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Mordekaiser Build Guide by Ayanleh

A guide to playing Mordekaiser

By Ayanleh | Updated on October 15, 2019
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Choose Champion Build:

  • LoL Champion: Mordekaiser
    Top/Mid
  • LoL Champion: Mordekaiser
    Jungle

Runes: Conqueror

1 2 3 4 5
Precision
Conqueror
Triumph
Legend: Tenacity
Coup de Grace

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

LeagueSpy Logo
Top Lane
Ranked #41 in
Top Lane
Win 53%
Get More Stats

Ability Order Q>E>W and ult whenever you can

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies



Hello and welcome to my guide on Mordekaiser am a 2 million mastery mordekaiser one trick and today am gona teach how to play mordekaiser like a boss. We will be going over his strengths, weaknesses and item builds.

Mordekaiser is a juggernaut, a tanky melee titan who will devastate anyone who dares stand in his way, if you like tanky and big damage champions you have come to the right place. Mordekaiser has all that and a very unique ultimate which can make him take anyone he desires to his own little death realm (similar to the shadow realm from Yu-Gi-Oh!).

Note: I may sometimes use the word "Morde" to refer to Mordekaiser. I also wrote the guide and all the matchups sections from a juggernaut build point of view but make sure to try the other builds too as they are pretty fun to play. If have any questions about Mordekaiser and need answers you can always ask me in the comment section and I will reply Asap. Now lets get on with the main show..

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Pros

+ Remove an enemy champion from the game temporarily
+ High Damage while being tanky
+ Aoe Pull
+ Strong Mid game to Late game
+ Easy to pick up
+ No mana

Mordekaiser is a unique and the only AP juggernaut in the game, he has no mana costs and he excels at taking enemies to his Death Realm to a true 1v1. That means if a carry is fed he can remove them from the game since the realm is summoners rift but a different 'dimension' giving your team a chance to win the team fight since the enemy lost their strongest carry. Mordekaiser also has some strong CC for his team with his E, which pulls enemies towards him, making him excellent at both peeling and hooking enemies to your allies. Mordekaiser is a champion that is easy to pick and you will be unstoppable with just 20 games (win rate spikes then) as his ult has hundreds of interactions and you wont be missing your E which is a very easy skill to dodge especially when you are new to playing him. Mordekaiser is also very strong Mid game and strong Late game due to his Ultimate, Damage, Aoe pull and general Tankiness.
Cons

- No mobility
- Weak early game
- Dodgeable skills
- Kited easily if you miss E
Mordekaiser's cons is that his early is weak. He scales well with level and items due to his Q and passive which is where most of his damage lies. W also scales with tankiness and Mordekaiser is not tanky early on in the game. He also has no mobility meaning he cant run down enemies easily or run away from enemies themselves. Mordekaiser also has issues with being kited, if he missed his E, he will have no ways of proc'ing his passive for movespeed and he wont have ways to gap close or pull enemies to him as he just missed his E. His skills are kinda hard to hit and have delays, so you have to be willing to put allot of games into him to get the best out of him.
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Darkness Rise Mordekaiser’s basic attacks deal bonus magic damage. After three spells or attacks against a champion, Darkness Rise deals damage to nearby enemies and gives movement speed until Mordekaiser is out of combat. This is the ability where most of morde's sustained damage comes from. It scales decently with level and AP making it more mid-late game focus ability. It's also useful that it gives you movespeed giving you extra sticking power on targets that comes into your melee range.



Obliterate Mordekaiser slams down his mace, dealing damage in an area or bonus damage to a single enemy. Morde's bread and butter ability, make you an excellent duelist due to its isolated damage increase. It deals allot of damage later into the game and is what you should max first.



Indestructible The evil overlord absorbs 25% of damage taken and damage dealt. Casting once generates a shield with this value. Mordekaiser can cast again to consume 50% of the shield for health. This ability will let you survive teamfights and become almost unstoppable if you build health. This ability is why you go AP with health combo on new morde.



Death’s Grasp Passive: Mordekaiser gains 15% Magic Penetration. Active: A deadly claw drags enemies towards him, dealing damage. Like darius E, pulls enemies towards you. It's an ability that will define good morde players as newer players will miss it allot since its so easy to dodge. This ability is also what makes morde useful for his team as he can peel and pull enemies towards his Allies, not to mention that no ADC will be able to kite you if you pull them towards you and proc your passive on them, that's if they don't flash.


Realm of Death Mordekaiser banishes a single enemy champion to the Death Realm for a 7 second 1v1, stealing a percent of their core stats. If he kills his target, he consumes their soul, keeping their partial stats until they respawn. A really powerful ability that can like old morde ultimate change a teamfight in a second. You can remove a champion from the game and they will come into your realm of death where they cant escape from like camille's Hextech Ultimatum. The area is not large enough so they will soon be cornered giving you a chance to kill them like a mouse who has been cornered by a cat.


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Flash is a very strong spell taken on nearly all champion for its usage grants the ability to instantly dash your champion to the location your cursor is facing within 425 range. You can use it in many clever ways, like dodging the enemy's cc, escaping or flashing for a kill. You should take flash every single game as its a must on morde. You can chose a secondary spell from the spells below.
Teleport is good on morde as it can make your champion teleport to target allied minion, turret, or ward, after chanelling for a few seconds. The spell also works on stuff like zac blobs Cell Division so you can save him when hes about to die or heimerdinger's H-28G Evolution Turret so it pretty much works on champion made turrets or anything selectable that was created by an allied champion. New morde's teleport ganks are not bad as you can teleport and actually CC the enemy with E towards your allies, so look for bot lane plays if possible.
Ignite is spell that you can take if you want to be aggressive and look to potentially snowball the lane. I only recommend taking ignite against very easy matchup's so you can stomp them even harder. It has good synergy with your passive, once you have Rylai's Crystal Scepter coupled with Liandry's Torment you can burn them for..
Exhaust is a defensive option, if you think you will be kited allot take this rune as it has good synergy with morde's E as you can exaust them and hit a guaranteed E. It's also a good option if the enemy is a hard matchup like fiora, where you can exuast her once she uses her R, Grand Challenge you will lower her damage making you potentially survive.
Ghost is a good spell if you want to go ham against an enemy ranged team, the movespeed it gives is good on morde as you can gain movespeed to run down the enemy and use your E on them as morde has a few issues getting close to E them. I would reccomed taking it against ranged stuff like Teemo or Quinn.
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Conqueror After hitting an enemy champion with 5 basic attacks or abilities, turn some of your damage to true damage and heal for that true damage. Damaging an enemy champion refreshes the stacks. Mordekaiser makes use of this rune pretty well as it gives him extra sustain and true damage on all his abilities, coupled with his E's magic penetration, you will melt through tanks with ease with your passive and Q. The extra healing is also nice as you survive more. Conqueror was made for bruisers like mordekaiser who can proc and keep up the Conqueror stack constantly and easily making it a good choice on morde.
Fleet Footwork Moving generates stacks, at 100 stacks your next basic attack will heal you. Definitely take this into hard ranged matchups, it gives you sustain and it should be good on melee AP champs like morde. It also scales well the longer the game goes on, healing for a 100+ late game is not surprising with this rune.
Phase Rush After hitting an enemy champion with 3 abilities or basic attacks, gain a large burst of movespeed. This is really good against champion that will cast an ability with a slow or champions that are really fast and mobile so you can run them down.
Lethal tempo After 1.5 seconds upon damaging an enemy champion you gain large amounts of attack speed. Attacking an enemy champion while the effect is active will extend the duration to 6 seconds. You can take this with attack speed builds, you don't even need to hit your abilities with the build I included just bonk them till they die, very fun but you don't have much shielding and healing.
Dark Harvest Damaging an enemy champion below 50% health deals bonus damage. This cannot happen again for 45 seconds, resetting to 1.5 seconds on champion Damage rating takedown. If you go with my one shot build late game you can one shot a carry with protobelt active > Q > E > Lich bane auto. Very strong late game but you have a weak early game with this rune.
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Ninja Tabi This item is very good against champions that tend to auto attack frequently like jayce or quinn.

Mercury's Treads You should be buying this against AP matchups with CC, like swain or ryze. It can also be bought if the enemy has high CC champions like leona since it has some CC time reduction.

Sorc shoes Definitely take this if you are going for full AP focused builds, increases your burst with Q, E and has good synergy with your passive.
Liandry's Torment This is a core on morde, it has a burn which has great synergy with your passive and this item and Rylai's Crystal Scepter is all you need for damage since they have such huge synergy with your passive, thats if you are going the juggernaut build.

Rylai's Crystal Scepter If you get liandrys you must also get this item. It doubles liandrys burn damage and will make you do good damage when mid game comes.

Morellonomicon For the juggernaut build this is also a good item but situational. Only get this as a third item after rylai's crystal scepter and liandry's if they have more than 2 healers like Vladimir or Dr. Mundo. It's not worth to get this item if you need damage as the juggernaut build, as you already have magic pen with E and huge damage with rylai liandrys synergy with your passive. You can can get this with duelist and one shots builds as it gives magic pen meaning more damage to squishy carries.

Sunfire Cape This is a really good item as the passive of sunfire has great synergy with your passive. It deals magic damage so the magic pen from E will increase it. If going the juggernaut build you should look to get this item every game either as a third item after rylais liandrys or rush it into AD matchup then get rylai liandry.

Dead man's Plate I would only recommend buying this item over sunfire if they have 3+ ranged champions as it gives you movespeed so you can get in range to land your E on those adc's or mages.

Spirit Visage This item is good against general AP heavy team as it gives you more healing and cooldown reduction for more ability casts. I would recommend going adaptive helm if they have battlemages with spammable abilities like Ryze and Cassiopeia

Randuin's Omen You should get this against crit ADC's as it was specifically made to counter them. It also has a slow which is nice for sticking to enemies.

Adaptive helm As mentioned earlier, you should get this against battlemages. It has a passive made specifically to counter mages who spam a single ability and what makes it even better against them is that it gives you cooldown reduction for more ability casts meaning more damage.

Warmog's It's like your infinity edge for your W as it gives so much health and sustain. You can get it as a third item after rylai liandry if they have allot of poke or if you are fed otherwise get it as get it as a last item after sunfire and spirit visage.

Nashors Definitely viable for ATK SPEED builds and full ap builds, has great synergy with your passive on hit, dealing 400+ damage with auto's is not suprising with this item late game.

Protobelt I would recommend going this with one shot based builds as it increases your burst even more, It also gives some waveclear and gapclose which is also nice.

Deathcap This item is viable for duelist and one shots builds. Makes you a monster late game with your Q dealing 2/3 of a carries health, your passive circle damage will shred everyone, your onhit autos with nashors deals 400 damage and E also deals good damage as it has high scaling.

Lich Bane The mana is wasted but the bursty onhit damage combined with your passive onhit makes you deal insane damage to carries late game, you can easily one shot a carry with this item but you are very squishy so watchout.

Wits end An underrated item, has great synergy with your passive onhit also gives movespeed, attackspeed and sustain when on low health which morde makes great use of. Make sure to get this item for ATK speed builds because it also gives magic resist.

Zhonyas Is definitely viable for squishy AP or ATK SPEED builds where you need the armor and its active to survive because you can be blown up easily with these builds, if going for juggernauts/tanky builds sunfire would be a better option.
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Jungle morde is a viable option as his clear are shyvana level of speed and he has good ganking potential with his E pull. You should look to buy Hunter's Talisman as you will start raptors and it also makes your clears even better due to its synergy with your passive and buy Enchantment: Cinderhulk as your first item, after that get liandry rylai then tank. For clearing, start raptors > red > wolves > blue > gromp after that look to back if you are very low or do scuttle and gank if you are not low. Then buy boots and clear krugs and then look to gank again. Try to gank allot as your early game is weak with morde you should look to be useful to your team, look to snowball you or your team with your E's pull. Generally you don't want to run into the enemy jungler as morde's early is pretty bad unless its someone squishy, melee and a weak early game like Kayn or Master Yi
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In Team fights you should look to look ult a carry and remove him/her the fight. Quickly kill the carry may it be their mid laner or adc, your team will have a good time fighting them since they lost a valuable carry, extra effective when its a fed carry since its pretty much all their team's power. You can also ult the jungler when they are doing baron and they will not have smite making your team securing baron way easier if your jungler is present there with smite. You can also peel with ultimate so if someone like Kha'Zix or Diana is about to one shot your ADC ult them so you can remove them from your ADC.
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You should get yourself a Control Ward on your first back in every game, its the best item in the game for only 75 gold. Even if you have placed a control ward, it always good to have one in your inventory at all times as a backup, You should be looking to ward both of the red marked bushes in the picture below if you are playing top.
For blue side, put a Control Ward in the bush to your side, in this case the normal bush and a Warding Totem in the tribush to the enemy side. If your on the red side, you should again, put the Control Ward in the bush to your side, in this case the tribush and put a Warding Totem in the normal bush to the enemy side.

In the mid lane you should look to ward any of the two red marked bushes and a control ward in the number 4 or 3 bush.

My second tip is freezing; in short only damaging the minion wave when going for last hits and not using abilities on it. The wave will freeze and will take allot of time to push into you or the enemy giving you a lead as you can zone the enemy. You should freeze when you have an advantage vs an easy matchup like yasuo or nasus for example freeze the wave and if he steps up to cs you do massive damage or even kill him. You can also freeze if you are getting ganked all the time, freeze the wave and let is push to you so you can farm next to your tower then the enemy jungler wont bother ganking you.
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-You can pull enemies away from you using E if you aim it infront of you but closer to your champion.
-You can ult someone and they will be slowed by a huge amount for 0.5 giving you a chance to get a guaranteed pull with E.
-More coming soon..
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Overall, Mordekaiser is strong in the right hands, especially in lowers elos and his winrate spikes at just 20 games making him easy to pick up. He's tanky, has good damage and he also punishes enemies who step on the wrong direction or get into his melee range, making him good in lower elos.

If this guide has helped, you can support me on my twitch channel by donating or following me, it gives me motivation to update the guide. Have fun playing morde and good luck banishing enemies to your shadow realm!
League of Legends Build Guide Author Ayanleh
Ayanleh Mordekaiser Guide
A guide to playing Mordekaiser