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Ahri Build Guide by xoBunnihime

Middle ♥ 11.16 ♥ xoBunnihime's Guide to Ahri

Middle ♥ 11.16 ♥ xoBunnihime's Guide to Ahri

Updated on August 12, 2021
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League of Legends Build Guide Author xoBunnihime Build Guide By xoBunnihime 10 1 5,185 Views 2 Comments
10 1 5,185 Views 2 Comments League of Legends Build Guide Author xoBunnihime Ahri Build Guide By xoBunnihime Updated on August 12, 2021
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Runes: Highest Winrate

1 2
Domination
Electrocute
Cheap Shot
Zombie Ward
Relentless Hunter

Inspiration
Biscuit Delivery
Time Warp Tonic
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
LoL Summoner Spell: Barrier

Barrier

LoL Summoner Spell: Flash

Flash

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Middle Lane
Ranked #65 in
Middle Lane
Win 52%
Get More Stats
Middle Lane Ranked #65 in
Middle Lane
Win 52%
More Ahri Runes
>

Ability Order Skill Leveling Order

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
Guide Details
Introduction
Why Pick Ahri?
Skin Display
Champion
Pros / Cons
Abilities
Abilitiy Combos
Pre-Game
Runes
Summoner Spells
Team Comp
In-Game
Items
Gameplay
Strategy
Tips and Tricks
IGN: xoBunnihime
Region: North America
Peak Rank: II Platinum
♥ ♥ ♥
Hello everybunny! I am a Season 3 Veteran and my primary roles include Mid Lane and Support.
♥ ♥ ♥
Ahri joined my Champion pool in Season 4 and has been my main go-to Champion ever since. My Mastery points for Ahri weighs in at 2 million points.
Why Pick Ahri?
Aside from being our Nine-Tailed Kitsune Queen and having an interesting lore, Ahri has a very unique kit that allows her to be very versatile and can be played in any almost any situation.
She is known for making picks with her Charm; her mix of assassin-mage and insane mobility creates such a unique Champion.
I love being able to activate the playstyle that best fits our team comp/enemy team comp, and Ahri does just that. Some games you will carry the game through bursting and solo-kills, other times you will be more of a utility mage that your team just relies on your Charm and picks during team fights.
PROS
Literally a Queen
Extremely mobile with Fox-Fire and Spirit Rush
Great roaming
Exceptional Waveclear
Great at making pick
Good 1v1
Very versatile playstyle
Fits well with any comp

Ahri’s Passive, Essence Theft is her only sustain in lane. Although the healing isn’t the greatest, it can still be impactful. Utilize her Essence Theft by throwing out her Orb of Deception through an entire healthy wave to receive maximum benefits. Thanks to Ahri’s Charm she has great pick potential throughout all stages of the game. Ahri's mobility in team fights is also very impactful. With her Spirit Rush you’re able to flank the enemy from the side, secure a kill and then escape.
CONS
Vulnerable when Spirit Rush is on cooldown
Immobile without Spirit Rush
Weak early game
Mana hungry
Most damage input comes from landing Charm
Skill-shot Champion

Ahri is quite vulnerable when her Ultimate Spirit Rush is down. Play safer and avoid committing aggressive plays while it is on cooldown. Ahri has multiple skill shots which makes her somewhat harder than many champions. Additionally, her Charm hitbox isn’t the biggest, so it can be difficult to land.Ahri can be difficult to play into team compositions with heavy CC. While she does have tools to help her dodge these abilities, she will be limited on how and when she can use her Ultimate Spirit Rush. For example, she may have to wait for the enemy to use their CC tool before using her Spirit Rush aggressively.
ABILITIES
PASSIVE ABILITY
Essence Theft/Vastayan Grace
When Ahri hits an enemy Champion with any of her abilities, she will gain a stack of Essence Theft. Ahri can gain a maximum of 3 stacks per ability.
VASTAYAN GRACE: When Essence Theft is at 9 stacks, her orb will visually appear green rather than blue. When this occurs, using an ability to damage an enemy Champion will heal Ahri.
Q
Orb of Deception
Ahri pushes her orb in the designated target area and pulls it back in to her, dealing magic damage to any enemy, monster or minion it passes through.
Orb of Deception deals magic damage when Ahri send it out but deals True Damage coming back.
Base Cooldown: 7 seconds. Cost: 65/70/75/80/85 mana. Range: 970
W
Fox-Fire
Ahri summons three flames that orbit around her for a maximum of 5 seconds.
Fox-Fire prioritizes it's target in the following order: Charmed target/last enemy, monster or minion Ahri auto-attacked. -> Last enemy Champion, monster or minion that auto-attacked Ahri -> Closest enemy Champion, monster, or minion depending on the location the flame is around Ahri.
Cooldown: 9/8/7/6/5 seconds. Cost: 40 mana. Range: 700
E
Charm
Ahri blows a kiss in the targeted direction. Upon hitting an enemy, they are Charmed and harmlessly walk (slows enemies by 65%) towards the direction of Ahri for a maximum of 3 seconds.
During the duration of Charm, enemies are vulnerable and take an additional 20% damage from Ahri's abilities.
Base Cooldown: 12 seconds. Cost: 70 mana. Range: 975
R
Spirit Rush
Ahri dashes to the targeted location and sends out projectiles up to 3 visible enemy Champions, monsters or minions (similar priority as Fox-Fire. Ahri is able to recast her ultimate 2 additional times in the span of 10 seconds, allowing up to 3 dashes total with no extra mana cost.
Spirit Rush can be used to dash over walls and is Ahri's main tool for mobility and repositioning.
Cooldown: 130/105/80 seconds. Cost: 100 mana. Range: 450
COMBOS
BASIC

--> --> AA



--> -->



AA -->



MODERATE


--> -->



--> --> --> --> --> AA -->



--> --> AA --> --> --> AA --> -->



DIFFICULT

--> -->



--> --> --> --> AA



--> --> --> -->



EXTREME


--> --> --> --> --> AA --> --> AA -->


FLASH
Flash is an essential summoner spell for the most obvious reasons. Having Flash with Ahri allows for better positions and an extra "dash" along side her Ultimate, Spirit Rush. Flash also allows animation cancelling and is known to be used with a quick surprise Charm onto an enemy.
IGNITE
Taking Ignite on Ahri is the most common summon spell with Flash. Ignite counter effects of Heal (cuts the effects in half)) which is extremely beneficial when you are roaming into the bottom lane. Ignite aids in securing kills after bursting an enemy champion with her full combo or even in duels.
BARRIER
I recently picked up Barrier to run with Flash and the results were impressive. Barrier is strong when laning against bursty champions like Lux, Vel'Koz or even Nunu & Willump. It also counters Ignite and pair this with a Zhonya's Hourglass, you are almost unkillable. After taking Barrier for a few test runs against any matchup, I noticed an improvement to my k/d/a/ as I don't die as much. The best thing you can do for your team is not die. That being said, Barrier is definitely my go-to summoner spell.
♥ As I said earlier, I play Ahri more as a utility mage, so running Barrier over Ignite allows me to focus more on staying alive than taking kills for myself (it's hard to solo-carry as Ahri let's be real).
♥ I take this laning against Yasuo (It's so funny for Yasuo to full combo you and you live, thanks to Barrier because Yasuo mains are try-hards), and also against Katarina, Zed... pretty much any champion.
PRIMARY RUNES
-

DOMINATION
♥.


SECONDARY RUNES
-

INSPIRATION

SECONDARY RUNES
-

SORCERY
♥ STARTING ITEMS ♥
Doran's Ring Doran's Ring and 2x Health Potion with Stealth Ward are the most common go-to starting items for Ahri. Doran's Ring allows 5 extra damage specifically to minions which is essential for maintaining cs and consistent farming. Doran's Ring also restores 6 mana upon killing a minion; restores health instead if mana is full.


Corrupting Potion ♥ Currently the Corrupting Potion is my go-to starting item with Stealth Ward for Ahri. Typically I would run this if I am laning against an AD or melee champion such as Yasuo, Zed, or Irelia for example. Since Ahri is ranged, you can do some great damage poking down the enemy laner using Corrupting Potion -> auto-attack -> Fox-Fire, as the Corrupting Potion applies a "burn" of 15 bonus magical damage over the next 3 seconds while healing 5.208 health and restoring 3.125 mana over 12 seconds.
As for 11.15 I have been running Corrupting Potion in all matchups with Inspiration runes to help sustain in lane.

Dark Seal ♥ Dark Seal provides 2 Glory stacks per champion kill, 1 Glory stack for an assist, and lose 5 Glory stacks upon death. Per 1 stack of Glory, you gain an additional 4 ability power, maxing out at an additional 40 ability power.

♥ I was skeptical on buying Dark Seal on Ahri as my playstyle leans more towards utility than a carry, so spending my gold on an item that collects stacks by kills/assists wasn't my priority.

♥ As of 11.15 I finally picked it up and I fell in love. Dark Seal is a cheap second-back item that only costs 350g. When you hit 10 stacks you can decide if upgrading to Mejai's Soulstealer is necessary if your k/d/a is looking fair, otherwise you can always sell it if it becomes a useless item.

♥ CORE ITEMS ♥
Lost Chapter ♥ Rushing Lost Chapter is essential for Ahri as all three Mythical items, Luden's Tempest, Liandry's Anguish, and Everfrost require it for their recipes.

Lost Chapter provides instant 300 mana, along with 10 ability haste and 40 ability power. Upon levelling up, Lost Chapter also restores 20% of Ahri's mana.

Boots of Speed ♥ Buying Boots on your first or second back is essential as it allows you to roam quicker. You can get to a 1v1 jungler skirmish around skuttle crab or roam bottom (or top) lane to punish the overextended enemies.
Stopwatch ♥ ♥
♥ MYTHIC ITEMS ♥
Luden's Tempest ♥ ♥
Liandry's Anguish ♥ ♥
Everfrost ♥ ♥
♥ BOOTS ♥
Ionian Boots of Lucidity ♥ ♥
Sorcerer's Shoes ♥ ♥
Mercury's Treads ♥ ♥

♥ SITUATIONAL ITEMS ♥
Morello-nomicon ♥ ♥
Lich Bane ♥ ♥
Cosmic Drive ♥ ♥
Rabadon's Deathcap ♥ ♥
Zhonya's Hourglass ♥ ♥
Banshee's Veil ♥ ♥
Void Staff ♥ ♥
Laning phase is the most important time for Ahri. If you can stay ahead of your enemy laner, your outcome will definitely point towards Victory.

Understand how to wave manage. If you can learn when to freeze, how to farm under turret when your enemy laner is shoving, and understand the concepts of the wave pushing towards you, when to push your wave into enemy turret, and how/when it will bounce back, you will be in control of the game.

♥ Early Game/Laning Phase
In the early game as Ahri, you will want to prioritize farming to maximize your gold income so you can buy an early Lost Chapter. Don't be afraid to use her Orb of Deception or even her Fox-Fire (lower cost mana. Be sure to auto-attack the minion so your Fox-Fire will prioritize that target) to last hit the minions; try to aim her Orb of Deception to hit both the wave and the enemy laner to maximize the ability.

Ahri is not mobile pre level 6 without her Ultimate, Spirit Rush. That being said, you need to play it safe. Practice learning how to track the enemy Jungler. If you shove your wave and stay in your lane, chances are the enemy will gank you and you have no escape without your Ultimate.

When you unlock Ahri's Spirit Rush, look for chances to roam. If you notice your top laner or even your bott lane stuck under tower, shove your wave in to the enemy turret and start roaming to help your team. Keep an eye out for your enemy laner to follow you, and keep in mind you may be cut off by the enemy jungler as well. If you notice your enemy laner begins to follow you but they do not have vision of you, hide in a bush and secure a Charm and kill them.

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