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Recommended Items
Runes:
Spells:
Smite
Flash
Items
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Threats & Synergies
Volibear
Most annoying champ to play aganinst in jungle. He has lots of CC damage and Health but, if you can get him low on early and you make him lose his passive quickly you must be able to control the game.
Introduction
EVOLVE AND ADAPT
Hello guys, this is my first guide, it's about a champion I Love, which is Kha'Zix, and here I will explain how to adapt your gameplay to your enemies. First of all, I love that Kha'Zix is not very played in low elo and not many people know how to counter him, but the best part is that you can easily outplay and snowball your games if you know what the enemy jungler is doing, even if you only put one ward during all the game!
To choose the spells you have three different options when going jungle:

Smite
This is the only one you MUST have to jungle, no explanation needed.

Flash
I can't explain how useful it is and how many possibilities to engage/escape gives it to you. If you're not a very experimenced player with Kha'Zix, I recommend to take Flash.

Ignite
Ignite can be a very aggressive alternative to Flash, since gives you the potential to ensure a kill or just gives you the chance to escape and wait until the enemy dies. I don't usually recommend it, but if you think you control Kha'Zix and with "R", Void Assault



Exhaust
This is the last of our options, because all the others are quite useless since Kha'Zix is an assassin and doesn't need a barrier or a heal, his trades are very short. If you thing they have lots of mobility but no way to control you, maybe because they have no tanks or maybe because they have little CC, then take exhaust, it will make you to not be afraid about campions like Master Yi

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The safest rune page for Kha'Zix is
Electrocute gives you more initial burst and enforces your weak early game, but can also take Dark Harvest, which gives you a lot of busrt in mid-late game and lets you counter tanks with ease, but you have to seriously deal with the early game, when you have less damage and burst, but if you get to mid-game without many troubles, then you'll kill with much more ease.
Sudden Impact makes your attacks then using your Leap



Then you must define what's going to be your playstyle choosing between Relantless Haunter(if you're going to pressure your enemies) or Ultimate Haunter(who's pretty usefull and funny if you evolve your Void Assault first).

Coming to the secondary tree, I always recommend going with SORCERY:
Taking Absolute Focus will give you lots of extra damage, because you're already pretty squishy and you'll try to not make any very risky low-health engages. You can also try to take Celerity, specially if combined with Waterwalking and Boots of Mobility


Scorch lets you make a bit more damage in early game, when you really need it, and combined with the RED buff or ignite, you already have a 25% more early burst. But when coming to late-game, it's pretty useless. I usually take Waterwalking since you're a jungler and you'll be a lot of times around the river, or Gathering Stormif you're going full bruiser and you'll need that damage that you miss from skipping assassin items.
Finally, the last options are taking the INSPIRATION tree, with the Magical Footwear and Future's Market in case you know you'll fall behind the enemy from the beginning, or taking Biscuit Delivery and Time Warp Tonic, usually if you're going on a poor early-game rune page. You can also think about taking PRECISION with Triumph combined with Coup de Grace or Cut Down, if you're not going to play a bruiser style.
Starting with the passive:

You get a bonus 14-150 extra mà gic damage on your first basic attack then you have not been seen by the enemies. That damage also scales with your attack damage and slows a 25% the affected enemy for 2 seconds. It has NO COOLDOWN and LASTS UNTIL IT'S CONSUMED, that means the most you get out and in the enemy vision, the more damage you get.
His Q:

It's passive marks isolated targets. Kha'Zix's Q deals double damage to isolated enemies.
It's active just slashes the enemy targeted dealing damage to him.
If you choose to evolve Reaper Claws, Kha'Zix's basic attacks increase their range by 50 andTaste their fear reduces his cooldown by 45% when used on a isolatedtarget.
The W ability:

Kha'Zix's unique real skillshot. Deals damage to the objective hit and, if Kha'Zix in the explosion range, gets healed.
When evolved Spike Racks, Void Spikes shot 3 spikes in a cone and slows down the enemy by 40%. If the target is isolated, he gets slowed by 80% instead.
The E:

Basically Kha'Zix's main gap closer or escapin tool. He jumps to the marked location dealing damage to the enemies hit.
If you decide to evolve Wings, then Leapwill have increased range and will reset his cooldown if Kha'Zix is onvolved in a takedown(it doesn't matter if Kha'Zix gets a kill or assistance).
Finally, the ULTIMATE:

This ability's passive is that you can evolve one of your ability when you put a ability point on Void Assault.
This is Kha'Zix's main utility tool. Makes Kha'Zix invisible and fester for 1.5 seconds and only turrets can reveal him, that makes Kha'Zix have his passive again for the fight, to avoid enemy's targeted abilities, to confuse the enemy, create map pressuring, or escapin from the enemies. Void Assault has two casts to be used in 10 seconds.
If you're thinking about evolving Adaptive Cloak, you must know Void Assault have increased it's duration to 2 seconds and gets 3 casts instead of 2.
JUNGLE STARTING
Kha'Zix is a very good jungler, specially when coming to counter-jungle. I usually use 3 diferent strategies depending on my enemy.
NORMAL STARTING
The first 1 is against enemy junglers I am not afraid of, because of their poor early-game or because I know they're not going to invade me in the first stages of the game. The strategy is as simple as common and usefull: sarting in your lower buff(usually smiting it), then take the scutter and the wolves, go to your upper buff and gank top or mid, the one you think you can get easily. Then you go RAPTORS, where you'll be most likely to use the smite you saved before, gank mid if you feel it convenient and then retiring to base.
COUNTER STARTING
This starting is a bit diferent, usually used against enemies that you are completely sure they won't start in that jungle part(like Rek'Sai starting RED or Kayn in the RAPTORS). This consists of going to an early invade at level 1 to the enemy's jungle part you know there will be no one(to not risk a confrontation), taking enemy's buff and then the nearest scutter and your nearest buff and continuing your path with the tird buff, which is yours other buff. Then you'll be likely to gank mid if it's posible, or ganking the nearest side lane(top or bot) if you have enough health and mana. That will let the enemy far behind you in early game since he'll not be capable to gank until minute 5 or maybe later.
CONFRONTATION STARTING
This is the most difficult start and I don't usually recommend it since Kha'Zix is not a very good at teamfighting and he's low early game may give to the enemies the first blood. This is a simple invnade to the enemy, searching a battle to take the first blood and the enemy buff, you'll normally want to take the nearest scutter and your nearest buff as said above. You usually gank the afected lane then, at level 3, since it will be already on disadvantage. This means to win the lane for your side laner. After the gank you'll be pretty much likely to take your last buff, if the enemy jungler hasn't did it yet. This will get you on snawball from the first stages of the game.
FARMING
Kha'Zix is very good clering the camps that have only 1 monster(RED, BLUE, GROMP & SCUTTER), but has very bad general clearing because of the ROCKS, RAPTORS and WOLVES tht may be solved taking the Tiamat

You'll need help to get your first camp, because you're very squishy and the help will let you get some time advantage. Every camp has a very characteristic form to clear when being Kha'Zix:
BLUE is just auto-attacking and using your "Q" and "W" to clear it quicklier and recover some health. You must move between the basic attacks and abilities to get the BLUE near the GROMP.
GROMP you must attack him when getting close to finish de BLUE, then, the same as with the BLUE.
RED is like the BLUE, but taking him near the RAPTORS.
RAPTORS are very special, so, to kill them quicklier you must have a smite charge avaible and your "W" and "E" too. You must leap in the middle of them and use your "W" to damage them all. Then you quickly use your Q on the bigger one and smite him to recover health and to kill him. Then just kill the others 1 by 1 using your "Q" and "W" as for BLUE, GROMP and RED.
WOLVES must be killed in a contrary way than the RAPTORS: first kill normally the smaller ones and then use as musch as you can your "Q" on the biggest one, since he's isolated and your "Q" has double damage and gets a quicklier clear.
ROCKS must be killed similary to the wolves, firs you kill the smaller one and, when he's alone, you use your "Q" in the bigger one. To kill the tiny ones, try to save your "W", since the explosion will kill them all at once.
FINALLY, a good strategy is to clear your camps in the direction you're going to gank, so if ganking bot, start top, and backwards. Try to clean at least 3 camps between ganks if they're avaible. That should get you enought CS(farm).
You could purchase Hunter's Machete if you are starting on your blue or if you have enough team help to get the two scutters, but I usually recommend taking Hunter's Talisman, since it gives more mana to Kha'Zix, and the missing health he needs can be recovered by potions and "W".
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