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Kha'Zix Build Guide by FF28

Jungle [8.14] Kha'Zix guide 4 low elo match-ups

Jungle [8.14] Kha'Zix guide 4 low elo match-ups

Updated on July 31, 2018
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League of Legends Build Guide Author FF28 Build Guide By FF28 24,046 Views 0 Comments
24,046 Views 0 Comments League of Legends Build Guide Author FF28 Kha'Zix Build Guide By FF28 Updated on July 31, 2018
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Runes:

Domination
Electrocute
Sudden Impact
Eyeball Collection
Relentless Hunter

Sorcery
Absolute Focus
Scorch

Spells:

LoL Summoner Spell: Smite

Smite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

EVOLVE AND ADAPT


Hello guys, this is my first guide, it's about a champion I Love, which is Kha'Zix, and here I will explain how to adapt your gameplay to your enemies. First of all, I love that Kha'Zix is not very played in low elo and not many people know how to counter him, but the best part is that you can easily outplay and snowball your games if you know what the enemy jungler is doing, even if you only put one ward during all the game!
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Pros / Cons

PROS



High single target damage
Great mobility
Strong late game
Difficult to stop when snowballing
Flexible build potential
Very good assassin and fighter




CONS



Squishy if not going tanky
Easy to kill if on CC
Has no hard CC
Easy to fall behind
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Spells

When preparing the battle you must think about your playstyle and what are you going to do in the game.
To choose the spells you have three different options when going jungle:

Smite
This is the only one you MUST have to jungle, no explanation needed.





Flash
I can't explain how useful it is and how many possibilities to engage/escape gives it to you. If you're not a very experimenced player with Kha'Zix, I recommend to take Flash.





Ignite
Ignite can be a very aggressive alternative to Flash, since gives you the potential to ensure a kill or just gives you the chance to escape and wait until the enemy dies. I don't usually recommend it, but if you think you control Kha'Zix and with "R", Void Assaultand "E", Leapyou can escape from almost everything, then get ignite, so flash has become quite useless to you.






Exhaust
This is the last of our options, because all the others are quite useless since Kha'Zix is an assassin and doesn't need a barrier or a heal, his trades are very short. If you thing they have lots of mobility but no way to control you, maybe because they have no tanks or maybe because they have little CC, then take exhaust, it will make you to not be afraid about campions like Master Yibecause of their hish attack speed.
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Runes

Best runes for Kha'Zix are those who increase his kill potential. The best in this case is the DOMINATIONtree combined with the SORCERY, the INSPIRATION or with the PRECISION tree.
    The safest rune page for Kha'Zix is
this.
Electrocute gives you more initial burst and enforces your weak early game, but can also take Dark Harvest, which gives you a lot of busrt in mid-late game and lets you counter tanks with ease, but you have to seriously deal with the early game, when you have less damage and burst, but if you get to mid-game without many troubles, then you'll kill with much more ease.
Sudden Impact makes your attacks then using your Leapmore powerfull at all stages of the game. You could also take Cheap Shot, but that means you have to make full use of your passive Unseen Threatand your Void Spikes.You can choose between the Eyeball Collection(if you think you are going to kill a lot) or the Ghost Poro, since it gives you more attack damage if going to counter-jungle and makes you being more dangerous because you will easily know the enemy position counting on three wards and the extra damage you will have.
Then you must define what's going to be your playstyle choosing between Relantless Haunter(if you're going to pressure your enemies) or Ultimate Haunter(who's pretty usefull and funny if you evolve your Void Assault first).

Coming to the secondary tree, I always recommend going with SORCERY:
Taking Absolute Focus will give you lots of extra damage, because you're already pretty squishy and you'll try to not make any very risky low-health engages. You can also try to take Celerity, specially if combined with Waterwalking and Boots of Mobility. If you're taking the Ultimate Haunter rune mentioned above and you're going to evolve first your Void Assault, then look a bit higher and take the Nimbus Cloak, it makes a lot of funny with assassin builds and lets you be more dangerous whe chasing enemies or to escape further with the invisibility.
Scorch lets you make a bit more damage in early game, when you really need it, and combined with the RED buff or ignite, you already have a 25% more early burst. But when coming to late-game, it's pretty useless. I usually take Waterwalking since you're a jungler and you'll be a lot of times around the river, or Gathering Stormif you're going full bruiser and you'll need that damage that you miss from skipping assassin items.

Finally, the last options are taking the INSPIRATION tree, with the Magical Footwear and Future's Market in case you know you'll fall behind the enemy from the beginning, or taking Biscuit Delivery and Time Warp Tonic, usually if you're going on a poor early-game rune page. You can also think about taking PRECISION with Triumph combined with Coup de Grace or Cut Down, if you're not going to play a bruiser style.
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Ability Explaination

Okay, like a said above, Kha'Zix has unique set of abilities and a very felixble playstyle, so you can adapt him to your own style. He's also a very skill demanding champion, so it's very hard to dominate all his tricks and combos. But when you have a good level, he's much like free win if you can snowball the game, which is awesome with Kha'Zix because you can do it from all stages of the game!

Starting with the passive:UNSEEN THREAT
You get a bonus 14-150 extra màgic damage on your first basic attack then you have not been seen by the enemies. That damage also scales with your attack damage and slows a 25% the affected enemy for 2 seconds. It has NO COOLDOWN and LASTS UNTIL IT'S CONSUMED, that means the most you get out and in the enemy vision, the more damage you get.

His Q:TASTE THEIR FEAR
It's passive marks isolated targets. Kha'Zix's Q deals double damage to isolated enemies.
It's active just slashes the enemy targeted dealing damage to him.
If you choose to evolve Reaper Claws, Kha'Zix's basic attacks increase their range by 50 andTaste their fear reduces his cooldown by 45% when used on a isolatedtarget.


The W ability:VOID SPIKES
Kha'Zix's unique real skillshot. Deals damage to the objective hit and, if Kha'Zix in the explosion range, gets healed.
When evolved Spike Racks, Void Spikes shot 3 spikes in a cone and slows down the enemy by 40%. If the target is isolated, he gets slowed by 80% instead.


The E:LEAP
Basically Kha'Zix's main gap closer or escapin tool. He jumps to the marked location dealing damage to the enemies hit.
If you decide to evolve Wings, then Leapwill have increased range and will reset his cooldown if Kha'Zix is onvolved in a takedown(it doesn't matter if Kha'Zix gets a kill or assistance).


Finally, the ULTIMATE:VOID ASSAULT
This ability's passive is that you can evolve one of your ability when you put a ability point on Void Assault.
This is Kha'Zix's main utility tool. Makes Kha'Zix invisible and fester for 1.5 seconds and only turrets can reveal him, that makes Kha'Zix have his passive again for the fight, to avoid enemy's targeted abilities, to confuse the enemy, create map pressuring, or escapin from the enemies. Void Assault has two casts to be used in 10 seconds.
If you're thinking about evolving Adaptive Cloak, you must know Void Assault have increased it's duration to 2 seconds and gets 3 casts instead of 2.
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Jungling

JUNGLE STARTING


Kha'Zix is a very good jungler, specially when coming to counter-jungle. I usually use 3 diferent strategies depending on my enemy.

NORMAL STARTING


The first 1 is against enemy junglers I am not afraid of, because of their poor early-game or because I know they're not going to invade me in the first stages of the game. The strategy is as simple as common and usefull: sarting in your lower buff(usually smiting it), then take the scutter and the wolves, go to your upper buff and gank top or mid, the one you think you can get easily. Then you go RAPTORS, where you'll be most likely to use the smite you saved before, gank mid if you feel it convenient and then retiring to base.


COUNTER STARTING


This starting is a bit diferent, usually used against enemies that you are completely sure they won't start in that jungle part(like Rek'Sai starting RED or Kayn in the RAPTORS). This consists of going to an early invade at level 1 to the enemy's jungle part you know there will be no one(to not risk a confrontation), taking enemy's buff and then the nearest scutter and your nearest buff and continuing your path with the tird buff, which is yours other buff. Then you'll be likely to gank mid if it's posible, or ganking the nearest side lane(top or bot) if you have enough health and mana. That will let the enemy far behind you in early game since he'll not be capable to gank until minute 5 or maybe later.


CONFRONTATION STARTING


This is the most difficult start and I don't usually recommend it since Kha'Zix is not a very good at teamfighting and he's low early game may give to the enemies the first blood. This is a simple invnade to the enemy, searching a battle to take the first blood and the enemy buff, you'll normally want to take the nearest scutter and your nearest buff as said above. You usually gank the afected lane then, at level 3, since it will be already on disadvantage. This means to win the lane for your side laner. After the gank you'll be pretty much likely to take your last buff, if the enemy jungler hasn't did it yet. This will get you on snawball from the first stages of the game.



FARMING


Kha'Zix is very good clering the camps that have only 1 monster(RED, BLUE, GROMP & SCUTTER), but has very bad general clearing because of the ROCKS, RAPTORS and WOLVES tht may be solved taking the Tiamatin your first back.
You'll need help to get your first camp, because you're very squishy and the help will let you get some time advantage. Every camp has a very characteristic form to clear when being Kha'Zix:
BLUE is just auto-attacking and using your "Q" and "W" to clear it quicklier and recover some health. You must move between the basic attacks and abilities to get the BLUE near the GROMP.
GROMP you must attack him when getting close to finish de BLUE, then, the same as with the BLUE.
RED is like the BLUE, but taking him near the RAPTORS.
RAPTORS are very special, so, to kill them quicklier you must have a smite charge avaible and your "W" and "E" too. You must leap in the middle of them and use your "W" to damage them all. Then you quickly use your Q on the bigger one and smite him to recover health and to kill him. Then just kill the others 1 by 1 using your "Q" and "W" as for BLUE, GROMP and RED.
WOLVES must be killed in a contrary way than the RAPTORS: first kill normally the smaller ones and then use as musch as you can your "Q" on the biggest one, since he's isolated and your "Q" has double damage and gets a quicklier clear.
ROCKS must be killed similary to the wolves, firs you kill the smaller one and, when he's alone, you use your "Q" in the bigger one. To kill the tiny ones, try to save your "W", since the explosion will kill them all at once.

FINALLY, a good strategy is to clear your camps in the direction you're going to gank, so if ganking bot, start top, and backwards. Try to clean at least 3 camps between ganks if they're avaible. That should get you enought CS(farm).
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Items

Well, when what to itemizise with Kha'Zix, you must know what's going to be your playstyle: if you're going to kill squishy targets or you're going to take those tanks off to assure there is no protection for the enemy team? Are you going to stick to your team or to go alone?

You could purchase Hunter's Machete if you are starting on your blue or if you have enough team help to get the two scutters, but I usually recommend taking Hunter's Talisman, since it gives more mana to Kha'Zix, and the missing health he needs can be recovered by potions and "W".
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League of Legends Build Guide Author FF28
FF28 Kha'Zix Guide
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[8.14] Kha'Zix guide 4 low elo match-ups

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