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This match-up can be a win or lose. The major deciding factor is whether she lands her charm on not. If she misses it or you are using the minion wave to your advantage, there is a strong chance that you can win the lane. Just wait for a chance to land a good E, and you will see success.
Akali
Simple and straight. The rework made this alot easier than before; if she lands an E on you, she LITERALLY runs in a straight line right to you. If you have your E up and aren't trigger happy, then this match up will be in your favor.
Anivia
Watch out for her stun. If she land that she will get alot of free damage but otherwise, this is an easy lane. You just have to kill her twice haha.
Annie
This is kinda iffy. If you are good at Zoe I can see you possibly winning this match-up. But her full combo destroys you due to the fact that she can R,E,Q you right when you get out of your ult. Play safe, but not really worth banning IMO.
Aurelion Sol
This lane can go either way if you don't land your skillshots. If you land them, you win, if he lands his more often, he will most likely win the lane and you'll be MIA ping spammed.
Azir
Due to his soldiers not actually being like creeps, you can use your E to your advantage. If he goes in on you, E, run back and do a quick Q for some solid damage. He'll probably be more conservative with his dives after that.
Brand
In my opinion this is a free line. He has to go in the open to land his skillshots if you play the wave right, so landing your E into a Q or an R,Q for massive damage becomes really easy.
Cassiopeia
Free lane. Recognize her ult. timing and move constantly. Make it hard for her to land her poison, and E her when she steps out of line. By far one of the easiest match-ups here.
Diana
She's kinda gross to lane against in the sense that her dive is instant and oppressive. Her shield is always bigger than you think it is, and her Q can hurt. Alot. Be careful with this, and consider banning if its one of your worse match-ups.
Ekko
I have no problem with this lane. All you have to do is wait for him to make an attempt to engage, get good positioning, land and E,Q, and things will fall in line. They have for me every time.
Ezreal
Putting him on here because I deal with him more often than not. His Q is annoying due to the fact that he can spam it. Hes mobile but still SUPER SQUISHY. KILL THE MAN ZOE LOVES HAHAHAH.
Fizz
Ok I really dislike this matchup. If he lands his R you can basically say game over. He can 100-0 you in no time at all post 6, so Pick your engagements wisely. You can win if you PLAY AROUND HIS R. Don't feed him, you'll get MIA spammed, i'd know.
Galio
His magic shield is pretty annoying but you can still do a solid amount of damage to him. He cautious of the amount of damage that his Q can do, because if he gets you low, the chance of him flash-taunting you is high.
Heimerdinger
Eh. More annoying than anything. A good Heimer will block your E with his turrets if he is expecting is, but if your use your Q wisely and wait for a gank if your pressed, it can be relatively balanced.
Irelia
Sometimes I see this match up and it bothers me. Most of the time her playing style revolves around her Q being on max stacks and her diving you, but if your patient and land an E or two, you'll see things shift into your favor.
Karthus
If you move all the time and he start to chase you out of frustration, landing your full combo becomes one of the easiest things ever. This lane is pretty damn free. Don't mess it up.
Kassadin
I'd say this match-up is a pretty lost cause after 6. His ult makes it very hard to land your E which is your means for escape and damage. He also does a lot of damage himself, so this is a bannable champ if you come across him a lot.
Katarina
This is in her favor slightly, but I have found that if you start to read their playing style heavily, you can predict some of her E's and land a long Q here and there. I have won this lane a lot because of that, but be cautious, her engage hits hard.
LeBlanc
Ok, this champ is kinda gross. If you can freeze lane, or pick very wise engagements. This can win you lane, or at least prevent you from feeding her. Not the worst one to go against.
Lissandra
If she reads your R and E's towards your starting point, you can pretty much say goodbye. She has good poke, but you trade hard with her. She has an advantage solely because of her ability to fully disable you in an all-in, but if you land stuff, it instantly turns in your favor.
Lux
Don't let her land a Q and things really start to fall in line. This lane can be won two ways; kill her, or kill Ezreal.
Malzahar
I have come to hate this match-up largely due to his ult. which LASTS FOREVER. His minions provide decent blockage for your Q, but once you get 6 things shape up. The R is really the deciding factor, and he will have better wave pressure.
Morgana
She is here due to the fact that her spell shield is complete BS. Her root is 3 seconds of "watch your own death", so i'd recommend having an eye on her at all times.
Orianna
I don't like this lane because of her spam. It's a lot fast of an output than yours, BUT if you set up your entire combo, it hurts a lot more than hers will. Be careful.
Ryze
Don't let him abuse spell flux and your in the clear. He literally has to have a clear shot on you to damage you, which means you will have a window for one as well.
Swain
He gets pretty tanky, and he can end up doing a lot more damage than you think he will. You can destroy him if you play around his E, but that's given he isn't actual garbage.
Syndra
Can be hard, can be easy. If she is a god at setting up her ult? Hard. If she can't land a W? Easy!
Taliyah
Personally ever since Taliyah jungle passed, this lane has been getting easier and easier. She has to be in the complete open to hit you with her volley now that the AOE is gone, so you know what that means... free combo!
Talon
I've never had a problem with this lane mainly because many talons leave themselves open on full engages. If he comes from side raptor wall and R's you, then you may have a problem, but personally I find laning against him easy.
Twisted Fate
If he lands his stun repeatedly it can get annoying, but that's really it. Dodging his Q is a piece of cake, and His R kills him if you put an E on top of it.
Veigar
Easy. Don't get close enough for him to land his R late game, and early game if you get stuck in his E just run around in it. He probably won't land much.
Vel'Koz
Can suck if he knows geometry. Just watch out for the R pop, and don't let him stack his passive, it can hurt.
Viktor
This can be difficult in the event that he gets a lot of help from the jungler, or he is a god at landing his Q.
Vladimir
He doesn't really die often unless its early game. His damage output can get high, but yours will be higher more often than not. He will W to dodge literally everything, and its annoying.
Xerath
If he can predict you movement patterns then the lane will look pretty grim for you. If you can take advantage of your openings, it will be in your favor.
Yasuo
Personally I love this matchup. Genuinely. What I do here is stall until 6 and piss them off for doing nothing, and all in them after they muff and tornado. Watch the wind wall and it will help you get damage off: Q after he places it if you land a sleep. He can win an all in almost every time if he lands a tornado.
Zed
Ban Him. BAN him. BAN HIM. I literally have banned Zed every game I have played since around 70k mastery points on this champ. The lane is a complete lost cause, and you will just end up feeding him.
Ziggs
He can do some damage here and there, but your all in given that you land everything is much stronger. Pick your engagements and commit to them.
Zyra
Annoying. Kinda fits in the same class as Heimer but her ult can be more devastating. This is a rare lane, but I still thought that it might be valuable.
Amumu
If he lands his stun this guy rocks. Free Combo.
Blitzcrank
He can screw up your E and piss you off so be prepared.
Brand
Good damage and can set you up for some solid last hits.
Janna
She can get people away from you, set up your combo, and slow people that are running away. Score.
Evelynn
Stealth ganks honestly just freaking rock.
Jax
Solid stun, but its breif. He can tank a bit of damage.
Morgana
3. Second. ROOOOOOOOOT.
Leona
STUN. SLOW. REPEAT. HAHAHAH.
Lee Sin
Nice ganks, and can help you when you need an instigator.
Kayn
This dude usually does his own thing and MIA pings you when you don't follow up even though he is an actual NASCAR.
Shaco
His ganks are really strong. Pure invis. Strategic turret placement. Won lane.
Skarner
His ult. can be nice at time, but more often than not is inconvenient,
Bard
If he ult someone who is drowzy you are going to scream.
His E is very strong for making laners waste flash/ holding them down for you to land an E.
Veigar
He will KS you alot, but he will also root people for you, so eh.
Cho'Gath
Knock ups and silences are everybody's friend, right? Expect the person being attacked.
Gangplank
All he has to offer is the slow on his R, but I guess it's better than nothing.
Vi
Locks down everyone for free kills, literally the best gank you can recieve.
Camille
Her E makes her ganks fast and powerful, but she's a jerk if she KS's. *cough Proxxecube cough*
Synergies
IdealStrongOkLowNone
Amumu
If he lands his stun this guy rocks. Free Combo.
Blitzcrank
He can screw up your E and piss you off so be prepared.
Brand
Good damage and can set you up for some solid last hits.
Janna
She can get people away from you, set up your combo, and slow people that are running away. Score.
Evelynn
Stealth ganks honestly just freaking rock.
Jax
Solid stun, but its breif. He can tank a bit of damage.
Morgana
3. Second. ROOOOOOOOOT.
Leona
STUN. SLOW. REPEAT. HAHAHAH.
Lee Sin
Nice ganks, and can help you when you need an instigator.
Kayn
This dude usually does his own thing and MIA pings you when you don't follow up even though he is an actual NASCAR.
Shaco
His ganks are really strong. Pure invis. Strategic turret placement. Won lane.
Skarner
His ult. can be nice at time, but more often than not is inconvenient,
Bard
If he ult someone who is drowzy you are going to scream.
His E is very strong for making laners waste flash/ holding them down for you to land an E.
Veigar
He will KS you alot, but he will also root people for you, so eh.
Cho'Gath
Knock ups and silences are everybody's friend, right? Expect the person being attacked.
Gangplank
All he has to offer is the slow on his R, but I guess it's better than nothing.
Vi
Locks down everyone for free kills, literally the best gank you can recieve.
Camille
Her E makes her ganks fast and powerful, but she's a jerk if she KS's. *cough Proxxecube cough*
Hello. My name is MechaaZero, and i've been playing Zoe since her release. I have accumulated 320k Mastery Points on her, and have her at M7 Mastery. This a build that I made over the course of me playing her this past year, and I hope you like it. Its mainly Magic Pen. and high AP designed to one-shot any character around 2400 hp. It's pretty damn fun to play around with and I think you may start using it as often as I do! Thank you and enjoy.
Pros & Cons
Pros
+ Strong & Consistent Damage + Far Ranged Combo + Can be played Support + Solid Roaming Potential + Oppressive Crowd Control + Super fun to play + Increased ability to steal objectives + Hard to fall off
Zoe is generally strong when it comes to an overall kit. To be short and sweet, there are many time where your cc will absolutely shift a fight, and when you steal drake or pop an ADC. This champ is too fun to ignore, so regardless of your opinion give her a shot!
Cons
- Very Squishy - Low immediate mobility - Punishable for missing E - High Skill Cap - CC susceptible - Prone to dives - You'll probably get camped -"Aspect of Cancer"
The biggest problem that you may ever encounter when playing this champ falls along the lines of roots, stuns, and punishments. If you miss your E, expect to be engaged, and you have no real way to escape an engage other than Flash. Other than that, your in the clear!
Summoners
This is by far the most go to thing for any champion in league. In Zoe's case, this is extra important since you lack any real escape - burn this baby!
Ignite is really used for everything you doubt you'll finish up until level 11. Secures some of those more sketchy kills, or kills on people like Pyke who heal every damn second thanks to grevious wounds.
I have taken barrier a number of times in match-ups where either they are largely AD, or they are very bursty. Helps a bit, I promise.
Abilities
Paddle Star
This her by far Zoe's most useful ability in both terms of damage and convenience. It is up more often than not late game, and scales insanely hard the more distance you manage to get in your combos!
Spell Thief
This is a more oppresive ability than it is given credit for. Being able to steal summoners and item actives and being able to use them before anyone else in the game can is very oppresive. Abuse it! DO YOU HEAR ME!?
Sleepy Trouble Bubble
This is YOUR CC. No one else's. Abuse the Drowsy and sleep functions in combination with your Q and you will notice a drastic increase your damage and survivability. No more Kayn ganks for you!
Portal Jump
Without Portal Jump, I honestly don't think most of us here would ever even play Zoe. It gives her all of the range that she need to actually make plays, and gives her extra means to dodge skills shots. Nice.
More Sparkles! used to be alot more powerful in earlier patches, which was a problem since it removed the penalty for missing any of her skill shots. Now, it is way more balanced, but that basically means that you have to land your skills shots or laning phase will be hell.
Runes
Arcane Comet is the one you wanna take on Zoe. It can secure alot of low health kills, and serves as good extra damage.
Manaflow Band gives more more spam without having to make mana a primary target in your build path. Given, you may still buy mana items, but this gives you a good buffer.
Absolute Focus gives you a good amount of AD when roaming around the map looking for picks. Nothing speaks to me more like free AP and motivation to stay at high HP!
Gathering Storm gives Zoe depending on the game, a very large amount of AP at her disposal. Having this much extra damage makes you snowball through the roof.
Relentless Hunter might be one of my personal favorites for Zoe, mainly because I just hate being slow. The out of combat movement speed makes roaming a lot easier, an makes you more versatile.
Sudden Impact gives you EVEN MORE MAGIC PEN when you use your R. Is this even fair? No, this isn't. That's why you should abuse it.
Cheap Shot is for those of you who really prefer flat damage over lethality. I haven't used this as often as Relentless Hunter, but in its own respect, it brings some good extra damage.
Combos
E-Q-Q
This is the most used combo mid to late game undoubtedly. Its quick damage given that you can land your E, and as you can see, when full build, still does a lot of damage.
E-R-Q-Q
This is a very effective close range combo in the event that someone is chasing you, or someone dives and you need to create distance to properly damage them. Try to get good at it, you'll use it more often than you think!
E-Q-R-Q
You will probably end up using this more and more as you play Zoe. This is a skill that is literally required to be able to effectively gank, chase and evade laners. I will hopefully get around to putting in some advanced combos involving this skill.
E-Q-R-Flash-Q
There is no doubt in my mind that this is one of the quickest ways to reach max damage on Paddle Star. The length of the shot can be extreme depending on whether you are in motion when firing your E, or whether they Flash when hit.
Abusable Locations
Location 1
This is one of my most used locations in mid-lane. All you really need to grasp here is the idea of "silent casting" your Q in fog of war, like I did in my E-Q-R-Q tutorial.
Location 2
If your going to play Zoe or at attempt to main her, your going to have to get really comfortable here. When ganking bot lane, this wall will be used a number of times, and knowing how far you can stretch your E is important.
Location 3
This is also a spot that I recommend getting familiar with. The amount of time I spend here getting picks on the ADC is unreal, and knowing the points where your E can consistently reach can make these kills a breeze.
Location 4
Knowing how to use both of theses walls in any fight will greatly improve your skill in the mid-lane and when dealing with ganks. When I post some advanced skill videos, you'll see some mechanics that you can abuse that make winning trades easier.
Location 5
This wall is nice when it comes to preventing baron steals or dealing with junglers that are out of rotation. If you use [[Sleepy trouble bubble] properly here, you can reach the blast fruit behind Baron Pit and catch some people off-guard.
Location 6
Top lane is a very strong spot for Zoe. You have this big chunk of wall of work with when you laner is pressed up against tower, and the tribush wall when your ally has the enemy laner pushed farther back. Overall powerful spot.
Location 7
Much like the raptors-side wall at mid-lane, unless they have this area warded, you are shielded from anyone by fog of war. Anything that you launch toward the tip of the inhibitor towers range should his anyone standing there, and you can R over to finish the elimination.
Location 8
Whether you are aiming to steal a drake or help defend bot-lane at the tirbush, this wall has proved to be very useful for me. I have stolen many drakes due to my Q outdamaging smite, and saved people in river. Do the same. I believe in you.
Hard Counters
By far the hardest counter you will ever face in terms of Zoe. He will destroy you in all-ins, and there really ins't much that you can do to contest him. He roams very often given that hes looking to fulfill his passive AD on his R, and if you try to stop him, your dead. Ban him, for your and my own sake.
Fizz can be a very annoying champion to deal with. Chum the Waters is literally the end to your existence, and he can effectively dodge your E when his E is up. If your caught one on one with him, expect to be impulse ulted, and to die soon after. BUT, if he messes up his R, there are a couple tips I will share for him that'll lead you to victory.
I have lost lane to Kassadin many times due to me underestimating his ultimate. He uses it to dodge literally everything, and even worse, in your direction. By the time he gets to you, you are on cooldowns, and you are left with no other options other than to Flash or to die. Personally, I end up with the second option more often than not.
Path to Counter: -
Luden's: When facing Fizz as Zoe, it is super important to increase tthe amount of poke you have at your disposal, even if that means just the little things that come off the Luden's passive. Its extra, its damage, and most importantly, its annoying.
Zhonya's: This has actually proven to be a game changer against Fizz. This is basically the slap in the face to his R combo, and will leave you with alot of your health in the event you time it right! Very useful people, TAKE NOTES.
Sleepy Trouble Bubble: I feel the need to touch up on something that I have noticed with Fizz recently. So, if you land an E and he uses Playful / Trickster, when the sleep comes up, there will be a window of time where you can still damage him, and it will catch him super off guard and force passive playstyles!
Path to Counter: -
Rylai's: Your goal against Kassadin is really to make him as slow as possible so his intervals in between his R become longer and more costly. This really helps due to Rylai's passive, and it gives you a good chunk of AP.
Paddle Star: Once again I feel the need to touch on an ability in terms of its functionality against a hard counter. When it comes to Kassadin, your Q can chunk him when he's stationary or out of mana, especially on unexpected "silent casts".
Spellbinder: Being able to increase you speed and damage output at will is a very good thing in this match-up. Luckily, Spellbinder gives you both of these abilities, eventually becoming a 200+ AP item that will let you run, Q, and reset over and over again.
Path to Counter: -
Zhonya's: Similar to the Fizz strategy, there are times where you can either save yourself from dying from Zed's R pop, or full combo, or everything that he does. But only certain times, sad day.
Portal Jump: Dropping Zed off at the tower with Portal Jump is something very useful to learn. he will most likely go back to his R location in fear of taking tower damage and risk of getting hit by an E. All you have to do is learn timing!
Liandry's: Liandry's ensures that the damage that you are doing is more meaningful, and that you are taking slightly less damage thanks to the extra heath. The grevious wounds also help in the event that hes low and he has a healer nearby. Highly unlikely for that last part though.
Farming
PASSIVE
FARMING
FARMING with Zoe's auto attack/passive is something crucial to securing important CS. When it comes to regular minions, use your regular autos.When it comes to cannon minions and higher priority farm, use More Sparkles! to secure any farm that you feel necessary! Weave autos in between you Q casts too, it'll maximize damage output.
Q FARMING
SHOOTING your Q back and forth is something that'll eventually become a part of your soul in Zoe's kit. The main way to farm with it is to make sure to abuse the splash damage on the squishier casters/on groups of low health minions. You will get alot of farm for the mana invested, and you'll also have a chance at damaging the enemy laner.
E FARMING
RARELY will you ever use Sleepy Trouble Bubble as means for farming, but there are certain instances in which it is either viable or necessary. If you want a cannon, and your on cooldowns and cannot gauge minion damage, feel free to secure it with an E. Just be cautious of the risk that come with it.
R FARMING
MAINLY this skill is used to steal buffs, drakes, rift heralds, and barons if you have good vision. Anything that is over terrain that you want, or that is almost dead and out of reach, go ahead and use this for. Do this sparingly like your E farming though, since you never know when you might need to dodge or add range to your Q.
Rotation
Top Lane
✦Top Lane
Top Lane is one of the easier places to go because most of the time, your ally is either pressed under tower, or pressing someone under their tower. You have two huge walls to work with, giving you a large range to land your E with, and you have alot of range to chase with in the event that they see your gank and recede under tower.
Jungle
✦ Jungle
I would say that assisting your jungler is something that might take some people a little more time to develop the skill for. Depending on their location, you have to know which wall is most appropriate to stop a chase, and where to engage from without risking being seem. Learn the jungle, and you will see success.
Bot Lane
✦Bot Lane
Top is the easiest, jungle is the most complicated, bot is the most fun. Bot lane is a series of summoners, long E's through terrain, and one shots. Whether you are ganking against an Ezreal or an immobile champing, there is no lack in feeling like you were a part of the kill. Everything you do is calculated, whether is actaully was or not.
Thank You!
This is my first build guys, so I'd love to hear if you'd want me to add anything. If this gets alow of views/likes, I will strongly consider adding highlights or advanced tutorials for the combos! Thanks for reading, and if you made it this far, you're a real one. Good luck with your new build! Also, please check out my friend Proxxecube's Fiora build, "A Mad Lad's Guide to Fiora" here. I duo with him all the time, so it'd be cool if you showed your support. You all rock, thank you!
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