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Master Yi Build Guide by Da Mastah

Jungle [12.9] Complete Guide to Yi (Pathing, Builds, Runes, etc.)

Jungle [12.9] Complete Guide to Yi (Pathing, Builds, Runes, etc.)

Updated on May 14, 2022
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League of Legends Build Guide Author Da Mastah Build Guide By Da Mastah 196 17 454,029 Views 23 Comments
196 17 454,029 Views 23 Comments League of Legends Build Guide Author Da Mastah Master Yi Build Guide By Da Mastah Updated on May 14, 2022
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Runes: Best Runes Overall

1 2 3 4
Hail of Blades
Sudden Impact
Eyeball Collection
Treasure Hunter

Magical Footwear
Future's Market

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3
Flash (best choice overall)
LoL Summoner Spell: Flash


LoL Summoner Spell: Smite



Starting Items

Ability Order Best Abilities to LvL Up

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[12.9] Complete Guide to Yi (Pathing, Builds, Runes, etc.)

By Da Mastah

Hello everyone! I am working as a biomedical student at university at the moment, but I have a great passion for helping others with mental health and league of legends.

Throughout the earlier years in my life I was depressed, unhealthy and not confident in myself at all.

But little by little I began to change my perspective and love others as well as myself.

I feel better than I ever have in my life now, and I want to share that with you.

Very few players ever talk about the mentality needed to succeed in this game and in life, so that's why its vital that more people spread this message.

If you want to be a part of that please join me in this movement!

Self Improvement/Coaching Discord Community
Get One on One coaching with me
My Youtube Channel

Tank YI
Description-This build was developed by report yi
When to take-This build works best against high cc team comps, or heavy ad teams, or if your team has no frontline/tank. It now has good scaling with the new steracks.

-You have a high amount of damage and a HUGE amount of sustain
-Works very well into heavy CC comps
-Can't be killed easily
-Scales well, even when behind


-Doesn't have the dps of on-hit builds

-Cant be taken in every scenario

Duskblade Yi

Description-This build was developed by arguably the best Yi player in the world, formerly known as Report Yi( account has decayed but he was a challenger Yi otp with a 70%+wr). This build path has been changed patch by patch and is now very good into squishy team comps.

When to take it- You take this build when there is 4+ champions that can easily be killed. An example of some champs that can be easily killed with this build are ap supports(zyra,lux,sona,yuumi,nami), every adc except for vayne due to her stealth ability with her R. Generally you do not want to take it against squishy champs that can survive your burst damage and kill you, like tryndamere.

-The most snowball build that Yi has, if you get a lead with this build there is little to no chance that the enemy team can come back.
-Stealth allows you dodge CC abilities that would usually shut Yi down

-You can easily be killed with this build since you build no sustain at all
-Feast or famine. If you get behind with this build you are essentially very useless as you cannot one shot anyone and you have no sustain at all.
-Zhonas can completely shut down your one shot potential entirely


Due to the bruiser item changes, itemization on yi has changed a decent bit.

When it comes to on hit builds Sinerias ( is the expert. He was formerly the best Yi in the world and very often still hits that ranking.

Report Yi's On Hit Build(Challenger Yi OTP)-
Kraken->Steracks->wits end/deaths dance(depending on weather they have more ap or ad)-> get the other item(wits end/deaths dance)->defensive items(mentoined in On Hit situationals)
The on hit build path is good against tanks or teams who can't be killed easily with the duskblade build path.

-This is a staple build that is closest to the S10 playstyle of Master Yi
-This build can be built in nearly every scenario with good success
-Even if you behind this build scales very well with yi, so there is always a chance of a comeback
-Once you have 3 to 4 items you are nearly unbeatable in 1v1’s unless the enemy is super ahead
-You are very hard to build against because you deal every type of damage(AP,AD,True)
-You are a glass cannon until you build deaths dance

-This build takes the longest amount of time to scale up

-Even though you can do lots of damage it isn't the best build to go against high dps squishy targets

Report Yi's Bruiser Build(Challenger Yi OTP)
Sometimes more tankiness is needed to survive the onslaught of damage. Hence why I recommend taking this build. It provides you sustain and damage, and allows you to make the most out of lethal tempo. This build works very well with HOB & LT. The two builds are described below.

Report Yi's Bruiser Build-
The build shown was made by Report Yi(, a challenger level Yi OTP. You take wits end or deaths dance first depending on their team (if they have more ad go dd, if they have more ap go wits) If they have no ad damage try going for a spirit visage or maw after going wits end. inIf they have an equal amount of both ap and ad try going gargoyles stoneplate as a last item.

-This is a staple build that is closest to the S10 playstyle of Master Yi
-This build can be built in nearly every scenario with good success
-Even if you behind this build scales very well with yi, so there is always a chance of a comeback
-Once you have 3 to 4 items you are nearly unbeatable in 1v1’s unless the enemy is super ahead
-You are very hard to build against because you deal every type of damage(AP,AD,True)

-You are a glass cannon until you build resistance items
-This build takes the longest amount of time to scale up
-Even though you can do lots of damage it isn't the best build to go against high dps squishy targets.


Description-I consistently have sucsess dealing with full AP Team Comps with this build This is due to the fact that you're building noonquiver which is great for clear speed and then building maw right after Wits end which will give you a lot of sustain. It prevents burst damage and allows you to deal damage all the same.The only drawback is that it is only effective against AP teams. Also Rageblade is an optional choice if you need more damage.


-Highly effective into full ap comps

-High survivability

-Can outduel any ap champ


-Lacks damage output of kraken slayer

-Only good into ap comps

Sunfire Yi Build
No, I'm not inting, this build is now good with the recent rework. Report Yi also developed this build and work very well and provides tenacity and reliance as well. Take this in situations where you require more resilience than the regular on-hit builds.

- High tenacity
- Magic resistance, lifesteal and armor are provided

-Takes a long time to hit power spikes
-Lacks damage in comparison to the kraken build

Mawyu's Yi Build

This build was shown to me by a Master's Yi EUW Main( This build provides tankiness with Titanic Hydra and gargoyle's plating as well as extra damage with the on-hit synergy between rageblade and titanic hydra. It is excellent choice against AD teams, or can be taken instead of the usual on-hit build!

Also this Yi player speedruns Yi's clears! I highly suggest you check him out!

His Twitch Stream and Yi Clears-

Galeforce Yi

This build is great against mobile enemies and does great damage overall. Consider taking it as an alternative to other on-hit builds when applicable.

1.)High damamge output
2.)Alot more mechanical outplay is possible with Flash and galeforce
3.)getting Galeforce is a HUGE powerspike and great for ganks
4.)Enemies usually don't expect yi to have this, therefore it will be hard for them to play around it
5.)Able to dodge skillshot CC
6.)Great against mobile squishy opponents

1.)Lack of invisibility passive from duskblade
2.)Very vulnerable to burst damage
3.)Less snowball potential then the duskblade build


HOB is still the best rune page for all builds, LT is ok as well. Generally though, you should be taking HOB against squishier team comps, for example if the enemy team had 3 or more squishy opponents like lux,ezreal & tristana. With HOB you'll be able to do more burst damage so this is why this is very effective against squishy team comps.

Lethal tempo is much better against tankier or bruiser team comps. This is due to the fact that 3 sped up autos are usually not enough to get them in kill range and fights are more drawn out. Also consider taking ghost with lethal tempo it still has insane synergy and is great for ganks!

Inspiration as a secondary rune page is now viable for Yi, it especially works well with the lethal tempo page but this can also be taken with HOB as well. Viable rune options are below.

Cosmic Insight- Allows Yi to use his abilities faster leading to faster clears,better ganks, and objective clear times

Approach Velocity- Although Yi has no natrual cc in his kit, he does have very powerful gank potential once he gets red buff. Therefore this rune makes ganks even more effective and lethal.

Future's Market- This rune is very powerful on Yi and allows him to hit powerspikes before he his suppoesed to. This means getting faster clears, more damage on ganks and invades and having more power overall at a faster rate. If you take this rune remember to only use it on worthwhile purchases, for example you shouldnt go into debt for a control ward due to the -50 gold deducted. Instead buy items that give you stat advantages.

Magical Footwear- This is a decent rune on yi, it gives him a free 300 gold worth of stats for doing nothing. However this could also an annoyance if you are used to rushing tier 2 boots early for snowball potential.

General Rune Tips

-You can switch tenacity with alacrity depending on how much CC the enemy team has. NEVER GO CONQEROR(unless your going tank Yi)! Ignite and Flash are the best abilities to take currently.

-If you are taking Tank Yi you can either go HOB or LT/CONQ with extra tenacity. Furthermore 2 armor runes can be taken if the team comp is heavy AD.

-Also remember that you can switch alacrity and tenacity depending on how much undodgeable cc the enemy team has.

-Zombie ward
is also a viable choice in runes over eyeball collection if you have the domination rune page.

Full Item Set(Copy this and import it to client for the the full itemization set)

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Flash is the best summoner skill to take in most scenarios, however ignite and teleport are viable options as well. If you are not sure what to take or you like playing safe early game flash is always your best option.
Ignite can be used if your playstyle involves invading the enemy jungle or early skirmishes. You do lose some survivability, however very few enemy junglers can 1v1 you with this summoner skill.
With the new Lethal Tempo changes ghost has become a viable summoner ability for yi, this ability helps yi to stick onto opponents and gank lanes more effienciently. I would not reccomend taking this rune if you are against strong early game junglers like kha zix or reksai as you will need flash or ingite to escape or duel them to the death.
These are all the viable paths for Master Yi currently. The full clear starting from redside is the best route to go in most games.However, these routes will help you adaptively path in situations in which that clear isnt optimal. Also, due to the rework make sure you activate your E before your Q when farming.

The Safe Clear

This clear prevents any early game invades from occurring. You perform this clear the same as the full clear, however instead of buying a refillable potion, you buy a control ward and a red potion. As soon as the game starts you ward the blue location with a regular yellow ward then ward the pink location with a control ward. This works best against early game aggressors like shaco,elise and rek'sai who want to abuse yi’s weak early game. The only drawback to this clear is that you don't get the refillable potion health which might be needed for ganks and counter jungling.This clear works for both full clear variations (Red & Blue).

5 Camp Clear

Red -> Raptors -> Blue -> Gromp -> wolves -> scuttle/gank either side (Time-2:57)

Pathing Example-

This is a viable clear if you want to be flexible in how you path. It will give you access to all 3 lanes by 3:15 if performed correctly. If you struggle with clearing at or under 3:15 use this pathing. It can also be used if you have multiple gankable lanes but you don't want to commit to full clearing in a linear fashion. The only downside is that you will not be level 4 by the time you leave the jg to gank, and you are missing out on gold & experience from krugs.

5 Camp Clear- Blue Side Variation

Blue -> Gromp ->Wolves ->Raptors ->Red -> Scuttle/Gank (Time 3min)

THis pathing is less viable due to the full clear meta arising, but its still useful in some situations.This Pathing is best for a focus on the lane opposite to blue, for example if you start on the blue side and bot lane seems very gankable consider this option.Also it is effective into invading junglers like reksai, because you get your most important camps as fast as possible.

The Full Clear-Red Side(Currently The Best Clear)

Red -> Krugs -> Raptors -> Wolves -> Blue & Gromp -> Scuttle/Gank (Time-3:15)

Pathing Example-

(I usually use this clear in almost all my games, especially now that the jungle camp timers have changed)

This is the most staple clear that most Yi Players are familiar with. It provides the most gold and experience without risking anything. The only disadvantage to this clear is that you don't have as much flexibility to go where you please. Make sure to change between the clears depending on what lane is the most gankable.

The Full Clear-Blue Side

Blue -> Gromp -> Wolves ->Red -> Raptors -> Gank/Scuttle/Krugs (Time- 3:30)

Pathing Example-

I would only use this clear if you know the enemy jungle is not pathing up the same way you are and the only gankable lane is on the opposite side of your blue. I say this due to the increase in time that it takes to finish this clear, you don't want to path the same way as the enemy with this clear or you run the risk of not being on time for counterganks.However this clear is more viable now due to scuttle changes.

The Wolves Clear

Wolves->Blue->Gromp->Red->Krugs->Scuttle/Gank Mid or Bot->Raptors

Pathing example-

This clear was made by Wuju Senshi, arguably the best Yi in NA. The best part about this clear is that you need no leash, therefore you don't reveal your location to the enemy jungle. Also you can clear your camps in a way that allows you to farm continuously without recalling up to lvl 5 if a gank is not available.You can do this by going to raptors(7) and immediately going back to wolves or gromp.

Early Game Domination Route

Red->Gank Top->Krugs->Raptors->Gank/scuttle

For those people who hate early game farming as master yi and want to gank as soon as possible, this is the clear for you. This approach works because Yi hits a big power spike at lvl 2 with red buff. He is surprisingly able to gank lanes effectively within this short time period. This approach can only work if you're on the red team, additionally it only has a high success rate with toplane. If you pull this off you'll gain a big advantage early game and get your toplane ahead, however if you fail to secure the kill you will be massively behind and the enemy jungle could invade your jungle. Its a very coinflip approach and I wouldn't recommend it, but some yi players find huge success with it. It honestly depends on your playstyle.
The best runes to take for this are exhaust & ignite, however flash works as well.

Extra tips for your First Clear
-The Red side Full-Clear should be taken in most scenarios, due to its efficiency, however the other two are viable as well.Scuttle is less of a priority this patch, so make sure to full clear whenever you can. Also make sure to ward the opposite buff to keep the enemy from invading your camps early.You should always be done with your clear by 3:15 no matter what path you take! Furthermore if you can clear leashless by 3:15, DO IT.This will hide your location from the enemy jungle which is great for yi due to his weak early game.

-Remember to always path around your wincon ,if you need help deciphering what your most gankable lane is check out this site- -If you click on live companion while your game is loading it will tell you who your best players are on both teams and show the most gankable lanes.Practice these routes and path accordingly!
This site has the best statistics on matchups not only for master Yi, but for any jungle champion-,also you can look at the synergies and counters I listed above.Generally though, master yi does poorly against early game champs like elise, rek sai and nunu because they are most powerful at his wis weakest state.When your playing against these early game champs, keep your jungle warded for invades and ping laners if they are overextended or likely to be ganked. Also be wary of champions who tend to build thornmail items, they tend to WANT you to attack them in teamfights.
The Best Yi Players in the World (Who actively stream at least)
Check these guys out, they are some of the best Yi mains around, Ive learned alot from watching their playstyles and even had the chance to talk with some of them.
Wuju Senshi(YouTube)
Report Yi(upcoming Twitch Stream)
Heartbreaker Yi(Youtube-Spanish)-
Jng Champ Select:
• Consider which side you want to pressure (Bot or top)
• Which lanes are easier but also most important to gank
• Who has the faster jungler clear of you and enemy jungler?
• Can you do early dragons?

• Check if enemy botlane leashed (can track jungler early)
• Do you win 1v1 vs enemy jungler lvl 2-3-4-5-6
• Track enemy jungler based on start location and vision control
• Chose side to pressure and place pinks / vision toward this side
• Be effective with your time, get good back timings, DON'T WASTE TIME
• Play around the pressure you create, adapt to the situation of the game, (example Pressure top pre 6, pressure bot post 6) ~
• Target prioritization, Who should I use summoners / ulti for Clear -> pressure -> Vision

Midgame/Endgame ->
• Always be time efficient
• What is your job in teamfight and how do you want to play the teamfight? (Are you an engage? should you peel? who is your target etc)
• Keep buying pinks and keep manipulation pressure to gain deeper vision
• Keep tab on your team ALWAYS to secure being at the right place at the right time!
I have gotten advice from the best Yi players in the world(Sinerias,Report Yi,Danijrm)and have condensed that information into some important tips and direct quotes to help you carry your ranked games!

Report Yi

1.)My Question- How do you maintain nearly perfect CS while still going for ganks in your games?

Report Yi Answered-”Counter jungle and farm camps before you gank. What I mean is farm till you see an opportunity to gank, don't just wait in the bush for the perfect time to go in when you could be farming”

2.)“If you can out farm the enemy jungler in low elo you will climb higher than them even if you're not ganking a lot.You can get diamond just by out farming and playing safe”

3.)”Always keep track of enemy jungler and where they start so you can anticipate what crab they're going and where they'll gank.”

4.)”Don't fight for crab if you have no priority on lanes after you finish your full clear. Just recall or run to top unless your laners can rotate.”

5.)“You have to play a lot of games to know the limits of your champion”

6.)“practice it, and it'll become natural”

1.)Farm endlessly, you should have 8 cs every game

2.) Your teammates lives don't matter, you are almost always the wincon as Master Yi

3.) Spend hours perfecting your pathing, the game can be won in three minutes with correct pathing and clearing

4.) Look for opportunities on the map always

5.)Look for turret dives

6.) Don't ever take zombie ward like wuju senshi

7.)Always take tenacity, no matter what

8.)Come from behind when ganking

9.)Don't take flash when you are learning Yi it promotes bad habits

10.) Don't trust anyone

11.) Let your team make plays for you, then capitalize on those plays

12.) Never feel bad or ashamed when you make a bad play, it happens to the best of us
13.) “Karma is a useless support” -Danijrm


1.)My Question- How do you have a good mentality after a huge loss streak?

Sinerias answered-“Take a day off when you lose too much, and during those breaks don't think about league at all, go outside and enjoy life”

2.) Optimize your first clear

3.) Ward the opposite side of your jungle to prevent early invades and ward/back at 0:58 seconds

4.) To climb quickly you must invest all your effort into one champion

5.) Use outplayed to see how you died and to not repeat the same mistake again

6.) Dodge up to 2 times per day

7.) “I look like Taric IRL, also I bench over 300 kilos” - Sinerias

These are the priorities in the jungler you should be considering at all times. For example, if you are not ganking you should counter jungle and if you cant counter jungle, you should be doing objectives, and if you cant do objectives you should be farming,(yes in that order). The information below explains why.

1.)Ganking/Countergank(450-1000 gold)
This is the best option to pull off do it and dont stop unless it is not available
These are the conditions that increase a gank being successful.
-Low Hp
-No Summs
-No Mana
-Enemy has used key cc/mobility abilities recently
-Enemy jungle is not in proximity of the lane

Early Invading(before first Clear)
-Allow champs with cc to go first
-Try not to invade during your first clear, as it is very risky
-Only invade if you have CC

2.)Counter Jungle(100gold + 100gold and info)
You deny enemy gold and gain info about their whereabouts or pathing.
These are the conditions that increase counter jungling success rate.
-Enemy Laners Location
-Jungle Location
-Priority On Lanes
If one of these factors are present consider an invade, if none are present move on to the third option

3.)Farming (100gold)
This is the least viable of the three options and should only be done if there are no other options.
The myths aren't true, you can't just farm to win.

Try not go for the first two drakes if there are other, more lucrative options available. Instead try to get the first rift herald if the first two options aren't available.Only take objectives if you have priority on lanes, or are stronger than than the enemy jungle or know where he is. Objective worth heavily varies now later in the game due to bounties, make sure to consider this in your decision making.

In this video I go into depth on how to apply Jungle fundamentals and priorities into your games

These are some other great videos by high elo Junglers on Fundamentals

Tracking the enemy Jungler(Coach Curtis)-

How to carry with Farming Junglers(Virkayu)-

Jungle Fundamentals in 5 minutes(BrokenBladeMastr)-

Interview with the best Yi player in the world(Currently he hovers around 3rd to first place in rankings, but you get the point)
1.)Always Look for impact on the map before you farm!

2.)Path according to what you want or your priorities, if its a neutral game path according to reset timers

3.)Your current average CS per min with master Yi Should be around 7-8, ideally it should be 8 in all scenarios

4.)When you are stronger try to stifle the enemy jungle and contest him when you are pathing in the same direction

5.)The jg item does 10dmg per second, 4 to 5 ticks, equals 40-50 dmg, keep this in mind when clearing.

6.)controlling the enemy jungle, and keeping your team safe is your responsibility as the jungle

7.)check cs, buffs, of enemy jg when they show on the map


9.)reset to match tempo, and use your gold advantage

10.)Buy control wards after every back, if possible

11.)Roam with your team if your ult is up, or if the success rate of a gank is high

12.)Farm when your ult is down unless there is a guaranteed chance of getting a kill

13.)Use your oracle lens in neutral grounds!

14.)Play for yourself as Master yi or play to put more gold in your pocket, if your teammates knew how to carry they wouldn't be in that elo.

15.)Recall every time you can afford a small item. So you can come back and make an impact on the map.

16.)Ping before you ganks and when you contest neutral objectives(scuttle,dragon,rift)

17.)Path toward gankable lanes

18.)Try to have your camera focused on other aspects of the game, it shouldn't be on your champion 90% of the time

19.)Have leadership as a Jungle

20.)Check your lane states every 5-10 seconds, look for opportunities!!!

21.) You can't win every game. Sometimes there will just be feeders or people who rage quit or AFK. A rule a former pro player gave me really helped conceptualize this topic. It's called the 30/30/40 rule. It goes like this:30% of games you will win no matter what, 30% of games you will lose no matter what, and in 40% of games the outcome is determined by you. The way to climb is to maximize how much of that 40% you win.

22.) Always take breaks, I recommend taking a day break if you lose two times in a row. Having a good mental space is key for improving in this game

23.)Respect Lane and Jungle Priority!

24.)HOLD YOUR Q. Only use it when you need to kill someone,disengage, or dodge a cc ability.Never use it to engage.

25.)Download Outplayed from Overwolf, It's free and it records when you die in your ranked game. Use this tool to learn from your deaths and not repeat it in the future.

26.)OPTIMIZE YOUR FIRST CLEAR AND YOU'LL MAKE IT TO GOLD OR HIGHER! If you do this you'll be able to make it out on the map alot faster than your enemy and have a lot more influence on the map as well!

27.)DON'T BE THE FIRST ONE TO ENGAGE AS YI! Unless you're playing tank yi, don't be the first one to engage, wait for your team to start fighting and as soon as you see a guaranteed kill go for it! One of the biggest reasons Yi mains lose games is because they are the first to engage. Remember to always be behind your teammates and wait for a good opportunity to engage.

28.)Communicate with your teammates through pings! it's effective vision if you are able to track the enemy jungler. Even if you're not 100% sure he's there, you can safely assume or at least communicate that he could be somewhere.

29.)Focus on at least playing 2-3 Meta champions in ONE role!!!

30.) Make your plan on how you will contest scuttle BEFORE 3:15. Will you counter gank, trade scuttles, invade?

31.) Exploit the enemy Jungler if you beat them 1v1

32.) Maintain Tempo, never be indecisive

33.) Watch your own VODs to see your mistakes

34.) “Appear weak when you are strong, and strong when you are weak.”- Sun Tzu

Not only is keeping your mental health optimal for preforming and improving in league but is also essential for making it through life. A valuable life lesson I've learned in 2022 is to be grateful for all the experiences that come your way. The more I experience the world, the more I find I take things for granted. Like a loving family, an able body, and a capable mind. Be grateful and joyful for the things you have RIGHT NOW in your life, don't wait for the next promotion, year or rank to be happy, be joyful NOW! The videos posted below have personally helped me to improve mentally and grow as a human being overall. Hopefully these resources can help you as well, God bless.

Psychology applied to league of legends-

Neuroscience applied to league of legends-

Your good enough to be great-

The secret to motivation-

The Importance of Meditation(JaxBlade)-

Improvement Pill (YT channel)

The Bible Project (YT Channel)

Ice Cold JT (YT channel)

Andrew Huberman (YT Channel/Podcast)
Note of Encouragement
Climbing is not going to be an easy task, you will feel quite uncomfortable trying to implement these changes into your playstyle, but if you continue to work hard and focus on things one at a time you will improve. So keep positive, and strive to make constant progress. You got this!

-Sincerely, Da Mastah

💕Special thanks to my patreon & Kofi supporters!💕

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