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Tristana Build Guide by I Am Not u

ADC A Bronzie's In-Depth Guide to Tristana in Season 14

ADC A Bronzie's In-Depth Guide to Tristana in Season 14

Updated on January 12, 2024
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League of Legends Build Guide Author I Am Not u Build Guide By I Am Not u 56 7 205,139 Views 2 Comments
56 7 205,139 Views 2 Comments League of Legends Build Guide Author I Am Not u Tristana Build Guide By I Am Not u Updated on January 12, 2024
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Runes: Average Runes

1 2 3 4 5 6 7
Domination
Hail of Blades
Taste of Blood
Eyeball Collection
Treasure Hunter

Precision
Triumph
Legend: Alacrity
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3 4
Standard Bread and Butter
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

A Bronzie's In-Depth Guide to Tristana in Season 14

By I Am Not u
Greetings!

Greetings League of Legends players. I'm I Am Not U. I've been one-tricking Tristana for a few years now, and I figured I may as well help some people out with playing Tristana. Tristana is extremely fun and rewarding to play so long as you know how she works. Without further stalling, let us commence the rocket-hopping.
Why Tristana?
Why Tristana? Can she carry me out of ELO hell? What makes her different than other ADCs?




THE PROS

    Tristana is reasonably easy to pick up.
    Tristana has high burst damage
    Tristana has some insane mobility for an ADC
    Tristana technically counts as an Assassin, so you can easily pick off the enemy squishes.
    Tristana plays very aggressively so you can get those dopamine rushes.
    Tristana can fairly easily get in and out of situations.
    Tristana is a massive early-game menace.
    Tristana is absolutely adorable.


THE CONS

    Tristana relies on her ability to snowball heavily.
    Tristana plays very in. Playing safe is very difficult.
    Tristana's E's passive makes it hard to control the wave, so you'll be mainly pushing all game.
    She's got some long cooldowns and can chew up mana if you don't conserve it.
    It's easy to die.
    It's easy to screw up.
    There are a lot of minor tricks and finnicks to her.
    NO Y AXIS.
    Very kite reliant in the late game. Not a problem if you know how to, though.
Knowing your Champion
You can't play a champ if you don't know their abilities. So, let's go over them. One by one.

THE PASSIVE


    You get free attack range as you level up. At a certain level, you can attack Baron Nashor from behind the pit. Not very useful as I don't believe it does that much, but I could be wrong. It helps kite pretty well. It also increases the range of Explosive Charge and Buster Shot, making kiting and getting away EXTREMELY easy at later levels. Your attack range increases up to 136 extra units of attack range at level 18 which brings her attack range to 661, that's 11 units longer than Caitlyn's range!

THE Q


    Tristana's Q is great because it's free attack speed for absolutely NO mana. It's got a lengthy cooldown, but chances are you'll have it back up before you need to use it again. This thing is always nice because usually in the mid-game you'll hit the cap with this thing. My only recommendation is not to clear wave with it. You don't really need it. This can also help you secure kills when you do an all-in and have nothing left. That extra attack speed can be incredibly game-changing. Just don't waste it!

THE W

    The fabled rocket jump. The engage. The gap closer. The escape. Tristana's W does so much for Tristana I can't crash-course it. It's what her combos surround. In short, it makes you jump a good distance. You can cast abilities during this time because Yordle power. Your W does have a very lengthy cooldown, though, so only use it when you absolutely need to. It can also proc your E, leveling up even more, making engages all that much more deadly. On top of that, it also slows them, making it harder for them to get away.

THE E

    This is going to be your workhorse throughout the entire game. You throw it on to a bad guy, you wait, and it asplodes. Hit it once? It powers it up and deals more damage. Hit it four times before it explodes, and it deals even more damage. His your W down? If you blow it up early, you get your W back! You wanna wreck towers? Go right on ahead! Works the same except your W doesn't reset. Your W can also proc the bomb so it levels up and/or explodes early, though I wouldn't use it to do that.

THE R

    Ah yes, Tristana's R, one of the reasons people are annoyed by her so much in low ELO. It deals a bunch of damage and knocks people over walls at level 2. It also can save your little yordle booty when you're being chased down. Tristana's really good at escaping. It can also secure you kills, if you wanna be flashy. Usually, I ult when my E is about to go off, and your E won't explode until the knockback has ended. Typically, Tristana will also try to auto-attack right after her ult for a bit more extra damage. It may not seem like much, but as an ADC, your autos are notorious for being deadly.

YOUR BASE STATS (Rounded)


    Health: 670 - 2404
    Health Regen: 4 - 15 (per 5 seconds)
    Armor: 26 - 97
    MR: 30 - 54
    Movespeed: 325
    Mana: 250 - 794
    Mana Regen: 7.2 - 15 (per 5 seconds
    Damage: 59 to 122
    Crit Damage: 175%
    Attack Range: 525
Runes

DOMINATION









By far the best rune set to go for when you play Tristana. Hail of Blades is perfect for an early game lead since you don't need to wait for an item to get the extra attack speed you need to proc your bomb off. If you can land your W when you slap an E on a bad guy, it should be a piece of cake to get a reset.




PRECISION








Not as common anymore, but there's still some Tristana mains out there that still live by this rune. Tristana can actually poke using this without giving up what could be an all-in with Hail of Blades. Also really good against tank team comps. It's my go-to in mid honestly. You can also switch Presence of Mind with Triumph if you like that bit of extra gold and survivability, and you can change bloodline with alacrity if you want more attack speed.



RESOLVE (Secondary)






Resolve is a really good option for solo lanes. These are the ones I found the most helpful in my games, but feel free to toy around with them however you wish. Demolish is just generally good on Tristana since you already have some insane tower-busting, and bone plating is great for solo trades. You can also take second wind instead if you are up against a poke-heavy champ in lane. Overgrowth is a good alternative to demolish if you want a bit of extra health in the late game.



PRECISION (Secondary)





These are typically what you wanna go in bot lane if you're running domination runes for your primary. Presence of Mind is good if you like abusing your abilities and abusing the bad guys, and triumph is generally good if you like taking risky fights. Bloodline isn't as good as it used to be, but it still can give you just enough lifesteal to keep you in the fight, and alacrity is just generally good on ADCs.



DOMINATION (Secondary)






If you're going Precision primary, these are the runes you typically want. Sudden impact isn't as good as Taste of Blood in my opinion, but if you're up against squishier champs, it's fairly descent. You also want to take eyeball collection OR treasure hunter. The reason I say one or the other is because the top row of the domination tree is the most important in my opinion.
Runes Continued
Let's talk about some key runes in depth in case you're still indecisive.



HAIL OF BLADES



Hail of blades is one of Tristana's best key runes and for good reason, and one of which is to make your level 2 all in even deadlier. What Tristana lacks in the early game the most is attack speed. Having more attack speed early on can almost guarantee you some early kills. It makes leveling up your bomb all that much easier, and it can guarantee you either an enemy flash, first blood, and a reset. It also assists really well in leveling up your Phantom Dancer later on.

However, nothing is perfect Hail of Blades has its flaws. Hail of Blades makes longer trades a bit more painful for you to deal with, as once you use that initial burst of damage that Hail of Blades provides, you have nothing left other than your Q to give you more attack speed. If your opponent is running something like Lethal Tempo, Press the Attack, or Conquerer, you should consider using that burst of damage to level your bomb so you have a better escape.

Tl;Dr, take Hail of Blades if you want a stronger early game and don't want to take long trades.





ELECTROCUTE



I know what you're thinking, "Electrocute? What?" I know, it's a little weird, but as weird as it is, it still has a place. Electrocute makes your burst even deadlier, and unlike Hail of Blades, this rune makes your burst even deadlier in all stages of the game because of the adaptive damage. It's hilariously easy to proc with how Tristana is and all her bursty nonsense, and it's generally not uncommon to see assassins build this anyway. Electrocute is good for any burst champion.

However, Hail of Blades has what Electrocute doesn't, that burst of attack speed you need early on. If you take electrocute, sure your early all ins will be pretty deadly, but you won't have as easy of a time getting out as getting in. If you run Electrocute, you'd be better off waiting until level 3 for all ins so you at least have your Q to give you the attack speed you need.





PRESS THE ATTACK



Here's the way I see it. Hail of Blades if for a stronger early game, while Press the Attack is to make you a late-game monster that Kai'sa would be jealous of. Press the Attack is useful in just about any stage of the game. While early on your engages might be a little lacking, once you get your berserker's greaves or your Q, you should be good to go. That extra exposed damage once you get three shots in makes your E absolutely DECIMATE anyone unlucky enough to be your victim. Press the Attack gives so much for Tristana that it's a good contender for best key rune.

However, as you'd expect, Press the Attack isn't perfect. Like I said, it makes your early game different than if you were to run Hail of Blades. Hail of Blades makes your early engages much more winnable, where as with Press the Attack, you're gonna need a few items to get the best out of it. It also doesn't help level your phantom dancer like Hail of Blades helps with. It's much better if you wanna destroy someone later on, but you need to play much smarter if you have this.





LETHAL TEMPO



Lethal Tempo used to be a much lesser-used rune, but now? It's a lot stronger. Tristana normally doesn't do well in longer engagements, but this rune completely negates that problem. Lethal Tempo was MADE for long trades. It combines a couple of the best parts of Hail of Blades AND Press the Attack. It makes early engagements easier and it's useful in every stage of the game. It makes kiting so easy, and most of the time in low ELO, people wont respect this rune and it can get you some cheeky kills.

However, Lethal Tempo doesn't make your early engagements as strong as if you were to run Hail of Blades. Unlike Hail of Blades, where the attack speed is instant, the attack speed needs to ramp up with Lethal Tempo. You can still get your bomb off in an early engage, but not nearly as easily as you could with Hail of Blades. It's good for longer trades like Press the Attack, but it doesn't give the extra damage like Press the Attack does, rather your DPS increases because of your attack speed rather than raw damage.
Choosing your Runes
Rune choice depends on two things, that being your personal play style and who you're up against. I'm going to give you a few scenarios to help you choose what runes to go.




Scenario 1 (Unfavorable)




Nilah is an engage heavy lane bully that absolutely wrecks you in lane because of that stupid dodge ability she has. She'll normally try to take that dodge ability second just to counter you because she knows how strong your level 2 is. So, with that in mind, let's go over your options.


NO
This is NOT a good option here. Hail of Blades is good for early engagements, but why bring a rune that's good for that when you're not going to win early engagements anyway? Nilah beats you in every stage of the game, so this is essentially worthless if you want to get fed.


NO
Same deal with Electrocute. Good for early burst, but like I said, you're not winning those anyway. So there's no point in it.


MAYBE
Here's why this is a 'maybe'. Press the attack is good for burst AND longer engagements. This is a solid choice against an unfavorable matchup like this because you get the best of both worlds. You can harass her with your superior range and when you see her engage, you have a good escape, AKA your W. Don't expect to get many kills, though. This turns a lane that would normally be your death into a farming/poke lane. BORING.


YES
The best way to deal with an engage-heavy ADC that can kill you better than you can kill them is to understand how to run away from them. Engage-heavy ADCs nowadays don't have super long range, Nilah being no exception. Lethal Tempo makes kiting away from her super easy. Even if she uses her dodge, you still have a W to get away from her. Keeping your distance is the perfect way to handle this matchup.



Scenario 2 (Even)




Jhin is an immobile ADC with strong burst damage, but he's very slow with his attacks early on. His fourth shot is the deadliest part of his kit and should NEVER be taken for granted when you're laning against him. He has reliable CC and is a heavy snowballer. Take that in mind when you're choosing your runes.


YES
Hail of Blades is perfect here. You can jump on him, get your bomb off, get a reset, and probably get a kill level 2 while all Jhin can do is run away and shoot you. You close the distance super easily when you fight him. Your burst is much faster and much more hard-hitting.


MAYBE
This is also a strong burst pick, but I still prefer Hail of Blades over it. It's not a bad pick, but why go this when Hail of Blades can get you kills better? Electrocute doesn't give you attack speed. Against an even matchup like Jhin, this isn't the best rune, but I'm sure you'd still find some success with it.


NO
Why would you want to go a rune that makes your early engages harder when an early engage is what destroys him? This makes your early game all that much harder because your attack speed is way too low to effectively make use of press the attack pre level 3. Jhin outdamages you with his fourth shot which he will most likely be able to get off if you engage him. His fourth shot will RUIN you.


MAYBE
This is pretty good for early engages, though it's much riskier than running Hail of Blades. This gives you the attack speed to win in early engagements, though it's not going to be as effective as Hail of Blades is. This is also pretty good if you feel like you can tank that fourth shot, because at that point where Jhin is reloading, you'll probably be outranging him and harassing the hell out of him while he puts some more bullets in his gun.



Scenario 3 (Favorable)




Ashe is a lot like Jhin. Her auto attacks slow which can be annoying, and her ult is a real game-changer. But here is where it's different, her only hard CC is level 6 whereas Jhin gets his hard CC at level 2. Jhin has strong burst in long engagements while Ashe has consistent damage throughout. How would you go about this matchup rune-wise?


YES
Hail of Blades is also perfect here. Jump in, E, get the bomb off, jump out before she even knows what happened OR engage again and kill her. What's she gonna do? Slow you? You're already on top of her OR you're already out of her range? The heck is she gonna do about it?


NO
Remember, attack speed is VERY important in the early game. Don't have that? Don't win trades. Ashes typically run Lethal Tempo nowadays, so this rune isn't going to do much for you. Sure, the burst is funny, but you need items in order to make it work. Why run this when you can snowball earlier with Hail of Blades?


MAYBE
This is just electrocute but better. Although trades are longer, the extra exposed damage can make the trade favorable for you. By the time the exposed damage kicks in, your bomb will go off and deal some massive damage. However, I still think Hail of Blades is better here because it makes harassing her even easier. She has better range than you early on, so you will get harassed if you run this because you don't have as good a follow up. This will also make Ashe completely irrelevant in late game because you can just delete her instantly! (run cleanse)


YES
This is pretty good for later engages and making her useless later on since at that point you'll get max stacks of Lethal Tempo before she can. Combine that with your insane burst, Ashe just stands no chance against you. You also outrange her, so you don't need to worry about that slow too much! (Run cleanse)
Builds
Tristana's build can be fairly flexible. Some are better than others, but if you're like me and don't like building the same thing every single game, here's a few options for you.



THE META



Navori and Kraken Slayer. You can never go wrong with it. Your E is a very valuable tool, and if you plan on spamming it, this is the build to go. Kraken Slayer is undoubtbly busted on Tristana. Greaves are overall her best boots if you aren't afraid of getting popped.

THE ON-HIT



Boy, this is a strange one, ain't it? You're giving up a lot of E damage because it scales with crit since you're building mostly hybrid damage, but in it's place, you'll be dealing a lot of hybrid damage so it's hard for enemies to build against you. Also makes you a menace towards tanks Not one of my favorites, but it's got it's uses.


GENERALY STRONG FINISHER ITEMS



These are generally strong items to finish off your build with. LDR is great for taking down tanks. I almost build it every game. BotRK is a good item for that, too, but with extra life steal which I love on Tristana. The collector is a sold 'maybe' because you have enough burst damage already. The lethality is good for extra squishy demolishing. GA is a solid option on any carry with its armor and its ability to bring you back to life. I usually run GA when I'm carrying hard. Bloodthirster is a favorite of mine because of the shielding and life steal.


CRIT ITEMS



Infinity Edge is undoubtibly my personal favorite mythic for Tristana. In case you didn't know, Tristana's E damage scales with every 33% crit you have. Whenever I'm building full crit, I go IE. Though if I'm against a team where my E is an absolute must (mostly tanks or mobile champs), I'll go navoris. Since Navori's gives you cooldown reduction on your hits instead of on your crits, Navoris are hella strong.
Choosing your Build
Remember that scenario example in the Choosing your Runes section? We'll do the same here with different matchups to tell you what you should be building. Itemization is super important, you know!




Scenario 1 (Engage/Kill Lanes)




These lanes are super annoying. But remember this, just because it's annoying doesn't mean this is impossible. Tristana against kill lanes is normally about positioning and understanding when is a good and bad time to engage. So, what do you build?



MAIN ITEMS

Navoris is generally what you wanna go in a matchup like this. They're gonna want to jump on you as fast as they can, so you need to be on your toes. This will help you keep those cooldowns low so you might have a chance.

BOOTS

Steelcaps is a must have against kill lanes. Armor and percent damage resist? This makes all ins survivable! Make sure you grab a noonquiver or something beforehand so you can actually win with them, though

MUST-HAVES

Stormrazor's speed buff is great for getting the heck outa dodge when the enemy is trying to wreck you. Rapid Firecannon's extra range is also perfect for this. Poking down the enemy ADC is the play against kill lanes. If you poke them down enough, it'll make it too dangerous for their support to make a play, allowing you and your support to engage and slaughter them.

OTHER GOOD ITEMS


Bloodthirster makes engages much more survivable and Merc scimitar makes (some) hard CC survivable. I'd take one or the other, but no shame in taking both. Do what works best for you.




Scenario 2 (Poke Lanes)




Poke lanes are really REALLY annoying as Tristana. When you're playing Tristana, you're almost always going to be in a kill lane. Poking isn't impossible, your E passive makes it possible, but you slightly shorter range in the early levels makes it annoying. What do you build?



GET THIS FIRST

Now now I know what you're thinking. "Bloodthirster first? What?" I know it's not as valuable of a strategy as it used to be, but it works. BotRK also works if you're up against tankier opponents. Why? Because Sustain beats Poke. If you can sustain that poke and keep yourself healthy, poke lanes become winning lanes!

MAIN ITEMS

Infinity Edge is good against opponents with bad disengage because you can just right-click them to death. As for Opportunity, let's face it, most poke lanes are going to be really squishy, so that extra lethality will help you out a ton. Though be warned, you need to have an engage support to utilize Opportunity.

BOOTS

Steelcaps is good because it allows you to tank poke with less pain. Though greaves is also a good option if you know how to position yourself and NOT get poked. Depends how confident you feel.




Scenario 3 (Sustain Lanes)





Sustain lanes die to kill lanes because how can you sustain enough health when the enemy is so good at instantly taking massive chunks away? Here's how you itemize against sustain lanes.


GET THIS FIRST

This is simple. ADC heal too much? Buy item so not heal so much. Greivous wounds is so slept on in low elo that this is a crucial buy against sustain lanes! It just makes killing them so much easier!

MAIN ITEMS

Infinity Edge is good for all-round damage, Navoris is good for keeping the pressure on them, and Opportunity if their lane is squishy. However, note that most poke lanes don't have a lot of ways to stop you if you jump on their face. The ADC is meant to deal with you if you jump on them, and if they're healthy, they'll most likely kill you without even thinking about it. So, Opportunity shines if you have a proper engage AND if the sustain support in question is not a tank, so don't go Opportunity if it's a Taric or some other tank that can heal.

BOOTS

There's really no better boot option than greaves. Greaves just gives you more attack speed, combine that with the damage output of Kraken Slayer, and you're hurting them faster than the can heal.

OTHER GOOD ITEMS

Bloodthirster helps you outsustain the enemy laner, phantom dancer is just always good if you need extra attack speed, and mortal reminder if you wanna put that executioner's calling to better use.
Combos (The Fun Stuff)

THE LEVEL 2






The bad guy gets CC'd by the support, HoB procs, get the bomb off, there goes half their health. Get a reset, jump on them again as they try to escape, FIRST BLOOD. Tristana's easiest combo.

THE BASICS






Tristana's basic Combo before level 6. Throw the bomb, hit your Q, and jump in. Auto attack the bomb until it explodes, and use the reset to keep going. Pretty much the same as the level 2 except you have more attack speed.


THE WORKHORSE






Her best combo. First, throw the bomb on the bad guys and activate your Q. Hit the bomb 3 times, just before it's about to explode early. Then, you want to jump on them to explode the bomb. Usually, you're going to want to jump behind them because when you do, you can ult them and it'll send them backward. You want this because they'll have less room to fight you. After that, just auto attack them until they die. Then, W away to go find another target.


A LITTLE TROLLING




Slap a bomb on them, jump on them, auto-attack until it almost explodes, and then use your R to blow it up. Your W and your R both act towards the E's early explosion, so utilize it. This one is more about ulting the bad guys into your team instead of getting some funny kills. Tristana can be supportive! Also, don't run Tristana support, please.



PLEASE HELP THE ENEMY KATARINA WONT LEAVE ME ALONE





Bomb, kite, R, and jump away. You'll score some easy damage and a getaway.
Jump Placement
I know what you're thinking. Jump placement? That matters? Yes, my friend. It does! Depending on where you jump can change how an all in goes drastically. Let's go over some common ones.

OVERHEAD


Jumping BEHIND the enemy is risky but very rewarding. This makes it much harder for them to escape and gives you much more time to get damage in. It's especially a good idea to jump on them as it slows them for a little while, letting you get a few more hits in. This very unsafe, because more often than not, you'll be closer to a tower or their team. Be careful here!

IN FRONT


A much safer alternative. This one achieves the same goal but lets them get away faster. This can be used on enemies with much lower health or if you need to play a little bit safer. Typically, you'll want to jump closer to them so they're slowed, but if you want to be extra safe, you can jump close enough to them to keep them in your auto attack range.


TO THE SIDES


This is a good combination of the two. This is good for making the bad guys run in another direction opposite of you. This can be used to bait them into your team or into a more ideal position for you to finish them off. They usually won't run forward or backward because you can hit them easily still. This is also good for laning phase to set up for ganks because the enemy ADC will want to walk towards the river to get away from you if you land beneath them. It pays off to jump near them, but not too close. Jumping to close can just let hem kite you easier. Giving some breathing room pays off in the right scenarios.
Common Mistakes
As for everything, there is always going to be a couple mistakes I see newer Tristana players make. They're easily remedied, however. Just pay attention!


HAPHAZARDLY DIVING


This is by far the biggest mistake newer Tristanas make. YOU ARE NOT A BRUISER! YOU ARE STILL AN ADC! You're incredibly squishy! Don't use your Rocket Jump to engage right in the middle of the action because you WILL die! Your job as an ADC is to stay behind your allies and hit anything that gets into your range.



UNDERESTIMATING YOUR DAMAGE


Out of all the ADCs, you have some of the most incredible burst damage out of all of them (king of burst damage adcs being ezreal, but screw ezreal.) You do some insane damage with your E and your auto attacks are ALWAYS reliable. Your ult does a **** ton of damage to boot. It's important to know which fights you can and can't win. You can win 1v1s reliably if you don't play like an idiot.



IMPROPER E USAGE


Your E is by far the most crucial spell in your kit. DO NOT WASTE IT. It has a lengthy cooldown and insanely high damage if you build it up all the way with your attacks. It can completely demolish anyone that isn't respecting your damage. USING IT ON THE HYPERFED TANK THAT ISN'T TAKING DAMAGE IS NOT WHO YOU USE IT ON. Use it on a bruiser, the enemy ADC, their support, the mid laner, use your E on the person who NEEDS to die first!



SLEEPING ON THESE ITEMS


One thing I see commonly in low ELO is that people just don't buy things that are "the META." ADCs have the ability to build different things, too! AP champs don't have to burst you down as easy, you don't have to die the second you get CC'd, you don't have to build the same **** every single game! BUILD SMART, DON'T BANDWAGON!



BUYING THESE ITEMS


I say this to every new Tristana player and I'll say it again here. YOU. DO. NOT. NEED. MANA ITEMS. Tristana has more than enough to work with her kit and rarely will you be without enough mana to get by except MAYBE in the laning phase. Randuin's Omen is a funny meme to build if you can't help yourself from going in like an idiot, but it's really a waste. If you're not playing stupid, you don't need it. Also, runaan's hurricane is really just redundant because you have enough AOE damage as is. Don't bother!
Closing thoughts
Thank you for reading this Tristana guide. I hope it serves you well in your ranked games!
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