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Choose Champion Build:
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Top/Mid
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Jungle
Recommended Items
Runes: Conqueror
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order Q>E>W and ult whenever you can
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Vayne
Vayne is probably the hardest counter to morde. She can condemn you away to kite better and dodge your pull with her Q. She also can build QSS to remove your ult and late game a good vayne will destroy you in a 1v1. Ban worthy or else ban fiora.

Amumu
Still the best champion to support morde from the jungle.
Synergies

Amumu
Still the best champion to support morde from the jungle.

Mordekaiser is a juggernaut, a tanky melee titan who will devastate anyone who dares stand in his way, if you like tanky and big damage champions you have come to the right place. Mordekaiser has all that and a very unique ultimate which can make him take anyone he desires to his own little death realm (similar to the shadow realm from Yu-Gi-Oh!).
Note: I may sometimes use the word "Morde" to refer to Mordekaiser and say "shadow realm" instead of the official name which is the "death realm" or use both. I also wrote the guide and all the matchups from a juggernaut build point of view, but don't be afraid to try the other builds they are pretty fun too! If have any questions about Mordekaiser and need answers you can always ask me in the comment section and I will reply Asap. Now lets get on with the main show..

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Pros
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+ Remove an enemy champion from the game temporarily + High Damage while being tanky + Aoe Pull + Good at all phases of the game + Easy to pick up + No mana |
Mordekaiser is a unique and the only AP juggernaut in the game, he has no mana costs and he excels at taking enemies to his Death Realm to a true 1v1. That means if a carry is fed he can remove them from the game since the realm is summoners rift but a different 'dimension' giving your team a chance to win the team fight since the enemy lost their strongest carry. Mordekaiser also has some strong CC for his team with his E, which pulls enemies towards him, making him excellent at both peeling and hooking enemies to your allies. Mordekaiser is a champion that is easy to pick and you will be unstoppable with just 20 games (win rate spikes then) as his ult has hundreds of interactions and you wont be missing your E which is a very easy skill to dodge especially when you are new to playing him. Mordekaiser also does not really fall off and is pretty good at all phases of the game due to his Ultimate, Damage, Aoe pull and general Tankiness. |
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Cons
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- No mobility - Weak in the very early game - Dodgeable skills - Kited easily if you miss E |
Mordekaiser's cons is that his very early levels (1-5) is a little weak. He scales well with levels and items due to his Q and passive which is where most of his damage lies. W also scales with tankiness and Mordekaiser is not tanky early on in the game, so morde needs atleast 1-2 backs. He also has no mobility meaning he cant run down enemies easily or run away from enemies themselves. Mordekaiser also has issues with being kited, if he missed his E, he will have no ways of proc'ing his passive for movespeed and he wont have ways to gap close or pull enemies to him as he just missed his E. His skills are kinda hard to hit and have delays, so you have to be willing to put allot of games into him to get the best out of him. |

Darkness Rise Mordekaiser’s basic attacks deal bonus magic damage. After three spells or attacks against a champion, Darkness Rise deals damage to nearby enemies and gives movement speed until Mordekaiser is out of combat. This is the ability where most of morde's sustained damage comes from. It scales decently with level and AP making it more mid-late game focus ability. It's also useful that it gives you movespeed giving you extra sticking power on targets that comes into your melee range.
Obliterate Mordekaiser slams down his mace, dealing damage in an area or bonus damage to a single enemy. Morde's bread and butter ability, make you an excellent duelist due to its isolated damage increase. It deals allot of damage later into the game and is what you should max first.
Indestructible The evil overlord absorbs 25% of damage taken and damage dealt. Casting once generates a shield with this value. Mordekaiser can cast again to consume 50% of the shield for health. This ability will let you survive teamfights and become almost unstoppable if you build health. This ability is why you go AP with health combo on new morde.
Death’s Grasp Passive: Mordekaiser gains 15% Magic Penetration. Active: A deadly claw drags enemies towards him, dealing damage. Like darius E, pulls enemies towards you. It's an ability that will define good morde players as newer players will miss it allot since its so easy to dodge. This ability is also what makes morde useful for his team as he can peel and pull enemies towards his Allies, not to mention that no ADC will be able to kite you if you pull them towards you and proc your passive on them, that's if they don't flash.
Realm of Death Mordekaiser banishes a single enemy champion to the Death Realm for a 7 second 1v1, stealing a percent of their core stats. If he kills his target, he consumes their soul, keeping their partial stats until they respawn. A really powerful ability that can like old morde ultimate change a teamfight in a second. You can remove a champion from the game and they will come into your realm of death where they cant escape from like camille's 





In the mid lane you should look to ward any of the two red marked bushes and a control ward in the number 4 or 3 bush.
My second tip is freezing; in short only damaging the minion wave when going for last hits and not using abilities on it. The wave will freeze and will take allot of time to push into you or the enemy giving you a lead as you can zone the enemy. You should freeze when you have an advantage vs an easy matchup like yasuo or nasus for example freeze the wave and if he steps up to cs you do massive damage or even kill him. You can also freeze if you are getting ganked all the time, freeze the wave and let is push to you so you can farm next to your tower then the enemy jungler wont bother ganking you.


If this guide helped you can leave an upvote and join my discord where I host giveaways sometimes and you can ask me gameplay related questions: (https://discord.gg/kV7qTYm) also check out my other guide to











































































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