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Shyvana Build Guide by Inxinerated

[8.16] ~ In-Depth Guide about Shyvana, The Half-Dragon.

By Inxinerated | Updated on August 18, 2018

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Array ( [display_name] => [champion_id] => 86 [skin_id] => 384 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 19 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 19 [client_id] => 0 [display_name] => Chilling Smite [url] => chilling-smite [description] => Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. When cast on enemy champions, deals 28-164 true damage and steals 20% of the target's movement speed for 2 seconds. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 70 (+10% max health). [i]Chilling Smite is unlocked by purchasing Stalker's Blade.[/i] [icon] => Spell_SummonerChilling Smite.png [level] => 10 [cooldown] => 90 [range] => 500 [is_classic] => 0 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( [0] => Array ( [display_name] => Starting Items Jungle [item_ids] => Array ( [0] => 151 [1] => 27 [2] => 27 [3] => 27 [4] => 188 ) [description] => These are fairly common Jungling items. [display_order] => 1 [is_grouped] => 0 [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 151 [display_name] => Hunter's Machete [url] => hunters-machete [client_id] => 1041 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => [tier] => Basic [description] => [recipe_cost] => 350 [total_cost] => 350 [sell_value] => 245 [category] => Damage,Jungling [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Grants 10% Lifesteal vs monsters. [unique_passive] => Nail: Basic attacks against monsters deal 35 bonus physical damage. Killing large monsters grants 50 bonus experience gain +50 bonus experience for each level higher the monster is than you (experience does not stack with Tooth). [i]This item can only be purchased if you have Smite as a summoner spell.[/i] [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2017-10-12 18:49:49 ) [1] => Array ( [item_id] => 27 [display_name] => Health Potion [url] => health-potion [client_id] => 2003 [icon] => /content/item/312e302e302e37302d32303033.gif [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 1 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Consumable [description] => Click to Consume: Restores 200 Health over 20 seconds. [recipe_cost] => 50 [total_cost] => 50 [sell_value] => 20 [category] => Health Regen,Consumables [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Restores 150 Health over 15 seconds. Limited to 5 at one time. Limited to one type of Healing Potion. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 9 [last_comment_ts] => 2013-03-14 02:51:21 ) [2] => Array ( [item_id] => 27 [display_name] => Health Potion [url] => health-potion [client_id] => 2003 [icon] => /content/item/312e302e302e37302d32303033.gif [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 1 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Consumable [description] => Click to Consume: Restores 200 Health over 20 seconds. [recipe_cost] => 50 [total_cost] => 50 [sell_value] => 20 [category] => Health Regen,Consumables [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Restores 150 Health over 15 seconds. Limited to 5 at one time. Limited to one type of Healing Potion. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 9 [last_comment_ts] => 2013-03-14 02:51:21 ) [3] => Array ( [item_id] => 27 [display_name] => Health Potion [url] => health-potion [client_id] => 2003 [icon] => /content/item/312e302e302e37302d32303033.gif [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 1 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Consumable [description] => Click to Consume: Restores 200 Health over 20 seconds. [recipe_cost] => 50 [total_cost] => 50 [sell_value] => 20 [category] => Health Regen,Consumables [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Restores 150 Health over 15 seconds. Limited to 5 at one time. Limited to one type of Healing Potion. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 9 [last_comment_ts] => 2013-03-14 02:51:21 ) [4] => Array ( [item_id] => 188 [display_name] => Warding Totem [url] => warding-totem [client_id] => 3340 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 0 [available_in] => [tier] => Trinket [description] => [recipe_cost] => 0 [total_cost] => 0 [sell_value] => 0 [category] => Trinkets,Vision [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => [active] => Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90-120 seconds depending on the average level of all champions. Store one charge every 240-120 seconds depending on the average level of all champions, up to 2 maximum charges. [i]A player may only have 3 Stealth Wards on the map at one time.[/i] [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 2 [last_comment_ts] => 2017-04-05 07:06:44 ) ) ) [1] => Array ( [display_name] => Early Items [item_ids] => Array ( [0] => 62 [1] => 261 [2] => 19 [3] => 1 [4] => 332 ) [description] => Grab the Tiamat early to ease out clearing the camps. [display_order] => 2 [is_grouped] => 0 [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 62 [display_name] => Tiamat [url] => tiamat [client_id] => 3077 [icon] => /content/item/312e302e302e37302d33303737.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +42 Attack Damage +15 Health Regen per 5 sec +4 Mana Regen per 5 sec Passive: Your attacks Splash, dealing Physical Damage in a small area around the target. [recipe_cost] => 350 [total_cost] => 1200 [sell_value] => 840 [category] => Health Regen,Damage [health] => 0 [health_regeneration] => 50 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 25 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Cleave: Your attacks deal physical damage up to 60% of your Attack Damage to units around your target, decaying down to 20% near the edge. [consume] => [active] => [unique_active] => Crescent (Melee Only): Deals up to 100% of your Attack Damage to units around you - decaying down to 60% near the edge (10 second cooldown) [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 39 [last_comment_ts] => 2013-05-08 03:33:51 ) [1] => Array ( [item_id] => 261 [display_name] => Stalker's Blade [url] => stalkers-blade [client_id] => 3706 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Advanced [description] => [recipe_cost] => 300 [total_cost] => 1000 [sell_value] => 700 [category] => Damage,Life Steal [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Grants 10% Lifesteal vs monsters. Passive: Restores up to 40 mana per 5 seconds based on missing mana while in the jungle or river. [unique_passive] => Chilling Smite: Smite can be cast on enemy champions, dealing 28-164 true damage and stealing 20% of the target's movement speed for 2 seconds. UNIQUE Passive: Tooth / Nail: Basic attacks against monsters deal 40 bonus physical damage. Damaging a monster burns it for 80 magic damage and heals you for 30 health over 5 seconds. Killing large monsters grants 50 bonus experience gain +50 bonus experience for each level higher the monster is than you. [i]Limited to one Jungle item.[/i] [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [item_id] => 19 [display_name] => Recurve Bow [url] => recurve-bow [client_id] => 1043 [icon] => /content/item/312e302e302e37302d31303433.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 1 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Basic [description] => +40% Attack Speed [recipe_cost] => 400 [total_cost] => 1000 [sell_value] => 700 [category] => Attack Speed [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 25 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Deals 15 physical damage on hit. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 2 [last_comment_ts] => 2012-08-19 05:19:59 ) [3] => Array ( [item_id] => 1 [display_name] => Boots of Speed [url] => boots-of-speed [client_id] => 1001 [icon] => /content/item/312e302e302e37302d31303031.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Basic [description] => UNIQUE Passive: Enhanced Movement 1 [recipe_cost] => 300 [total_cost] => 300 [sell_value] => 210 [category] => Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 1 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +25 Movement Speed. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2016-11-14 12:56:53 ) [4] => Array ( [item_id] => 332 [display_name] => Control Ward [url] => control-ward [client_id] => 2055 [icon] => [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Consumable [description] => [recipe_cost] => 75 [total_cost] => 75 [sell_value] => 30 [category] => Consumables,Vision [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Places ward that reveals the surrounding area. This device will disable and reveal nearby wards and Camouflaged units will also be revealed. Can only carry 2 Control Wards in inventory. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 1 [last_comment_ts] => 2018-01-06 21:03:47 ) ) ) [2] => Array ( [display_name] => Finishing First Items [item_ids] => Array ( [0] => 328 [1] => 289 ) [description] => You should always look to get your Jungle item first, since the Bloodrazor gives you a huge increase in Attack Speed. [display_order] => 3 [is_grouped] => 0 [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 328 [display_name] => Stalker's Blade - Bloodrazor [url] => stalkers-blade-bloodrazor [client_id] => 1416 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 625 [total_cost] => 2625 [sell_value] => 1837 [category] => Attack Speed,Enchantments [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 50 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Grants 10% Lifesteal vs monsters. Passive: Restores up to 40 mana per 5 seconds based on missing mana while in the jungle or river. [unique_passive] => Basic attacks deal 4% of the target's maximum Health as bonus physical damage (maximum 75 damage vs minions and monsters). UNIQUE Passive: Chilling Smite: Smite can be cast on enemy champions, dealing 28-164 true damage and stealing 20% of the target's movement speed for 2 seconds. UNIQUE Passive: Tooth / Nail: Basic attacks against monsters deal 40 bonus physical damage. Damaging a monster burns it for 80 magic damage and heals you for 30 health over 5 seconds. Killing large monsters grants 50 bonus experience gain +50 bonus experience for each level higher the monster is than you. [i]Limited to one Jungle item.[/i] [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [item_id] => 289 [display_name] => Titanic Hydra [url] => titanic-hydra [client_id] => 3748 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 700 [total_cost] => 3500 [sell_value] => 2450 [category] => Health,Health Regen,Damage [health] => 450 [health_regeneration] => 100 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 40 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Cleave: Basic attacks deal 5 (+1% of your maximum Health) to your primary target and 40 (+2.5% of your maximum Health) as physical damage to enemies in a cone on-hit (your primary target does not take this damage). [consume] => [active] => [unique_active] => Crescent: Cleave's damage to all targets is increased to 40 (+10% of your maximum Health) as bonus physical damage in a larger cone for your next basic attack (20 second cooldown). [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 4 [last_comment_ts] => 2018-04-12 00:30:08 ) ) ) [3] => Array ( [display_name] => Core Build [item_ids] => Array ( [0] => 328 [1] => 53 [2] => 289 [3] => 145 [4] => 288 [5] => 63 [6] => 313 ) [description] => This build is really strong. It allows you to deal massive amounts of damage in a fairly short time, due to the burst with the auto attack reset on the Titanic Hydra and your Q. This combined with the Trinity Force and Blade of the Ruined King, you will be able to oneshot the enemy ADC in no-time. Building Sterak's Gage and the Ninja Tabi allow you to take a lot more damage from heavy AD Champions, due to the health and passive from Sterak's and the passive from Ninja Tabi. [display_order] => 4 [is_grouped] => 0 [is_core] => 1 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 328 [display_name] => Stalker's Blade - Bloodrazor [url] => stalkers-blade-bloodrazor [client_id] => 1416 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 625 [total_cost] => 2625 [sell_value] => 1837 [category] => Attack Speed,Enchantments [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 50 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Grants 10% Lifesteal vs monsters. Passive: Restores up to 40 mana per 5 seconds based on missing mana while in the jungle or river. [unique_passive] => Basic attacks deal 4% of the target's maximum Health as bonus physical damage (maximum 75 damage vs minions and monsters). UNIQUE Passive: Chilling Smite: Smite can be cast on enemy champions, dealing 28-164 true damage and stealing 20% of the target's movement speed for 2 seconds. UNIQUE Passive: Tooth / Nail: Basic attacks against monsters deal 40 bonus physical damage. Damaging a monster burns it for 80 magic damage and heals you for 30 health over 5 seconds. Killing large monsters grants 50 bonus experience gain +50 bonus experience for each level higher the monster is than you. [i]Limited to one Jungle item.[/i] [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [item_id] => 53 [display_name] => Ninja Tabi [url] => ninja-tabi [client_id] => 3047 [icon] => /content/item/312e302e302e37302d33303437.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +23 Armor +11% Dodge Chance UNIQUE Passive: Enhanced Movement 2 [recipe_cost] => 500 [total_cost] => 1100 [sell_value] => 770 [category] => Armor,Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 20 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 2 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. UNIQUE Passive: Blocks 12% of the damage from basic attacks. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 13 [last_comment_ts] => 2017-05-11 12:30:20 ) [2] => Array ( [item_id] => 289 [display_name] => Titanic Hydra [url] => titanic-hydra [client_id] => 3748 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 700 [total_cost] => 3500 [sell_value] => 2450 [category] => Health,Health Regen,Damage [health] => 450 [health_regeneration] => 100 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 40 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Cleave: Basic attacks deal 5 (+1% of your maximum Health) to your primary target and 40 (+2.5% of your maximum Health) as physical damage to enemies in a cone on-hit (your primary target does not take this damage). [consume] => [active] => [unique_active] => Crescent: Cleave's damage to all targets is increased to 40 (+10% of your maximum Health) as bonus physical damage in a larger cone for your next basic attack (20 second cooldown). [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 4 [last_comment_ts] => 2018-04-12 00:30:08 ) [3] => Array ( [item_id] => 145 [display_name] => Blade of the Ruined King [url] => blade-of-the-ruined-king [client_id] => 3153 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic [tier] => Mythical [description] => [recipe_cost] => 700 [total_cost] => 3200 [sell_value] => 2240 [category] => Damage,Attack Speed,Life Steal [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 40 [attack_speed] => 25 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 12 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Deals 8% of the target's current Health (minimum 15 damage) in bonus physical damage on hit (max 60 damage vs. minions and monsters). [consume] => [active] => [unique_active] => Deals 100 magic damage and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown). [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 28 [last_comment_ts] => 2016-12-11 09:44:50 ) [4] => Array ( [item_id] => 288 [display_name] => Sterak's Gage [url] => steraks-gage [client_id] => 3053 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 725 [total_cost] => 3200 [sell_value] => 2240 [category] => Health,Damage [health] => 450 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Grants 50% base attack damage as bonus attack damage. [unique_passive] => Lifeline: Grants Sterak's Fury upon taking 400 - 1800 (based on level) damage within 5 seconds (60 second cooldown). Sterak's Fury: For 8 seconds, grants increased size, +30% Tenacity, and a shield that starts decaying after 0.75 seconds based of 75% bonus health. [i]Can only be purchased by melee champions. Form-swapping champions only benefit from the base attack damage bonus while in melee form. Shield persists through form-swapping from melee to ranged.[/i] [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 5 [last_comment_ts] => 2016-01-17 03:32:52 ) [5] => Array ( [item_id] => 63 [display_name] => Trinity Force [url] => trinity-force [client_id] => 3078 [icon] => /content/item/312e302e302e37302d33303738.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => +20 Damage, +30 Ability Power, +25% Attack Speed, +12% Crit Chance, +12% Move Speed, +300 Health, +300 Mana, UNIQUE Passive: 25% chance on hit to slow the target by 50% for 2.5 seconds; on cast, increases your base Attack Damage by 150% for one attack. [recipe_cost] => 333 [total_cost] => 3733 [sell_value] => 2613 [category] => Health,Damage,Attack Speed,Cooldown Reduction,Mana,Movement [health] => 250 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 25 [attack_speed] => 40 [critical_strike] => 12 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 250 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 20 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 5 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Rage: Basic attacks grant 20 Movement Speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 (half for ranged champions) Movement Speed for 2 seconds. UNIQUE Passive: Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 200% of your base Attack Damage. 1.5 second cooldown. Does not stack with Sheen or Lich Bane. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 35 [last_comment_ts] => 2018-07-30 03:06:13 ) [6] => Array ( [item_id] => 313 [display_name] => Oracle Lens [url] => oracle-lens [client_id] => 3364 [icon] => [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Trinket [description] => [recipe_cost] => 0 [total_cost] => 0 [sell_value] => 0 [category] => Trinkets,Vision [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => [active] => Sweeps a 750 unit area around your champion for 10 seconds, warning against hostile units, revealing invisible traps and revealing and disabling invisible wards. (76 - 60 second cooldown based on the average level of all champions). [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) [4] => Array ( [display_name] => Tanky Build [item_ids] => Array ( [0] => 275 [1] => 53 [2] => 289 [3] => 338 [4] => 287 [5] => 288 [6] => 313 ) [description] => This build is really handy if your team lacks any form of a tank. It is amazing to use, since you can still be able to ult into the enemy backline without taking a lot of damage by using the active of Gargoyle's Stoneplate and the passive of Sterak's Gage. The lack of damage from the Trinity Force is made up by the use of Dead Man's Plate. It will empower your next auto attack, allowing you to deal a little bit of extra damage to get that ball rolling. [display_order] => 5 [is_grouped] => 0 [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 275 [display_name] => Stalker's Blade - Cinderhulk [url] => stalkers-blade-cinderhulk [client_id] => 1401 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 600 [total_cost] => 2500 [sell_value] => 1750 [category] => Health,Enchantments [health] => 300 [health_regeneration] => 0 [health_multiplier] => 15 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Grants 10% Lifesteal vs monsters. Passive: 225% Mana Regeneration while in the jungle. [unique_passive] => Immolate: While in combat, deals 12-29 (at levels 1-18) magic damage a second to nearby enemies. This passive deals 300% damage against monsters. Range: 325 UNIQUE Passive: Tooth / Nail: Basic attacks against monsters deal 25 bonus damage and grant 15% bonus attack speed for 2 seconds. Damaging a monster burns it for 80 damage and heals you for 30 health over 5 seconds. Killing large monsters grants 50 bonus experience gain +50 bonus experience for each level higher the monster is than you. UNIQUE Passive: Chilling Smite: Smite can be cast on enemy champions, dealing 28-164 true damage and stealing 20% of the target's movement speed for 2 seconds. [i]Limited to one Jungle item.[/i] [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 3 [last_comment_ts] => 2015-04-15 10:11:48 ) [1] => Array ( [item_id] => 53 [display_name] => Ninja Tabi [url] => ninja-tabi [client_id] => 3047 [icon] => /content/item/312e302e302e37302d33303437.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +23 Armor +11% Dodge Chance UNIQUE Passive: Enhanced Movement 2 [recipe_cost] => 500 [total_cost] => 1100 [sell_value] => 770 [category] => Armor,Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 20 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 2 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. UNIQUE Passive: Blocks 12% of the damage from basic attacks. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 13 [last_comment_ts] => 2017-05-11 12:30:20 ) [2] => Array ( [item_id] => 289 [display_name] => Titanic Hydra [url] => titanic-hydra [client_id] => 3748 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 700 [total_cost] => 3500 [sell_value] => 2450 [category] => Health,Health Regen,Damage [health] => 450 [health_regeneration] => 100 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 40 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Cleave: Basic attacks deal 5 (+1% of your maximum Health) to your primary target and 40 (+2.5% of your maximum Health) as physical damage to enemies in a cone on-hit (your primary target does not take this damage). [consume] => [active] => [unique_active] => Crescent: Cleave's damage to all targets is increased to 40 (+10% of your maximum Health) as bonus physical damage in a larger cone for your next basic attack (20 second cooldown). [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 4 [last_comment_ts] => 2018-04-12 00:30:08 ) [3] => Array ( [item_id] => 338 [display_name] => Gargoyle Stoneplate [url] => gargoyle-stoneplate [client_id] => 3193 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 380 [total_cost] => 2500 [sell_value] => 1750 [category] => Magic Resist,Armor [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 40 [magic_resistance] => 40 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Stone Skin: If 3 or more enemy champions are nearby, grants 40 bonus armor and 40 bonus magic resistance. [consume] => [active] => [unique_active] => Metallicize: Increases base and bonus health by 40% and increases champion size, but reduces the damage you deal by 60% for 4 seconds. If Stone Skin is active, instead increases base and bonus health by 100% (90 second cooldown). [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [item_id] => 287 [display_name] => Dead Man's Plate [url] => dead-mans-plate [client_id] => 3742 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 1100 [total_cost] => 2900 [sell_value] => 2030 [category] => Health,Armor [health] => 425 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 60 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Dreadnought: You build Momentum stacks while moving, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, silence, blind, polymorph, or immobilize effect. UNIQUE Passive: Crushing Blow: Basic attacks discharge all momentum stacks, dealing 1 damage per momentum consumed. [i]Melee only[/i]: If at maximum momentum, the next basic attack also slows the target by 50% for 1 second. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 4 [last_comment_ts] => 2016-07-01 14:49:07 ) [5] => Array ( [item_id] => 288 [display_name] => Sterak's Gage [url] => steraks-gage [client_id] => 3053 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 725 [total_cost] => 3200 [sell_value] => 2240 [category] => Health,Damage [health] => 450 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Grants 50% base attack damage as bonus attack damage. [unique_passive] => Lifeline: Grants Sterak's Fury upon taking 400 - 1800 (based on level) damage within 5 seconds (60 second cooldown). Sterak's Fury: For 8 seconds, grants increased size, +30% Tenacity, and a shield that starts decaying after 0.75 seconds based of 75% bonus health. [i]Can only be purchased by melee champions. Form-swapping champions only benefit from the base attack damage bonus while in melee form. Shield persists through form-swapping from melee to ranged.[/i] [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 5 [last_comment_ts] => 2016-01-17 03:32:52 ) [6] => Array ( [item_id] => 313 [display_name] => Oracle Lens [url] => oracle-lens [client_id] => 3364 [icon] => [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Trinket [description] => [recipe_cost] => 0 [total_cost] => 0 [sell_value] => 0 [category] => Trinkets,Vision [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => [active] => Sweeps a 750 unit area around your champion for 10 seconds, warning against hostile units, revealing invisible traps and revealing and disabling invisible wards. (76 - 60 second cooldown based on the average level of all champions). [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) [5] => Array ( [display_name] => Full DMG Build [item_ids] => Array ( [0] => 277 [1] => 37 [2] => 159 [3] => 59 [4] => 145 [5] => 308 [6] => 313 ) [description] => This build is mainly focussed on being amazingly fed. It is not used a lot since it will not allow you to tank a lot of hits, even though by the use of Black Cleaver and Death's Dance you will be able to survive just a little bit longer than your average 1/7 Yasuo. [display_order] => 6 [is_grouped] => 0 [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 277 [display_name] => Stalker's Blade - Warrior [url] => stalkers-blade-warrior [client_id] => 3707 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Advanced [description] => [recipe_cost] => 525 [total_cost] => 2625 [sell_value] => 1837 [category] => Damage,Cooldown Reduction,Enchantments [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 60 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Grants 10% Lifesteal vs monsters. Passive: Restores up to 40 mana per 5 seconds based on missing mana while in the jungle or river. [unique_passive] => Chilling Smite: Smite can be cast on enemy champions, dealing 28-164 true damage and stealing 20% of the target's movement speed for 2 seconds. UNIQUE Passive: Tooth / Nail: Basic attacks against monsters deal 40 bonus physical damage. Damaging a monster burns it for 80 magic damage and heals you for 30 health over 5 seconds. Killing large monsters grants 50 bonus experience gain +50 bonus experience for each level higher the monster is than you. [i]Limited to one Jungle item.[/i] [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 1 [last_comment_ts] => 2014-11-21 10:22:06 ) [1] => Array ( [item_id] => 37 [display_name] => Berserker's Greaves [url] => berserkers-greaves [client_id] => 3006 [icon] => /content/item/312e302e302e37302d33303036.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +25% Attack Speed UNIQUE Passive: Enhanced Movement 2 [recipe_cost] => 500 [total_cost] => 1100 [sell_value] => 770 [category] => Attack Speed,Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 35 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 2 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 3 [last_comment_ts] => 2012-07-16 08:15:42 ) [2] => Array ( [item_id] => 159 [display_name] => Ravenous Hydra [url] => ravenous-hydra [client_id] => 3074 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 525 [total_cost] => 3500 [sell_value] => 2450 [category] => Health Regen,Damage,Life Steal [health] => 0 [health_regeneration] => 100 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 80 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 12 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Damage dealt by this item benefits from life steal (melee only). [unique_passive] => Cleave: Your attacks deal physical damage up to 60% of your Attack Damage to units around your target, decaying down to 20% near the edge. [consume] => [active] => [unique_active] => Crescent: Deals physical damage up to 100% of your Attack Damage to units around you, decaying down to 60% near the edge. (10 second cooldown) [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 19 [last_comment_ts] => 2017-05-10 22:12:50 ) [3] => Array ( [item_id] => 59 [display_name] => The Black Cleaver [url] => the-black-cleaver [client_id] => 3071 [icon] => /content/item/312e302e302e37302d33303731.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => +75 Attack Damage Passive: Physical attacks reduce your target's Armor by 12 for 5 seconds, (maximum 5 stacks). [recipe_cost] => 950 [total_cost] => 3000 [sell_value] => 2100 [category] => Health,Damage,Cooldown Reduction [health] => 400 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 40 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 20 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Dealing physical damage to an enemy champion reduces their armor by 4% for 6 seconds. This effect stacks up to 6 times for a maximum of 24% armor reduction. UNIQUE Passive: Rage: Dealing physical damage grants 20 Movement Speed for 2 seconds. Killing any unit or receiving an assist on a champion that has any amount of Black Cleaver armor shred grants 60 Movement Speed for 2 seconds instead. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 31 [last_comment_ts] => 2017-08-01 02:19:24 ) [4] => Array ( [item_id] => 145 [display_name] => Blade of the Ruined King [url] => blade-of-the-ruined-king [client_id] => 3153 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic [tier] => Mythical [description] => [recipe_cost] => 700 [total_cost] => 3200 [sell_value] => 2240 [category] => Damage,Attack Speed,Life Steal [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 40 [attack_speed] => 25 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 12 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Deals 8% of the target's current Health (minimum 15 damage) in bonus physical damage on hit (max 60 damage vs. minions and monsters). [consume] => [active] => [unique_active] => Deals 100 magic damage and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown). [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 28 [last_comment_ts] => 2016-12-11 09:44:50 ) [5] => Array ( [item_id] => 308 [display_name] => Death's Dance [url] => deaths-dance [client_id] => 3812 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 625 [total_cost] => 3500 [sell_value] => 2450 [category] => Damage,Life Steal,Cooldown Reduction [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 80 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Instantly heal for 15% of all physical damage dealt. Area of effect physical damage only heals 5% for every unit affected. UNIQUE Passive: Stores 30% of all physical and magic damage received, and is taken as damage over time true damage instead, dealing one-third of the stored damage every second. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 5 [last_comment_ts] => 2018-02-07 06:22:12 ) [6] => Array ( [item_id] => 313 [display_name] => Oracle Lens [url] => oracle-lens [client_id] => 3364 [icon] => [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Trinket [description] => [recipe_cost] => 0 [total_cost] => 0 [sell_value] => 0 [category] => Trinkets,Vision [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => [active] => Sweeps a 750 unit area around your champion for 10 seconds, warning against hostile units, revealing invisible traps and revealing and disabling invisible wards. (76 - 60 second cooldown based on the average level of all champions). [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 2 [2] => 1 [3] => 2 [4] => 2 [5] => 4 [6] => 2 [7] => 3 [8] => 2 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 1 [14] => 1 [15] => 4 [16] => 1 [17] => 1 ) [description] => [display_order] => 1 ) ) [reforged_rune_builds] => Array ( [0] => Array ( [display_name] => [primary_path_reforged_rune_id] => 61 [primary_reforged_rune_ids] => Array ( [0] => 1 [1] => 17 [2] => 19 [3] => 22 ) [secondary_path_reforged_rune_id] => 64 [secondary_reforged_rune_ids] => Array ( [0] => 44 [1] => 49 ) [description] => [dispay_order] => 1 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 61 [display_name] => Precision [url] => precision [description] => Improved attacks and sustained damage. [short_description] => Improved attacks and sustained damage. [client_id] => 8000 [path] => Precision [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 1 [display_name] => Press the Attack [url] => press-the-attack [description] => Hitting an enemy champion with 3 consecutive basic attacks deals 40-180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8-12% from all sources for 6 seconds. [short_description] => Hitting an enemy champion with 3 consecutive basic attacks makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s. [client_id] => 8005 [path] => Precision [slot] => Keystone [display_order] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 17 [display_name] => Triumph [url] => triumph [description] => Takedowns restore 12% of your missing health and grant an additional 20 gold. [short_description] => Takedowns restore 12% of your missing health and grant an additional 20 gold. [client_id] => 9111 [path] => Precision [slot] => Greater Rune [display_order] => 6 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 2 [last_comment_ts] => 2018-09-06 19:44:13 ) [2] => Array ( [reforged_rune_id] => 19 [display_name] => Legend: Alacrity [url] => legend-alacrity [description] => Gain 3% attack speed plus an additional 1.5% for every [i]Legend[/i] stack (max 10 stacks). [color=#fff]Legend:[/color] Gain [i]Legend[/i] stacks for every 20 points earned, up to 10: [list] [*] 20 points for champion takedowns [*] 20 points for epic monster takedowns [*] 5 points for large monster kills [*] 1 points for minion kills [/list] [short_description] => Takedowns on enemies grant permanent Attack Speed. [client_id] => 9104 [path] => Precision [slot] => Secondary Rune [display_order] => 8 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 22 [display_name] => Coup de Grace [url] => coup-de-grace [description] => Deal 7% more damage to champions who have less than 40% health. Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10 seconds. [short_description] => Deal more damage to low health enemy champions. [client_id] => 8014 [path] => Precision [slot] => Tertiary Rune [display_order] => 11 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 64 [display_name] => Resolve [url] => resolve [description] => Durability and crowd control. [short_description] => Durability and crowd control. [client_id] => 8400 [path] => Resolve [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 44 [display_name] => Demolish [url] => demolish [description] => Charge up a powerful attack against a tower over 3 seconds, while within 600 range of it. The charged attack deals 100 (+ 30% of your max health) bonus physical damage. Cooldown: 45 seconds [short_description] => Charge up a powerful attack against a tower while near it. [client_id] => 8446 [path] => Resolve [slot] => Greater Rune [display_order] => 4 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 49 [display_name] => Overgrowth [url] => overgrowth [description] => Permanently gain 3 maximum health for every 8 monsters or enemy minions that die near you. At 120 minion and monster deaths, also gain an additional +2.5% max health. [color=#fff]Range:[/color] 1400 [short_description] => Gain additional permanent health when minions or monsters die near you. [client_id] => 8451 [path] => Resolve [slot] => Tertiary Rune [display_order] => 10 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) ) [threats] => Array ( [0] => Array ( [champion_id] => 19 [rank] => 2 [description] => Evelynn is one of those champions which is not weak to you but also not too strong. She will be able to counter your burst with high mobility and some CC, but her lack of dodging potential (apart from her R) will still make her one of the easier targets in the teamfights. [champion] => Array ( [champion_id] => 19 [display_name] => Evelynn [url_str] => evelynn [title] => Agony's Embrace [key] => Evelynn [description] => The demon Evelynn lures in prey with a beautiful lie: the voluptuous façade of a human woman. Once her victim succumbs to her charms, she subjects them to unspeakable torment, gratifying herself with their pain. And yet, humans expire so quickly during agony's embrace. Any one dance grants Evelynn only a tiny morsel of pleasure—just enough to tide her over until the next feeding. [spotlight_embed_url] => https://www.youtube.com/watch?v=ep_U4U6YW4E [role] => Assassin [defense_rating] => 2 [magic_rating] => 7 [attack_rating] => 4 [difficulty_rating] => 10 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 2 [health] => 531 [health_increase] => 75 [mana] => 316 [mana_increase] => 38 [movement_speed] => 340 [armor] => 26.5 [armor_increase] => 4 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 53.9 [attack_damage_increase] => 2.925 [critical_strike] => 3.45 [critical_strike_increase] => 0.55 [health_regeneration] => 9.8 [health_regeneration_increase] => 0.11 [mana_regeneration] => 8.1 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.088 [health_18] => 2061 [mana_18] => 1030 [movement_speed_18] => 340 [armor_18] => 91.1 [magic_resistance_18] => 53.4 [attack_damage_18] => 113.4 [critical_strike_18] => 0 [health_regeneration_18] => 19.2 [mana_regeneration_18] => 18.3 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 28 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3238.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 23053 [view_count] => 6915689 [comments] => 1 [comment_count] => 19 [votes] => 16 [vote_count] => 16 [community_tier_list_vote_count] => 471 [community_tier_list_score] => 0.474735 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2011-02-01 00:09:50 [last_comment_ts] => 2018-02-13 11:40:02 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 672 [create_ts] => 2017-10-11 00:00:00 ) ) [1] => Array ( [champion_id] => 5 [rank] => 2 [description] => I do not like keeping people off champions when they have counters, but damn is Ryze one hell of a counter. Even though in lower ELO's you will probably always win against a Ryze, he will still be super strong towards you. Ryze has probably the best kit to counter you, he can root you for quite long and he will gain a shield and movement speed while doing so. Due to this, you will not be able to catch him due to your lack of mobility, and if you are able to damage him, he will probably ult away or block damage with his shield. His low cooldowns will also be a threat, because he can root you multiple times in a fight. [champion] => Array ( [champion_id] => 5 [display_name] => Ryze [url_str] => ryze [title] => The Rogue Mage [key] => Ryze [description] => There are many on Runeterra who are attracted to the study of magic or, in recent times, the emerging field of techmaturgy. For most, pursuit of such knowledge is formalized in a college or university. The halls of traditional study were never for Ryze, however, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. He struck out on his own as a young man to discover what already called to him. Ryze traveled the world, seeking the wisdom of powerful hermits, witches, and shamans - anyone who had something to share beyond what was taught in the city-states of Valoran. When he had learned all he could from these fonts of wisdom, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world, delving into mystical worlds where others feared to tread. Ryze's tireless searching for magical knowledge led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, permanently infusing his being with vast arcane power and finally fulfilling his need to bond with the mystical energies of Runeterra. His travels also led him to uncover the giant indestructible scroll he now carries on his back - the purpose of the inscribed spell remains a secret only Ryze knows. He claims it is an abomination - something that he must safeguard from the world. This has piqued the curiosity of many, though no one is sure how to separate the scroll from Ryze, or if it is possible to overcome the rogue mage to do so. Since then, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra. "Ryze is no longer just a mage - he has become a creature of magic itself." - High Councilor Heywan Relivash [spotlight_embed_url] => [role] => Mage [defense_rating] => 2 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 559 [health_increase] => 86 [mana] => 392 [mana_increase] => 55 [movement_speed] => 340 [armor] => 21.6 [armor_increase] => 3.7 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 3 [critical_strike] => 1.75 [critical_strike_increase] => 0.25 [health_regeneration] => 5.3 [health_regeneration_increase] => 0.11 [mana_regeneration] => 5 [mana_regeneration_increase] => 0.08 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 2021 [mana_18] => 1276 [movement_speed_18] => 340 [armor_18] => 72.6 [magic_resistance_18] => 38.5 [attack_damage_18] => 106 [critical_strike_18] => 0 [health_regeneration_18] => 14.6 [mana_regeneration_18] => 22 [attack_range_18] => 550 [tip_playing_as] => * Ryze can use himself as a conduit for his Spell Flux ability if there are no additional enemies to bounce the spell off of. * Using Ryze's ultimate to farm creeps can lead to a large gold advantage. [tip_playing_against] => * Be cautious about engaging Ryze alone with less than full Health. * Cleanse and Banshee's Veil are especially effective defenses against Ryze. * Ryze can lock down one player with Rune Prison. Attacking with friends is the most effective approach, but remember to avoid Spell Flux bouncing between you and your allies. [client_id] => 13 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3133.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 28259 [view_count] => 7423499 [comments] => 3 [comment_count] => 14 [votes] => 7 [vote_count] => 12 [community_tier_list_vote_count] => 482 [community_tier_list_score] => 0.605809 [community_tier_list_rank] => 3 [score] => 8 [lastpost_ts] => 2011-01-25 19:07:56 [last_comment_ts] => 2017-07-21 12:33:08 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 367 [create_ts] => 2009-02-21 00:00:00 ) ) [2] => Array ( [champion_id] => 45 [rank] => 5 [description] => This is your easiest matchup by far. Gragas is mainly played with a tanky build. Gragas' ultimate will help you out instead of screw you up. He will make jumping into the enemy a lot easier because you will easily hit even more targets with your ultimate. [champion] => Array ( [champion_id] => 45 [display_name] => Gragas [url_str] => gragas [title] => The Rabble Rouser [key] => Gragas [description] => The foothills of the Great Barrier are home to the hardiest people found anywhere on Valoran. Only those with great fortitude and endurance dwell in what is perhaps the most rugged and unforgiving environment anywhere on the face of Runeterra. It is here that the mighty Gragas keeps permanent residence, living south of Noxus. This behemoth of a man has long eschewed the rigors of civilization for what he calls his ''slice of paradise;'' he has no neighbors to bother him and plenty of space to pursue his life's ambition - brewing. Grogs, ales, meads, and wine - nothing is beyond his skill to brew. What makes Gragas a truly special brewmaster, however, is his proximity to a large and powerful nexus. The magic of this nexus has seeped into his fermented creations, and Gragas has consumed enough of his own poison over the years to slake the thirst of an army. This arcane alcohol has caused Gragas to swell both in height and girth; he looms over the tallest of men and boasts nearly twice their width. To complement his immoderate size, Gragas has developed an ornery temper - one fueled by liquor and raw magic. His infrequent sojourns into Noxus for supplies always unfold the same way: Gragas enters a Noxian tavern, Gragas gets into several fights, Gragas lays out countless citizens, and finally Gragas flees for the foothills with Noxian constables in hot - though reluctant - pursuit. His misadventures have garnered him the attention of several summoners in the League of Legends, and he is now a willing champion in the arenas... doling out hard liquor and harder fists. The Rabble Rouser leaves a path of drunken destruction in his wake, both in the Fields of Justice and off. [spotlight_embed_url] => [role] => Fighter [defense_rating] => 7 [magic_rating] => 6 [attack_rating] => 4 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 584 [health_increase] => 84 [mana] => 400 [mana_increase] => 44 [movement_speed] => 330 [armor] => 26.1 [armor_increase] => 2.56 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.4 [attack_damage_increase] => 3.222 [critical_strike] => 2 [critical_strike_increase] => 0 [health_regeneration] => 5.5 [health_regeneration_increase] => 0.147 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.843 [health_18] => 2097 [mana_18] => 1199 [movement_speed_18] => 330 [armor_18] => 87.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 120.9 [critical_strike_18] => 0 [health_regeneration_18] => 14 [mana_regeneration_18] => 19.6 [attack_range_18] => 125 [tip_playing_as] => * The buff from Drunken Rage is applied at the end of the channel, so try to use it before going into fight. * Try to knock enemies back into towers with Explosive Cask. * Try to combo Body Slam with Explosive Cask to set up kills for your team. [tip_playing_against] => * Gragas can knock everybody away with his ultimate. Be careful that you don't get knocked into him or, worse, an enemy tower. * Body Slam is on a very low cooldown, making it difficult to pursue Gragas. Don't overextend yourself chasing him. [client_id] => 79 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 19060 [view_count] => 6941450 [comments] => 2 [comment_count] => 9 [votes] => 6 [vote_count] => 6 [community_tier_list_vote_count] => 443 [community_tier_list_score] => 0.474041 [community_tier_list_rank] => 2 [score] => 6 [lastpost_ts] => 2011-03-20 13:07:46 [last_comment_ts] => 2011-07-17 20:47:22 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 139 [create_ts] => 2010-02-02 00:00:00 ) ) [3] => Array ( [champion_id] => 3 [rank] => 4 [description] => Yi, the bane of low ELO's. But, not a threat to the Half-Dragon herself. Yi has to throw himself into the fight to be useful, as where Shyvana can step in and completely obliterate him, and with the right timing you can probably kill him without even have him use his Q to dodge your stuff. [champion] => Array ( [champion_id] => 3 [display_name] => Master Yi [url_str] => master-yi [title] => The Wuju Bladesman [key] => MasterYi [description] => Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art founded with the principles of absolute spiritual awareness of one's self and one's enemy. When the armies of Noxus invaded Ionia, Master Yi joined in the Ionian defense to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. The ensuing battles ravaged the land, but no conflict inflicted as much horror as the day the armies of Noxus closed in on Yi's village. Left undefended, the village became the unfortunate test subject of the latest invention by an up-and-coming chemist, now known as Singed. The remains of the village that Master Yi returned to were so horrific that it remains a festering scar on Ionian history. To this day, no Ionian will ever publicly speak of what occurred. After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive. Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance. The only thing that roused him was news of the League's formation, and Noxus' subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all. "The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes." -- Soraka, the Starchild [spotlight_embed_url] => https://www.youtube.com/watch?v=RJo0YzTyvXw [role] => Assassin [defense_rating] => 4 [magic_rating] => 2 [attack_rating] => 10 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 599 [health_increase] => 86 [mana] => 251 [mana_increase] => 36 [movement_speed] => 355 [armor] => 24 [armor_increase] => 3.7 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 60 [attack_damage_increase] => 3.1 [critical_strike] => 2.6 [critical_strike_increase] => 0.4 [health_regeneration] => 7.6 [health_regeneration_increase] => 0.13 [mana_regeneration] => 7.3 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.679 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.023 [health_18] => 2163 [mana_18] => 965 [movement_speed_18] => 355 [armor_18] => 75 [magic_resistance_18] => 53.4 [attack_damage_18] => 111 [critical_strike_18] => 0 [health_regeneration_18] => 18.6 [mana_regeneration_18] => 14.9 [attack_range_18] => 125 [tip_playing_as] => *If you're in a lane against ranged players, leveling up Meditate can allow you to stay in the lane longer and gain levels faster than they will. *Wuju Style is very strong early for last hitting minions. *Try using Alpha Strike on a minion in front of an enemy champion so you are placed at a safe distance at the end of the spell. [tip_playing_against] => *Meditate is an effective method of healing damage over time, but Master Yi is susceptible to coordinated team ganks early in the game. *If Master Yi tries to farm with Wuju Style, hit him a few times so he has to use mana with Meditate to heal. *Although Master Yi cannot be slowed while using Highlander, other disables can stop him in his tracks. [client_id] => 11 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3131.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 37470 [view_count] => 13110200 [comments] => 1 [comment_count] => 23 [votes] => 16 [vote_count] => 26 [community_tier_list_vote_count] => 520 [community_tier_list_score] => 0.457308 [community_tier_list_rank] => 2 [score] => 22 [lastpost_ts] => 2011-04-16 22:50:40 [last_comment_ts] => 2017-12-30 19:34:36 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 269 [create_ts] => 2009-02-21 00:00:00 ) ) [4] => Array ( [champion_id] => 72 [rank] => 4 [description] => Nocturne is about the same as Master Yi: He has to throw himself into the fight to be useful, but Nocturne has a spell shield and a fear, which could cause some trouble into fighting him. But generally he will be an easy target due to the lack of fighting potential at high range. [champion] => Array ( [champion_id] => 72 [display_name] => Nocturne [url_str] => nocturne [title] => The Eternal Nightmare [key] => [description] => Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared. Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer? ''The darkness is closing in...it's pitch black now...but I can still see him...'' - Kelvin Ma, patient #4236 [spotlight_embed_url] => http://www.youtube.com/watch?v=owrwt97AH54 [role] => Assassin [defense_rating] => 5 [magic_rating] => 2 [attack_rating] => 9 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 583 [health_increase] => 0 [mana] => 274 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.3 [health_regeneration_increase] => 0 [mana_regeneration] => 6.8 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.668 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.975 [health_18] => 2028 [mana_18] => 869 [movement_speed_18] => 345 [armor_18] => 86.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 114.7 [critical_strike_18] => 0 [health_regeneration_18] => 21 [mana_regeneration_18] => 14.4 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 56 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4682731 [comments] => 0 [comment_count] => 20 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 414 [community_tier_list_score] => 0.525121 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 2011-03-22 15:26:10 [last_comment_ts] => 2018-07-23 14:47:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 307 [create_ts] => 2011-03-15 00:00:00 ) ) [5] => Array ( [champion_id] => 73 [rank] => 3 [description] => Lee Sin is a tricky one to call "weak" towards you. A good Lee Sin will know what he is doing, and he will be able to shut you down if he has to. Even though he has a lot of things to counter you, he will still be in a close enough range to kill him. [champion] => Array ( [champion_id] => 73 [display_name] => Lee Sin [url_str] => lee-sin [title] => The Blind Monk [key] => [description] => As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual. Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions. ''The actions of one may sunder the world, but the efforts of many may rebuild it.'' - Lee Sin [spotlight_embed_url] => http://www.youtube.com/watch?v=e6SleHuJjLo [role] => Fighter [defense_rating] => 5 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 571 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 24.2 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.2 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.4 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.651 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.983 [health_18] => 2016 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 87.1 [magic_resistance_18] => 53.4 [attack_damage_18] => 115.6 [critical_strike_18] => 0 [health_regeneration_18] => 19.3 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike. * Take advantage of Flurry by weaving in basic attacks between spell casts -- this maximizes damage output and minimizes energy loss. * Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle). [tip_playing_against] => * Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage. * Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage. * Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks. [client_id] => 64 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 9042485 [comments] => 0 [comment_count] => 11 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 563 [community_tier_list_score] => 0.430551 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-04-02 10:55:40 [last_comment_ts] => 2013-09-24 07:05:04 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2011-04-01 00:00:00 ) ) [6] => Array ( [champion_id] => 125 [rank] => 1 [description] => I consider Ekko to be one of the hardest champions to play against as Shyvana. He will be mostly played Mid or Jungle, but if he is on the enemy Jungle, prepare yourself. This guy has the ability to poke you down at a ranged distance, and then come in hard from the melee range to completely shut you down. Be careful against this guy, as ganks towards him will mainly result in wasting your ultimate just for the 40 mana for his E. [champion] => Array ( [champion_id] => 125 [display_name] => Ekko [url_str] => ekko [title] => The Boy Who Shattered Time [key] => [description] => A prodigy from the rough streets of Zaun, Ekko manipulates time to spin any situation to his advantage. Using his own invention, the Zero-Drive, he explores the branching possibilities of reality. As well as experimenting with multi-dimensional probability, Ekko spends his days running wild with the other lost children of Zaun. Though he revels in this freedom, when there's a threat to his friends, he'll endure anything to defend them. To the unknowing observer, Ekko accomplishes the impossible with ease, time and time again. [spotlight_embed_url] => https://www.youtube.com/watch?v=cpq3liaA1U4 [role] => Assassin [defense_rating] => 3 [magic_rating] => 7 [attack_rating] => 5 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 580 [health_increase] => 0 [mana] => 280 [mana_increase] => 0 [movement_speed] => 340 [armor] => 27 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 9 [health_regeneration_increase] => 0 [mana_regeneration] => 7 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.976 [health_18] => 1940 [mana_18] => 1130 [movement_speed_18] => 340 [armor_18] => 78 [magic_resistance_18] => 53.4 [attack_damage_18] => 106 [critical_strike_18] => 0 [health_regeneration_18] => 24.3 [mana_regeneration_18] => 21 [attack_range_18] => 125 [tip_playing_as] => * Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. Don't underestimate its damage potential. * If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. The bonus movement speed makes it easy to escape. * Phase Dive's dash is a great tool for setting up Ekko's other abilities. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. [tip_playing_against] => * Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available. * Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed. * The second hit of Timewinder does more damage than the first; try to avoid it. [client_id] => 245 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 7727851 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 479 [community_tier_list_score] => 0.434238 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 834 [create_ts] => 2015-05-28 00:00:00 ) ) [7] => Array ( [champion_id] => 130 [rank] => 1 [description] => Aurelion Sol is the bane of your existence. He will be able to poke from far away with his W, stun you with his Q and ult you away when needed. Even when he ults you away, you're back in range for his Q and W! [champion] => Array ( [champion_id] => 130 [display_name] => Aurelion Sol [url_str] => aurelion-sol [title] => The Star Forger [key] => [description] => Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom. [spotlight_embed_url] => https://www.youtube.com/watch?v=HM520graePQ [role] => Mage [defense_rating] => 3 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 550 [health_increase] => 0 [mana] => 350 [mana_increase] => 0 [movement_speed] => 325 [armor] => 19 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 57 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.5 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.77 [health_18] => 1910 [mana_18] => 1200 [movement_speed_18] => 325 [armor_18] => 80.2 [magic_resistance_18] => 38.5 [attack_damage_18] => 111.4 [critical_strike_18] => 0 [health_regeneration_18] => 16.7 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => * You can use Comet of Legend's flight to grow Starsurge to massive proportions. * Save Voice of Light to use as a defense against melee opponents if you need to - otherwise, use its slow to start a fight at long range. * Comet of Legend allows you to move quickly around the map; use it to put pressure on other lanes. [tip_playing_against] => * Try to get inside his orbit, since his stars can't hurt you up close. * His stars disappear while stunned or silenced, giving you an easy opportunity to fight him. * He gains speed while chasing in a straight line, but taking damage makes him lose that momentum. * His Starsurge ability can grow to cover a huge area - don't stay in the same place too long! [client_id] => 136 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 1909395 [comments] => 0 [comment_count] => 1 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 462 [community_tier_list_score] => 0.550216 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2016-03-25 09:24:57 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2016-03-24 00:00:00 ) ) [8] => Array ( [champion_id] => 91 [rank] => 5 [description] => Ahh Sejuani, a very popular champion at the moment. But, no threat to Shyvana. Shyvana will be able to come into her range to make her disengage from the fight. She is also a very easy target to counterjungle against, as she is very slow. Shyvana has a very good early clear, which can be used against Sejuani to put her in a bad spot for the rest of the game. [champion] => Array ( [champion_id] => 91 [display_name] => Sejuani [url_str] => sejuani [title] => Fury of the North [key] => [description] => When Sejuani was born, the mystics of her tribe foretold that she would be the one to unite and lead the divided territories of Freljord. Her people had suffered for centuries, as a losing war on the frozen tundra pushed them farther and farther from Freljord's limited food supplies. Sejuani grew up surrounded by this misery, and it fueled her desire to fulfill her destiny. She pushed herself to extremes, walking out into blizzards without food or furs and training while frigid winds raked her flesh. She sparred with the strongest warriors of her tribe, one after another, until her legs would give out beneath her. She sustained injuries that would have killed any other member of the tribe, but she would only rise again, driven by sheer force of will and what her tribe took to calling her ''heart of the blizzard.'' On her twentieth birthday, Sejuani declared that she would lead her people out of their remote isolation to conquer the lands of their enemies. She had completed her training and she was ready to face the leaders of the opposing tribes. Her feats had already become legend and soldiers in her company were inspired to new heights of strength and resolve. However, before she struck out on her campaign, Ashe began campaigning for peace in Freljord, joining the League of Legends to demonstrate how the people could be spared violence. To Sejuani, this was a violation of tradition - a coward's ruse to hoard Freljord's precious few resources. She saw the confidence of her people wane as it seemed they would never be delivered from their plight. She decided that to truly prove herself as the rightful ruler of Freljord, she must defeat Ashe completely and unquestionably on the world's stage in the League of Legends. "Freljord provides for the few. For the others, 'peace' means only death." - Sejuani [spotlight_embed_url] => http://www.youtube.com/watch?feature=player_embedded&v=bOWoAktkGQg [role] => Tank [defense_rating] => 7 [magic_rating] => 6 [attack_rating] => 5 [difficulty_rating] => 4 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 2 [utility_rating] => 1 [health] => 560 [health_increase] => 0 [mana] => 400 [mana_increase] => 0 [movement_speed] => 340 [armor] => 22 [armor_increase] => 0 [magic_resistance] => 27.1 [magic_resistance_increase] => 0 [attack_damage] => 56 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.7 [health_regeneration_increase] => 0 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0 [attack_range] => 150 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.944 [health_18] => 2185 [mana_18] => 1080 [movement_speed_18] => 340 [armor_18] => 73 [magic_resistance_18] => 39.9 [attack_damage_18] => 107 [critical_strike_18] => 0 [health_regeneration_18] => 23.1 [mana_regeneration_18] => 14.9 [attack_range_18] => 150 [tip_playing_as] => * Arctic Assault provides a lot of utility to Sejuani beyond its damage output. Use it to escape bad situations or chase runners. * Sejuani provides a strong gank coming out of the jungle. Start with a Cloth Armor and 5 Health Potions for a smooth run. * Save Glacial Prison for encounters where you have teammates present to take advantage of it. [tip_playing_against] => * Dodging Arctic Assault and Glacial Prison can give you a huge advantage. Master using movement abilities or Summoner spells like Flash when Sejuani tries to engage. * Stun, slow, or knockback Sejuani when she activates Northern Winds to reduce her ability to deal damage with it. [client_id] => 113 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4496696 [comments] => 0 [comment_count] => 7 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 510 [community_tier_list_score] => 0.439608 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2012-07-22 16:23:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 570 [create_ts] => 2012-01-17 00:00:00 ) ) [9] => Array ( [champion_id] => 25 [rank] => 2 [description] => Anivia is an uncommon champion, so you will probably not see her as much as any other champions in this list. Anivia is very annoying to Shyvana, since her kit can completely shut her down. Anivia can stop you with her very quick Q stun, slow you down with her ultimate and block you off with her W. So when Anivia gets picked, watch out! [champion] => Array ( [champion_id] => 25 [display_name] => Anivia [url_str] => anivia [title] => The Cryophoenix [key] => Cryophoenix [description] => In most lore, the phoenix is a creature of fire that rises from its own ashes. What few know, however, is that phoenixes are elemental beings, formed by the eternal essences of their native world. Anivia was conceived on a world such as this - a being of the coldest winter, a creature of pure elemental ice. On her world, Anivia was the protector of the frozen wastes and all those with the spirit to endure in such unforgiving places. She was consulted as a creature of great wisdom, one who could not die and who had seen the world renewed several times. Somehow, Anivia knew that the day would come when she would be plucked from her home and pulled across worlds, and when that day came, she received the call with grace. Seeing the imbalance and injustice on Runeterra, a world lacking elemental protectors, Anivia took her place at the League of Legends. Since her arrival, the Cryophoenix has chosen to live among the highest peaks of the Northern Ironspike Mountains, adjacent to the frozen wastes of Freljord. She has openly claimed this territory as her own protectorate. Surprisingly, Anivia has struck up a friendship with the yeti of this region - a friendship that grows deeper and deeper with each passing moon. She has formed a close bond with two League champions: Nunu (and Willump) and the nomad princess Ashe. In a move that caught the League by surprise, the Cryophoenix recently entreated the summoners of the Institute of War to research a means in bringing across others of her elemental fellows. As a champion, Anivia is revered with a sense of awe by most, but is not the most popular as most consider her unapproachable. Some say the world will end in fire, some in ice. Anivia awaits the inevitable latter. [spotlight_embed_url] => http://www.youtube.com/watch?v=8Syose1O568 [role] => Mage [defense_rating] => 4 [magic_rating] => 10 [attack_rating] => 1 [difficulty_rating] => 10 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 2 [health] => 468 [health_increase] => 65 [mana] => 396 [mana_increase] => 53 [movement_speed] => 325 [armor] => 21.2 [armor_increase] => 4 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 51.4 [attack_damage_increase] => 3.5 [critical_strike] => 2.5 [critical_strike_increase] => 0.4 [health_regeneration] => 5.6 [health_regeneration_increase] => 0.07 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.12 [attack_range] => 600 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.804 [health_18] => 1658 [mana_18] => 1246 [movement_speed_18] => 325 [armor_18] => 89.2 [magic_resistance_18] => 38.5 [attack_damage_18] => 105.8 [critical_strike_18] => 0 [health_regeneration_18] => 14.9 [mana_regeneration_18] => 19.6 [attack_range_18] => 600 [tip_playing_as] => *Timing Flash Frost with Frostbite can lead to devastating combinations. *Anivia is extremely reliant on mana for Glacial Storm, try getting items with mana. *Early game her egg can be very difficult for enemy champions to kill, seize the advantage by playing aggressively. [tip_playing_against] => *Try to gannk Anivia when she's laning. With multiple people, it is easier to ensure the her egg dies. *If you're playing a ranged champion, stay far enough away from Anivia so you can dodge Flash Frost more easily. *Try to fight Anivia in the lanes. In the jungle she can block pathways with lower ranks of Crystallize. [client_id] => 34 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3334.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 20204 [view_count] => 3245316 [comments] => 5 [comment_count] => 13 [votes] => 13 [vote_count] => 24 [community_tier_list_vote_count] => 466 [community_tier_list_score] => 0.463948 [community_tier_list_rank] => 2 [score] => 22 [lastpost_ts] => 2011-04-12 02:32:48 [last_comment_ts] => 2012-06-15 08:22:07 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-07-10 00:00:00 ) ) ) [champion] => Array ( [champion_id] => 86 [display_name] => Shyvana [url_str] => shyvana [title] => The Half-Dragon [key] => [description] => There are those few dragons in Runeterra who have mastered the intense magical energies that course through their unique anatomies, evolving into an elusive Celestial Dragon. These powerful and enigmatic creatures spend most of their time hidden away from the lands of men. However, there are those who find themselves drawn to civilization and who take on human forms to immerse themselves in the world of humans. Occasionally, one finds itself drawn to the spirit of a human and they have relations. Sometimes, in the slimmest of odds, the union will bear fruit and that offspring will be one of the few half-dragons to have graced Runeterra. Shyvana is one such creature, born to a simple Demacian farm-girl and her Celestial Dragon father. Left to be raised by her mother, her oddities were something that couldn't be hidden from her community, though she was protected by her family. Once her family had perished in disaster, she was left alone for the first time - truly alone. Shyvana quickly became an outsider and it wasn't long before the community's fear began to put her in danger. Facing mortal danger at the business end of an angry mob, she was rescued by the traveling noble, Jarvan Lightshield. The noble was a man who strangely knew exactly what she was and took her under his wing. It wasn't long before she was offered a chance to use her natural skills in the service of Demacia, as Jarvan initiated her as one of the elite guard. Following Jarvan into the League of Legends was only natural. Shyvana is a fierce warrior, with the blood of one of the most powerful magical predators in all creation flowing through her veins. Unlike some of her fellows, she is a subdued personality - somber, cool, and collected. However, when the moment strikes, her draconian heritage manifests and there are few that can stare her in the eyes and not feel the primal urge to flee. ''By the blood of my father, I will end you!'' - Shyvana [spotlight_embed_url] => http://www.youtube.com/watch?v=Z66n3UYfPE4 [role] => Fighter [defense_rating] => 6 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 4 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 595 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 350 [armor] => 29 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.6 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.926 [health_18] => 2210 [mana_18] => 0 [movement_speed_18] => 350 [armor_18] => 86 [magic_resistance_18] => 53.4 [attack_damage_18] => 118.5 [critical_strike_18] => 0 [health_regeneration_18] => 22.2 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => *Shyvana's abilities all benefit from attacking units. As a result, Attack Speed items are more valuable on her than most champions. *Flame breath is great to level-up against difficult lane opponents. *Burnout is an ideal choice for jungling. Monsters will be hit by the full duration, and the speed boost improves her ganking potential. *It can be valuable to purchase one of the items that can slow enemies: Phage, Frozen Mallet, Trinity Force, or Entropy. [tip_playing_against] => A significant portion of Shyvana's power is generated through aggression, making her weak against opponents who are able to keep their distance. *All of Shyvana's basic abilities hit multiple enemies in dragon form. It's important for opposing champions to not cluster while fighting her. *Shyvana's Fury Bar is an indicator for when her ultimate can be activated. Harassing her when she's low on Fury can be very effective. [client_id] => 102 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5938878 [comments] => 0 [comment_count] => 14 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 434 [community_tier_list_score] => 0.508756 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2015-04-19 12:11:24 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 822 [create_ts] => 2011-11-01 00:00:00 ) [skin] => Array ( [skin_id] => 384 [display_name] => Boneclaw Shyvana [champion_id] => 86 [champion_name] => Shyvana [url_str] => shyvana-boneclaw [client_id] => 102002 [type] => [price] => 520 [chroma_count] => 0 [is_available] => 1 [is_deleted] => 0 [release_date] => 2011-11-01 00:00:00 [removal_date] => 0000-00-00 00:00:00 [score] => 3 [header_score] => 96 [vote_count] => 66 [comment_count] => 1 [last_comment_ts] => 2013-01-13 20:05:49 ) [abilities] => Array ( [0] => Array ( [ability_id] => 633 [champion_id] => 86 [display_name] => Dragonborn [unranked_description] => Shyvana deals bonus damage to dragons and gains armor and magic resist depending on her level. As Shyvana and her allies slay more dragons, she gains more bonus Armor and Magic Resistance. [ranked_description] => Shyvana deals 10% bonus damage to elemental drakes (including Elder Dragon) and passively gains 5 armor and magic resist. For each elemental drake Shyvana or her allies defeat, she gains an extra 5 armor and magic resist [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-12-03 21:33:25 ) [1] => Array ( [ability_id] => 435 [champion_id] => 86 [display_name] => Twin Bite [unranked_description] => Shyvana strikes twice on her next attack. Both attacks trigger On-Hit effects and Fury of the Dragonborn effects. Dragon Form: Twin Bite cleaves all units in front of Shyvana. [ranked_description] => Shyvana strikes twice on her next attack. The second attack will deal {20/35/50/65/80}% of her attack damage as physical damage. Both attacks will trigger on-hit effects. Shyvana's autoattacks against non-structures reduce the cooldown of Twin Bite by 0.5 seconds. Dragon Form: Shyvana cleaves all units in front of her on her next attack. Each unit hit will be dealt on-hit effect and grant Fury twice. [description] => [icon] => [cooldown_rank_1] => 9 [cooldown_rank_2] => 8 [cooldown_rank_3] => 7 [cooldown_rank_4] => 6 [cooldown_rank_5] => 5 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0102_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-05-31 20:29:17 ) [2] => Array ( [ability_id] => 436 [champion_id] => 86 [display_name] => Burnout [unranked_description] => Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies moving faster for 3 seconds. Part of this damage is applied again when Shyvana basic attacks an enemy with Burnout active. The Movement Speed reduces over the duration of the spell. Basic attacks extend the duration of Burnout. Dragon Form: Burnout grows in size [ranked_description] => During the next 3 seconds, Shyvana deals {20/33/45/58/70} (+0.2 per bonus attack damage) magic damage each second to nearby enemies and gains {30/35/40/45/50}% increased movement speed. Shyvana's auto attacks also deal 25% of Burnout's AoE damage for the duration of the ability. The movement speed bonus is reduced by 15% of the original amount every second. Shyvana's auto attacks increase Burnout's duration, up to a maximum of 4 seconds. Dragon Form: The range of Burnout increases to {350/365/380} at rank {1/2/3} of Dragon's Descent. [description] => [icon] => [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 325 [range_rank_2] => 325 [range_rank_3] => 325 [range_rank_4] => 325 [range_rank_5] => 325 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0102_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-10-10 18:20:37 ) [3] => Array ( [ability_id] => 437 [champion_id] => 86 [display_name] => Flame Breath [unranked_description] => Shyvana unleashes a fireball that deals magic damage to all enemies it encounters and leaves cinders on the target, marking them for 5 seconds. Shyvana's basic attacks against marked enemies deal a percentage of their maximum health as magic damage on-hit. Dragon Form: Flame Breath explodes on impact or at target location, dealing bonus damage and scorching the earth for a short duration. [ranked_description] => Shyvana unleashes a fireball forward in a line that will mark all enemies it hits, dealing {60/100/140/180/220} {0.7} (+ 0.3 per total attack damage) magic damage to them. The fireball stops upon colliding with an enemy champion. Shyvana's basic attacks against marked enemies deal bonus magic damage equal to 2.5% of their maximum health. Dragon Form: Flame breath explodes when it hits an enemy champion or reaches its destination, dealing 100-160 (at levels 1-18) {0.3} bonus magic damage and leaving behind a flame zone. The zone is {220/240/260} units wide (at ranks {1/2/3} of Dragon's Descent) and deals 60-120 (at levels 1-18) {0.2} (+ 0.1 per total attack damage) magic damage per second. Enemies that remain in the flame zone are persistently marked for Flame Breath's bonus on-hit damage. [description] => [icon] => [cooldown_rank_1] => 12 [cooldown_rank_2] => 11 [cooldown_rank_3] => 10 [cooldown_rank_4] => 9 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 925 [range_rank_2] => 925 [range_rank_3] => 925 [range_rank_4] => 925 [range_rank_5] => 925 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0102_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-05-26 03:11:36 ) [4] => Array ( [ability_id] => 438 [champion_id] => 86 [display_name] => Dragon's Descent [unranked_description] => Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location. Shyvana passively gains Fury per second and gains 2 Fury on basic attack. [ranked_description] => Passive: Shyvana's basic attacks generate 2 fury, even in dragon form or against structures. While in human form, Shyvana will also passively generate {1/1.5/2} fury each second. Active: Shyvana transforms into a dragon and dashes to a target location. Enemies along her path take {150/250/350} {1.0} magic damage and are pushed toward her target location. Shyvana must have a full fury bar to use this spell. While in dragon form, Shyvana gains {150/250/350} bonus health and her attack range is changed to {175/190/205}. Dragon form also increases in size by {8/16}% at ranks {2/3}. While in Dragon Form, Shyvana will lose 5 fury every second. Once her Fury bar is empty, she will return to her normal state. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 850 [range_rank_2] => 850 [range_rank_3] => 850 [range_rank_4] => 850 [range_rank_5] => 850 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0102_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-17 07:45:55 ) ) [threat_counts] => Array ( [0] => 0 [1] => 2 [2] => 3 [3] => 1 [4] => 2 [5] => 2 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 102 [mobafire_id] => 86 [name] => Shyvana [url] => shyvana [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 14 [rankings] => 72 [rankingsCount] => 50 [winRate] => 51 ) ) ) 1

Runes:

Precision
Press the Attack
Triumph
Legend: Alacrity
Coup de Grace

Resolve
Demolish
Overgrowth

Spells:

LoL Summoner Spell: Chilling Smite

Chilling Smite

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Jungle Role
Ranked #14 in
Jungle Role
Win 51%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Introduction To This Guide.

Why hello there!

How nice of you that you are reading my guide.

My name is Inxinerated, I am currently a Silver player that has found a major success on . I was that hard-stuck Bronze 3 player complaining about how can deal 1200 True Damage with his ultimate, even though he had a and a .


got me from Bronze 3 this season to Silver 4 in about 40 games.
Still not the fastest, but it was something that just happened to me, and it stuck with me.
I remember getting flamed by my Gold friends that called me Bronze, but with my friends had actually seen that I'm that special player who had finally found their champion.
So I'm not gonna lie, I used her a LOT when she was very overpowered earlier this season, but even after that my winrate did not seem to drop.
I currently have almost 70 games on by the time that I am writing this guide, and I know that that is actually not a very high number, but my Winrate still remains at a solid ~70%-ish.
Want to know how I found out how to carry with like a Silver God?
Read on and find out!

Back to Top

The Half-Dragon's Runes.

So, the runes.

If you have already decided to have a look at the runes I suggest, you would probably have noticed some weird choices.
But just hold on tight with me here, I made these decisions with a lot of thoughts put into it.


First of all: Press the Attack

I have chosen Press the Attack because it is one of the best runes I have tried on .
I have had some recommendations about Fleet Footwork and even Hail of Blades, but Press the Attack has always sticked with me. It it an AMAZING rune on because of her Q Auto-Attack reset, you Auto-Attack and immediately Q after for a stunningly quick Press the Attack proc.
Oh by the way, I will mention all the pros and cons for every rune as well.

Pros for Press the Attack:
> High base damage
> Easy to proc
> Helps with burst DMG
> Gives you options in Precision tree

Cons for Press the Attack:
> Will not give you any extra's apart from DMG
> Mobility will counter this rune


Second of all, Triumph

Triumph is just one of those runes that is just so good in so many occasions.
Triumph allows you to regain health after you get a takedown (Kill or Assist), doesn't that just sound amazing? Regaining health after losing health?
Allrights let's not get too carried away here.

Triumph is just an over-all good rune to win in big teamfights.
It is also very handy because you will probably ult into the team, get 1 or 2 kills and walk away with half HP because Triumph will be like the Free Real Estate of your existence!
But seriously though, the other 2 choices in this tree are Overheal and Presence of Mind.
Overheal will not help you since you won't be building big healing items, and Presence of Mind is just useless because it refunds mana you do not have.

Pros for Triumph:
> Healing after takedowns
> Will keep you alive if you're cornered
> Teamfights will be easier to win
> Over-all great rune

Cons for Triumph:
> Just use this rune, mmkay?


Next on the chopping block: Legend: Alacrity

Legend: Alacrity will allow you to gain more Attack Speed as the game progresses. You gain Attack Speed in stacks, stacks are earned by getting takedowns on enemies, monsters, epic monsters and even minions.

Choosing this rune was actually very hard, since the other 2 choices, Legend: Tenacity and Legend: Bloodline also provide you with a lot of good bonuses which work in the same way as Legend: Alacrity.

The way I chose Legend: Alacrity above these other 2 is because Legend: Tenacity gives you Movement Speed, which does not need since she will enter the fight by means of her Ultimate.
Legend: Bloodline was also a fairly nice option, but since needs the Attack Speed more than the extra Life Steal since she has to proc Press the Attack, I went for Legend: Alacrity.

Pros for Legend: Alacrity:
> Increase in Attack Speed
> Keeps increasing as the game goes on
> Will proc Press the Attack earlier

Cons for Legend: Alacrity:
> Miss out on other buffs since Attack Speed is cheap
> May want you to fight more, which could lead to your death


Then we have the final rune in the Precision tree: Coup de Grace

Coup de Grace was again hard to pick above Cut Down and Last Stand.
Coup de Grace initially gives you more damage to enemies that are already damaged. Sounds very sadistic, right?

Well, the problem with both Cut Down and Last Stand is that you have to offer something from yourself to gain these bonuses, for example with Cut Down your enemy has to have more HP than you do, which will be only 1 or 2 on the enemy team with this build.

Last Stand is a good rune, but will not work with this build.
will be able to take some hits, but certainly will NOT be considered a tank with the items I have picked. That is also why I decided NOT to pick Last Stand, since you need to be low on HP to deal maximum damage.

Pros for Coup de Grace:
> Increases damage after enemies are already damaged
> Maximises one shot potential
> Will work AMAZING with Press the Attack
> Nothing needed from yourself to maximise damage output

Cons for Coup de Grace:
> Will only work when enemies are low on HP
> Burst will deal less damage, since Coup de Grace only proc's on enemies with low HP


Then we finally move on to maybe the weirdest selection of runes you have seen on in a long time.
We are now moving on to the Resolve tree.


The first, and probably the weirdest rune here is Demolish

inb4 "But Shyvana is better with other runes", let me explain myself.
Demolish is REALLY based off of my personal experience and playstyle.
My playstyle with will be explained later on, and I will refer back to this rune.

Demolish is a rune of a kind. It is very original, and it is something that other runes cannot do.
Demolish makes you deal a very heavy blow on a turret after 6 crystal-like around the turret disappear. The damage of Demolish will increase with your max HP.
Due to that last line, you might think about changing Demolish into something else but hear me out on this one.

Demolish is amazing for lane pressure, especially if you can constantly pressure one lane.
This is VERY important in my playstyle, and that is why I recommend Demolish.

Pros for Demolish:
> Amazing lane pressure
> Increased tower damage
> Can be used across the map

Cons for Demolish:
> No extra bonuses
> Only works when you are pressuring a lane


Then the final rune of my choice: Overgrowth

This might come over as a very weird choice, as I specifically said that will NOT be considered a tank with this build.
But now I am picking tank runes? You are correct.
My experience with these runes are that is able to maximise the power you get from them.
By using Overgrowth you increase your HP by about 0,2% per 8 minions that die near you.

If you have read closely, you have heard me talk about lane pressure.
THIS is what maximises your lane pressure.
Your max HP will increase by just staying in a lane and letting minions die.
I fell in love with the combination of Demolition and Overgrowth, just because they just synergize so well with each other in my playstyle.

As I mentioned earlier, I will come back on this rune in my playstyle.

Pros for Overgrowth:
> Gain more HP as the game goes on
> Lane pressure is maximised
> May seem weak at first, but can be really strong

Cons for Overgrowth:
> Will not add anything else to the purpose of the build

And that is it for the runes, let's move on!

Back to Top

The Abilities Of Shyvana.

I will just quickly label all the abilities with the official descriptions.


> Passive - Dragonborn:

deals 10% bonus damage to elemental drakes (including Elder Dragon) and passively gains 5 armor and magic resist. For each elemental drake or her allies defeat, she gains an extra 5 armor and magic resist


> Q - Twin Bite:

Range: Self
Cooldown: 9 / 8 / 7 / 6 / 5

strikes twice on her next attack. The second attack will deal 20 / 35 / 50 / 65 / 80% of her attack damage as physical damage. Both attacks will trigger on-hit effects.

's autoattacks against non-structures reduce the cooldown of Twin Bite by 0.5 seconds.

Dragon Form: cleaves all units in front of her on her next attack. Each unit hit will be dealt on-hit effect and grant Fury twice.


> W - Burnout:

Range: 325
Cooldown: 12 at all ranks

During the next 3 seconds, deals 20 / 33 / 45 / 58 / 70 (+0.2 per bonus attack damage) magic damage each second to nearby enemies and gains 30 / 35 / 40 / 45 / 50% increased movement speed. 's auto attacks also deal 25% of Burnout's AoE damage for the duration of the ability.

The movement speed bonus is reduced by 15% of the original amount every second. 's auto attacks increase Burnout's duration, up to a maximum of 4 seconds.

Dragon Form: The range of Burnout increases to 350 / 365 / 380 at rank 1 / 2 / 3 of Dragon's Descent.


> E - Flame Breath:

Range: 925
Cooldown: 12 / 11 / 10 / 9 / 8

unleashes a fireball forward in a line that will mark all enemies it hits, dealing 60 / 100 / 140 / 180 / 220 (+70% of ability power) (+ 0.3 per total attack damage) magic damage to them. The fireball stops upon colliding with an enemy champion. 's basic attacks against marked enemies deal bonus magic damage equal to 2.5% of their maximum health.

Dragon Form: Flame breath explodes when it hits an enemy champion or reaches its destination, dealing 100-160 (at levels 1-18) (+30% of ability power) bonus magic damage and leaving behind a flame zone. The zone is 220 / 240 / 260 units wide (at ranks 1 / 2 / 3 of Dragon's Descent) and deals 60-120 (at levels 1-18) (+20% of ability power) (+ 0.1 per total attack damage) magic damage per second. Enemies that remain in the flame zone are persistently marked for Flame Breath's bonus on-hit damage.


> R - Dragon's Descent:

Range: 850

Passive: 's basic attacks generate 2 fury, even in dragon form or against structures. While in human form, will also passively generate 1 / 1.5 / 2 fury each second.

Active: transforms into a dragon and dashes to a target location. Enemies along her path take 150 / 250 / 350 (+100% of ability power) magic damage and are pushed toward her target location. must have a full fury bar to use this spell.

While in dragon form, gains 150 / 250 / 350 bonus health and her attack range is changed to 175 / 190 / 205. Dragon form also increases in size by 8 / 16% at ranks 2 / 3.

While in Dragon Form, will lose 5 fury every second. Once her Fury bar is empty, she will return to her normal state.

Back to Top

Understanding The Itemisation.

So, let's talk items.

You probably want an explanation for why I picked , , , , & , and I will gladly give you one.


So let's start with the first item, .
Is a very strong item in the jungle since it will give you 50% Attack Speed, which is actually the highest that an item gives you in the game.
You will need the attack speed of because of your Press the Attack.
It is also very handy to decrease the cooldown of , since the cooldown decreases with every auto attack.
is also just an upgrade of the regular .

The main reason I picked over either or is that it gives you a lot more potential at taking turrets down fast, since you will be building a lot more damage focussed items instead of attack speed.
(I will feature and later in my Tanky Build and DMG Focussed sections).


Next on the list is good ol' .

Now, I had a really hard time picking the boots into my build. There are so many boots that can be used on just as good as , like , , &

The main reason why I decided to pick above any of these other boots is because you do not only gain armor from it, you also block 12% of the damage from auto attacks, and that is huuuge for as she will ult into the fight with everyone in attack range.

I could also give an insight to why I do not use the other boots, but I think I will just leave it with this, since you will be using this.


Next on the list is .

Here I had a really difficult choice.
Do I pick or ?
The conclusion is simple:
With Press the Attack, you are relying on quick auto attacks, and due to the active of you will be able to auto attack reset twice! (once with and once with )
Due to this, I decided to pick over .

There is also another reason why I picked .
is very strong in lane, since it allows you to hit minions behind the one you are currently hitting instead of around the minion. This allows for faster waveclear which leads to faster lane pressure. is also a very nice item for jungle clear, since some camps have more than 1 enemy, so hitting the camps in a certain way can cause much faster clear.

also gives you some nice stats, just like , which I'll come back on later in this section. It gives you some HP and AD, which help deal and take the damage she needs to deal or take.

Moving onto item number 4!


Then the 4th and probably the most fun item in this kit: .

Is the item that you probably expected the most on this guide, so hear me out here:

Not only does give you a 12% lifesteal and 25% attack speed, it will also allow you to slow down an enemy with it’s active ability (hover over the icon to see what it does!)

This item is by far the best I have tried on . I was originally building a instead of this, but the switch to made me feel so much better with the champion. It fits incredibly well, since it will give her some extra tools to stay alive and deal even more damage than she already does.

I will come back on in my Tanky Build section.


Then, item number 5:

Is one of the more common half AD half Tank kind of champions, because it literally gives you both! It is also very strong on , since you will take a lot of damage when you ult in, and you will trigger the passive (hover over the icon to see what it does!)

To be honest, there isn't much more to it than this. is basically just in this build for the extra HP passive and the AD and HP you gain from it.

So let's move on to the final item in my build!


We have arrived at the final item of this build, which is .

Again, you probably did not see this item coming, and I completely understand. However, is actually REALLY good on . The extra damage you gain from it by just using your Q for the passive proc is amazing. It allows you to deal around 300 extra damage per auto attack! This damage can make a HUGE difference in a teamfight, it can be the killing blow onto the enemy ADC who has been snowballing all game, it can be the deciding hit onto the enemy jungler who tries to steal away your Baron.

Not only does give you an amazing passive, it also gives you a little bit of everything you need. The only downside to this item is that it is very expensive, and it is actually the most expensive item in this build. However it is definitely worth it. The extra attack speed, HP and AD you gain from it is not very huge, but due to giving you a little bit of everything, it basically strengthens you in about 3 to 4 aspects in one item, doesnt that sound amazing to you?

That sums it up for the items! I will talk about the Tanky Build and the Full DMG build later in this guide, since they are not technically categorized into the item section.

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Taking A Walk Through The Jungle.

Welcome to the jungling section of this guide! In this section I will explain to you how I personally guide through the jungle and try to carry my team by doing so.


First I will quickly label the skill sequence so I can explain this a little easier:

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Jungling Before Lv. 6

As you can see, I start with . I do this because it allows you to deal a lot of extra damage with your auto attacks on the first buff.
I always start with Red Buff, because it is easier to kill jungle camps while you regenerate a little bit faster and apply a burn onto your auto attacks.

From Red Buff I move on to the Wolves, as I took second. This move lets you clear the Wolves very fast, because the small Wolves will take a lot of damage because of this move. I usually finish off the little ones quickly so I do not get damaged by 3 targets at the same time.

After I clear those, I can do 2 things:
> Clear Blue Buff
> Clear Gromp

This depends on what you like, but I usually take the Blue Buff first, because it is really easy to kite, and you can regenerate a lot quicker this way. Good to mention that at this point I have NOT used my yet, and I have a reason for that.

Due to the clear of the Blue Buff, you will gain Lv. 3, at which you have , & unlocked.
You will be able to clear Gromp very quickly, because you will also make use of a and also use your here.

After the Gromp I rotate back to the Raptors, by this time your second stack of will be up, so you will be able to do the Raptors fairly easily by just using your abilities.

Usually I do not execute any ganks before Lv. 6, because before that, does not really have any engage potential apart from the movement speed she gains from .
Due to this, my KP is usually a little lower compared to some high ELO players, but that is due to my playstyle.
By constantly farming your jungle you will be able to hit Lv. 6 quite soon compared to others in your team, maybe even earlier than your midlaner!
I usually take my first back after I run out of , since that way I will be able to regen to full HP and start clearing out the jungle faster with the items I have purchased from the shopkeeper.


Jungling After Lv. 6

Jungling after Lv.6 with consists of pure Lane Pressure in my opinion.
The tactic is to constantly put pressure onto every lane, and in between you take your jungle camps.
Let me give you an example:

I just hit Lv. 6 and I recall, buy items and I instantly gank toplane.
I stay toplane to create pressure onto the toplane, forcing the enemy jungler to contest toplane. By the time the enemy jungler arrives at toplane, I am already gone. I walk towards my Gromp that just respawned. The enemy jungler will most likely look for a gank, which will fail since the lane pressure has already been executed. I then gank mid and force exactly the same thing, walk to my Raptors and then walk towards bot and complete the cycle.

This strategy is very useful, as the enemy jungler will not have a clue what to do. He will most likely try to countergank, but he will probably fail because he will be farming the jungle, which I am not doing. I will occasionally return to the jungle to clear my buffs, and then continue pressuring lanes.

That about sums up the jungling strat I use.
Let's keep going with the guide!

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Various Types Of Builds.

This is probably the least exciting part of the guide, but I did have to talk about this as some people might prefer a different playstyle than the one I recommend.
I will go by these 2 different builds very quickly, so do NOT expect a super detailed summary of every build.


The Tanky Build

Tank is probably one of the least satisfying things to play in League of Legends.
It is not boring, it just does not give me the satisfaction that I get from dealing a ton of damage while still being held alive by all the items and runes I have. Either way, this is my tank version of .


So, let me start by quickly labelling the items:
In my tank build, I use , , , , & .

As you can see, I did keep some of the items I use in my recommended build, so I will NOT be covering them now, as I have already covered them.


The first item to be covered is .

is the jungle item, but the tanky version.
You will still be able to deal some damage due to requiring , which deals damage around people.
Gives you flat HP, and is just a good choice for a tank.


The next item I will shortly cover is .

was originally going to be one of my original picks, but later I decided that adding instead of was a lot better, since will only serve a purpose if you enter a teamfight, whereas can also be used in the jungle as you clear camps, and is better in the lanes. Even though is handy because you gain tank stats, they will be in this build exclusively.


The last item that I will be covering in this section is .

is a very good item to be honest, and it actually surprised me that this item could also deal a lot of damage!
This item would definitely be my favorite out of the 3 I just mentioned, because of the passive you will be able to deal a lot of damage on your first auto attack, whether it be a regular auto attack, a or a empowered auto attack.

That was it for the Tanky Build!


DMG Focused
This build is literally focused on one thing: dealing the most damage on your team.
It is usually used in normal games or when you are just incredibly fed.


The first item I will talk about is .

is also an upgraded version of . It gives you AD instead of attack speed. Because of the lack of attack speed, I will build some other items that will make up for this.


The next item is .

For the lack of attack speed, I decided to pick .
These are basically just the attack speed boots, so they will not give you armor or block any damage.
is good on , since they increase your attack speed even more.


Then the 3rd item:

is the big brother of , and it increases your life steal and AD. The active claps a circle around you, dealing damage to everything in it. I only prefer over in this build, because it increased your damage overall.


Then we have .

is a very good item to shred armor with.
With your , you will already apply 2 stacks of the passive, which is fairly handy if I say so myself. I usually build this whenever we are up against a tank, or when somebody like builds a .


Then the last item I am going to cover: .

is a very nice item overall, since it increases your HP and CDR. The passive also lets you regain more health, since it is not directly lifesteal. I like to build this last, since it is an item that could turn the course of the endgame because of the bleed passive. The bleed passive makes you take the damage in a longer time period, which could help you stay alive just a little bit longer to deal that final blow.

That was it for the 2 different builds I had to show you guys!

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How To Deal With Non Half-Dragons.

is a very good champion to have in your team, and that is what this section is about!
Here I will tell you how to play with your lesser non half-dragon teammates.


Important Pros of :

Teamfighting

is a really good champion to start a teamfight with. She can handle a couple of hits, and can easily bring the whole team together by means of her . Due to this, is easily one of the best champions in the game to be the initiator of every team fight that will happen in a game. The best part is that she does not need a lot of items to do this. By the time, you will probably have your and your ready, and maybe even a . These items are more than enough to get you going. If you only have these 2 items, it means that you probably just hit the mid game. In this phase of the game, the most damage will probably come from the enemy ADC or Midlaner. with , you can shut these 2 down the easiest, since they will probably be the squishiest of the 5. Combine this with some follow up damage from your team, and you will have an exellent teamfight in your favor.


Qualities About The Kit

has a very basic kit. If you have read what all of her abilities do, you will probably understand what I mean. has a lot of qualities in her kit, and I will make a list of all these qualities:


> 's is a double auto attack, which helps a lot to proc Press the Attack.


> gets a movement speed buff with her , which is very handy if she is in Dragon Form.


> can use her to walk to her next jungle camp in a faster pace, thus going for a faster clear.


> her and her are very nice abilities combined with , because they can both proc the passive if used correctly.


> 's is a very good gap closing ability, as well as an amazing team fight initiator (as stated before).


> 's abilities can be casted in quite a short time after eachother, this maximises her damage potential.


This sums up all the pros that has.
Now I will finish off my guide with a quick overview on my personal experience and opinion.

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Personal Experience And Opinion.

We have finally come to an end of this guide. The only thing I will label after this are the patch notes from 8.14 and on about Shyvana and the items I recommend for her.


Personal Experience

My personal experience with is that she is a quite easy champion who is easy to play and not too hard to master. She is really fun to play and she is a good pick if you want to start jungling, since her clear is very fast and not very difficult.
I love Shyvana and I will continue on doing so. Lately I have also found some other champions that I really like, so I haven't been playing a lot of lately, but I will pick her up again soon. is definitely another unique champion, so if you like champions with a lot of different things in a kit she is definitely a champion for you.


Personal Opinion

My personal opinion on Shyvana is that she is a really fun carry jungler which has a lot of variety in her playstyle and kit. I consider her to be one of my favorite champions, as she was one of the champions I sticked with the longest. is very unique and will give you a lot of satisfaction whenever you land a good ultimate or get that killing blow with a snipe .

I would rate 8,5/10!

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Patch Notes.

[8.16] ~ Nothing affected in this patch.


[8.15] ~ &

Removed:

Share The Load:
"If you have the most individual total gold on your team, lane minion kills will grant 10 less gold."

New:

Share The Load:
"If you have the highest minion score on your team, lane minion kills will grant you 10 less gold."

New:

Twisted Treeline:
"The Monster Hunter changes also apply on Twisted Treeline."


[8.14] ~ &

New:

Monster Hunter:
"If you have the most individual total gold on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a or ."