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Runes: Comet (default)
1
2
3
Sorcery
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Spells:
1
2
3
4
Standard
Flash
Teleport
Recommended Items
Items
Ability Order Default
Soul Siphon (PASSIVE)
Morgana Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Kassadin
Pretty much impossible for you to actually kill him, so he will simply outscale you for free. Your only chance here is to coordinate with your jungler and try to put him behind early.
Leona
Time to hand out afk warnings together.
Ideal
Strong
Ok
Low
None
Leona
Time to hand out afk warnings together.
Table of Contents
INTRODUCTION
★ About this Guide ★ ★ Pros & Cons ★
PRE-GAME
★ Summoner Spells ★
CHAMPION INFO
★ Skill Sequence ★ ★ Items ★
GAMEPLAY
★ Mid Game ★ ★ Late Game ★
CONCLUSION
★ Summary ★ ★ Future Plans ★ ★ Credits ★ |
About Me
Hello and welcome to my guide to
Morgana, The Fallen, in the Midlane! I am LunarVortex, a Midlane
Morgana main.
I haven't played any SoloQ in season 12 yet because I find ranked stressful and I'm currently more focused on university and playing other games, but I peaked at Dia 1 in season 11, making me, I believe, the highest ranked midlane Morgana main/OTP on EUW at that time.
I also managed to hit Dia with a 77% winrate on midlane Morgana before.
On leagueofgraphs I peaked at rank 34 Morgana world when I was coming off of a 19 game winstreak on a smurf.





I haven't played any SoloQ in season 12 yet because I find ranked stressful and I'm currently more focused on university and playing other games, but I peaked at Dia 1 in season 11, making me, I believe, the highest ranked midlane Morgana main/OTP on EUW at that time.
I also managed to hit Dia with a 77% winrate on midlane Morgana before.
On leagueofgraphs I peaked at rank 34 Morgana world when I was coming off of a 19 game winstreak on a smurf.



About this Guide
I want to start this guide off by clarifying two things.
First, this is by no means a perfect
Morgana guide and I am certainly not a perfect player. While reaching Diamond means that I probably know a thing or two about the game, it also means that I am still very far away from the best players. There's a lot of players out there who are much better than me - both at playing
Morgana and at playing the game in general. I am not claiming that this is the
Morgana bible or anything like that. I am writing this guide to provide an introduction and a starting point to Midlane
Morgana for casual and average players. The point of this guide is to provide you with the necessary tools to pick up this really cool champion, get familiar with it, and act as a basis for you so you can start having fun playing this champion and get better at it on your own.
Second, I want to emphasize that I do not consider
Morgana a top tier midlaner. If you are looking for a FOTM pick you can stomp Solo/Duo and climb the ranks with immediately, this might not be the right guide for you. Instead, this is a guide for all those who like to have fun with picks that might be a little rare or unusual but still playable. Picks that can definitely work, but make everyone else in the lobby go 'Huh? That's a thing?'.
Morgana has some very clear and severe weaknesses as a midlaner. There's a reason why you do not see her much in sololanes at higher levels of play. That does not mean that you cannot ever play ranked matches with her, but rather, that you might have to put in more effort and practice to reach the same results with this pick than you would with a meta champion.
First, this is by no means a perfect




Second, I want to emphasize that I do not consider


Pros & Cons
+ strong AP scalings + good utility + oppressive when ahead + very versatile build + can farm and break freezes safely + still useful when behind ![]() |
- bad trading in lane - high mana costs - very reliant on hitting Q - many hard match-ups - terrible early game - highest DPS ability is stationary ![]() ![]() ![]() ![]() |
Runes
In this section, I will go over the runes you should be using. Instead of giving you exact rune page that you can copy, I want to explain to you when you should use which rune and equip you with the necessary knowledge to build your own rune pages for midlane
Morgana. First, I will go over all keystone runes that I consider viable. Then, I will talk about minor runes. Keep in mind that runes are highly situational and also highly dependent on your personal playstyle. There is no universally 'right' rune page. The best rune page always depends on the enemy team, your team, your preferences, and your playstyle. If you are looking for some example pages to use, check the pages at the very top of the guide and read the notes there.
Keystone runes:
Minor runes:

Arcane Comet |
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Summon Aery |
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Unsealed Spellbook |
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Manaflow Band |
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Trans-cendence |
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Absolute Focus |
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Sorch |
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Gathering Storm |
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Magical Footwear |
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Perfect Timing |
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Future's Market |
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Minion Dematerial-izer |
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Biscuit Delivery |
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Cosmic Insight |
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Cheap Shot |
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Taste of Blood |
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Ghost Poro |
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Eyeball Collection |
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Ingenious Hunter |
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Presence of Mind |
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Legend: Tenacity |
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Cut Down |
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Font of Life |
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Bone Plating |
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Overgrowth |
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Summoner Spells
Flash |
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When to pick:![]() ![]() ![]() How to use: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You can however combo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Teleport |
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When to pick:![]() ![]() ![]() ![]() ![]() ![]() ![]() How to use: As ![]() ![]() ![]() ![]() ![]() ![]() During the later stages of the game, having ![]() ![]() ![]() ![]() ![]() Teleporting takes 4 seconds and ![]() ![]() ![]() ![]() |
Ignite |
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When to pick: Whenever you want that extra bit of damage for increased kill potential against vulnerable opponents. You should not pick it for the healing reduction part, simply buy an early ![]() |
Barrier |
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When to pick: Whenever you need a bit of extra survival. This is often the case against assassins or other champions with a lot of burst. Good examples would be ![]() ![]() ![]() ![]() ![]() ![]() Unfortunately, the shield provided by ![]() ![]() ![]() ![]() ![]() |
Exhaust |
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When to pick: Whenever you need a bit of extra safety against champions who are capable of dealing a lot of damage over a few seconds. Bonus points if they're also very mobile. Good examples are ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() How to use: Use it on an enemy champion trying to kill you, ideally right before they will deal a lot of damage to you. ![]() ![]() ![]() ![]() You can also use it to make sure a critical ![]() ![]() |
Abilities
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Skill Sequence
Ability max order:
The ability max order of Midlane
Morgana is pretty straight forward: Max your W -
Tormented Shadow first, Q -
Dark Binding second, and E -
Black Shield last, while putting points into R -
Soul Shackles whenever possible.
Soul Shackles should be skilled whenever possible because it is your ultimate and strongest ability and can be key in a variety of situations.
Tormented Shadow is your main damage dealing ability aswell as your main tool for waveclearing and sustain, which is why it should be maxed first. However, keep in mind that the manacost of this ability goes up significantly every time you put a point into it. Especially at higher ranks (3-5), you need to make sure to not waste this ability or use it for nothing unless you absolutely have the mana to do so.
Dark Binding should be maxed second since the root duration gets longer with each point you put into it, giving you more utility, safety and kill potential while also making it easier to keep enemies inside your
Tormented Shadow for longer periods of time.
Black Shield should be maxed last since it does not provide any damage or crowd control. Putting points into it will increase it's shield size and reduce it's cooldown, which is very useful, but simply not as useful as maxing
Tormented Shadow and
Dark Binding.
Generally speaking, for Midlane
Morgana, putting points into it is extremely useful for each of all four abilities. There's absolutely no ability that is "useless" to max by any means. Putting extra points into them is great for every single one, it's simply a matter of which is best.
Skill sequence during the first 4 levels:
The ideal skill sequence for the first 4 points can vary a lot depending on the midlane match-up, the junglers and whether either team is invading or not. Don't use your first skillpoint immediately, wait and see what happens so you can still skill Q quickly if there's an invade happening.
Definitely skill Q when your team plans to invade.
Starting with W, on the other hand, can be helpful to match the push of lane opponents that will be looking to shove the wave into your tower immediately, such as Ekko, Nunu, Aurelion Sol etc. In a case like that, do your best to match their push because you do not want to end up in a situation where you need to lasthit under your tower -
Morgana is terrible at that. In a lane that you expect to be a complete farming fest without any sort of kill pressure, you can also skill W at level 1 and start using it to stack your
Manaflow Band quickly (while also using it to match the enemy's degree of push).
Whether you want E on level 2, 3 or 4 depends on whether there's anything important you might have to spellshield, obviously. This could be an early gank by a jungler that relies in cc to some extend, but also a lane opponent who plans to all-in you at level 2. In some matchups where your E is almost entirely useless (such as
Talon), you can delay putting your first point into E until level 4 and put a second point into W instead at level 3. Only do this when you're not at danger of getting ganked though.
Basically, think about what your lane opponent will be trying to achieve during the early levels and make an informed decision on what to skill based on that. Also think about who the enemy jungler is, where they are most likely starting, whether there's any chance that they will level 2 gank you, level 3 gank you, et cetera.
The ability max order of Midlane












Generally speaking, for Midlane

The ideal skill sequence for the first 4 points can vary a lot depending on the midlane match-up, the junglers and whether either team is invading or not. Don't use your first skillpoint immediately, wait and see what happens so you can still skill Q quickly if there's an invade happening.
Definitely skill Q when your team plans to invade.
Starting with W, on the other hand, can be helpful to match the push of lane opponents that will be looking to shove the wave into your tower immediately, such as Ekko, Nunu, Aurelion Sol etc. In a case like that, do your best to match their push because you do not want to end up in a situation where you need to lasthit under your tower -


Whether you want E on level 2, 3 or 4 depends on whether there's anything important you might have to spellshield, obviously. This could be an early gank by a jungler that relies in cc to some extend, but also a lane opponent who plans to all-in you at level 2. In some matchups where your E is almost entirely useless (such as

Basically, think about what your lane opponent will be trying to achieve during the early levels and make an informed decision on what to skill based on that. Also think about who the enemy jungler is, where they are most likely starting, whether there's any chance that they will level 2 gank you, level 3 gank you, et cetera.
Items
Mythic items:
In this section, I will cover the viable mythic items on
Morgana and explain when to pick which one. I don't really think there is a "default" option. Instead, you should make your choice based on the match.
Legendary items:
In this section, I will talk about your legendary item options. None of them are absolutely mandatory. They all have certain situations where they shine, and it's important that you understand that in order to make the right decisions.
In this section, I will cover the viable mythic items on

Everfrost |
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Liandry's Anguish |
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Luden's Tempest |
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After the buffs to the item in 11.6, I consider ![]() ![]() ![]() ![]() |
In this section, I will talk about your legendary item options. None of them are absolutely mandatory. They all have certain situations where they shine, and it's important that you understand that in order to make the right decisions.
Zhonya's Hourglass |
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Possibly the most iconic item for ![]() ![]() ![]() ![]() |
Horizon Focus |
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Morello- nomicon |
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Void Staff |
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Banshee's Veil |
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Mejai's Soulstealer |
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Demonic Embrace |
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Rylai's Crystal Scepter |
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Shadowflame |
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Rabadon's Deathcap |
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Laning Phase
The early laning phase is easily
Morgana's weakest point in the game. You can look for kills whenever opportunities arise, but most of the time, your job during this phase will be damage limitation and to reach level 6 and get your
Lost Chapter.
The ideal starting items are a
Sapphire Crystal and a
Refillable Potion. Morgana wants to get her
Lost Chapter and her mythic ASAP since she is quite weak without items. However, these starting items can be a bit too greedy against assassins in particular. In some matchups (
Zed,
Qiyana and
Fizz immediately come to mind), you simply need the max HP from
Doran's Ring to survive their level 6 all-in.
Try to pick up as much farm and experience as you can without exposing yourself to too much risk. Try to keep the minion wave somewhere near the middle of the lane. You absolutely don't want it inside your own tower since
Morgana is not great at lasthitting under tower.
When using the
Minion Dematerializer rune, use one of them on a caster minion as soon as they become available. This way, you can make sure that one full W will always be enough to fully kill them. The other two can be used on different types of minions to improve your overall waveclear further, or they can be saved for situations where you really need to shove a certain cannon wave quickly, for some reason. This can be helpful when the enemy midlaner recalls before a cannon wave and does not have
Teleport. In that case, you can use a
Minion Dematerializer on a cannon minion to shove the wave to get platings and hopefully make your lane opponent lose gold and exp.
When using the
Future's Market rune, you will need around 750-800 gold to get your
Lost Chapter if you started with a
Sapphire Crystal. This is usually achievable around the 4 minute mark. By getting a 4 minute
Lost Chapter and them teleporting back to lane, you can get a surprising amount of early lane priority that is usually not possible for midlane
Morgana.
You can look for trades during this phase if the enemy laner happens to walk into your
Dark Binding, but mostly you will just be farming and chilling. In matchups against champions that want to get in your face, don't just throw your
Dark Binding out on cooldown, save it for when you need it, or you will be punished for it.
When trading with the enemy laner, weave in a lot of autoattacks when possible since you usually have nothing better to do while waiting for your cooldowns to come back up, but be mindful of the minion aggro this will cause. Also do not use your
Black Shield to shield some simple poke during those trades. It's usually not worth it due to it's high cooldown. Save it for when you get ganked or to shield yourself from any dangerous cc the enemy laner might try to chunk you with, such as
Ahri's
Charm,
Syndra's
Scatter the Weak or
Zoe's
Sleepy Trouble Bubble. In these cases, try to use it as late as possible to make it harder for the enemy to break it before the cc lands. Don't let them bluff and bait our your shield.
If your jungler ganks your lane, make sure to chain your cc together. If they have any kind of very easy-to-use cc such as
Zac's
Elastic Slingshot or
Rammus'
Frenzying Taunt, wait for them to use it first before you attempt to hit your
Dark Binding for an almost guaranteed hit. Doing so will often result in a kill. If the enemy laner has some form of cc that they can use to prevent your melee jungler from closing the distance, consider using
Black Shield to prevent the disengage and enable your jungler to get in melee range. Don't overextend too far during those ganks though, as you are still susceptible to counterganks since your 2v2 capabilities are limited, especially pre level 6.
Once you hit level 6 and gain access to
Soul Shackles, the game becomes a lot easier. You now have enough damage to kill most lane opponents in a 1v1 if they make a mistake, such as blowing one of their key spells for nothing. If you have trouble hitting your
Dark Binding when trying to go for a kill, you can now also start the fights by walking up to your enemy and instantly using
Soul Shackles as long as they don't have any dash to get out of easily and then simply chain your
Dark Binding to the end of
Soul Shackles' stun. When going for these aggressive plays, be very mindful of enemy jungler ganks once again. You have little to no 1v2 capabilities as
Morgana. Only go for 1v1 kills when you know the enemy jungler (and the enemy support, if they like to roam) won't be close enough to join the fight.
Once you have both your R and your
Lost Chapter, you can start playing the lane more proactively in many matchups and keep shoving the wave to generate pressure and create space for your own jungler.


The ideal starting items are a







Try to pick up as much farm and experience as you can without exposing yourself to too much risk. Try to keep the minion wave somewhere near the middle of the lane. You absolutely don't want it inside your own tower since

When using the



When using the





You can look for trades during this phase if the enemy laner happens to walk into your


When trading with the enemy laner, weave in a lot of autoattacks when possible since you usually have nothing better to do while waiting for your cooldowns to come back up, but be mindful of the minion aggro this will cause. Also do not use your







If your jungler ganks your lane, make sure to chain your cc together. If they have any kind of very easy-to-use cc such as






Once you hit level 6 and gain access to






Once you have both your R and your

Mid Game
The midgame is when
Morgana really starts to come online. You should have your Mythic item now, and ideally also a second item and possibly also a
Dark Seal with a stack or two. Don't be afraid to join skirmishes now. Help your team to fight for dragons and towers.
If you are new to Midlane
Morgana and only know her from the Support role so far, chances are that you are stronger than you realize during this phase. She starts dealing a lot of damage with 1-2 items and
Tormented Shadow maxed out. You can often take squishy enemies down to half HP with one
Dark Binding +
Tormented Shadow.
Don't forget to pick up cs through all of this. While
Morgana is decently strong on 1-2 items, you still scale well into the lategame, so make sure to never stop farming. Pick up minion waves in sidelanes if nobody else is taking care of them. Take jungle camps whenever they're up and nobody else is taking them, you can kill most camps quickly without losing HP, thanks to
Soul Siphon and
Tormented Shadow.
You are extremely hard to dive for almost any enemy due to
Dark Binding,
Black Shield and
Soul Shackles. Don't be afraid to defend towers even when slightly outnumbered, as long as your abilities are ready. Bonus points if you have a
Stopwatch or
Zhonya's Hourglass.
Always keep a
Control Ward on the map and at least one more in your inventory during this phase of the game. As discussed in the item section, vision is extremely valuable for
Morgana as it makes landing your
Dark Binding significantly easier. Vision is also just great in general.
When skirmishing, either use your
Dark Binding to stop enemy fighters, divers or assassins from reaching you and stay safe, or use it to lock down priority targets like enemy carries so your team can go and take care of them. Don't be afraid to go for one man ults during this stage of the game. While a 5 man montage worthy ult always looks great, it is often impractical during messy and chaotic midgame skirmishes and you're much better off just using
Soul Shackles to burst down one or two important targets or to ensure your own safety.


If you are new to Midlane




Don't forget to pick up cs through all of this. While



You are extremely hard to dive for almost any enemy due to





Always keep a



When skirmishing, either use your


Late Game
While not as strong as your mid game, you can still have a lot of impact in the late game, thanks to your good AP scalings and amazing utility. You are usually not dealing quite as much damage as some other mages during the late game, but a single well aimed
Dark Binding on a high priority target can easily decide the game when the deathtimers and stakes are high, and so can a single clutch
Black Shield on an important teammate.
Try to group with your team at all times now. You are not a splitpusher. You can catch sidelane waves if necessary if you have
Teleport ready, but don't live in the sidelane and don't try to match dedicated splitpush champions 1v1. Try to group with your team because, like I said above, a single good Q or E in a teamfight can decide the game.
Just like during the midgame, vision is still extremely important. Keep buying
Control Wards as long as you have inventory space left and use them to build and deny vision, making your
Dark Binding easier to hit.
How you want to use
Soul Shackles during this phase of the game depends on the enemy team composition and on whether you have
Zhonya's Hourglass. If they have a lot of burst damage and can blow up a squishy target quickly, going for huge teamfight ults can be too risky. Consider using it to ensure your and your ADC's safety against enemy assassins and divers instead. However, if the enemy team is not necessarily capable of instantly oneshotting you the second you go for a big ult, and especially if you have
Zhonya's Hourglass, you can start looking for bigger ults on 3+ targets now, especially against lots of immobile champions and tanks.
Don't forget to keep your
Tormented Shadow on the ground at all times since it will deal a significant amount of damage during this phase of the game. Reposition it when necessary.


Try to group with your team at all times now. You are not a splitpusher. You can catch sidelane waves if necessary if you have

Just like during the midgame, vision is still extremely important. Keep buying


How you want to use



Don't forget to keep your

F.A.Q.
How the f*** do I hit
Dark Binding?
Practice, practice, practice. Unlike some players, I do not believe that you have be "naturally made" for skillshots. The more you play champions with skillshots, the better you will get at hitting them. However, there are a few tips I can think of that go beyond just practicing:
1. Use vision to your advantage. If the enemy cannot see you while you're casting
Dark Binding, that leaves them with less time to react.
2. Figure out a specific enemy player's dodge pattern. Many players always dodge skillshots in the same way. They have a preferred direction to dodge in, or maybe they like to stand still and "dodge" by making you think they're going to dodge when they aren't. Try to remember these patters and use it to your advantage.
3. Enemies close to a wall have less directions to dodge in. Pretty self-explanatory. Players in the middle of a wide open space have much more options when dodging than players who are sandwiched between a tower and a wall.
4. If the enemy you're trying to hit is very mobile and someone on your team has a CC ability that is much easier to land, wait for them to use it first.
5. Attempt to hit enemies when they are distracted. A
Xerath or a
Jhin using ult and trying to snipe your far away teammates often won't have his attention focused on you and might not see you coming while he's stationary.
6. Think about what an enemy is currently trying to do to correctly predict their path of movement. Where are they going? Why? Do they know where you are? Do they know you can see them? Et cetera.
7. Use the chaos of teamfights to your advantage. It's much harder for your enemies to spot out a single
Dark Binding when their entire screen is currently filled with spells.
I hope this helps. Other than that, just practice.
Where can I learn more about Midlane
Morgana?
You could check out the Morgana Mains subreddit (https://www.reddit.com/r/MorganaMains/). You can also always send me a friend request on EUW to ask me any questions that you might have and I'll do my best to answer them.
Can I replace X rune / item / summoner spell with Y?
Of course. I am just here to give recommendations. Maybe something else suits your own playstyle better. Actively thinking about what to build etc. and not just blindly following guides is always a good thing.
Should I firsttime Midlane
Morgana in SoloQ after reading your guide?
While
Morgana is a pretty easy champion to pilot, she has significant weaknesses in sololanes and it takes some practice and also experience with match-ups to cover them. I recommend trying her out in Draft or Flex first.
Why did you write this guide when you've barely peaked D1?
Because I wanted to! I enjoy writing these kind of things and I saw that there wasn't many in-depth or up-to-date guides for Midlane
Morgana on Mobafire at the time of me writing this. There generally isn't a lot of higher elo Midlane
Morgana players overall, so you will have a hard time finding very high elo content for her. My intention behind this guide was to share what I've learned with
Morgana with the casual and average playerbase. If you're something like Master and higher, this guide is probably not for you. Sorry!

Practice, practice, practice. Unlike some players, I do not believe that you have be "naturally made" for skillshots. The more you play champions with skillshots, the better you will get at hitting them. However, there are a few tips I can think of that go beyond just practicing:
1. Use vision to your advantage. If the enemy cannot see you while you're casting

2. Figure out a specific enemy player's dodge pattern. Many players always dodge skillshots in the same way. They have a preferred direction to dodge in, or maybe they like to stand still and "dodge" by making you think they're going to dodge when they aren't. Try to remember these patters and use it to your advantage.
3. Enemies close to a wall have less directions to dodge in. Pretty self-explanatory. Players in the middle of a wide open space have much more options when dodging than players who are sandwiched between a tower and a wall.
4. If the enemy you're trying to hit is very mobile and someone on your team has a CC ability that is much easier to land, wait for them to use it first.
5. Attempt to hit enemies when they are distracted. A


6. Think about what an enemy is currently trying to do to correctly predict their path of movement. Where are they going? Why? Do they know where you are? Do they know you can see them? Et cetera.
7. Use the chaos of teamfights to your advantage. It's much harder for your enemies to spot out a single

I hope this helps. Other than that, just practice.

You could check out the Morgana Mains subreddit (https://www.reddit.com/r/MorganaMains/). You can also always send me a friend request on EUW to ask me any questions that you might have and I'll do my best to answer them.
Of course. I am just here to give recommendations. Maybe something else suits your own playstyle better. Actively thinking about what to build etc. and not just blindly following guides is always a good thing.

While

Because I wanted to! I enjoy writing these kind of things and I saw that there wasn't many in-depth or up-to-date guides for Midlane



Summary
Thank you so much for checking out my guide! It means a lot to me. This is the first guide I've ever done. I mostly wrote it because I enjoy playing Midlane
Morgana and because I was looking for a little project to work on.
I'm not a native English speaker, I hope my English wasn't too terrible!
Please let me know if you have any kind of constructive feedback, both for the content of this guide as well as for the structure of the guide itself.
I hope that you've learned something from this guide and that I've inspired you to try out Midlane
Morgana!

I'm not a native English speaker, I hope my English wasn't too terrible!
Please let me know if you have any kind of constructive feedback, both for the content of this guide as well as for the structure of the guide itself.
I hope that you've learned something from this guide and that I've inspired you to try out Midlane

Future Plans
My future plans for this guide:
1. Keep making changes to the item and rune section as the season 12 meta develops.
2. Create a more detailed matchup section with clear recommendations for runes, items and summoner spells.
3. Include video examples of many things in the guide.
4. Make a full video version of this guide for those who prefer watching and listening over reading.
1. Keep making changes to the item and rune section as the season 12 meta develops.
2. Create a more detailed matchup section with clear recommendations for runes, items and summoner spells.
3. Include video examples of many things in the guide.
4. Make a full video version of this guide for those who prefer watching and listening over reading.
Credits
Since this was my first time doing literally anything on Mobafire, I've made use of a bunch of tutorials and code templates to make this guide happen. Almost every code in this guide is based on examples provided by jhoijhoi in her guide to making a guide, which you can find here: https://www.mobafire.com/league-of-legends/build/making-a-guide-101506
LunarVortex
Morgana Guide
[12.10] Season 12 Midlane Morgana
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