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Ezreal Build Guide by Pengwan

ADC [14.7] Time for a true display of skill

ADC [14.7] Time for a true display of skill

Updated on April 5, 2024
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League of Legends Build Guide Author Pengwan Build Guide By Pengwan 654 63 2,783,636 Views 13 Comments
654 63 2,783,636 Views 13 Comments League of Legends Build Guide Author Pengwan Ezreal Build Guide By Pengwan Updated on April 5, 2024
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Runes: Best atm

1 2 3 4 5 6
Precision
Press the Attack
Presence of Mind
Legend: Bloodline
Coup de Grace

Inspiration
Magical Footwear
Biscuit Delivery
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2 3
What i prefer
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
Why play Ezreal?
Ezreal the Prodigal Explorer is a Marksman champion in league that deals damage mainly through auto attack and his basic abilites. His Q Mystic Shot being his main damage source. What makes Ezreal Unique is the fact that he has to kite hiting auto's while also hitting Mystic Shot and Essence Flux This along with his Arcane Shift having a high mastery and his passive Rising Spell Force being hard to use effectivly means he is often considered one of the harder among the Marksmen to play and master

Ezreal is an extremly flashy champion that usually isn't the top adc in every patch. He doesn't offer the insane consistent damage vs tanks like a Vayne or Twitch, But still deals both respecteable consistent and burst damage. He has a weak early game, but really shines with his extremly strong mid game while still being relevant in the lategame. I am always going to argue that atleast for me playing and learning Ezreal is still the most satisfying and fun i've ever had learning in league just because he is one of those champions where the champions strenght scales with your own mastery. So even though he clearly has weaknesses i still personally feel like Ezreal is one of if not the most satisfying marksman champion you can master.

So if you like a champion that can be taken to a high level with alot of practice to hit his diffrent skillshots Trueshot Barrage, Essence Flux and Mystic Shot. While also learning the limits of how to properly use Arcane Shift either for spacing or damage. But even then taking him to higher level learning to weave auto attacks in between all of your basic abilities. Then i think Ezreal will be the right champion for you

One of the funnier parts you'll encounter when playing Ezreal is his itemization. He's knows as a item abuser so be prepared to be using alot of different items, some of these will even be from other classes.
Mythic Choices

Mythic



Generally as Ezreal you will be chosing between 3 items.


Trinity Force

Trinity Force has always been iconic on Ezreal and it has always been core or at the very least viable on him for a long time. But why is that so?

Spellblade:
The first passive spell blade, is the main reason why it's strong on Ezreal. The spellblade passive gives each of your q's extra damage. This allows you to deal alot more damage to enemy champions when you're poking, which as an Ezreal you will do alot

Three fold strike:
Trinity Force's second passive gives you more ad the more you fight aswell as movement speed everytime you hit a enemy unit. For Ezreal who is good in extended fight due to his ability to easily poke with Mystic Shot, this passive is really good. The movement speed also gives you an easier time kiting and catching up to targets.

Mythic Passive
Just a straight up 3 extra movment speed, ad and ability haste. For Ezreal this is really nice for objetive taking, champion damage, csing and kiting. It's just a solid all round mythic passive

Conclusion
Ezreal has always been the kind of champ that weaves in and out of fight, firing Mystic Shot as he goes along. Trinity Force allows Ezreal to play this playstyle to it's to the fullest. With Trinity Force Ezreal will both be extremly safe due to the movment speed, while still dealing alot of damage through kiting with either Mystic Shot and basic attacks


Divine Sunderer

Divine Sunderer is the new item that everyone keeps using for Ezreal. It's deals alot of damage and in alot of matchup it will be even better than Trinity Force

Spellblade :
Like Trinity Force it also has a spellblade passive which deals 10% of target enemy's max hp as bonus physical damage while healing for 30% of pre mitigation damage). This makes the item a perfect tanks buster, espescially if it you buy Serylda's Grudge or Blade of the Ruined King

Mythic passive
It's mythic passive also gives 5% armor pen and magic pen, which allows him to take down tanks even easier. It's also really amazing due to it's mixed pen, since Ezreal has a mixed damage output.

Conclusion
Divine Sunderer allows Ezreal to extra damage to mainly tanks which for the longest time has been a weakness of Ezreal. I would really suggest using Divine Sunderer whenever you are fighting alot of tanks and bruiser, especially HP tanks like Vladimir or Darius.

Eclipse

Eclipse is also a new item and will probably be better if you want more early agency. Due to it being a lethality item it's really good early game, while still being relativly strong late.

Ever Rising Moon
Eclipse's passive allows you to deal extra damage, gives movment speed and a shield if you hit an enemy
    champion with 2 diffrent attacks/abilities. This allows normal combo's such as
Essence Flux into Mystic Shot or Arcane Shift to be even more deadly. The movement speed and shield also allows you to fight assassins like Zed, Kha'Zix, Akali and so on at close range while still having the option to reposition.
Mythic Passive
Eclipse's mythic passive gives you 4% armor pen which helps alot with dealing with any armor stacking opponent like a Malphite or Rammus
Conclusion
Eclipse Paired with Esscence reaver this gives you the most damage per skillshot. This is for those of you who prefer more of a glass canon build or those that struggle with mana managment.
It also has alot of cooldown reduction which is really nice on Ezreal due to it allowing him to have more q uptime. But as said Eclipse definitly allows you to play a more bursty style of gameplay if you prefer that



Navori Quickblades

A new option which Ezreal can use to get some use out of crit items. When going this build you'll usually buy Essence Reaver into an optional Manamune then you go the Navori Quickblades. The positive of this build is that the core items are cheapter than Trinity Force build and it usually scales better aswell. However it lack the as and tower pushing power aswell as it tends to lock you into 3 items.

IMPERMANENCE:
Navori Quickblades's passive allows you deal extra damage on spells and aa's lowers your base cooldown spells. This works well on Ezreal due to the fact that Mystic Shot counts as a Auto attack and it will reset it's cooldown twice giving you potentially the same q cooldown as you would have in urf.
Conclusion

All in all Navori Quickblades is a nice welcome to Ezreal's itemization. As a champion he he hasn't really built like other Marksmen for quite sometime. This also gives him alot more build variety which is also nice but it can also be quite dauting to figure out which build is best when. But i would say that genereally that this build is really good into Juggernauts or Tanks since they are alot easier to auto attack. As for which of these three mythics you should choose i would genereally say that

Items


As a champion that has been known to abuse alot of items Ezreal has a varierty of items that he could build. Due to his jack of all trades nature Ezreal usually builds from alot of diffrent champion classes. In this section i will go over the most common built items for the current meta.




Manamune

Manamune has been a core item on Ezreal for a very long time. It provides you with a lot of stats you want like Ability haste, Damage and it stacks Mana on abilities. However this item truly shines once it transforms into Muramana which is Ezreal's biggest midgame powerspike as it gives him more damage per ability with its passive. This enables Ezreal to suddenly deal alot more damage per Mystic Shot which is you main dps ability. Manamune is an exelent second item since you would stack tear while purchasing Trinity Force. Overall its pretty much just a solid item for Ezreal so you would rarely not buy it regardless of build





Serylda's Grudge

Serylda's is a relativly new item on Ezreal and serves as his main armor pen item. While Serylda isn't as good as Lord Dominik's Regards when you account purely for damage its built more for its utility. Seryldas passive slows enemy champions whenever you hit an ability. This means that for every Mystic Shot you hit the next one becomes alot easier. It also gives Ezreal more chase and kiting power while also helping him deal better with armor stacking tanks. Therefore Serylda could also be considerd a core item for Ezreal as it fits nicely with his champions playstyle





Ravenous Hydra

Ravenous Hydra has alot of the stats Ezreal want. However like most items mentioned you usually buy it due to it's passive. The passive of Ravenous Hydra gives auto attack and spells aoe damage. Ravenous Hydra's passive enables Ezreal to go from one of the worst among marksmen in terms of waveclear to being on par with most of them. The lifesteal is also pretty nice incase they have poke heavy comp like Xerath or Lux.In general the item is solid but not as core as Manamune and Serylda's Grudge and can be swapped with some of the others on this list.





Blade of the Ruined king

Blade of the Ruined King is a very situational item on Ezreal. What makes Blade of the Ruined King good is its passive which gives extra damage against High HP individuals which mainly consist Tanks and Juggernauts . The attack speed the item gives is not super useful, but it feels nicer to farm with it and lifesteal + damage is always good. Blade of the Ruined King is as previously mentioned a pretty niche item as you'll only really be bulding it against very heavy tank comps, or if they stack alot of hp. You'll usually be building it 4th or 5th but can be built 3rd if they haven't





Black Cleaver

Black Cleaver is another Fighter item which Ezreal can buy. Passivly the item shreds armor from the enemy target through dealing physical damage which in Ezreal's case is his Auto Attack and Mystic Shot. Its raw stats aren't too bad either giving both AD and AH which is good. HP is an okay stat on Ezreal as it gives you more survivability. Due to Black Cleaver's passive you'll be mainly building vs armor stacking teams. This means if you're fighting Malphite or Rammus then Black Cleaver will be infinitly better than Blade of the Ruined King. Generally you should be building Black Cleaver more often than Blade of the Ruined King so if you're unsure, build Black Cleaver.





Frozen Heart

Frozen Heart is one of the most consistent defensive items Ezreal has been able to build. It's mainly used against teams that are heavy ad or have a fed ad champion. Frozen Heart's passive reduces both damage from AA and reduces attack speed in your vicinity. Now the reason why Ezreal uses this item while most marksmen insteed opt in for Guardian Angel is because it both gives mana which empowers your Muramana procs and damage and it gives you ability haste. Frozen Heart then has a very clear purpose. If you are facing alot of marksmen , Slayer and full ad comps then this item allows you to survive alot longer in teamfights. Usually i would slot this 4th or 5th item depending on how fed i am and how likely the enemy teams Slayer is going to one shot me.





Maw of Malmortius

Maw of Malmortius serves as Ezreal's main defensive option against ap burst. Its passive gives you a magic shield after you drop to 30% hp which soaks some of the ap burst damage and once popped it also gives you lifesteal which you can use to gain back alot of the lost hp. Maw of Malmortius stats are also pretty good, it gives ad,ability hate and magic resist all of them being good on Ezreal. Like Frozen Heart it's situational item but instead of against ad you build vs ap burst. This means it's very good vs champs like LeBlanc or Syndra and in general the Mage class who ofte have the ability to one shot you with one spell rotation and full ap comps. Should usually be bought 4th or 5th





Guardian Angel

Guardian Angel is one of the more built defensive options for Ezreal its passive is what you mainly buy it for due to its ability to revive you in the middle of a teamfight. The stats from Guardian Angel isn't the greatest, you'll be mainly building this due to its passive in some cases you should even sell it to get Frozen Heart while you wait for it to get back on cooldown. The main use for Guardian Angel is therefore to survive unlivable burst like Zed/ Rengar or even to bait Slayer 's to pop it in exchange for their ult cooldowns. It also usually deters enemy players from targeting you in teamfights due to the fact that you can potentially win teamfights from just getting them to waste cooldown. I would recommend getting this if they have a comp that requires getting picks before a teamfight to win. Usually slotted 4th or 5th





Silvermere Dawn

Silvermere Dawn is another defensive magic resist item. Like most items the passive in this case is the most important part of it as it hase the ability to remove supression and in general cc. The stats ain't too bad but no great on Ezreal. It gives both ad and mr with some hp to spare. The main reason you're buying this is if you're up against someone with suppression like Malzahar or Mordekaiser ult. The other reason you'll be buying this is if they have alot of cc like for example Leona, Ashe botlane combo. All in all a decent defensive item but extremly specific.

Pros And Cons
PROS
+ High overall DPS
+ Safe laning
+ Good itemization
+ Strong midgame
+ Fun to play
+ Fun to master

High overall DPS:
This comes mainly down to his really strong poke with Mystic Shot and Essence Flux

Safe laning:
Ezreal has always been known for his ability to safely lane against his opponent due to him being able to farm with Mystic Shot and avoid jungle ganks with Arcane Shift

Good itemization:
I've always found Ezreal's ability to buy items not just from the marksman list but also from the fighter list to be really fun b

Strong midgame:
This is usually where you'll be able to do most of your carrying. The main reason this happens is due to midgame being around the same time as when your
Manamune > Muramana transforms.

Fun to play:
This is obviously going to be a more personal thing, but i've always found him really fun to play. I just enjoy spaming Mystic Shot and weaving in AA's as i'm teleporting with Arcane Shift all over the place.

Fun to master:
This is also a subjective one, but i've played this champion for quite some time now (season 3) and i've always felt like there is alot more to learn. Either that is becoming better at dodging with Arcane Shift hitting Mystic Shot or just becoming better at using his passive Rising Spell Force

These are the things that make him both as strong and as fun as as he is. So if you want to climb with Ezreal these are the things he is usually good at
CONS
- Squishy
- Skillshot reliant
- Weak early
- Low damage vs tanks
- Over reliance on Arcane Shift
- Difficult positioning

Squishy:
Ezreal is one of the squishiest marksmen in the game due to his low hp, armor and magic resist

Skillshot reliant:
3 out of 4 abilities in Ezreal's kit is a skillshot so being able to hit them consistently is really important.

Weak early:
Due to low hp and the fact that he doesn't have anything to amp his auto or good wave clear like many other marksmen, you'll usually find yourself on the losing end during laning phase. This doesn't mean you'll insta lose but be wary

Low damage vs tanks:
Doesn't have anything that deals %health so usually you'll have to just brute force you through their hp.

Over reliance on Arcane Shift:
Arcane Shift is a really important part of Ezreal's kit, however you might find yourself becoming over reliant on it. Remember to always have good positioning regardless if you have a flash on a lower cooldown.

Difficult positioning:
Due to your mobility as Ezreal you'll usually find yourself in some wonky position during teamfights. That's why it's important not to just panic Arcane Shift. This also goes for people who enjoy playing mage Ezreal when you're building ad, you still need to AA

None of these makes Ezreal necessarily a bad champion. These are just guidelines on what to look after in terms of what Ezreal can't do as well as others in a game.





Anyways thanks for reading my Ezreal guide and I wish you good luck on the rift
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[14.7] Time for a true display of skill

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