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Vladimir Build Guide by Tesota
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Threats & Synergies
Vlad struggles with bursty all ins and that is what Ekko does best, and then he also has his "I fucked up" button (R). Be safe and ask for ganks. Predict the dome.
This varies widely but for the most part you should easily defeat him. Start Zhonya's + Ninja Tabi. Pool his tornadoes if you can't dodge and he can't ult. Auto his shield and then Q him when you can. If he uses his E (dash) run away or use your Hextech and kite him, punish him for even trying to hurt you.
Poke her when she uses Q to cs to minimize her chance to retaliate. If she uses her Q to harass you, she draws minion aggro just like yours. I prefer to farm in this lane and play safe as to avoid the Flash R. If you can get your jungler to gank, make sure he goes in when the stun is down.
Do not attempt to trade when his W is up or else he will most likely W E Q Auto and take out a huge chunk if not kill you with Ignite. W his ult and get Zhonya's ASAP. Take Stopwatch in runes. Ping hard when he roams.
This lane can either be really easy or really hard, if Brand shoves you in and wastes all his mana get ganks, try your best to farm until then. If he just farms with mostly autos or tries to use mana to harass you, just farm, get boots early and stand behind minions to avoid the stun but not too close because his E can spread.
This lane also depends on the player. If Kat is aggro, punish her while farming if it's safe.
This waveclear from level 2 gives me a headache. Set up a gank, force him to snare you, pool when he does and while he fails to EQ you the jungler will get on him then you help him.
Stand behind minions to avoid her charm, but not too close so she cant use Q to farm and hurt you at the same time. If you're gonna get hit by her Q make sure it's only the first part, as the second does true damage. Ping hard when she roams. You can also pool her E and use that to set up a gank.
This lane is really easy until 6, then you have to play safer. If she roams, ping hard. The longer you can prevent her from getting Hextech Gunblade, the better off your team is. It's a huge powerspike for her and she can go from 0/3 to 5/3 very quickly with it.
Honestly he scales just as hard as Vlad if not harder and has damage from early levels. Overall just a hard lane, and hard to gank if he has a brain. I will test out if you can go under his ult with W, but you can definitely dodge it with W.
The hardest part of this lane is turning your character when she ults. Get boots early and avoid her Q spam to negate a ton of her E damage. Should be an easy gank if she pushes you in.
I would treat this lane like Akali except easier since she doesn't heal and uses mana. However, if she builds Nashor's then her autos will hurt too. As always, ping her roams.
Try and convince your jungler to camp him, it may seem pointless, but he will waste his mana and cooldowns, won't be able to farm or roam which will keep him down. If you can do this yourself, great. Pool his ult either before it hits or if you get hit before it actually does damage because you will negate the damage portion.
I stack armor this lane early and keep my distance while staying behind minions and just farming. Zhonya's > Ninja Tabi > Protobelt or Deadman's at some point depending on how the game goes.
Not a hard lane, dick him down until 6 then ping roams. Don't underestimate his damage though if he gets in melee range, which should not happen.
Avoid her E at all costs, it chunks. If you get hit by Q (snare), wait for her to ult then W, not instantly. However if you can use W to avoid her Q altogether, that's a better choice. If you can get a gank, bait her Q then charge E then W to dodge it and then release E when in range then Q, she most likely won't see the jungler until it's too late and she has spent her snare trying to get you.
Personally I struggle into this lane, she just does too much damage on such a short cooldown she can chunk you and farm at the same time from level 3 and negates retaliation from her shield. Your only hope is a well timed gank.
She really gets dangerous at level 5, then 6 you need to really be careful. You can W her abilities, including her ult so pay attention to it.
Start W second so if you do manage to somehow get hit by his 3 blades or you see you will get hit by the returning blades he throws out, just avoid it because his level 2 burst all in is insane and IT CAN AND WILL KILL YOU. If you can avoid his blade throw, (does more damage on return to him) he cant do anything but roam. Ping hard when he does.
Be on your toes, dodge his abilities and you should be fine. If you get caught in a combo you will get chunked, but you can W this as well as his ult.
A buff is incoming for Viktor so I can't say much yet other than he's easy to deal with for now.
In this lane, I would avoid standing behind minions or else he will farm and harass you at the same time. I also wouldn't get close to him without a minion in front of you or else he will throw out his point blank stun.
I would get boots early and try to avoid his bomb throws. You can W all his abilities including his ult. He is easy to kill but he can also use his satchel charge to toss you away from him or himself away from you, or both.
This lane honestly isn't that bad but she just becomes a problem for everyone else later on no matter how bad she did. Her sleep works very, very strangely with your W. If you W while drowsy, you will stay "asleep" in pool and it doesn't cancel it if you're already affected, but if you dodge the initial cast, then nothing bad happens if you move away from the trap it leaves behind. Her Q is AoE damage on hit so do not stand too close to minions but stay behind them. Mind her REQ combo.
Threats & Synergies
Read Mid Guide.
As of 7.3, Vlad has increased auto attack damage and missle speed. His Q damage has been buffed, but Empowered Q has been nerfed from 100% bonus damage to 85%.
As of 8.2, (current patch) Unsealed Spellbook is on the PBE getting nerfed and Frost Queen's build is dead. I have read there is hope yet for Vlad itemization coming in 8.4.
Easy Poke (nerfed in 8.2, Q now draws minion aggro)
Can use Hextech Protobelt and Flash while in pool!
Scales off of AP & HP
You can stall emp Q by charging E, using W, or Stopwatch/Zhonya's for more outplays
Vulnerable to bursty all ins and poke
CC and Chain CC are very effective on him early on
Weak early game
Somewhat predictable when new
Requires managing of HP and timing
YOU CAN KILL YOURSELF
If you don't play with Stopwatch/Zhonya's you need to get used to it
You get 1.4 Bonus Health per 1 AP, and gain 1 AP every 40 BONUS health. Does not stack with itself.
Basically, you get strong and tanky no matter how you build, but your power and tankiness depend on your build. AP Vlad just got buffed and tank Vlad got nerfed because he fell into the "too much damage and unkillable" (Ekko, Fizz, Akali etc.) meta so tanky builds are much less damage but building AP is a lot more damage with a 0.4 BONUS HP scaling buff off AP items (Luden's Echo gives 100 AP, 10% Speed and -ONLY- Vlad also gains 140 bonus health via his passive). When looking at a tankier build, look at items with HP as HP/AP, for example Warmog's gives 800 HP, 10% CDR & the passive, but for Vlad it also gives a bonus 20 AP because of his passive. (This was 32 AP before 6.13, scaling as follows: Vlad gains 1 AP from every 25 BONUS Health, which is now every 40 BONUS Health as aforementioned.)
Vlad drains the lifeforce of his target, healing for a small amount. After 2 Transfusions, he gains Crimson Rush (a speed boost), making his next cast within 2.5 seconds deal 85% more damage, healing him for a percentage of his missing health. (Halved against minions.) Ratio: (0.6) AP.
Basically it crits. And the heal is a lot stronger. Manage it wisely, because if you do it right, EVERY OTHER Q will crit, because the emp Q counts towards the Transfusion count for the next emp Q. It's better to use it on a minion than not at all. A particle will come up around Vlad to signal Crimson Rush activated. People will see it and run to the bushes. This is also why CDR is important. Also, a good tip is to use a full E on minions (or in a fight) right before your emp Q comes on, so you minimize HP loss.
W: Sanguine Pool
Vlad sinks into a pool of blood for 2 seconds (costs 20% of CURRENT HP) slowing and damaging enemies above and healing him for 15% of damage dealt. He is UNTARGETABLE during this time. Scales off AP and HP.
He CAN still take DoT (Ignite, poison, etc.) while pooled, and use item actives (Hextech) and summoner spells (Ignite, Flash). I learned recently that it does not break tethers (Fiddle E, Nocturne E) so you still need to move out of range. Use this like a Fizz E to dodge incoming CC or heavy damage. This CAN be used to tower dive without aggro and dodge incoming shots, but remember as soon as you're back up it's back on you.
E: Tides of Blood
Vlad sacrifices HP to charge an AoE attack (costs more HP and does more damage the longer you hold the key to charge) that sends out a burst of missles in a circle around him that damages the first target hit (per missile). Scales with AP and HP.
This costs you a max of 8% MAX HEALTH (which means yes you can kill yourself) and charges for a max of 1.5 seconds, after which it detonates automatically. Vlad is slowed at holding max charge. Remember to heal with Q and emp Q, or you are basically harassing yourself out of lane. Don't use it to farm unless you know you can handle it.
Vlad places a virulent plague on the floor and afflicts all enemy champions with 10% damage taken increased from all sources and after 4 seconds detonates dealing magic damage and healing Vlad. Scales off AP.
Use this at the start of a teamfight (preferably towards the back where the carries are), or when you need the most burst or healing. Remember it amplifies the damage taken by the afflicted target from ALL sources (includes teammates, excludes Ignite) until detonation, so use it at the start of a fight, or if it's a longish fight you know you'll need it in. Make sure your combo is off cooldown before use. You can also use this as a finisher on a running low health target you know you won't catch. Aim carefully, the cooldown is moderately long until late game.