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Talon Build Guide by resetwice

Middle [12.8] TALON GUIDE | IMPORTANT THINGS YOU NEED TO KNOW! (INCLUDING MATCHUP TIPS!)

Middle [12.8] TALON GUIDE | IMPORTANT THINGS YOU NEED TO KNOW! (INCLUDING MATCHUP TIPS!)

Updated on May 2, 2022
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League of Legends Build Guide Author resetwice Build Guide By resetwice 12 2 35,599 Views 2 Comments
12 2 35,599 Views 2 Comments League of Legends Build Guide Author resetwice Talon Build Guide By resetwice Updated on May 2, 2022
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Runes: Conqueror - jungle

1 2 3 4 5
Precision
Conqueror
Triumph
Legend: Tenacity
Last Stand

Inspiration
Magical Footwear
Cosmic Insight
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)

Spells:

1 2
Lane spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Items

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[12.8] TALON GUIDE | IMPORTANT THINGS YOU NEED TO KNOW! (INCLUDING MATCHUP TIPS!)

By resetwice
1. Talon Abilities

PASSIVE: Talon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.

Q:Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.


W: Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.


E: Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.


R: Talon disperses a ring of blades and becomes Invisible while gaining additional Movement Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.
https://media.discordapp.net/attachments/797085858767306782/904025369915572264/image0.jpg?width=1025&height=342
SOURCE: https://www.leagueoflegends.com/en-us/champions/talon/
2. Talon Playstyle
Assassin: Build lethality itens, early burst and snowball potential, stronger roams and very good against squishy comps. However, you will fall off hard and can be hard punished if enter in wrong fights, so this style is harder than bruiser.
Bruiser: Build fighter itens, needs to farm more so roams and is very good at teamfights. However, roams and burst are quite late, at least you can get a nice scale.
3. Why play Talon?
PROS
- He is very strong at soloq because low comunication, so you can hard snowball with your amazing roams. You can help your teammates a lot.
- His all win lvl 2 is one of the strongests, you can use this to get a early lane prio.
- He can go Assassin/Bruiser and his kit isn't hard! Good for beginners.
- He is a strong MID/JG now. Also, low pick/ban rate
CONS
- He falls of hard, so long games are hard for him (harder to one shot).
- The fact that some matchups can be hard for you and you don't have lanes to gank.
- You need to know when to roam or you will loose XP and turrets!
- He's a full AD champ, so pay attention on your team comp.
BEST COMPS
Your team:
- AP champs to balance damage
- Peel champs for more survavity (Ex.: Yuumi, Lulu, Karma...)
- Champs that can change terrain like Anivia or Azir (Talon can jump their ult)
Enemy team:
- If enemies are squishy you can snowball hard
- Avoid picking Talon if enemies are tanky
- Talon can be boring if enemies can stop you easy (Qiyana's R when you're jumping wall, Lulu's W if enemy team can burst you after this...)
4. Talon Lanes
MID:
It's where most mages and assassin plays (squishy champs), so he can one shot them easy. Abuse your lvl 2 pressure to get first blood and wave prio. Always look for ganks due to your roam potencial.

JUNGLE:
After 12.2 nerfs, Talon isn't a tier S jungler anymore, but still playable. You can still snowball due to his E and Ignite + Smite for duels on jungle, but your clear is now slower. Remember that you will be like any other jungler assassin, so gank early a lot. For better roams+duels, start with Emberknife, and for better map control go Youmuu's and after ISW or Eclipse. You still can start with no leash (but will take time a lot of HP, so I think it's a bd idea) and invade camps well fter lvl 4(abuse this if enemy jungler is squishy and can't burst you back at that time like Evelynn, Kindred...).
AFTER 11.21 PATCH = ITEMS AND RUNE NERF: With Goredrinker and Conqueror changes, you can still go bruiser with these, but pay more attention on enemy comp (it will be more situacional, but if it's your playstyle you can keep!). Also, for me, Eclipse is a good mythic for Bruiser and Lethality! Easy shield proc and scaling armor pen are very useful. Conqueror still a nice rune, but if they're all squishy you can try Electrocute or Dark Harvest for hard snowball.

TOP:
Top is known for tanky champs that can fight and split well. Even if bruiser talon can stay a little bit more on fights than assassin, true top lane champs have better kit for this so he can suffer sometimes. Also, is harder to roam so he can fall off a lot.
League of Legends Build Guide Author resetwice
resetwice Talon Guide
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[12.8] TALON GUIDE | IMPORTANT THINGS YOU NEED TO KNOW! (INCLUDING MATCHUP TIPS!)

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