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Recommended Items
Runes: Vs Bruisers
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Start W (If you go pta or lethal tempo or very easy matchups)
Reign of Anger (PASSIVE)
Renekton Passive Ability
Threats & Synergies
Kennen
literally so hard, only last hit, dont push, ask for ganks. go Doran's shield, try to trade with him when his E is down and you might be able to kill him, BEFORE HE IS LEVEL 6. (when he gets billion movement speed and turns into a lightning ball) He counters you the most when he reaches level 6 so try to kill him before that. go Conqueror.
Champion Build Guide





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Renekton










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Renekton







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Renekton






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Renekton can secure cannons or minions with his W, which can lead to bigger leads and less tilt

2. You can cancel your W



3. You get 50% more Fury




4. You have a little bit of a weak late game when you run press the attack




5. Your level 2 is a possible all-in with ignite

6. You can get a second E

/ Jungle Monsters / Minions / Yorick


as hp and damage).
7. As Renekton




8. Mercury's Treads







9. Try to get an auto-attack before every ability you cast to cancel its animation.
10. The bigger the wave, you more fury



11. The bigger the wave, the more you can heal with your Q

12. Tiamat


# +/ means - if nessecary, then use
# / means - or
# Sometimes you'll have to be creative.
All in combo before level 6:
E







Or in simple
E + AA + W + TIAMAT + Q +/ E / Ignite / Flash / AA's
All in combo level 2 (if you start W


E




Or in simple
E + AA + W + E +/ Ignite / Flash / AA's
All in combo level 3 (Without Tiamat


E




Or in simple
E + AA + W + Q + E +/ Ignite / Flash / AA's
kill someone that is far away and is very low hp:
E






Or in simple
E + FLASH + E + Q / W
if you have nothing to E




fast poke combo:
AA + Q


Conqueror is usually what you'll always wanna go in the current meta, gives you such good early game and healing (unlike PTA which gets easily outscaled by armor and you won't have much burst till later on in the game) unlike other runes and is the "bread and butter" for Renekton. PTA is for sqishy teams and theres not much to explain on it other than that it behaves like Renekton's W pretty much (you need to attack 3 times a target to deal some damage, which behaves basically like empowered renekton w but the problem is its just that, no healing, and no extended fighting power, so that's why conqueror is always a much safer and better option.)

Triumph is a must on literally almost every champ, saves you when diving sometimes, helps a lot when team fighting.

Tenacity is a must on Renekton, in every game, because Renekton tends to get cc'ed in team fights. Hard.

Last stand because Renekton tends to fight while he's low on hp.

Transcendence helps you to scale better into the late game.

It helps you a lot against ap matchups, you still get a lot of damage from pta


It helps you scale into the late game by giving you AD (the longer the game goes), really helpful if you're behind or the game is taking too long.

Revitalize helps you a lot in lane sustain, dueling sustain, team fighting sustain, it heals you every time u have conqueror stacked, heals you for death dance, heals you for wit's end, for Q (which got recently buffed)...

Demolish gets ur leads faster, helps split pushing.
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Other options:
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Always nice to have, gives you tankiness and synergizes well with Demolish.

Against mostly ranged matchups that poke you a lot, can also work against bursty matchups like Sylas, Akali, Jax.

Against high cc comps, I barely pick this anymore but it's always nice to be more cc-immune than to get Malzahar R'd and complain that you can't move ;)
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Renekton Mid:
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Found it to be the best choice with Ultimate Hunter




Both Ultimate Hunter









Cheap shot is actually really nice to have as renekton mid since of its additional true damage to your burst you should really consider it.

Ingenious Hunter this meta is another good option on Renekton since most of the items he builds especially in mid lane are cooldown-reliant so having additional cooldown reduction (or ability haste whatever you wanna call it) is always a good option.)

Reign of Anger
Renekton gains 5 fury per autoattack. When out of combat for 12 seconds, he loses 4 fury every second.
When Renekton is below 50% health he generates 50% more fury from all sources.
When at/above 50 Fury, Renekton's next basic ability consumes 50 Fury to enhance its effects (does not generate Fury).
Basically everytime you auto attack you get 5 fury, and get 7.5 per auto attack when under 50% hp, and by using abilities when above 50 fury you use 50 fury (except for first E, second E fury does use 50 fury.)

Q - Cull the Meek
Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.
Renekton swings his blade, dealing 65/100/135/170/205 (+80% bonus Attack Damage) physical damage to nearby enemies and healing himself for 3/4.5/6/7.5/9 (+80% bonus Attack Damage) Health for each non-champion hit and 120% bonus Attack Damage (+0) Health for each champion hit, up to 50/75/100/125/150 Health.He generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.
50 Fury Bonus: Damage increased to 100/150/200/250/300 (+120% bonus Attack Damage). Heal increased to 9/13.5/18/22.5/27 (+0) per non-champion and 0 (+0) per champion, up to 200/300/400/500/600. No longer generates Fury.
You'll start with this ability into some matchups (usually the ones that you can't step up to collect cs so you'll want to use the max range of you Q to do so. or the ones that you need the early sustain.

W - Ruthless Predator
Renekton's next basic attack within 7 seconds gains Range icon 50 bonus range and strikes his target twice dealing modified physical damage and Stun icon stunning them for 0.75 seconds. Each hit applies on-hit effects and grants Fury resource Fury. Hitting an enemy Champion icon champion grants 10 bonus Fury.
TOTAL PHYSICAL DAMAGE:ยป
10 / 30 / 50 / 70 / 90 (+ 150% AD)
Empowered W (50 Fury bonus) - Ruthless Predator instead strikes Renekton's target 3 times, dealing 50% bonus damage and increasing the stun duration to 1.5 seconds.
TOTAL ENHANCED DAMAGE:
15 / 45 / 75 / 105 / 135 (+ 225% AD)
Ruthless Predator resets Renekton's basic attack timer.
In easier terms to understand, Renekton's main source of damage, you don't max it though, and to maximize damage you'll want to get as much empowered W's as you can (while stayling relatively healthy of course).

E - Slice and Dice
FIRST CAST - SLICE: Renekton Dash dashes in the target direction, dealing physical damage to all enemies he passes through.
PHYSICAL DAMAGE:
40 / 70 / 100 / 130 / 160 (+ 90% bonus AD)
Hitting an enemy allows Renekton to cast Dice within the next 4 seconds.
Dice
SECOND CAST - DICE: Renekton Dash dashes in the target direction, dealing the same physical damage to all enemies he passes through.
TOTAL PHYSICAL DAMAGE:
80 / 140 / 200 / 260 / 320 (+ 180% bonus AD)
Both Slice and Dice generate Fury resource 2 Fury for each non-champion hit, and 10 Fury for each champion hit, with the Fury generated per dash capped at 30.
Empowered E (50 Fury bonus): Dice deals additional damage to all enemies and reduces their Armor icon armor for 4 seconds.
ENHANCED PHYSICAL DAMAGE:
70 / 115 / 160 / 205 / 250 (+ 135% bonus AD)
ARMOR REDUCTION:
25 / 27.5 / 30 / 32.5 / 35%
Honestly, I never felt like the empowered e did anything, even when I was against tanks, better off utilize your empowered w and q and not waste fury on E (maybe when dueling a heavy tank like malphite, sure, you can use it)

R - Dominus
Renekton empowers himself for 15 seconds, gaining Health icon bonus health, increased size, Range icon 25 bonus range and Fury resource 20 Fury.
BONUS HEALTH:
250 / 500 / 750
For the duration, he deals Ability power magic damage each half second to all nearby enemies and generates 5 Fury per second, up to a maximum of 75 Fury.
MAGIC DAMAGE PER HALF SECOND:
20 / 40 / 60 (+ 10% AP)
Don't let the magic damage per second fool you, never go ap Renekton



A must core item for Renekton and most bruisers, the item basically behaves like a Renekton Q, so you can see why it's so good on him, gives AOE damage, healing and theres no reason not to buy it (VS Bruisers)
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Prowler's Claw is an insane item, gives you an additional dash, burst, and damage, obviously you'll wanna get it vs sqishies since you can get easily kited by them cause of items like Galeforce and basically all the tools these days that adcs or mages has to kite or block you, you'll wanna have it so you can land your combo much easier on them and secure wins cause you can and probably would win the fight if you burst their carries, remember you can go PTA vs comps that has sqishies in them and this item is a great option for those situations.
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Blade of the ruined king

Really strong core item for Renekton, you should always consider it (and usually buy it) cause of its additional damage output/burst and being able to stick to targets better.
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Death's Dance
That item isn't a must on Renekton

UNIQUE Passive: Stores 30% of all physical and magic damage received, and is taken as damage over time true damage instead, dealing one-third of the stored damage every second.)
If you take damage and you want to recall you can't, you need to wait until the passive expires, for me it's annoying sometimes and I choose other items, but it's really up to you if you don't care about it.
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Wit's End
Rarely used on Renekton anymore, not very recommended to buy but still a viable option vs teams with bruisers you can duel with (that have a lot of ap), cause of its decent stats.
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The Black Cleaver
The Black Cleaver



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Sterak's Gage
Sterak's Gage

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Guardian Angel
You can always go with this item for some armor, and survivability, 80% of the time I find out that it didn't save me at all and didn't help, maybe I'm just unlucky, I don't think this item is really worth the price unless you have a really big bounty and you don't want to risk it, then sure, go ahead and buy it.
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Quicksilver Sash
Every time I buy it I don't use it, maybe because I didn't play LoL enough and I can't time it well, but I honestly think don't go for this item unless you really good at timing it, and only if they got a Malzahar


it gives you mr on top of that it removes disables (cc, stuns, fears, roots..).
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Trinity Force
Most of the time I built this item when either - they don't have a lot of tanks, when I lack attack speed but want the Phage

It gives you attack speed and a lot of damage with Sheen proc (it's good against tanks, it also gives you Phage




I go with this item when I lack attack speed and want the Phage


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Titanic Hydra
found out that most of the time I needed the tankiness from it and it's better than the damage Ravenous Hydra




It also helps your team fighting.
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Elixer of Iron
Elixer of Iron
Better off get more Tenacity


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Note - for those who don't understand what is ad/ap and what boots to pick.
Every game is situational, you can't go with the same boots














You go Mercury's Treads


You can go Berserker's Greaves


The only other scenario is against really really heavy cc comps (they don't have to have ap, even if they have ad but you always get cc'ed heavily just go with it, but if they have a fed heavy ad champ (Yasuo




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