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Recommended Items
Runes: Grasp Default
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Teleport
Items
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Olaf
He will run you down post 6. He will also be able to cheese you level 1, since Olaf is one of the strongest champions level 1. Aim for a proxy and keep your ult up when trading against him.

Kindred
Strong solo-carry potential and decent sustain. Doesn't need Sion to win teamfights.
Synergies

Kindred
Strong solo-carry potential and decent sustain. Doesn't need Sion to win teamfights.
Champion Build Guide
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ZWARTEBLIKSEM'S
AMAZING GLORY IN DEATH SION GUIDE |
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WHO AM I
I am zwartebliksem, I reached Diamond in Season 15 and have been playing in a lot of Low/Mid ELO over the last few years. In season 14, I reached Emerald with a 70% winrate and a 14 win streak, after being hard stuck in Platinum. Now I know that is not contestable with the Challenger players out there. However, these are my experiences in playing
Pro's |
Con's |
| + Infinite health scaling | - Can fall off hard when outscaled |
| + Amazing engage and peel | - Can struggle to get into teamfight without ultimate |
| + Can proxy into most lanes | - Very few good matchups |
| + Great splitpusher | - Loses against strong duelists |
| + Easy-to-use kit | - Predictable trading pattern |
Passive - Glory in Death grants Sion 175% attack speed, Ghosting, 100% life steal and bonus on-hit damage.
Passive - Glory in Death takes about 1 second to take effect. During this time, you cannot perform any actions.
Passive - Glory in Death will replace each of your abilities with
Death Surge. Granting you bonus movement speed. | |||
Q - Decimating Smash can be charged by holding your ability key. When charging for more than 1 second, this ability will knock enemies up from 0,5 to 1 second based on channel time.
Q - Decimating Smash can be interrupted by Crowd Control like
E - Body Slam or
W - Ruthless Predator.
Q - Decimating Smash will slow enemies when charged for shorter than 1 second.
Q - Decimating Smash will increase in area when charging longer. Where max size is reached after charging for 1 second.
Q - Decimating Smash will recover cooldown if interrupted. | |||
W - Soul Furnace's active ability will shield you for up to 6 seconds. After which, it will explode, dealing magic damage in a circle around Sion.
W - Soul Furnace can be manually detonated after 3 seconds.
W - Soul Furnace will passively stack health when killing a minion. This passive will not activate if the ability hasn't been upgraded.
W - Soul Furnace cannot detonate if the shield is destroyed. | |||
E - Roar of the Slayer will slow the target for 2,5 seconds and reduce armor.
E - Roar of the Slayer can be used on minions, reapplying it's maximum range.
E - Roar of the Slayer cannot travel through terrain.
E - Roar of the Slayer's slow will increase with each point put into the ability. | |||
R - Unstoppable Onslaught will make Sion unstoppable, but cannot be cast while Crowd Controlled.
R - Unstoppable Onslaught has a limited duration. The ability automatically ends when the durtaion has expired.
R - Unstoppable Onslaught can be recast to end the ability early.
R - Unstoppable Onslaught will end early when colliding with terrain or an enemy champion.
R - Unstoppable Onslaught can damage turrets.
R - Unstoppable Onslaught will knock up and stun enemies directly collided with.
R - Unstoppable Onslaught will slow enemies around Sion when the ability ends. |
| Depending on your playstyle, opponent and matchup, there's a few different ways your early game will go. Be mindful, you will not be limited to 1 playstyle per game. You can do a safe laning phase which turns into an agressive laning phase once you hit level 6. | ||
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Safe lane
When to look for a safe lane: ✽ Poke lane (e.g. ✽ No proxy angle!! ✽ You are confident in your wave management skills. | ||
How to play a safe lane:
Second Wind.✽ Stand back and let the wave push into you. If the wave is frozen or neutral, look for a death with you passive to adjust the wave state. ✽ If the wave is pushing into you, look to hold the wave in front of your turret. You are guaranteed to get EXP from the dying minions while under tower. You also have great gank setup for a potential gank. ✽ Upon reaching level 6, you can start looking for a proxy angle. Use your ultimate to go through lane and use your
W - Soul Furnace to tank the tower shots. For more information, look at Early Game - Proxy | ||
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Agressive lane
When to look for an agressive lane: ✽ Facing a matchup that outscales you (e.g. ✽ You know EXACTLY how to play the matchup and are confident. | ||
How to play an agressive lane:
Q - Decimating Smash's and poke with
W - Soul Furnace. This is into matchups that want to stick onto you like ✽ Run down champions that are extremely weak early game, like
Q - Decimating Smash's base damage, stick on them with
E - Roar of the Slayer and mitigate their damage with
W - Soul Furnace.✽ You can't run down champions like ✽ If trading heavily into a bully, always look to dodge key abilities like
Q - Comet Spear,
Q - Undertow.✽ Track enemy jungler and ward when necessary. You won't be under turret a lot, making you a lot more vulnerable to ganks. | ||
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Proxy
When to look for a proxy: ✽ Poke lane (e.g. ✽ Farming lane (e.g. ✽ Wave crashed OR wave is frozen in front of enemy turret. ✽ You are below level 7* | ||
How to proxy:
Bami's Cinder. Be careful with Bami's if you walk through turret when going for a proxy, since you will take turret agro when walking to close to the enemy. Wait for opponent to move out of the way or take the long route.✽ Look to slowpush the wave into enemy turret, this means the opponent HAS to clear the wave, giving you time to proxy. If the wave isn't stacked, they can either clear it themselves quickly or kill you without losing a lot. ✽ When dying during a proxy, you can still clear the wave using your passive. If you know you are about to die, look for an E slow on an enemy if you think you can kill them. If you cannot kill the enemy, use all of your spells on the wave, this will guarantee you can clear it. ✽ If the enemy is in base and they walk back to lane, they will usually look to kill you during a proxy. Make sure to clear the wave OR let the enemy laner spend a lot of time trying to kill you. ✽ Track enemy jungler, proxy is much less effective if there enemy jungler is topside, since they can kill you quicker. If you see the enemy jungler botlane OR you are confident you can 1v1/1v2, you can proxy. ✽ *If you are below level 7, you can die while proxy'ing, get the wave, and still get back to lane to catch the next wave. Does this mean you can ONLY proxy while below level 7? No. Just be mindful of your timer. You either need your Ultimate or Teleport in order to get back to lane in time to catch the next wave. |
| Depending on your team composition, item build and state of the game, you mid game plan can vary. Be mindful, you will not be limited to 1 playstyle per game. You can look for splitpush, then TP or use your ultimate into a teamfight. | |
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Splitpush
What is splitpushing? | |
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When to splitpush:
✽ You cannot be matched 1v1 or even 1v2. ✽ You have TP advantage. ✽ There is no objective to play for. ✽ Enemy is splitpushing and must be matched. ✽ Your team already got a pick and can win without you. | |
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How to splitpush:
✽ Once on the opposite side of the map, look to move the wave into enemy turret. If you are being matched, look to push the wave into turret and play for jungle camps OR try to kill whoever is matching you and have a free lane. ✽ If 2 objectives are up and both teams are taking a different objective, be careful if there are enemies nearby. You will most likely be played on after the objective is done. Look to base early or get out with a TP or ultimate. ✽ If you are matching a splitpushing enemy AND no objective is up for at least 1 minute or more, look to setup a gank for your team. | |
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Teamfight
When to look for teamfights: ✽ Your team has no reliable engage (e.g. ✽ Enemy team has a lot of skillshots that can be blocked. | |
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How to teamfight:
✽ Tank when enemy team has a lot of skillshots that can be blocked. You can stand in front of your team menacingly, sustaining all of enemy team damage. ✽ Peel when there are melee enemies that want to stick onto or burst your backline, like ✽ Engage when there's good follow up to your engage, like |
| Basic Combo's |
| Advanced Combo's |
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Splitpushing is a strategy where one player pushes a side lane alone to apply pressure on the map, forcing enemies to respond. While the enemy team deals with the splitpusher, the rest of the team can take objectives or fight elsewhere with a numbers advantage. Since Sion heavily relies on splitpushing to have impact in the game, it's important to understand how, and when, to splitpush. Splitpushing can be theorized by the "Line Theory". This is the general line of pressure your team has at a certain point in the game. For instance, when you team is completely even, your pressure line will look like this.
This imaginary line is formed by the position of the rest of your team on the map. If this line is crossed, you are positioning "illegally" and can be played on. Does this mean you should NEVER cross this line? Well, no, this line is simply an indication where you can and cannot be played onto in 90% of the scenario's. Let's look at another example.
In this example, we see our team playing for Dragon on the bottom side of the map. This would honestly be the perfect scenario for us, since we see all of the enemy team. However, the pressure line still lies on the center of the map.
WHY?
✽ Getting caught here means you have given back a bit of their loss for playing a man down on the objective. Because of this, the enemy team won't fall behind as much as they should. ✽ In this scenario, it would even be possible for the midlaner to play for the objective, just to follow up with a
Teleport behind you. This way, all of your pressure would have been for nothing.
So what should you do in this situation?
Now, this wouldn't be the splitpushing section if I simply recommended you to play with your team at all times. However, knowing when to splitpush and when not to is the key to splitpushing effectively. Here are a few more examples of when you can and cannot splitpush.
So to break it down, keep this in mind while splitpushing: ✽ Do I see my enemies and can I be played onto? ✽ What will my team gain if I splitpush here? ✽ What will I gain if I splitpush here? Answering these things will define whether you can splitpush and how much you and your team will gain from it. |
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Wave management is one of the most important skills to learn in League of Legends, since it can singlehandedly win you your lane. This is why this chapter could not miss in the guide. Let's start off with covering all of the different states which a wave can exist in. NEUTRAL ![]()
(SLOW) PUSHING ![]()
You can use this chart to see how many MORE casters you need to make a wave push. ![]() FREEZE ![]()
CRASHED ![]()
HOW TO WIN USING WAVE MANAGEMENT Coming soon... |















































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