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Recommended Items
Runes: Glacial
1
2
3
Inspiration
Resolve
+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Standard
Flash
Ignite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Morgana
Black shield does not allow any fun... Look for fights if she wastes her E in lane.
Draven
Draven enjoys playing with someone with strong pick potential. Be proactive and help him snowball his lead.
Ideal
Strong
Ok
Low
None
Draven
Draven enjoys playing with someone with strong pick potential. Be proactive and help him snowball his lead.
Champion Build Guide
Why play Thresh?
Runes
As I've already covered the keystones this will focus on the lesser runes.
Font of Life gives your adc slightly more sustain, but if you're playing with a lane partner that can't take advantage of it then taking
Demolish will make it easier to take plates.
Bone Plating reduces damage taken in a quick trade, but against a botlane that can easily proc it on you without putting themselves in too much danger then
Second Wind gives you more regen against the poke matchups.
Unflinching gives a good amount of tenacity, but if ever against a team without cc then
Overgrowth gives a significant amount of bonus health.
If taken as secondary
Bone Plating/
Second Wind and
Unflinching/
Overgrowth are the best options.
Hextech Flashtraption can catch your enemy off guard and lead to more picks.
Biscuit Delivery will keep you healthier in the early game which is when
Thresh wants to fight.
Cosmic Insight will give your summoner spells more haste which will enable more aggression, but also gives item haste in case your running
Locket of the Iron Solari or
Redemption.
If taken as secondary
Biscuit Delivery and
Cosmic Insight are the best options.
In general Haste, Adaptive force and Armor are the best rune shards in my opinion, but you'll need to adapt to your enemies. You might need more magic resist or even more armor. If you'd like you can also choose more Adaptive force instead of Haste.
Resolve
Tier 1:


Tier 2:


Tier 3:


If taken as secondary




Inspiration
Tier 1:

Tier 2:


Tier 3:



If taken as secondary





In general Haste, Adaptive force and Armor are the best rune shards in my opinion, but you'll need to adapt to your enemies. You might need more magic resist or even more armor. If you'd like you can also choose more Adaptive force instead of Haste.
Items
As I've already covered the core itemization this will focus on what comes after.
is tailor-made for
Thresh, it gives you great stats and helps you peel for your adc.
is similar to
Knight's Vow as it also gives great stats, but instead deals more damage to the enemy instead of keeping your adc alive.
is a great teamfight item, it helps in keeping your entire team alive during a fight. Don't be afraid of using it before a fight if you're about to take an objective.
gives you a lot of magic resist and health for its cost. It also enables your ap damage dealers to do more damage.
if the enemy has one super strong member and four bots/tanks then this will help your survivability against them. Also reduces their tenacity.
gives you more oppurtunities to peel your team if the enemy has some hard hitting cc spells i.e
Enchanted Crystal Arrow or
Dark Binding
should always be your final item if you get this far. It gives you more wards on the map, more control wards in your inventory and some nice bonus stats as well.
Knight's Vow
is tailor-made for 
Zeke's Convergence
is similar to 
Redemption
is a great teamfight item, it helps in keeping your entire team alive during a fight. Don't be afraid of using it before a fight if you're about to take an objective.
Abyssal Mask
gives you a lot of magic resist and health for its cost. It also enables your ap damage dealers to do more damage.
Anathema's Chains
if the enemy has one super strong member and four bots/tanks then this will help your survivability against them. Also reduces their tenacity.
Mikael's Blessing
gives you more oppurtunities to peel your team if the enemy has some hard hitting cc spells i.e 

Vigilant Wardstone
should always be your final item if you get this far. It gives you more wards on the map, more control wards in your inventory and some nice bonus stats as well.
Abilities
Generally starting with
Flay is best as it gives you more power and allows for both proactive trades and defensive peel, however when playing against a double ranged botlane I like starting
Death Sentence as it gives me the opportunity to catch the enemy off guard level 1.
If you're playing against a short range botlane you can take one or two more points into
Flay and combining that with
Steel Shoulderguards and maybe an extra Ad rune shard instead of haste your AA will do a lot of damage.
Later on when you've finished maxing your
Death Sentence you should max your
Dark Passage second because it just gives so much more value than
Flay when you've left laning phase and entering teamfights.


If you're playing against a short range botlane you can take one or two more points into


Later on when you've finished maxing your



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