Malphite Build Guide by Galois_Group
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Default
Threats & Synergies
He can push you out of your jungle effectively delaying your spikes, while having similar spikes which let him gank better and boost his team heavier. Though you can overcome later, possibility is your team will troll and you lose.
Farms faster, can push you out of jungle, has insane oneshot potential hitting powerspike faster then you. Also suitable for funnel, while you are not.
Forcing you to shift to armor. Nothing problematic.
Zero champion against your oneshot. After you oneshot him on every countergank, he is basically useless.
Evelynn has advantage of your team trolling against her invis, but you have advantage over her jungle. See her, she goes to grave.
While not problematic in duel, she has better potential in boosting her laners. Your laners could start to tilt, effectively loosing.
Very problematic laner because he builds TF. You won't be able to get early kill, he snowballs faster. Has more opressing with ult.
Has strong opressing on lanes, but you have strong opressing on him.
He can press R faster then you.
He can W from your R, then QQRF you, unprepared you die ez.
This is your bread and butter to eat every time you have open R.
The champion is very delicious to consume for another stack of DH.
Every juggernaut is hard, but I would rate her hardest because she not only survives your R, but then able to five-percent-heal until half HP is back in two slaps over your team. You get Executioners and Armor, no way you Allaoi her to heal.
You may not target him with your combo, but you can target his backline, He is helplessly watching ADC die.
Be careful of proper Karmas, cause they only use RE. Smart people out there.
Cho may looking noob champ, but he is basically freelo and nothing you can do about it. They will feed him, you forced to buy Bansh/Abyss.
He builds Cleaver+Randuin+Visage sometimes, so you have hard times helping your team. Concentrate on wiping his backline.
She can counter you with invulnerability of the target you are ulting. Good thing that Kayle players are not very smart, or often greed their ulti.
Control situation over his feeding on your team, because his shield becomes a problem.
She scales good and is having very strong defensive capabilities.
His basical engage is essentially counter-engage. So watch out for his stance.
This guy is pissing every 1-shot champion in this game. Possible to overcome, but very obnoxuois.
He has early advantage enough to push you effectively. But he is falling off and his shield does nothing except basic values. You concentrate on not fighting him, but fighting his backline.
Your poke stronger. Range is larger.
Countergank him couple of times, he will never become any serious problem.
She creates some problems with ground effect, but nothing really serious.
He won't be able even put a barrel.
If smart she can R into your R. But her R is bigger CD spell. Early is threat because of opressing lanes and CC. But nothing really dangerous.
She buys Lethality, useless stat vs you.
NUNU is actually dangerous only because of your teammates being trolls. But it happens far more often then you expect.
Just be careful to not R on her shield. Waste of good Cooldown is bad.
Basically every silver game best scenario is to have free Yasuo R on top of your R.
Follows your engage very well with flashy combo.
He gets the meat on the hook, you get the meat properly worked.
You follow up with Lantern+R is godlike. Instantly dead enemy player.
He follows your engage so good that even if you have not finished them, he will get the job done. And scale from it.
His follow to your combo is godlike. Let him get scores also, he will become your secondary Carry. While you still get DH.
She can burst one target, while forcing them into defensive position, where your R comes EXTREMELY efficient.
She is slaughter of Nashor/Drakes, effectively forcing enemies to contest and stay open to your 5-manning them with full combos.
He is great guy to have gank for and in teamfights. After he gets slow from barrel, you can short distance and start your combo without using Flash. Also his R effectively cast onto your R makes them fear engaging you post-burst.
He can engage and save you from danger of being focused. His engage is fine damage-wise, helping you finishing enemies.
Traditional supports do not have any help for you.
If she's not dumb, she can make godlike arrows. But there is too much dumb Ashe players.
Always good to have frontline champion who collects focus, exactly what you need to combo-wombo those noobs.
He is able to survive and that is what you need from toplaner.
Leona is outdated crap, just don't pick.
AD teemo, not AP. If he goes AP, he is dumb.
She can follow you and finish them all.
Champion Build Guide
Do not waste time on farm after L6, because stacks become priority. It is essential to get as much stacks as possible. Watch at timer on your ultimate, when it goes close to 20, finish your current camp and recall. Buy Large Rod or Medium Rod (for Void) and immediately go to any lane (mostly bottom) to burst your ultimate. Then go farm again. Drakes should be priority if Infernal.
Key element in this setup is to build Gargoyle as your 5-th slot. Just after Sorc-Echoes-Rabadon-Mejai you have enough oneshot potential. Enemies are not yet having much of MR, so you can boost your survival by Gargoyle in that exact time window. Then you buy Void to neglect their ADC any attempt to survive with Mercurial. Then you sell Sorc, possibly for Zhonya giving you extra few seconds of delay for your mates to arrive and punish enemies for focusing you.
Do not think of Malphite as of Assassin. This is major mistake. You have no abilities to disengage except of your MS boost from Q. You are catch champion, borrowing similarity in playstyle with Elise, LeBlanc, Twitch. Once in a fight, either finish your task, or die. Never greed or put yourself into dangerous conditions. Sometimes you even wait for your team to start engaging, because you are very fragile.
After bursting your REQW combo, you can auto one time and press Gargoyle. This way you can achieve tremendous 10000 damage per death value for your team. Winning games is all about that damage effectivity and dodging certain idiots with 30% winrate, when matchmaker thinks you should lose a couple. Have Fun!
- There is possible GLP build. But it requires for you to give up your Harvest for Glacial. You can still use DH but the effect will not be same cost effective.
- Botrk works well if paired with other AS items like Wit's End and Guinsoo.
- Archangel staff is good choice if your game prolongs enough for you to build stacks. But as jungler you must push game to the end as fast as possible. There is no way you going to be as useful in late as other mages.
- Building armor is not generally working for jungle. If some armor is required, Zhonyas is the best item. Then follows Gargoyle, and then other armor items. Mixed armor/MR items better.