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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Jayce
Jayce has ample opportunity to kite and poke you, and his Acceleration Gate lets him flee and chase easily. Be careful to avoid his skillshots and hit hard when you have a window of opportunity.
Ideal
Strong
Ok
Low
None
Introduction
While a lot of Jax guides build a tanky AD champ or a pure AP assassin, this build is centered around the idea that Jax can excel with an AP/AD hybrid build because most of his abilities utilize both AP and AD. Attack Speed is also central in this build, because Jax is very reliant on Auto Attacks.
In the end, I feel that most of the flexibility in Jax's kit comes from having and utilizing a hybrid stat set. While it stops you from becoming a specialist in your role, it allows you to become a strong asset for the team overall. It's about being able to support your team while still running enough burst to eliminate the carry or jungler early on in a teamfight, and it's also about playing carefully and knowing when to all-in on the fight.
Also, keep in mind that this build is still very experimental because it doesn't run a normal fit in a team composition. I've played it numerous times with success, but I'm hoping some better players than myself will pick up the guide and see what happens; maybe it gets proven to be a strong build, and maybe we learn that it's not a viable route.
Please try the build before you downvote it, and if you end up liking the way it plays throw a scoreboard from your game history in the comments. The only way we'll know if it works is if people test it in-game.
Pros: - High burst damage - Great escape and survivability options - Top tier duelist - Strong ganks - Can remain strong when behind - Allows a lot of build flexibility |
Cons:
- Squishy pre-6 (a little squishier than normal post-6 due to lack of extra defense items) - Mana hungry pre-3 - Susceptible to kiting/harass - Can be shut down by AS reduction (AA Reliant) - No AOE damage (slow farm & clear times pre-6) |
Runes




The most important thing to know about Jax is that Attack Speed benefits him more than either AD or AP due to the scaling from his passive and ult passive. So if you have to make a choice between them, always pick AS.
In light of that knowledge, all of my Quints and Glyphs are AS. I chose Hybrid Pen Marks because both AD and AP help Jax, and they will increase your damage output regardless of whether the enemy builds armor or MRes.
I also chose to include Armor Seals because you do need to be able to stand and brawl for a short while to maximize your damage output. If you don't think you need it you can swap it for attack speed, but don't let yourself get too low on armor across your stats or a good assassin with CC will be able to take you out of the fight early.
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As stated everywhere else,
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Even though Jax is a great chaser, sometimes you just need that extra bit of firepower (get it?), and
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Other Options
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Core Items
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While
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As stated before, AS is king on Jax, and
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While it isn't a direct requirement and can be very difficult to build when you're behind,
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If
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Obviously, everybody needs boots. At first glance
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ALWAYS WARD. It kills me when teams don't help ward at all. The extra vision can mean life or death against a fast gank on Jax, because you are often susceptible to burst deaths with this build. They are also self-serving, because you can use
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Defensive Options (Also Core)
Because there's only one slot reserved for armor in this build, you should be careful about which one you pick.
After building




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If your lane is atypical and you have an AP opponent, go ahead and grab a
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It's rare that you would need
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Offensive Options
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If
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If you're becoming less ability relaint and more AA reliant,
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![]() ![]() Keep in mind that by choosing BoRK, you're signing up to replace the lost AP somewhere elsewhere else in the build. Also, while some people would argue that having two of the same (or near to the same) active is a nice bonus, it's very expensive to build them both together and sacrifices the passives from having other items. I definitely prefer the ![]() ![]() |
When you're reading through these skills, remember that the core build listed above grants you right around 100 AP and 75 AD, not counting any Masteries, Runes, or your two damage items. Jax' Base damage is 117.5 at lv 18, or 56 starting out.
Also, keep in mind that all of the numbers are approximated. I'm not willing to whip out a calculator and find out the exact numbers.
Also, keep in mind that all of the numbers are approximated. I'm not willing to whip out a calculator and find out the exact numbers.
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![]() ![]() ![]() It's also plenty of time for a fleeing ally to put some space between themselves and the champs you stunned, then leap to your fleeing ally and run away together. It's a very powerful disrupt in both duels and team fights, and has a lot of utility all around. It even has the benefit of letting you block all auto attacks (including from creeps and minions) for 2 seconds, helping your survive during wave clears and taking down jungle creeps. |
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In a nutshell,
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I'll add more as I think of them and remember to add them. If I see any good ones in the comments, I'll try to take the time to add those as well.
-Be careful how you play this build. Because you aren't centering all your items around your AA's or AP nuking, your damage output isn't as rapid as other assassins. Using this combination almost provides an AP Caster style play until you're ready to duel. It requires more thinking than just waiting for an enemy to get peeled or isolated before jumping on them. If that's what you want to do, you should probably play
Kha'Zix or
Nocturne instead.
- Always ward your area with Jax. Not only does it help the team, but it gives you fast avenues of escape when you need to get out of dodge.
- When you're getting ready to engage, activate
Counter Strike a second before you leap in so that the stun activates or can be manually activated right after you land. That way, you get a quick start on your AA stacks and can use it again before the fight is over.
- Be careful about how you use your skills early. Jax takes time to develop out of his squishyness and mana starvation, so choose your moments carefully and don't all-in on them pre-6.
- Farm like a madman. Jax' wave clear is horrible early, so you need to spend a fair amount of time last hitting and pocketing gold so that you can start out with a bang once you hit lv 6.
- When you're getting kited by an ADC and need to move forward, activate
Counter Strike so they can't hurt you with their AA's before you get within leaping range. You may or may not have the benefit of the stun when you land, but you typically won't need it once you get within striking distance of an ADC.
- If you're falling behind, you should pick up a
Crystalline Flask and kiss your
Trinity Force goodbye. Hold on to Sheen, but build your armor early instead and consider getting a second tanky item if you think you'll need it.
- If your JG isn't using it, pop into the jungle once in a while and grab the blue buff (give preference to your mage first, of course). It can really boost your relevancy and gank power at lv 3 and throughout your early to mid game.
- If you have a few extra
Health Potions and at least one damage item and armor item ready to go at lv 6, don't be afraid to solo the Dragon when an opportunity presents itself. Using your skills wisely should allow you to take him down on your own without too much trouble. Just be ready to get the heck out of there as soon as you're done.
- Due to the number of high damage numbers he can put out when initiating, Jax can be very good at counter jungling (stealing buffs from the enemy jungle) and stealing Dragon/Baron. Make sure that these are warded when you're nearby so that you can jump in and clean them out. If no ADC is there, you can usually jump in, stun the enemy, and then proceed to steal the kill as they're forced to sit by and watch you finish up for them.
-Be careful how you play this build. Because you aren't centering all your items around your AA's or AP nuking, your damage output isn't as rapid as other assassins. Using this combination almost provides an AP Caster style play until you're ready to duel. It requires more thinking than just waiting for an enemy to get peeled or isolated before jumping on them. If that's what you want to do, you should probably play


- Always ward your area with Jax. Not only does it help the team, but it gives you fast avenues of escape when you need to get out of dodge.
- When you're getting ready to engage, activate

- Be careful about how you use your skills early. Jax takes time to develop out of his squishyness and mana starvation, so choose your moments carefully and don't all-in on them pre-6.
- Farm like a madman. Jax' wave clear is horrible early, so you need to spend a fair amount of time last hitting and pocketing gold so that you can start out with a bang once you hit lv 6.
- When you're getting kited by an ADC and need to move forward, activate

- If you're falling behind, you should pick up a


- If your JG isn't using it, pop into the jungle once in a while and grab the blue buff (give preference to your mage first, of course). It can really boost your relevancy and gank power at lv 3 and throughout your early to mid game.
- If you have a few extra

- Due to the number of high damage numbers he can put out when initiating, Jax can be very good at counter jungling (stealing buffs from the enemy jungle) and stealing Dragon/Baron. Make sure that these are warded when you're nearby so that you can jump in and clean them out. If no ADC is there, you can usually jump in, stun the enemy, and then proceed to steal the kill as they're forced to sit by and watch you finish up for them.
- Published 8/23/14. First guide done. Yay.
-Updated 8/27/14 with a little extra info. I was informed that I needed to better explain why I don't build
Blade of the Ruined King isn't in the core build.
-Updated 9/1/14 to fix a small mistake in the masteries setup. Thanks to PeruvianGamer for catching it.
-Updated 8/27/14 with a little extra info. I was informed that I needed to better explain why I don't build

-Updated 9/1/14 to fix a small mistake in the masteries setup. Thanks to PeruvianGamer for catching it.
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