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Recommended Items
Runes: Trinity
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order Standard
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Draven
You just can't duel vs him unless extremly fed or you've poked him down. His main weakness is his scaling. Draven has to win early so staying alive in this lane is top priorty
Bard
Can set you up with q and ulti, but doesn't offer more than that in lane honestly. His playstyle works really well with you because Ezreal can easily solo lane due to his long range q's and such. This means that Bard can utilize this to roam alot more without being afraid of his adc dying
Bard
Can set you up with q and ulti, but doesn't offer more than that in lane honestly. His playstyle works really well with you because Ezreal can easily solo lane due to his long range q's and such. This means that Bard can utilize this to roam alot more without being afraid of his adc dying
















So if you like a champion that can be taken to a high level with alot of practice to hit his diffrent skillshots






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One of the funnier parts you'll encounter when playing ![]() |



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Trinity Force![]() ![]() Spellblade: The first passive spell blade, is the main reason why it's strong on ![]() ![]() Three fold strike: ![]() ![]() ![]() Mythic Passive Just a straight up 3 extra movment speed, ad and ability haste. For ![]() Conclusion ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

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Divine Sunderer![]() ![]() ![]() Spellblade : Like ![]() ![]() ![]() Mythic passive It's mythic passive also gives 5% armor pen and magic pen, which allows him to take down tanks even easier. It's also really amazing due to it's mixed pen, since ![]() Conclusion ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

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Eclipse![]() Ever Rising Moon ![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() It also has alot of cooldown reduction which is really nice on ![]() ![]() |

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Navori Quickblades![]() ![]() ![]() ![]() ![]() IMPERMANENCE: ![]() ![]() All in all ![]() ![]() ![]() ![]() ![]() |





Manamune
Manamune has been a core item on








Serylda's Grudge
Serylda's is a relativly new item on






Ravenous Hydra











Blade of the Ruined king







Black Cleaver
















Frozen Heart












Maw of Malmortius









Guardian Angel









Silvermere Dawn






+ High overall DPS + Safe laning + Good itemization + Strong midgame + Fun to play + Fun to master High overall DPS: This comes mainly down to his really strong poke with ![]() ![]() Safe laning: ![]() ![]() ![]() Good itemization: I've always found ![]() Strong midgame: This is usually where you'll be able to do most of your carrying. The main reason this happens is due to midgame being around the same time as when your ![]() ![]() Fun to play: This is obviously going to be a more personal thing, but i've always found him really fun to play. I just enjoy spaming ![]() ![]() Fun to master: This is also a subjective one, but i've played this champion for quite some time now (season 3) and i've always felt like there is alot more to learn. Either that is becoming better at dodging with ![]() ![]() ![]() These are the things that make him both as strong and as fun as as he is. So if you want to climb with ![]() |
- Squishy - Skillshot reliant - Weak early - Low damage vs tanks - Over reliance on ![]() - Difficult positioning Squishy: ![]() Skillshot reliant: 3 out of 4 abilities in ![]() Weak early: Due to low hp and the fact that he doesn't have anything to amp his auto or good wave clear like many other marksmen, you'll usually find yourself on the losing end during laning phase. This doesn't mean you'll insta lose but be wary Low damage vs tanks: Doesn't have anything that deals %health so usually you'll have to just brute force you through their hp. Over reliance on ![]() ![]() ![]() Difficult positioning: Due to your mobility as ![]() ![]() ![]() None of these makes ![]() ![]() |

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Anyways thanks for reading my ![]() ![]() |

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