Draven Build Guide by Inoriboob
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Skill order every game
Threats & Synergies
Range can be very deadly, poking you out of lane and taking bad recalls be careful of the poke dmg. outscales you extremely well.
Kalista is very offmeta and not many can play her well, only way to counter is to pressure her and use e as a advantage to slow her passive.
Aphelios has been very even recently, matchup is very simple wait out green gun which outranges you and force mistakes off him, you always out damaged him 1-6 and even late game if behind.
Slows are very annoying and can cause enemy support to look for an opening abuse her no escapes while freezing/slowpushing.
Ezreal is very meta and can extremely scale harder than you, in lane look for easy auto attacks and dodge qs. grab level 2 and force a play with support. rest of lane is patience and wait for openings.
Champion very weak early on abuse early game and reload timers. No escape makes matchup much easier. If ahead can outdmg you.
Early game easy abuse no escape, try not to go late game. Will outrange and damage you if not in range.
Broken champion, always outtrade you with HOB and a q. I would play safe and make them overpush/over extend. If ahead impossible to 1 v1.
Passive is important to avoid, trade will outdamage you if don't wait for passive or q and e combo. Late game he falls off a bit and you should be able to kill by outranging.
Early game not a threat but with dark harvest leth late game need to dodge q or you get outranged and damaged.
Champion is broken early on level 1-3, HOB and e will half your hp be careful and ping yourself back and play safe until she over extend or do a mistake.
Twitch is not a problem but with lulu will outdamage you and unplayable, Ap twitch will outpoke you and can outdamage you late game, AD is very weak and should be punished early.
Champion is rarely pick now but is very easy to play against abuse garbage early game and try to punish as much as possible. Late game is decent but she will be annoying.
Matchup can be very 50/50 it's either if vayne misplay or you punished well. You out damage vayne by 50% and can half her level 2. Try to have enagager because vayne e will stop ur all in.
Rarely played but if picked avoid leth varus qs and punish his cooldowns and positioning.
Windwall very broken, try to bait windwall and run at him if 1 v1. If miss knockup and windwall lane will be easy.
Scales very hard and can be annoying to deal with, range is much bigger and needs to be punished early or else you get kited.
Champion is dead right now but can still do a lot of damage, focus on freezes.
Very meta right now shields can be very useful and helps provide you with insane damage trades.
Blitz is the most ideal support you can aim for hooks are amaze and can punish many of the adcs without escapes.
Very good pick helps block and peel, will give you time to kite and outplay CC is alright as well
Strong laner but most will roam after first back, play off hexflash and good engages. Snowball off that.
Good poke and outdamage any enchanters but weakness is enagagers will abuse and punish no escapes.
Most bard players roam so the synergy will be very low compare to other supports that are more ideal.
Trash support, but provide some cc and rarely picked besides troller.
Good cc and provide great bodyblocking he can make plays with e and r but will get poked out if not played correctly. Helps counter many enagagers.
Decent support, shields are decent early on but gets stronger. Provide a lot of peeling but lack defense and could easily be punished.
Very strong with r and can be very ideal for draven but the lack of enagage is a problem for draven snowball.
Amazing support level 2 can force plays, help peel, and amazing support to caught enemy bot laner off when positioned wrong. Top 5 best support with draven.
Poking is alright but champion been dying lately and rarely played, good poke and has 2 good cc.
Ap MF is very good with poking but the late of synergy with draven hits it's value of picking her.
Very strong provides amazing cc and blackshield helps stop important cc stopping you from winning fights and teamfights. Picked to counter many engagers.
Top 5 best support, tanky and provides a lot of cc such as leona. His hooks help u snowball bot lane to an extreme and wins games easier.
Alright pick, rarely played but helps provide small heal after trading and good cc
Good champions, can dominate every single game with a good thresh.
Nami e and draven burst helps provide a very snowballing lane but champion gets countered off enagagers.
Plants help block skillshots and excellent burst.
Heals and pokes are alright in lane, as game goes on champion really strong.
heals and poke helps a lot for pressure. As game goes on more value.
Pyke r helps you cash in and gives extra gold to draven. Good enagage and synergy.
Only 1 cc pokes are decent and after 6 more value.
good poke and provide a lot of pressure.
pokes are small heals are small but ult is useful.
Champion Build Guide
Passive - League of Draven
INNATE: When Draven catches a Spinning Axe Spinning Axe, kills a non-champion, or destroys a Turret, he gains a stack of Adoration.
In addition, killing a Minion or destroying a Ward or Trap grants a Strike Strike stack for 10 seconds, stacking up to 6 times. If he drops an axe or a nearby Minion dies without Draven killing it he loses all Strike stacks. At 6 stacks, he consumes all of his Strike stacks and gains 2 Adoration stacks.
When Draven kills an enemy Champion, he consumes all of his Adoration stacks and gains 25 + (2 × stacks) bonus gold.
Draven loses 75% of his Adoration stacks upon death.
Q - Spinning Axe
ACTIVE: Draven starts spinning his axe, causing his next basic attack within 5.8 seconds to deal 35/40/45/50/55 (+65/75/85/95/105% bonus AD) bonus physical damage.
The axe ricochets off the target high up into the air, landing 2 seconds later at a location determined by Draven's current movement. If Draven catches an axe, Spinning Axe is reapplied for no additional cost on his next basic attack.
Draven can hold up to two Spinning Axes in his hands at once.
W - Blood Rush
ACTIVE: Draven geins 20/25/30/35/40% Bonus attack speed for 3 Seconds and 50/55/60/65/70% Movementspeed while being ghosted for 1.5 Seconds that decays over the duration.
Catching a Spinning Axe resets the cooldown.
E - Stand Aside
ACTIVE: Draven throws his axes in a line in the target direction, dealing 75/110/145/180/215 (+50% bonus AD) physical damage to all enemies hit, knocking them aside and slowing them for 20/25/30/35/40% for 2 seconds.
R - Whirling Death
ACTIVE: Draven hurls two massive axes in the target direction, revealing the area along their path and dealing 175/275/375 (+110/130/150% bonus AD) physical damage to all enemies struck within, this spell can be recast after 1 second and does so automatically after it hit an enemy champion or reaches the edge of the map, the reacst reverses the direction of axes and causing them to come back to draven, dealing the same damage.
Whirling Death deals 100% - 40% (based on enemies hit) damage, resetting when the axes revert their direction.
compatible here i discus the values of each.
Immortal Shieldbow - provides great shield for burst and gives extra ad.
Eclipse- Gives a lot of damage and small shield helps with trading. Pref build if you go Hail of blaze and super ahead.
Duskblade of Draktharr-Crazy burst, all out dmg and should be used with Hail of blaze
Galeforce- Provides a great dash to escape any hard cc and does decent damage(Pref this mythical most games)
Kraken Slayer- Crazy damage but lack mobility and can get easily bursted (build is really good against tanks and have a lulu)
- Auto and moving in a direction decides where your axes will land.
- Calling back your R right before it hits a champ will give the enemy less chance of sidestepping or flashing away
- You can juggle more than 2 axes do do more damage.
- R - Auto Buffer - Flash - Auto - R back to surprise enemy with a lot of damage!
- R Flash is not that useful but in some situations you can bend your r to hit people not in a straight line. Practice it in the tool.
- When ahead you can solo baron very easily/sneak it with a 4+ axe juggle at 20mins grab a pinkward and try it.
Example of useful tips you can do every game
can be used on the tip of the skill to redirect the enemy right or left
- Strong Laner
- Can snowball and win games quickly
- Can 1v2 and constantly dive bot lanes when ahead
- Easy to outplay enemy team
- Very hard to learn
- Creates bad habits when playing other adc's
- Hard to get back into the game when put behind
- Extremely bad when behind
Early on you should always look for free autos on the adc/sup, No other adc early on can out trade you between level 1-2. Level 2 you do the exact same thing but instead ping your support to look for plays and punish. Draven is especially good at punishing enemy bot laners for walking up. Between all laning phase you should always look for freezes or snowpushes. This will help enchant your snowballing and end games quicker.
Trading in lane phase with your Q and W is really simple, Speed yourself up to auto the enemy adc when they are looking to last hit a creep or positioned too close to you and repeat it until they are in lethal range. Pinging your support is also very useful so they are on the same page that you want to all in!
Whilst having 2 Axes spinning use W to get in auto range, E to slow them.
When your super ahead try to look for tower dives or 2 v3 outplays, Conq is really good in most of the games and should bring it for sustain and ad.