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Vayne is probably the hardest counter to morde. She can condemn you away to kite better and dodge your pull with her Q. She also can build QSS to remove your ult and late game a good vayne will destroy you in a 1v1. Ban worthy or else ban fiora.
Illaoi
It depends on the illaoi player, if she is good, she will cancel your ultimate channel with her ultimate and if shes not good she will get ulted by you and she will lose the 1v1 due to losing nearly all of damage.
Yasuo
This matchup has not changed, still an easy matchup.
Akali
Same as yasuo, this is still an easy matchup.
Irelia
Irelia is not a hard matchup but it will be tough till lv6. The reason why its kinda easy is because once you ult irelia she will have no minion to get stacks of her passive with.
Fiora
Fiora is a difficult matchup as she can parry your ultimate and E to stun you back. She also scales pretty good and will also destroy you late game in a 1v1 as she has so much %max health true damage. So try to play aggressive before mid game before she gets her core items. Ban worthy or else ban vayne.
Lux
Lux will be annoying till lv6 where you can just ult her and corner her like prey in the shadow realm. If she uses or misses her binding, ult her instantly as it will be a free kill.
Ahri
Ahri's charm is annoying for morde as it prevents him from healing and dealing damage and early on it will be very difficult, but don't let that fool you because at lv6 you can ult her and she will have no place to escape to with her ult.
Tahm Kench
Morde is actually one of the few champions that can beat tahm kench in a 1v1. Early game sucks, but try to play safe in laning phase and scale up.
Vladimir
From what I have seen this matchup goes according to whoever is the better player, so be confident and play aggressive as his early game is a little weaker than yours.
Jayce
Has become an easy matchup now. Jayce's auto range is lower than your pull range so you can pull him all the time in laning phase and burst him.
Syndra
With syndra, try to get lv6 and you will be able to corner her in the shadow realm.
Tryndamere
Tryndamere is a hard matchup, hes one of the few champions that can actually 1v1 you in the death realm and early on you dont have the sustained damage to kill him and he also has more sustain than you.
Jax
Jax should be a skill matchup. If you manage to get an auto into him before he casts his E, proc your passive with a Q and an E.
Nasus
You need to harass nasus and freeze on him because mid game he will destroy you if he gets some stacks. New morde can zone well with E.
Kayle
Try to get magic resist. Her late game compared to yours is equal but your early - mid is stronger than her's. Try to get blasting wand then look for aggressive plays as she needs atleast 2-3 items to deal good dmg. Use your W shielding when she uses her ult.
Sylas
This matchup has also not changed, still an easy matchup if not easier as morde has stronger sustained damage now.
Teemo
Teemo should be easy, before he blinds you get an auto in and proc your passive with Q and E then run him down.
Morgana
Morgana can shield her allies from mordekaiser ult as morde ult has a 0.5 second channel giving morgana enough time to shield her allies, deny morde the ult and morde's ult will go on cooldown.
Kayn
Red kayn is annoying for morde as he was designed especially to kill champions like morde and what makes it worse is that he can stay in the wall when morde ults him to the shadow realm.
Urgot
Urgot matchup has become difficult now as morde is much weaker early game than he was before so morde can't compete with urgot early anymore.
Cassiopeia
Cass matchup has become easier morde now, it was impossible before rework as morde had no ways of gap closing. Now morde has E pull and passive movespeed and cass struggles against stuff like this also she can't do much in the shadow realm just make sure to turn your back towards her when shes about to ult or you will turn to stone.
Brand
He has huge damage but if you get adaptive helm with rylai liandrys you should be able to kill him with ease in the shadow realm.
Gangplank
Gangplank can eat an orange to remove mordekaiser ult. his early game poke with Q will also be annoying for morde as morde can no longer heal from minion.
Olaf
Early on morde does not have the sustained damage to beat olaf and he has so much sustained healing in lane more than you. Not only that, he can also instantly remove your ultimate with his ultimate.
Camille
You can do well against camille as your ultimate cancels her ultimate so if you get ganked, you can ult her and kill her in the shadow realm.
Aatrox
Like old morde, wait out his Q and then look for a aggressive trades. You outscale him but if he gets fed it will be a problem so try not to feed him.
Riven
The better player wins. Shes pretty squishy and if shes good she will animation cancel pretty well and do huge damage to you but if you play it clever you can destroy her early and outscale her later in the game.
Pantheon
He's pretty squishy early and you hard outscale him. Try to play safe till you get atleast lv6 and blasting wand + tome and then look for aggressive trades and kill him the shadow realm.
Darius
Darius is a hard matchup. He's early game is much stronger than your's as you both look for extended trades he will just destroy you. Play safe till you get late and then you can destroy him once you get damage and stack armor.
Renekton
With renekton you need to play safe till lv3-4 and then look for trades. Old morde could not do much against renekton as he could trade with you and escape with E but now you can pull him into you if he trades with you.
Kled
Kled is a hard matchup as his early game is much stronger than yours but you outscale him so play safe till you get some items and armor. You can maybe do something at lv6 with blasting wand and ult as you can steal his stats.
Shen
Shen is medium difficulty. He has decent damage, has some good CC and can set up ganks pretty well but you outscale him so you can play safe early and get some items.
Quinn
This matchup has become really easy now. If she e's into you, you can pull her easier as she gets closer to you when she e's and shes pretty squishy.
Malphite
Malphite has become an easy matchup. Your passive deals allot of damage to him and will shred him so at all stages of the game he cannot fight you and conqueror makes it better with the true damage.
Cho'Gath
Easy matchup at all stages of the game. You have so much health later on in the game so his true damage will take little of your health early is easy and conqueror + passive just makes it easier.
Sion
You can pull him to cancel his Q when hes channelling but dont ult him when hes channelling his Q as it will cancel your ult. As other tanky matchups passive + conqueror makes it even easier.
Heimerdinger
He's pretty stronger than you early on but hes pretty squishy so get lv6 and take him to the shadow realm and kill him there as it removes his turrets.
Dr. Mundo
Dr mundo is a medium matchup. He's sustained damage is higher than you earlier on so you need to play passive, try to get mid - late and shred him with passive and conqueror.
Ryze
He's early game is pretty lacking due to having lower damage than you and also mana problems so you need to play aggression till its mid - late game which is when it starts to become difficult.
Viktor
Mordekaiser's late game is decent, not bad and not that good either. He's mostly a mid game champion but come late game he can build tank and ult vital carries making him useful. He also has respectable damage with his passive % max health damage and liandrys.
Neeko
Medium difficulty. you can remove her ult when shes channelling so you can beat her in the shadow realm much easier and she will not have anywhere to escape to with her W.
Talon
His early is a little stronger than you but you hard outscale him. Try to play passive till lv6 and with blasting wand you can definitely do huge damage to him in the shadow realm.
Zed
Ulting him removes his shadows. You have to play safe early on tho as he has some good damage early but you can outscale him with ult and rylai's.
Katarina
Very easy matchup, cancel her ultimate with your pull and ult her when she uses her daggers on you as it removes them from the map.
LeBlanc
Leblanc has huge mobility so its not a good idea to ult her as she will just run away and kite you with her E. Just scale up and later on you will stomp her because her early is also much stronger than yours.
Kassadin
His early game is much weaker than yours so play aggressive but his lv6 is stronger than yours and he outscales you unless you stack magic resist.
Aurelion Sol
He can knock you away with ult and run away with E but if you ult him to the shadow realm he wont have anywhere to run and his push wont mean anything as you will corner him.
Taliyah
Shes squishy but you can destroy her in the shadow realm. She's stronger than you early on but try to get lv6 and blasting wand then you will stomp her.
Annie
Annie becomes much easier the longer the game goes as shes meant to burst squishy champion but you will get magic resist but you have to be careful early as you dont have tankiness and she can do huge damage to you by lv6, so just play safe till around mid game.
Lissandra
Lissandra can stun you and kite you around in the shadow realm and also do huge damage to you by lv6 so play safe till you get mid to late once you get damage and magic resist.
Ziggs
You can remove his E with your ult. Try to survive lane and you will outscale him and by lv6 you can do something to him with ult and blasting wand.
Swain
If the swain is good, he will destroy you, the better player wins. He has mana problems early on so you can abuse that and play aggressive.
Kennen
He has good poke, hes the king of lane and has no mana so it will be tough. Kennen does however get outscaled by you so you can play aggressive mid to late and just destroy him in the shadow realm with your damage and magic resist.
Diana
Diana should be easy, especially late. Try to get blasting wand + lv6 then look for aggressive plays.
Azir
Play very safe till lv6 + blasting wand and then you can ult him and remove his soldier's which is pretty much all his damage.
Corki
He's pretty mobile but you can corner him in the shadow realm so wait for lv6 and mid - late once you get damage and resistances.
Orianna
If you can get to her and ult her it will be really good as the enemy will lose a vital ult but early on will be difficult as she will poke you allot so play safe till lv6 and blasting wand.
Anivia
Anivia has become easier as you can ult her right as she uses her wall and then corner her in the shadow realm.
Ekko
He's pretty squishy and his ult will not remove him from your shadow realm. He's pretty good at setting up ganks with W but just ult him or the jungler straight away when he does that.
Zilean
Zilean has become a little easier. You can ult the adc and he will have one less valuable carry to save with his ult. Never ult a zilean he will just ult himself.
Zoe
Zoe has become an easier matchup as she does not have the damage to kill you at all phases of the game as you can just shield yourself with W once she E's you. Just ult at lv 6 with blasting wand and you should be able to destroy her.
Twisted Fate
Twisted fate has become a little easier as hes immobile you can pull him and run him down. You can also destroy him in the shadow realm with ult.
Fizz
Fizz is a hard match up. He can dodge your abilities with his E but you outscale him hard so play safe till late.
Malzahar
If hes ulting your ally quickly remove his passive with Q and ult him as it will remove his ult from your ally. He also has low mobility so if you pull him towards your teammates he will waste a flash or even die.
Vel'Koz
Vel'koz is immobile and he cant do much to you once you get lv6 + blasting as you can just corner him in the shadow realm. He also has lower wave clear than you so you can shove him in.
Xerath
Xerath is a hard matchup as he will poke you allot in lane so it will be very difficult early on so just try to get some damage and tankiness then you corner him in the shadow realm. He also immobile so later on if you pull him towards your teammates he will die fast or lose his flash.
Garen
Garen is a easy matchup as your passive and conqueror will shred him. Just play a little safe till you get rylai's and ult then you can start to shred him.
Gnar
You can deal with gnar more easier than some other ranged matchup's because he is half melee half ranged so look for trades when hes in melee form and shred him.
Rumble
Try to ult him right after he uses his ultimate and it will remove his ultimate and get you into death realm where you can 1v1 him easier as you stole his stats.
Sett
Sett beats you early game, make sure to play defensive till you have liandry + rylai and zhonyas/thornmail.
Amumu
Still the best champion to support morde from the jungle.
Veigar
If veigar hits a cage onto some enemies, morde can pull them all into the stun area.
Talon
According to lolalytics, talon has a high winrate with morde and from games that I have played it seems to be a good combo, you can ult the support so talon can kill the adc since the adc will have no peel.
Udyr
Udyr can stun the enemy so morde can pull them towards you and him so udyr can run him down better.
Sona
Morde can pull enemies towards sona so she can get her Q + auto passive off and her ult too and both her ult and your E is aoe you can get some good wombo combo off.
Janna
You are gona be nearly unkillable with Janna's shielding and healing.
Karma
Morde goes well with champions that can give him movespeed so he can get in range for his pull, the shield is also nice to make you tankier.
Vi
Vi can ult the enemy so morde can pull them easier and her Q knock is also nice so morde can get in range to get his passive off and run them down. Vi also has problems sticking to targets once she wastes her Q and ult so morde's pull can compensate for that.
Zed
Same with talon, morde can ult the support and zed can kill the adc easier.
Neeko
Neeko should go well with morde as he can pull enemies if they try and run away from neeko ult. Her E makes hitting your pull much easier too.
Jinx
What makes morde good with jinx is because of tankiness E pull and ult. Morde can frontline well so jinx can stay back line and he can pull enemies towards jinx; if jinx hits her slow then its even easier and lastly ult. Morde ult is the most powerful peeling ability in the game, nuff said.
Yasuo
Actually morde + yasuo combo is legit. If the yasuo is good, he can watch morde's pull since it has a delay and once they get pulled, it will proc yasuo ult since morde's pull is technically a knockup.
Synergies
IdealStrongOkLowNone
Amumu
Still the best champion to support morde from the jungle.
Veigar
If veigar hits a cage onto some enemies, morde can pull them all into the stun area.
Talon
According to lolalytics, talon has a high winrate with morde and from games that I have played it seems to be a good combo, you can ult the support so talon can kill the adc since the adc will have no peel.
Udyr
Udyr can stun the enemy so morde can pull them towards you and him so udyr can run him down better.
Sona
Morde can pull enemies towards sona so she can get her Q + auto passive off and her ult too and both her ult and your E is aoe you can get some good wombo combo off.
Janna
You are gona be nearly unkillable with Janna's shielding and healing.
Karma
Morde goes well with champions that can give him movespeed so he can get in range for his pull, the shield is also nice to make you tankier.
Vi
Vi can ult the enemy so morde can pull them easier and her Q knock is also nice so morde can get in range to get his passive off and run them down. Vi also has problems sticking to targets once she wastes her Q and ult so morde's pull can compensate for that.
Zed
Same with talon, morde can ult the support and zed can kill the adc easier.
Neeko
Neeko should go well with morde as he can pull enemies if they try and run away from neeko ult. Her E makes hitting your pull much easier too.
Jinx
What makes morde good with jinx is because of tankiness E pull and ult. Morde can frontline well so jinx can stay back line and he can pull enemies towards jinx; if jinx hits her slow then its even easier and lastly ult. Morde ult is the most powerful peeling ability in the game, nuff said.
Yasuo
Actually morde + yasuo combo is legit. If the yasuo is good, he can watch morde's pull since it has a delay and once they get pulled, it will proc yasuo ult since morde's pull is technically a knockup.
Runes:
Domination
Dark Harvest
Taste of Blood
Eyeball Collection
Ravenous Hunter
Precision
Triumph
Coup de Grace
Bonus:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
very easy, he cant fight you early or in any phase of the game as you can steal his stats and kill him. Look to invade once you have lv6 as you can easily kill him then.
Hello and welcome to my guide on Mordekaiser am a 2 million mastery mordekaiser one trick and today am gona teach how to play mordekaiser like a boss. We will be going over his strengths, weaknesses and item builds.
Mordekaiser is a juggernaut, a tanky melee titan who will devastate anyone who dares stand in his way, if you like tanky and big damage champions you have come to the right place. Mordekaiser has all that and a very unique ultimate which can make him take anyone he desires to his own little death realm (similar to the shadow realm from Yu-Gi-Oh!).
Note: I may sometimes use the word "Morde" to refer to Mordekaiser and say "shadow realm" instead of the official name which is the "death realm" or use both. I also wrote the guide and all the matchups from a juggernaut build point of view, but don't be afraid to try the other builds they are pretty fun too! If have any questions about Mordekaiser and need answers you can always ask me in the comment section and I will reply Asap. Now lets get on with the main show..
Pros
+ Remove an enemy champion from the game temporarily + High Damage while being tanky + Aoe Pull + Good at all phases of the game + Easy to pick up + No mana
Mordekaiser is a unique and the only AP juggernaut in the game, he has no mana costs and he excels at taking enemies to his Death Realm to a true 1v1. That means if a carry is fed he can remove them from the game since the realm is summoners rift but a different 'dimension' giving your team a chance to win the team fight since the enemy lost their strongest carry. Mordekaiser also has some strong CC for his team with his E, which pulls enemies towards him, making him excellent at both peeling and hooking enemies to your allies. Mordekaiser is a champion that is easy to pick and you will be unstoppable with just 20 games (win rate spikes then) as his ult has hundreds of interactions and you wont be missing your E which is a very easy skill to dodge especially when you are new to playing him. Mordekaiser also does not really fall off and is pretty good at all phases of the game due to his Ultimate, Damage, Aoe pull and general Tankiness.
Cons
- No mobility - Weak in the very early game - Dodgeable skills - Kited easily if you miss E
Mordekaiser's cons is that his very early levels (1-5) is a little weak. He scales well with levels and items due to his Q and passive which is where most of his damage lies. W also scales with tankiness and Mordekaiser is not tanky early on in the game, so morde needs atleast 1-2 backs. He also has no mobility meaning he cant run down enemies easily or run away from enemies themselves. Mordekaiser also has issues with being kited, if he missed his E, he will have no ways of proc'ing his passive for movespeed and he wont have ways to gap close or pull enemies to him as he just missed his E. His skills are kinda hard to hit and have delays, so you have to be willing to put allot of games into him to get the best out of him.
Darkness Rise Mordekaiser’s basic attacks deal bonus magic damage. After three spells or attacks against a champion, Darkness Rise deals damage to nearby enemies and gives movement speed until Mordekaiser is out of combat. This is the ability where most of morde's sustained damage comes from. It scales decently with level and AP making it more mid-late game focus ability. It's also useful that it gives you movespeed giving you extra sticking power on targets that comes into your melee range.
Obliterate Mordekaiser slams down his mace, dealing damage in an area or bonus damage to a single enemy. Morde's bread and butter ability, make you an excellent duelist due to its isolated damage increase. It deals allot of damage later into the game and is what you should max first.
Indestructible The evil overlord absorbs 25% of damage taken and damage dealt. Casting once generates a shield with this value. Mordekaiser can cast again to consume 50% of the shield for health. This ability will let you survive teamfights and become almost unstoppable if you build health. This ability is why you go AP with health combo on new morde.
Death’s Grasp Passive: Mordekaiser gains 15% Magic Penetration. Active: A deadly claw drags enemies towards him, dealing damage. Like darius E, pulls enemies towards you. It's an ability that will define good morde players as newer players will miss it allot since its so easy to dodge. This ability is also what makes morde useful for his team as he can peel and pull enemies towards his Allies, not to mention that no ADC will be able to kite you if you pull them towards you and proc your passive on them, that's if they don't flash.
Realm of Death Mordekaiser banishes a single enemy champion to the Death Realm for a 7 second 1v1, stealing a percent of their core stats. If he kills his target, he consumes their soul, keeping their partial stats until they respawn. A really powerful ability that can like old morde ultimate change a teamfight in a second. You can remove a champion from the game and they will come into your realm of death where they cant escape from like camille's Hextech Ultimatum. The area is not large enough so they will soon be cornered giving you a chance to kill them like a mouse who has been cornered by a cat.
Flash is a very strong spell taken on nearly all champion for its usage grants the ability to instantly dash your champion to the location your cursor is facing within 425 range. You can use it in many clever ways, like dodging the enemy's cc, escaping or flashing for a kill. You should take flash every single game as its a must on morde. You can chose a secondary spell from the spells below.
Teleport is good on morde as it can make your champion teleport to target allied minion, turret, or ward, after chanelling for a few seconds. The spell also works on stuff like zac blobs Cell Division so you can save him when hes about to die or heimerdinger's H-28G Evolution Turret so it pretty much works on champion made turrets or anything selectable that was created by an allied champion. New morde's teleport ganks are not bad as you can teleport and actually CC the enemy with E towards your allies, so look for bot lane plays if possible.
Ignite is spell that you can take if you want to be aggressive and look to potentially snowball the lane. I only recommend taking ignite against very easy matchup's so you can stomp them even harder. It has good synergy with your passive, once you have Rylai's Crystal Scepter coupled with Liandry's Anguish you can burn them for..
Exhaust is a defensive option, if you think you will be kited allot take this rune as it has good synergy with morde's E as you can exaust them and hit a guaranteed E. It's also a good option if the enemy is a hard matchup like fiora, where you can exuast her once she uses her R, Grand Challenge you will lower her damage making you potentially survive.
Ghost is a good spell if you want to go ham against an enemy ranged team, the movespeed it gives is good on morde as you can gain movespeed to run down the enemy and use your E on them as morde has a few issues getting close to E them. I would reccomed taking it against ranged stuff like Teemo or Quinn.
Conqueror Damaging an enemy champion gets you 2 stacks of adaptive force (you gain AP or AD depending on your build) and at 10 stacks, heal for 15% of all damage dealt. Damaging an enemy champion refreshes the stacks. Mordekaiser makes use of this rune pretty well as it gives him extra sustain on all his abilities and auto attacks. Coupled with his E's magic penetration and passive's %max health damage you will melt through tanks with ease and sustain through all their damage. Conqueror was made for bruisers like mordekaiser who can proc and keep up the Conqueror stack constantly and easily, making it a good choice on morde.
Fleet Footwork Moving generates stacks, at 100 stacks your next basic attack will heal you. Definitely take this into hard ranged matchups, it gives you sustain and it should be good on melee AP champs like morde. It also scales well the longer the game goes on, healing for a 100+ late game is not surprising with this rune.
Phase Rush After hitting an enemy champion with 3 abilities or basic attacks, gain a large burst of movespeed. This is really good against champion that will cast an ability with a slow or champions that are really fast and mobile so you can run them down.
Ninja Tabi This item is very good against champions that tend to auto attack frequently like Jayce or Quinn.
Mercury's Treads You should be buying this against AP matchups with CC, like swain or ryze. It can also be bought if the enemy has high CC champions like leona since it has some CC time reduction.
Liandry's Torment This is a core on morde, it has a burn which has great synergy with your passive and this item and Rylai's Crystal Scepter will make you shred anyone without magic resist as both your passive circle and liandrys do % max health damage. This item and rylai's (and conqueror) is honestly all you need for damage to kill most champions in league be it tanks or squishies, you can of course go more damage if you want (zhonyas, morello, nashors).
Rylai's Crystal Scepter If you get liandrys you must also get this item. It doubles liandrys burn damage and will make you do good damage when mid game comes, it also helps with sticking to enemies since it has a slow which is always nice for a champion like morde who has a few issues with being kited.
Morellonomicon Great item for extra damage as it has magic pen thats good against squishies without magic resist making your Q hit like a truck on them. It also has grievious wounds which reduces healing meaning no one will be able to lifesteal off you.
Dead man's Plate Pretty good item if you need extra armor, you can replace spirit visage with this item if they are full ad or if some enemy ad champ is really fed. It's passive also has great synergy with you so you can run to enemies to pull/ult them and also its bugged on morde and make you proc your passive faster. If you want to go for a more damage build you can go zhonyas instead of deadmans.
Spirit Visage This item is good against general AP heavy team as it gives you more healing and cooldown reduction for more ability casts. Its passive increases conq's healing, triumph and your W healing.
Nashors Nashors is viable, it has great synergy with your passive on hit to make you bonk enemies like a truck. It also gives good AP and the cooldown reduction is always nice for more ability casts.
Zhonyas is a good item (has AP, Armor and CDR not to mention the active stasis) but the problem is, zhonyas does not increase your shielding/healing since it gives no health so you may aswell build morello last item if you are already going for this path.
Warmogs You can go zhonyas + morello for more damage but if you want more tankiness, you can go deadmans + warmogs if you want to frontline for your team and don't want that much damage. It's also a core for all juggernaut focused builds as its like your Infinity Edge for your W since it gives you so much extra shielding/healing and also morde's W is literraly the highest health scaling shield in the game, but of course its all your preference once you get rylai liandry, you can go any of the items I included as last options.
Jungle morde is a viable option as his clear are shyvana level of speed and he has good ganking potential with his E pull. You should look to buy Hunter's Talisman as you will start raptors and it also makes your clears even better due to its synergy with your passive and buy Enchantment: Runic Echoes as your first item, after that get morello and full ap build which is included. For clearing, start red > raptors wolves > blue > gromp after that look to back if you are very low or do scuttle and gank if you are not low. Then buy blue smite and clear krugs and then look to gank again. Try to gank allot as your early game is pretty respectable with morde, so you should look to be useful to your team and look to snowball you or your team.
In Team fights you should look to look ult a carry and remove him/her the fight. Quickly kill the carry may it be their mid laner or adc, your team will have a good time fighting them since they lost a valuable carry, extra effective when its a fed carry since its pretty much all their team's power. You can also ult the jungler when they are doing baron and they will not have smite making your team securing baron way easier if your jungler is present there with smite. You can also peel with ultimate so if someone like Kha'Zix or Rengar is about to one shot your ADC ult them so you can remove them from your ADC. Also before a teamfight starts, keep an eye on who will engage on the enemy team.. most of the time its a tank like Sejuani or sometimes its someone whos backline like Ashe so watchout for their cc, of course since you are tanky as morde you should frontline so you'd rather get hit by cc like sejuanis stun than your adc or mid laner because you have 50% tenacity from Mercury's Treads and Legend: Tenacity so you will easily get out of their cc. Not only that, you also have W to block large amounts of damage (its literrally the highest health scaling shield in the game) and lastly ult so you can force a 1v1, you pretty much get my message.. don't stay backline and be the teams frontliner.
You should get yourself a Control Ward on your first back in every game, its the best item in the game for only 75 gold. Even if you have placed a control ward, it always good to have one in your inventory at all times as a backup, You should be looking to ward both of the red marked bushes in the picture below if you are playing top.
For blue side, put a Control Ward in the bush to your side, in this case the normal bush and a Warding Totem in the tribush to the enemy side. If your on the red side, you should again, put the Control Ward in the bush to your side, in this case the tribush and put a Warding Totem in the normal bush to the enemy side.
In the mid lane you should look to ward any of the two red marked bushes and a control ward in the number 4 or 3 bush.
My second tip is freezing; in short only damaging the minion wave when going for last hits and not using abilities on it. The wave will freeze and will take allot of time to push into you or the enemy giving you a lead as you can zone the enemy. You should freeze when you have an advantage vs an easy matchup like yasuo or nasus for example freeze the wave and if he steps up to cs you do massive damage or even kill him. You can also freeze if you are getting ganked all the time, freeze the wave and let is push to you so you can farm next to your tower then the enemy jungler wont bother ganking you.
-You can pull enemies away from you using E if you aim it infront of you but closer to your champion.
-You can ult someone and they will be slowed by a huge amount for 0.5 giving you a chance to get a guaranteed pull with E if you cast it instantly after ulting (pressing R).
-Mordekaiser's Q resets his auto attack animation after casting it.
-After auto-ing, cast w instantly and your auto attack will be reset. This happens with both w1 and w2.
-Mordekaiser can cancel all channels in the game with his pull from E.
-If someone is running away from you, you can press Q first and then flash after, while pointing your mouse at the enemy champion and the Q will be casted on where your mouse is pointing.
-Mordekaiser ult removes EVERYTHING that is not the enemy champion when you cast it, so if an enemy like Veigar casts his cage, Event Horizon you can ult him and his cage will be removed from the map. Use this cleverly, if an enemy uses their only peeling ability like veigar cage or they place their dps like pets or turrets in the summoners rift dimension, ult them instantly as they will be most of the time a free kill as they lost a tons of DPS.
-Sometimes ulting the tank is better, if before a teamfight an enemy Malphite or enemy Maokai wants to engage on your team, ult them and the enemy will have no frontline. Also they will give you extra tankiness since your ult steals health, armor and magic resist.
-Sometimes when ulting a fed carry, its better to not fight them in the shadow realm and its better to just buy time and run away from them. You can also use Zhonya's Hourglass to buy extra time.
-Before we conclude the guide, lets go over what your gameplan should be.. Your early game (1-20 mins) plan should generally be to poke in lane with Q Obliterate in early levels (1-5) don't look for extended trades/all ins as you are pretty weak till you get your first backs and some AP. I would say once you have Haunting Guise + lv6 then you can beat many matchups who beat you in early levels like Riven, Akali and Rumble as haunting guise gives you good damage and a little tankiness. You can also deny their dps at lv6 like rumble ult or irelia not getting stacks from minions etc.. thats how your early game should go. For mid game (20-30 mins) this is when your macro knowledge starts to kick in. Look for picks with your pull, ult and make sure to always group with your team as you are a very useful teamfighter, you also do great damage to objectives. Apply the tips I gave you earlier in teamfights and you are good in the mid game. Late game (30+ mins) is when everything is decided, Look to flash ult carries before teamfights or even ult the tank whos about to engage as I said before and it will be good for you, also if your carries are under attack and someone on your team already engage then just look to peel for your carries who are under attack.
Overall, Mordekaiser is strong in the right hands, especially in lowers elos and his winrate spikes at just 20 games making him easy to pick up. He's tanky, has good damage and he also punishes enemies who step on the wrong direction or get into his melee range like a true juggernaut.
If this guide helped you can leave an upvote and join my discord where I host giveaways sometimes and you can ask me gameplay related questions: (https://discord.gg/kV7qTYm) also check out my other guide to Lillia who is also an AP bruiser just like morde. Make sure to have fun playing morde and good luck banishing enemies to your shadow realm!
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