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Bard Build Guide by unhben

Support [9.23] Bard's chime adventure

Support [9.23] Bard's chime adventure

Updated on December 19, 2019
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League of Legends Build Guide Author unhben Build Guide By unhben 7,396 Views 0 Comments
7,396 Views 0 Comments League of Legends Build Guide Author unhben Bard Build Guide By unhben Updated on December 19, 2019
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Runes: Electrocute

1 2
Domination
Electrocute
Cheap Shot
Zombie Ward
Ingenious Hunter

Resolve
Bone Plating
Revitalize
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
only good summoner spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[9.23] Bard's chime adventure

By unhben
Welcome
Welcome to my guide on Bard! I myself, have over 100k points on Bard and love experimenting and styling on this champion. This guide will go over Bard's strengths, weaknesses, how to get around the weaknesses and build paths.

Bard is a utility mage who also has the capabilities of being a strong caster like Syndra, Neeko, Lux and other strong champions. Your goal is to be slippery and hard to target in a teamfight, but also provide peel and burst damage for the rest of your team.

Note: In this guide I will refer to Bard's E ability mostly as Tunnel or Portal.
Why Bard?
With Bard having access to a variety of items from Hextech Protobelt-01 to items like Dead man's Plate, his ability to secure lane dominance and make quick skirmishing plays mid to late game scaling with Traveler's Call.

On top of having access to almost every item in the game within reason, Bard's kit contains plenty of sustain and peel abilities in his W Caretaker's Shrine and his E Magical Journey . You also have the ability to roam the map early and make small skirmish plays in the enemy jungle or other lanes.
Pros and Cons
PROS

+ Wide item selection
+ Roam dominance early
+ Rune variety
+ Plenty of sustain
+ Steady mid to late game scaling
+ Utility and mobility

When playing Bard, you have to know when you to leave lane and roam/collect chimes and when to stay and fight for lane priority. Use your Magical Journey to "gank" other lanes when you see the enemy jungler on the map or if you see someone over extended without vision. In addition to controlling vision, you should next to always take Zombie Ward on Bard to get rid of wards early and provide vision for your team. Having this rune allows you to place your ward on the enemy buff before it spawns or in their jungle and then back for a sweeper before laneing phase starts. This is especially helpful when playing against champions like Pyke, Shaco, and other champions with invis in the bot lane.
CONS

- Weak engage without R
- Hard to peel without E or R up
- Weak to hard engage champions
- Must know where to be at all times
- Chimes dont scale well early
- Squishy until first item

Bard suffers from what I like to call, "Veigar syndrome". His scaling is very weak early without AP (Ability power) or CDR (Cool down reduction). On top of weak scaling early, if you get ganked or engaged on and dont pay attention youre as good as dead. Bard thrives off of playing by walls to escape with tunnel Magical Journey and having his Caretaker's Shrine's placed all around him and his adc in lane. As well as being engaged on, Bard's ability to engage relies on him landing a Tempered Fate which allows your team to move into position safely before a team fight or pick someone off before a larger fight. Without tunnel or his ult, Bard's ability to leave and enter a fight is significantly lower than his already not high chance of starting the fight alone.
Runes (Electrocute)
  • RUNE
  • Zombie Ward: Zombie ward allows for Bard to take advantage of early enemy wards and making them his own when roaming or in lane. This also sets you up to take sweeper early and remove vision in the enemy jungle or your own jungle.
  • RUNE
  • Bone Plating: Assuming you'll be challenging the enemy ADC constantly for poke damage with Electrocute, Bone Plating allows you to emit some of that damage when walking up on top of minion damage you'd take for auto attacking or using Cosmic Binding on the ADC or support.
Runes (Guardian)
  • KEYSTONE
  • Guardian: Bard benefits off this keystone by allowing him to tank a little more damage than usual and take some more aggressive trades in lane. As well as taking trades, Guardian can proc off of casting Caretaker's Shrine directly on someone while they're taking damage.
  • RUNE
  • Zombie Ward: Zombie ward allows for Bard to take advantage of early enemy wards and making them his own when roaming or in lane. This also sets you up to take sweeper early and remove vision in the enemy jungle or your own jungle.
League of Legends Build Guide Author unhben
unhben Bard Guide
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[9.23] Bard's chime adventure

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