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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Assassin's Mark (PASSIVE)
Akali Passive Ability
Introduction

Hello guys,
My name is AOS Spóaleggur ( EUNE ) and I am an Akali main. I've been playing Akali for almost 2 years now and just hit Diamond 5 this week. I am currently sitting at the #128 rank of all Akali's in the world.






-I won't say that I'm abnormally good or that I have crazy mechanics or anything like that, but I can say that I do know something about Akali and I will do my best to help you out with understanding her kit a little bit better, as you go through this guide.
-I will also just be going over this specific build and not all possbile builds and strategies for Akali.
-And just keep in mind that my English isn't that good, but I'll still try to explain everything as best as I can.

This is the Rune Page I like to take when going against almost any matchup in the top lane. To many it may seem weird and just straight out bad, both lacking some form of defensive stats against magic damage dealers and armour penetration. But as Akali you shouldn't be taken much damage early in the game, and is this rune page mostly designed to help you farm safely with your


Runes








This is pretty self-explanatory, you'll need






All credit goes to the rightful owner which in this case is PanSnake IV





All credit goes to the rightful owner which in this case is EvilNessi








When you have arrived to your lane you will most likely take a point into your




But if your lane opponent has pushed the wave really fast and made it bounce back to the middle of the lane where it will slowly push towards you, you might want to level up your


Despite how the first 3 levels turn out to be for you, your main goal should always be to max your abilities in this order:








( Her passive is one of many great reasons why

DISCIPLINE OF FORCE: Akali's basic attacks deal 6% (+「 1% per 6 AP 」) AD bonus magic damage.
DISCIPLINE OF MIGHT: Akali permanently has 6% (+「 1% per 6 bonus AD 」) spell vamp.
Here are some facts about Akali's passive that's good to keep in mind:
-Discipline of Force is an on-hit effect.
-Disclipine of Might is a self-buff.
-Discipline of Force does not apply spell effects.
-Discipline of Force will apply on-hit effects and on-attack effects.
-Life steal nor critical strike interact with Discipline of Force's damage.
-Discipline of Force's damage will affect structures.
-Discipline of Force's damage can miss, aswell as being blocked, dodged and parried.
Magic damage will be mitigated by magic shields.
Spell shields won't block Discipline of Force.
Source: http://leagueoflegends.wikia.com/wiki/Akali









( Note that this combo shouldn't take longer than 2-3 seconds to perform ( if done correctly ). If the enemy decides to fight back or if you're in a bad spot you can use your

ACTIVE: Akali throws her kama at the target enemy, dealing magic damage and marking them for 6 seconds.
If she uses a basic attack on a marked enemy, the mark detonates to deal additional magic damage and restore energy.
RANGE: 600
COST: 60 ENERGY
COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4
INITIAL MAGIC DAMAGE: 35 / 55 / 75 / 95 / 115 (+ 40% AP)
ENERGY RESTORED: 20 / 25 / 30 / 35 / 40
Here are some facts about

-

-The debuff can be detonated on-hit.
-Applies spell effects as a single target ability.
-Spell vamp is fully applied.
-

-Magic damage will be mitigated by magic shields.
-Spell shields will block the ability. If already debuffed, it will not block the debuff being detonated.
-This ability is considered to be a projectile for


Source: http://leagueoflegends.wikia.com/wiki/Akali


-It takes around 1 second for the invisibility to be applied and she will break the stealth once she uses an ability.
-Akali also gains a short burst of movement speed as she goes invisible which decays over 1 second and this can be triggered often in the same shroud.
-Enemies inside the shroud will also be slowed.
-Just be careful with the timing when using this, because this uses a significant amount of your energy and can really put you in a bad situation if not thought properly through to the end.
-Twilight Shroud also gives vision of the area that it's placed on.
-Akali's Twilight Shroud will stealth her until the Twilight Shroud ends or Akali steps outside of Twilight Shroud. Whenever Akali casts an ability or autoattacks inside of Twilight Shroud, she is revealed for 0.5 seconds. The Twilight Shroud also gives to Akali bonus movement speed for 20 / 40 / 60 / 80 / 100% and slows enemies inside for 14 / 18 / 22 / 26 / 30%.
RANGE: 700 / 400
COST: 80 / 75 / 70 / 65 / 60 ENERGY
COOLDOWN: 20
SLOW: 14 / 18 / 22 / 26 / 30%
BONUS MOVEMENT SPEED: 20 / 40 / 60 / 80 / 100%
The following abilities can reveal invisible units for a period of time:






























Source: http://leagueoflegends.wikia.com/wiki/Akali
http://leagueoflegends.wikia.com/wiki/Stealth




ACTIVE: Akali flourishes her kamas, dealing physical damage to nearby enemies.
RANGE: 325
COST: 60 / 55 / 50 / 45 / 40 ENERGY
COOLDOWN: 5 / 4 / 3 / 2 / 1
PHYSICAL DAMAGE: 30 / 55 / 80 / 105 / 130 (+ 40% AP) (+ 60% AD)
Here are some facts about Akali's

-

-Applies spell effects as an area of effect ability.
-Spell vamp is reduced to one-third effectiveness.
-

-Spell shields will block the ability.
Source: http://leagueoflegends.wikia.com/wiki/Akali









Also keep it in mind that Akali's

F.x if you're playing against a





PASSIVE: Akali stores an Essence of Shadow periodically and upon taking down an enemy champion, up to a maximum of 3 stored at once.
ACTIVE: Akali dashes to the target enemy, striking through them and dealing magic damage in the process. The strike-through distance increases the closer Akali was to her target before dashing, and is halved against targets affected by

RANGE: 「 700 / 100 / 200 」
COST: 1 ESSENCE OF SHADOW
COOLDOWN: 2 / 1.5 / 1
RECHARGE TIME: 30 / 22.5 / 15
MAGIC DAMAGE: 100 / 175 / 250 (+ 50% AP)
Here are some facts about Akali's R that's worth mentioning:
-

-Applies spell effects as a single target ability.
-Spell vamp is fully applied.
-

-Magic damage will be mitigated by magic shields.
-Spell shields will block the ability.
-

-If ranked, Akali will start with 1 charge, and will respawn with 3 charges of Essence of Shadow.
-The closer Akali is to her target, the greater the strike through distance. At point blank range Akali will be placed 200 units behind her target, while shadow dancing at maximum range will only result in a 100 unit strike through. Additionally, if Akali's target is affected by

Source: http://leagueoflegends.wikia.com/wiki/Akali




-You should always try to start with an Amplifying Tome, 1 health potion and a warding trinket. But keep in mind that if you start with these items you must start by clearing a jungle camp ( usually wraiths or wolves ). This starting build will leave you at 52 AP at level 1 which is a really high amount of AP this early in the game. So for the cost of wasting your Teleport and using 1 health potion, you get to go into lane with 53 AP, 5 health potions and also getting an advantage by being a level ahead of your opponent.


-If you feel like you can get away with starting with a Doran's Blade and a health potion then you can easily do that, but just remember to start by clearing a jungle camp as well if you decide to use this build.


-But if for some reason you can't start with a jungle camp or jungler won't allow you to do so, you'll just have to start with a Cloth Armour and 5 health potions and then you'll just start in the lane as you normally would.


So here is the really weird part about this guide and that is the build. This build not only allows you to deal with squishy targets and blow them up almost instantly, but it also gives you the power to deal with tanks.
-I have had some success with this build, since almost every jungler in this current meta builds

-This build is also great when you have a lead. This build will almost guarantee that you will keep being strong throughout the game.
-When going over the build you can see that you buy





-The




-

-If you really don't like the


-The next item on the list is





-Besides from being a great damage item,

-Then after that you can either buy either a




-



-Just remeber that



-And last but not least you have to


-So when you're getting to the end game and your build is complete, you should have somewhere between 300 - 400 AP ( which really isn't much, but you'll have to trust me, you will do a lot of damage ).
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