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Recommended Items
Runes: Default/Standard
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Smite
Items
Threats & Synergies
Rengar
A good Rengar is very hard to beat. Who ever gets the first hit in usually wins unless the other is extremely strong. Play around his fury, if he has a way to get 4 fury combo then avoid at all costs. Zhonyas or an early armguard is a good purchase.
Pantheon
W allows you to land your spear every time, strong early game enables your aggressive invades and ganks to work.
Pantheon
W allows you to land your spear every time, strong early game enables your aggressive invades and ganks to work.
Champion Build Guide
Hey guys I am Whynot and welcome to my Challenger ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Origin: Unknown
Speciality: Assassinating, Dominating, Carrying.
Why should you play this complicated champion? ![]() ![]() |
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+ Consistently Strong in the META + Can 1v9 games at all ELOS + High Skill Cap + Extremely Fun and Enjoyable, especially when you start to get better at her + AP jungler, widen your pool away from only AD and Tanks + You are the limit of the Champion, so many options and strength All in all, ![]() |
- No hard CC in kit - Squishy when built full damage - Hard playing from behind - Takes a lot of practice to learn - Requires strong clearing fundamentals and practice Just like any other champion, ![]() ![]() |
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![]() ![]() For the second tree I advise looking at the runes at the top of the guide. I currently take ![]() ![]() ![]() ![]() ![]() |
Jungle Item The choice between ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Items explained S14 ITEMS: On ![]() Starting off with ![]() ![]() ![]() ![]() ![]() ![]() My most common buys are ![]() ![]() ![]() ![]() ![]() ![]() When looking at 3/4th items look to round out with the other items mentioned that you haven't purchased. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Finish up with a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Boot options are also preference for the most part. If you have the gold and the enemy won't pick up too much magic resist usually you opt for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last to talk about, ![]() ![]() ![]() ![]() ![]() |
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1. ![]() 2. ![]() 3. ![]() 4. ![]() 5. ![]() 6. ![]() 7. ![]() This is a standard full clear starting from the blue buff. As ![]() ![]() |
1. ![]() 2. ![]() 3. ![]() 4. ![]() 5. ![]() 6. ![]() 7. ![]() This is a full clear starting at the red buff side. What side I usually start depends on what I'm looking to achieve from my first clear, am I looking to get Top ahead? Is my support ![]() ![]() ![]() |
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Teamfighting & Late game with ![]() Teamfighting as ![]() ![]() ![]() The aim of the game is to win, to destroy the enemy nexus. The best way to do this is after teamfights that you come away on top of, 1st lesson is to swallow your ego and recongise what you need to do to win the fight. More often than not you'll have someone on your team whose job it is to carry the fight, there are a number of things you can do to enable a carry. If they're an ADC/ranged mid, make sure you have ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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