This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Hextech Munitions (PASSIVE)
Corki Passive Ability
Introduction

FILLER |
This guide is aimed at giving newer players an idea of how to play as ![]() |
FILLER |
Things that I am planning to add at a later date...
- Early, mid, and late game gameplay tips and guidelines
- More pictures
- MAY 2012: Item selection in builds is completely redone, new builds created, Items section completely redone, Added personal experience to summoner spells section; specifically to
Surge and
Teleport, Small grammatical changes to each section
- JUNE 2012: Small grammatical changes to each section.
- JULY 2012: I changed the whole guide because I wanted practice with the coding.

Post 6, Corki can dominate his lane with

Combined with a high attack damage, Corki's passive,











Every single ability in

I've never had a boring game as

TL:DR? Let's summarize all of that.
Runes




greater mark of desolation Armor pen is amazing for



greater quintessence of desolation Having as much armor pen as possible helps you drop targets even faster. These can be swapped out for flat damage(for making you more powerful early game), damage per level(for stomping late game), or critical chance(if you're feeling frisky) quints.
21-9-0
OFFENSE
21 points in offense to make






DEFENSE
9 points in defense to be a bit more durable for early game.


UTILITY
I don't put points in this tree, but I guess you could try to to put points into


![]() Flash is a very versatile spell, and you should be taking it 100% of the time. Even though ![]() |
FILLER |
![]() Ignite is excellent throughout the match, it can help secure kills in early game to get you fed, and late game it can keep high priority targets from getting healed in the middle of a fight. Ignite also shuts down high sustain champions like ![]() |
![]() Heal is surprisingly useful. I used to think it was a spell for people who were too noobish to know not to get hit. Now I realize that it is extremely useful for baiting people under your tower or jumping back into a teamfight if you almost get bursted down but need to clean up the enemy team. |
FILLER |
![]() Since you're probably the highest priority target on your team, you need to be able to escape from CC so you can keep AA'ing people to pieces. This spell is pretty good, but players who know when the hurt is coming should know when to ![]() ![]() ![]() |
![]() A good alternative if you don't have flash unlocked yet. It works well for chasing or escaping but that doesn't mean you're CC proof. Champions that have strong CC and gap closers will still be able to nab you. |
FILLER |
![]() One of my personal favorite spells overall. It lets you hold your lane for longer than normal and keep you from missing out on much CS if you need to recall. It also allows you to push a lane then join a teamfight in seconds. Not completely necessary on a champ like Corki, however. |
FILLER |
![]() A good spell that if timed well instantly shuts down champs like ![]() ![]() |
![]() This solves mana problems very effectively, but it takes up a summoner slot that could be taking ![]() ![]() |
FILLER |
![]() The AS boost is nice, but the AP is lost on a champ like Corki, and Corki doesn't need AS as much as he needs AD, so it could work, but it's not recommended because other spells are better. |










![]() ![]() |
FILLER |
![]() ![]() ![]() |
If you are doing well in lane, you should easily be able to get the money for these realtively cheap items. Double doran's blades+sheen give you all the damage you need this early, and a vamp scepter gives you decent sustain.
If your team is winning the game, your highest priority item should be




This is an example of an build you could have at late game. It maximizes damage output while giving some decent survivability through





























- Corki is different from other carries, in that he has to use his abilities constantly to max his damage output, unlike an auto attacker like
Ashe. He is basically a more powerful version of
Ezreal, imo. If you're not using your abilities constantly during fights you're doing it wrong.
- Since
Valkyrie is your escape tool, don't use it offensively, and make sure you always save enough mana to use it just in case. In the laning phase, play passive when it's on CD, and put the pressure on when its back up. If you really need to make some distance, W+
Flash creates a huge gap between you and your chasers.
- Learn how to last hit. Corki is so easy to farm with, and he needs the farm to be effective throughout the match. I don't want to go over the specifics, so you can look up a guide on it somewhere else.
- Don't be afraid to use
Phosphorus Bomb to pick up some 2 minion kills if you would only be able to get 1 with your auto attack. Just make sure you save mana for
Valkyrie.
Can't think of anything else.
You must be logged in to comment. Please login or register.