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Runes: Crit Build
Spells:
Flash
Ghost
Items
Ability Order Skill Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Threats & Synergies
Seraphine
This champ is simply overpowered botlane at the moment and she can farm safely at range. However, if you do get in range to slow her she is quite easy to kill.
Soraka
In my opinion, the best pairing with Ashe. Both champions have an insanely strong level one and you can easily win 2v3s against the enemy jungler. Have an extremely strong level 1, allowing you to push and use your E on the entire enemy jungle, ensuring an easy early game. Also both champions scale incredibly well and Ashe accounts for Soraka's lack of engage with her R.
Soraka
In my opinion, the best pairing with Ashe. Both champions have an insanely strong level one and you can easily win 2v3s against the enemy jungler. Have an extremely strong level 1, allowing you to push and use your E on the entire enemy jungle, ensuring an easy early game. Also both champions scale incredibly well and Ashe accounts for Soraka's lack of engage with her R.
Champion Build Guide
I'm sure some of you have seen the Ashe supports making rounds in your SoloQ games off late but I've always been a fan of Tradional Marksman Ashe. I will be sharing some concepts I found very useful when mastering Ashe.
I've started making videos on Youtube and you might remember me from my streaming days on Twitch!
Season 11 Rank 1
- Strong Laning Phase
- Satisfying Kiting
- Provides amazing utlity
- Can fit into most team comps easily
- Scales well with flexible build paths
- Q buff on 12.18
Cons:
- Immobile
- Pressure that comes with possessing the engage tool (R)
- Not as flashy as other ADCS at times
Q: The main thing to note with this ability active is that you can use it to reset your Auto attack cooldown. You can use Q once you have enough Focus stacks and reset your auto for extra DPS.
W: This ability is the main laning tool for Ashe. She shoots a volley in a cone that deals damage and slow champions hit but enemies cannot take damage from arrows beyond the first. This ability has a huge range and is very useful for poking enemies and zoning them off the wave at early levels.
E: This ability usage can usually separate a good Ashe from a great one. The way I like to think about this spell is like having map hacks with a very long cooldown. If you manage to get priority and can push the wave at early levels, you can send a hawk into the entire enemy jungle, almost certain spotting the first clear. There's nothing more tilting for a jungle than seeing a hawk at level 2, ruining his early game plans. In the mid to late game, this spell is very useful at neutral objectives for stopping Baron Nashor and Dragon. You can also use it to find flankers in teamfights, cover teammates on the opposite side of the map, split pushing and simply checking an area that might have a hiding Qiyana in it.
R: This is the main engage tool for Ashe. Ashe can shoot an arrow from anywhere on the map to the other side of the map and stun enemies upon impact. The main thing to note is the stun duration is based on distance travelled. Therefore, long range arrows are very practical not only for the satisfaction of sniping the opponent. It is good to pay attention to where the enemy places vision because if they see your arrow coming, it is quite easy to avoid. This makes it difficult to shoot an arrow from bot to top for example because the enemies will see it as it passes through mid. It is also quite important that you hide in Fog of War if possible when firing the arrow as it adds to the element of surprise.
Presence of Mind: Damaging an enemy increases your mana regen per second based on level. Ashe does suffer from some minor mana problems, especially after spamming Volley in lane phase. Presence of Mind is great because you don't have to worry about mana problems for the majority of the game. Overheal is not a bad option with champions like Soraka but you have to manage your mana more carefully.
Legend: Bloodline and Legend: Alacrity are both viable options on Ashe. Legend: Bloodline synergises better with the crit, Kraken Slayer build. Legend: Alacrity synergises better with the Immortal Shieldbow on-hit build.
Cut Down and Last Stand are both viable options on Ashe. Cut Down synergises well with the tank slaying Kraken Slayer build. Last Stand can be a strong choice in SoloQ due to the volatile nature of games and amount of fights. I prefer Last Stand with the Immortal Shieldbow build against team compositions with alot of assassins and backline threat. I will elaborate more on this in the Items section.
This rune is broken on Ashe because it gives you movespeed towards targets that are slowed and a 15% bonus if you impair their movement. This rune combined with her Frost Shot, Ghost, Lethal Tempo and Berserker's Greaves enables you to easily run opponents down early game in the long lane.
Biscuit Delivery: Although nerfed, I've found this rune useful to help sustain mana in the early game. It helps you stay in lane to poke out enemies with Volley for longer and reach your 1100 gold power spike for Berserker's Greaves. Avoid taking Magical Footwear so that you don't delay the Tier 2 boots rush. If you're not a fan of the cookies, Future's Market is not a bad choice either to reach your item thresholds faster.
Secondary Runes: Attack speed is an obvious choice for any ADC. Armor and MR are interchangeable depending on if you're laning against an AD or AP threat. Health is decent as a scaling option if you feel that you have an easy lane where the opponents will not fight back and you don't need the armor and magic resistance.
Flash is essential for most champions in the game, especially ADCs.
This is a new idea after durability patch that has been popular especially in pro play. Ghost is extremely satisfying to kite with on Ashe and is a deceptively strong combat summoner too. Ghost can be used to run down your opponents in the long bot lane, especially if the wave is frozen on your side. Synergises very well with Lethal Tempo and Berserker's Greaves. It also scales well and allows you to avoid unit collision. If you kite and space well, you can use Ghost to pick up kills and run down opponents in the early game.
Heal is another good option because it is a strong 2v2 summoner. The movespeed it gives to your support can be very useful in all in trades. This is probably a more reliable option if you are not super comfortable with kiting yet.
Cleanse is a very defensive option on Ashe. Usually you want to take it against supports like Amumu or Leona. While it is annoying to be forced to take cleanse against these champions, once they have used their initial crowd control, you can run them down easily. If possible, it is better to take Ghost or Heal for more combat power. Cleanse is strong if the enemy team has hard CC in other lanes too.
These are the most standard starting items for Ashe. Doran's Blade is very strong against melee supports and the Omnivamp and Health are very useful stats. You can usually start these items in most matchups.
These starting items can be a better option vs poke lanes like Ezreal Karma. One advantage to starting Long Sword is that it helps you reach your Noonquiver spike sooner. However, since the nerf to Health Potions on patch 12.14, I prefer the Doran's Blade when possible.
Early Game
If there is one thing you take out of this guide, it is that this MOST IMPORTANT POWER SPIKE on Ashe. Avoid taking the Magical Footwear rune because it prevents you from hitting this spike! Most ADCs will not rush Tier 2 boots to match your spike. With Ghost or Heal, Frost Shot, Approach Velocity and this spike, tag enemies with your slow very easily. Since bot lane is a long lane, tier 2 boots are very effective at closing the distance and with Lethal Tempo, you can easily chase kills down.
This item can be useful to sustain against some poke lanes. This item can be very practical if you're going down the Immortal Shieldbow build path. However, I prefer rushing the Damage items and boots first for greater all in threat.
This item can be useful if you're rushing Kraken Slayer. Prioritise Berserker's Greaves first and then buy this for the raw AD afterwards.
This is the premium early game ADC item. It gives Ashe a good combo of AD and attack speed but if you rush this before Tier 2 boots you lose gap closing power. Depending on the lane, it can be better to rush noonquiver over boots for the pure damage. It is important to use your discretion and decide whether boots or Noonquiver are better to rush. If the enemy bot is immobile and your support has hard CC, the pure damage and wave thinning power can sometimes be better than boots.
Mid-Late Game Items
Scenarios
Before continuing, it is important to make the distinction between different ingame scenarios. Itemising can be complex at times but it is an important skill to understand to keep a competitive edge over your opponents. In this guide, I will keep it simple and present 2 different scenarios to explain different item paths.
Scenario 1: Against Tanky Opponents
In this scenario, the enemy team has a lot of tanky champions that are easily kitable like Braum, Trundle and Cho'Gath. The tank killing build path of Kraken Slayer would be most optimal here to prioritise damage over survivability. Ashe also has a Soraka to heal and keep her alive and a Sion that can buy space and peel.
Scenario 2: Against Assasins and Dive
In this scenario, the enemy team has a lot of diving champions like Fizz and Talon. Ashe has a Brand and a lot of diving champions on her team that probably won't peel for her. Itemising survivability and going the Immortal Shieldbow route can be good in this instance.
Build Path for Scenario 1
Kraken Slayer is a great tank slaying item for Ashe. It also helps her scale into the late game and take down neutral objectives. The mythic passive empowers each of your other legendary items with 10% bonus attackspeed which synergises great with her kit.
Phantom Dancer synergises well with Ghost, Approach Velocity and the other movement effects in this build. It gives her an effect called ghosting which buffs MS and Spectral Waltz which stacks attack speed. Ashe can kite impeccably with this build and is still strong at 2 items.
Infinity Edge rounds out the core build for Ashe. Her passive has a crit modifier and her crit strikes increase her slow. She has insane DPS at this spike and can easily permaslow tanky enemies to death.
This item should be built when the opponent stacks armor and health. The unique passive deals bonus damage depending on health difference. It fits well into the tank shredding build. Her final item is usually situational and will depend on the game. You can also build this 3rd or 4th in scenario 2.
Build Path for Scenario 2
Immortal Shieldbow is better than Kraken Slayer when the opponent has a heavy diving team comp as in Scenario 2. The mythic passive gives you bonus AD and health for extra survivability and you can easily kite out melee champions to survive.
Guinsoo's Rageblade is usually the best second item with this build path. This item makes her more powerful earlier in the game but does not scale as well as the crit build. It gives her a lot of attack speed and helps her keep up with assassins who typically have cheaper lethality build paths.
Wit's End is very powerful against double AP threats on the enemy team. Not only does it give you magic resist, it also gives you "Basic attacks deal 15 − 80 (based on level) bonus magic damage on-hit and grant you 20 bonus movement speed for 2 seconds." The magic damage and movespeed are very useful, particularly if the enemy team starts stacking armor. This item can be built before Guinsoo's Rageblade if it is the right game for it. LDR can also be built instead of this item depending on the enemy champions.
This item is very useful against multiple melee champions. Often you will face a lot of diving champions and it can even be a strong 3rd item in a lot of cases. It is also extremely enjoyable to kite multiple melee champions at the same time with this item!
In some games it can be unclear which build path is best. The Immortal Shieldbow route is the more defensive option but you do trade off neutral objective damage and the dps that you would gain from Kraken Slayer. Use your discretion and experiment with both builds!
Situational Items
Quicksilver Sash is very useful if you do not want to take cleanse and are against champions with hard CC in the mid-late game like Kennen. You can upgrade it into Mercurial Scimitar later and it works great with both build parts.
In a lot of games, the enemy team often has one very strong, fed member. You should put your chains on them and it will also give you Ability Haste and reduce their tenacity so that your R stuns them for longer! [Anathema's Chains is an underrated defensive option for ADCs because it gives tankiness and is very good for late game situations.
Bloodthirster is a very situational item and useful vs poke compositions and in games where there are extended teamfights. Other items tend to be more practical on Ashe with the Immortal Shieldbow build path. However, with the Kraken Slayer path, Bloodthirster can be a great 5th or 6th item choice.
Galeforce is very situational and I only consider buying it when I desperately need to reposition. It can be practical against champions like Bard so that you don't have to blow your flash everytime he ults. For the most part, in games where you would have to buy this item, it would usually be better to play a different champion with mobility instead.
Blade of the Ruined King is a luxury item and is not necessarily core to the build path in my opinion. That being said, the Siphon effect which slows enemies and gives you movespeed, synergises great with Ashe's kit.
Examples of how you can use priority to scout the enemy jungle at level 2:
If you do have to leash, be aware your laning power is a lot weaker and you might lose the race to level 2 which changes how you would use Hawkshot. With the process of elimination, you can still have a good idea of where the enemy jungler might be. Ashe can be tricky to pick up for players that purely prioritise mechanics and don't think about the map holistically. If you have a decent idea of how junglers might path, you can use your Hawkshot accordingly. For example, tracking a Xin Zhao, Trundle or any other early ganking jungler by using Hawkshot on their redbuff can provide your team with a lot of valuable information early. Against a fullclearing jungler like Fiddlesticks, you may want to hold it and find out where they will finish their fullclear.
Usually this spell is best used at level 2 and early game around objectives like Rift Herald . Your ultimate is good to save for early Dragon fights and the first Rift Herald. You can also go Ranger's Focus level 2 if you are playing with a melee support and they manage to find a good engage. If you are being pushed in and cannot find a good Hawkshot angle, skilling Q can often be better. In general, Ashe can take a lot of fights level 1-3 and extend trades with Lethal Tempo.
The main item spikes you are looking to reach are Berserker's Greaves and Noonquiver. The easiest way to win games on Ashe is to manipulate your first recall so that you can base at 1100 gold. Once you have hit this spike, try hold a freeze near your tower but make sure the wave is not too big. Use the attack speed from your boots to thin the wave as necessary. If you are in a purely 2v2 situation, you will win most fights running forward at your opponent, using your movement speed to dodge and space the enemies spells. Quite often, the enemy bot lane will need to call their jungler to help break a freeze near your tower or they will have to die or lose CS.
If you choose to go the Noonquiver route, make sure to use the on-hit passive to thin waves. Be aware you have less movement speed so you need to be more careful with your positioning.
Ashe has a range of 600 and outranges most ADC champions at early levels. It is very important to use your range to space to dodge enemy abilities and avoid creep aggro. Here are two examples of the kiting fantasy in a 2v3 situation. The first clip is without the Tier 2 boots powerspike. The 2nd is using Berserker's Greaves, Ghost, Approach Velocity to dodge Nidalee spear and Jhin W to buy space to find a 2v3 outplay. I play on 60ping, and my kiting and clicking is no way near perfect, but these clips show how you can easily outplay with Ghost.
It is important to understand that modern league is a game centred around teamwork. Although not flashy, Champions like Seraphine with simplistic kits tend to do well at all levels of play. Apart from satisfying kiting, it may seem that Ashe is a very simplistic champion without flashy mechanics. While this is true to some extent, this champion tests your knowledge of the game holistically because she provides an insane amount of utility. Saving your Hawkshot for pivotal fights and choosing the right target to use your ultimate on are both important skills to master in the mid game. For example, you would not want to ult a target with Cleanse or Quicksilver Sash or a champion that can easily avoid it with a dash. It is good to focus immobile champions and champions that have their dash spells on cooldown.
Your ultimate Enchanted Crystal Arrow has a 60 second cooldown at max rank, so I recommend looking for picks often. Remember that you miss every shot you don't take! That being said, try not to use your arrow in the 60second window before a neutral objective like Baron Nashor and Dragon spawns. It is important to have a general idea of where the enemy has vision. If they see your arrow coming, it is likely they will be able to dodge it. It is usually helpful to make a mental note of targets that are high priority or easier to arrow and focus on hitting them. For example, control mages like Viktor and Orianna are great targets if they don't have cleanse or Banshee's Veil because you will either blow their Flash or kill them.
Ashe is a backline champion and you want to avoid dying first in fights. It is usually best to hit the closest target and kite with your team. The most important thing is to identify your threats and be prepared to avoid them. You have a lot of self-peel with your passive and ultimate so mostly you need to avoid the initial engage. Ashe is simplistic and great for beginners because if you focus on your position at the start of the fight, you will usually find success. For more seasoned players, focus on improving target selection, hitting your arrow and spacing threats with perfection.
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