokillo and welcome to this cursed guide. This is the only guide I'm going to make since I have only been playing one champ since 2013 (you guessed it, it's Why would you trust me?
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I can show you some stats:
Flex Stats (I don't play SoloQ anymore)

Mastery Points:

Stats compared to Challenger Thresh players:

Finally, you can look at my profile here
Pros |
Cons |
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Now, let's get in depth.
First of all pick ALWAYS
Then you have to choose between Exhaust or Ignite. Which one to pick?
- Pick
- They got assassins that is a threat to your adc
- You think you can't win lane
- They got many enemies that you can't CC
- You prefer utility rather than killing
- Pick
- They heal a lot
- You think you will win lane
- You are an aggressive player
- You like to ks every time you can
Tip: Use
If you don't know which one to pick, just go safe and take
Well,
Aftershock - You will be CC'ing your enemies and then move just in front of them, so you really need bonus resists (and why not, a little bit of damage).
Demolish - You want to squeeze these tower plates so it's almost free gold! Be careful because sometimes it wont trigger the rune since
Thresh is ranged and needs to be closer to the
tower
Bone Plating - You can't instant-engage, first of all you need to approach the enemy and then use
Death Sentence or
Flay. In your way to the enemy you will receive damage, so this rune really helps to be a bit tanky.
Overgrowth -
Thresh nature is not being tank, but you may need being tank since you will be in front of the enemies everytime. That's why this rune will help a bit.
Biscuit Delivery - Free
Health Potion and
Mana Potion! I personally use them to regen quickly (sometimes combined with
Health Potion) if i'm going to fight soon, or saving myself from
Ignite or sometimes just as a font of
mana regen.
Cosmic Insight - It gives you a small advantage against their support CD's. You maybe won't notice, but your summoners can be ready just in time to fight, instead of regretting dying because your
Flash was available in 5sec. As I wrote at the build section, you can take this rune out just to pick
Perfect Timing and get
Gargoyle Stoneplate cheaper (but I rarely do it).
Bonus:
Adaptive Force - Depending on your playstyle, you will need this or
Attack Speed. I prefer
Adaptive Force because I'm usually walking through the lane and then poke with an AA with
Flay fully charged. If you like to constantly aa your enemies, then pick
Attack Speed, also it depends on the matchup.
Adaptive Force - It's like an investment. If you gain damage, you can kill more and get more gold and then buy the armor you didn't take with runes.
Shield -
Thresh's passive
Damnation makes him to gain armor through souls, not per level. So you need at least one of
Shield
Damnation - Passive
Well,
Tricks:
- Minions usually drop souls (they will drop more if you are behind the average collected in that moment of the game, also they will drop less if you got many-many souls).
- Champions and epic minions will drop you always a soul. Some champions like
Nunu & Willump and spicy monsters like
dragon or
baron nashor will give you 2 souls (so don't leave the pit until you get them!). - You can also get souls using your lantern, but I don't recommend you using it 100% of the times because your allies also need that lantern. I usually use it when i'm at mid and someone kills raptors (and I know I won't be in a fight in the next 15sec). You won't collect your souls with your lantern if your allies click at it too fast.
- Try to get as many as you can but don't risk your life, they are not that worth.
- If you are hiding and some souls appear, don't worry. If they got no vision on you they can't see the souls.
Death Sentence - Q
Everybody is afraid of this skillshot, even yourself when you're about to use it. Try to land it to CC enemies, engage and stop channelings.
Tricks:
- You can do quick
Death Sentence ->
Flay and your hook will be faster (don't forget your
Flay is now on CD! So you will need your team behind you). - (video) - Just remember that the real hitbox is at their feet, so aim at that point (you can see this video to understand what i'm talking about)
- Depending on enemy's elo, they will try to dodge your hook (or not). Keep in mind if they got any skill to jump or move faster to dodge your
Death Sentence - (video). Around gold elo and higher, they won't need any ability to dodge you, they will sidestep you (video). So if you got rekted by a champ just walking, next time try to predict his dodge (video). - You can use
Dark Passage while you cast your hook, and while you recast it (video). - While you cast
Death Sentence, enemy won't know where are you going throw it. So you can aim at their support but use it against their adc (that's a way to counter
Morgana and
Sivir) - If you failed and hooked a minion, you can still recast it so you get closer to the enemy and use your
Flay - (video) - Remember this is a powerful ability, so don't waste it killing minions or at
baron nashor to deal damage. Keep it ready if an enemy gets close. - You can make enemies go over thin walls (and
Yorick's
Dark Procession or
Anivia's
Crystallize) - (video). - You can land a hook, then
Flash and
Dark Passage an ally, and then recast
Death Sentence so you both fly to the enemy. - There is a way to hook 'through minions'. Actually it seems going through them, but in hitbox terms it doesn't. It just requires practice. A lot.
- Be careful of doing some impossible things: You can't aa if you landed the hook (I mean, it's the same weapon you just used).
- If the enemy is close to a wall, he will probably dodge in the other direction - (video).
- If you're escaping, you can use it to hit any jungle monster and go through walls - (video).
Dark Passage - W
Use it to respositionate allies, to shield them, or to collect souls.
Tricks:
- If your adc is bad at positioning, just throw them a lantern so they will get the hint, same goes for your frontlane.
- Allies can take it through some walls.
- Sometimes it can save you from an
Ignite. Don't be afraid of use it a shield too. - At the time your ally clicks your lantern, you can go wherever you want and use as many spells as you want. He will travel with you.
- You can use it to bodyblock enemies - (video)
Flay - E
A useful tool to engage or disengage. It can also deal lots of damage with its passive.
Tricks:
- Every time you level up this skill, it will cost more mana (that's why I only upgrade it 2 times and then forget about it until level 15)
- It's the fastest way to stop a channeling.
- It can stop almost all dashes or jumps.
- Use its passive to poke with aa. First charge it and then aa. Don't spam aa or it won't do extra damage.
- Use it right before
Death Sentence to make the hook go faster. - It can make enemies go through thin walls.
The Box - R
Get close and slow them (plus you deal damage) with your walls.
Tricks:
- Only the first wall will deal damage, so try to prevent the support from tanking it for their adc.
- If the enemy didn't hit the wall, make them do it with your
Death Sentence and your
Flay. - If you land your hook, you can cast
The Box while you bring him to you and, depending on the distance, the enemy will instantly hit a wall. If not, cast
Flay.
Early Game
Depending on your matchup, you have to decide if you are going to be aggressive or protective. I suggest you to see 'Threats & Synergies', but honestly, I play aggressive 99% of the times.
I learned from Madlife that if it is not needed, then you don't upgrade any ability until level 3 (You may need a lantern from an early gank). But if you want to ignore this tip, just upgrade
If you want to invade, upgrade
Most of the lanes you play can be won at lvl 2. So just take 2 melee minions from the first wave and push the second one. When the third melee minion from the second wave is about to die, just walk straight to your opponents and engage with
Buy
If you didn't synchronize your recalls at botlane, don't stay at lane solo (you will get hurt T.T and won't take any profit). Just roam mid or ward river carefully.
Mid Game
If you won lane and took their
At midlane you just want to confuse their teammates. Their botlane being behind won't do much if they go mid. And they will be useless if they prefer to stay bot farming. Don't focus 100% on killing their midlaner, it is not necessary. Their jungle will eventually come mid (probably their support too), so you can make pressure at top.
Keep
Late Game
Keep important zones warded and positionate between frontlane and your adc / apc. You don't want to be a frontlane tank (because you can't give utility to your backlane) and you don't want to be at the backlane (because you wouldn't tank much).
Talking to your teammates will define your playstyle. You can be the playstar with hooks and awesome engages. Or if your allies got much engages, you can just protect your backlane.
If your adc got full build, just talk to him so you can last-hit minions and take free gold.














































































































































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