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Spells:
Smite
Ghost
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
Introduction

My current stats with Olaf in Season 2 (1350-1400 ELO)
Welcome one and all! Ace Ventura here with my very first guide on Mobafire. Before I go any further, I want to apologize for my mediocre English as it is not my native language. I've put a lot effort in this guide and gave my best to make this a good guide based on my experience with
It all started a somewhat a week or two since Olaf's release, when I bought him. Firstly I noticed, a Viking with two axes and has ability to toss it to an enemy. His design, his role in this game, and his steroid abilities made him my "lovely" champion. I can tell you that he is one of few reason why am I still so addicted to this game. Even after so much games played with him, I still keep playing and rollin' dat Berserk.
I was really looking for everything related to Olaf around the net for a long time, from guides and treads to gameplay videos. So everything I recommend in this guide should be taken with a "grain of salt".
Olaf is the man, real man. He is the biggest baller out of all wack *** champs out there. Treat him as such.
I made this guide for level 30 players with full sets of viable runes. In this guide I advocate only jungling Olaf as in the current meta-game Olaf is really only viable when jungling and that is where he excels. If you can't get Olaf as the only jungler in your team you should be looking at some other champions to pick because I rarely say it, but he is kind of a useless champion to lane with nowadays.
Where would man with beard and two axes be if not in the forest, it even makes sense. Anyways, he is very fun champion to play.
I accept any suggestions, feedback, constructive criticism or any sort of comments. This guide is only for Summoners Rift map and rate the guide however you feel it should be rated.

Olaf hardly fit into competitive game scene as he lack on things that other DPS / off-tank junglers has. He is rarely seen in the current meta-game with a reason. He doesn't have a gap-closer ability like
He is very difficult to play as he is slow, pretty vulnerable while jungling, susceptible to counter jungling, requires sticking to a target to do his job and his ganks are reliant on aiming and landing an
However, he has steroid skill set and he excels in things where other champs don't. Once you master using
I treat Olaf as a carry, a beefy ground-breaking DPS carry who can be turned into a late game terror champion. He is designed to be an anti-carry due to his
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Pros
+ Among the fastest junglers in the game + Relatively item independent early game (only + Has + He's dealing True damage with + + One of the strongest toe-to-toe champions + Unstoppable late game |
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Cons
- Can be kited easily - Vulnerable while jungling because of the - Lacking on movement speed and can get outrun easily - You can get a "God Mode" feeling with him and commit suicide - He is getting screwed over against counter junglers - His ganks are reliant on landing an |
Learning Undertow
Yes, an
Running From a Fight
As Olaf you have to know when to run and when to step away. I can't explain you exactly how should know that, it requires practice. You got lifesteal from
Building Health
Health on Olaf is important for several reasons. Your
Berzerker Rage -- An amazing innate ability for jungling and it makes Olaf one of the fastest junglers in the game. As your health is going down you attack faster and faster, and at low health makes you more deadly then ever. While this innate is so sweet, you can not rely on it post-jungling as it only affects your base attack speed, and it makes you vulnerable since you will be most of the time at 20 to 50% of your life early on. Anyways, it works well when toe-to-toe against other DPS carries and attackers can get easily surprised when attempting to kill you at low health, but not always. This function very similar to - The best way to use
Berserker Rage is not trying to use it, it is an extra little something for when you get low on health or pushing towers. - Using health items like
Frozen Mallet will make this innate even more useful. - It synergies well with
Tough It Out and
Reckless Swing.
Undertow -- This is your core ability with a variety of uses. The most important use of it is slowing enemies. Since we should be frequently chasing players down, movement speed will come in handy. This becomes a fantastic farming tool later in the game with a decent amount of attack damage. It can be a 0-1 second area-of-effect ability due to its own cooldown reduction while picking up the axe. It is not easy to master using it, but very important as Olaf's ganks depends on it. Since damage is physical, with armor penetration runes / items you're looking for some serious damage output. In my opinion, one of the best non-ultimate abilities put into game yet.
Undertow is great jungling ability as you can spam throwing it at your feet, what makes creeps die faster.- It goes as far as you click (max 1000).
- It will reveal small area and units in bushes, so use advantage of it instead of face-checking and getting face malting.
- It is an amazing chasing ability as you can constantly tossing your axe at enemy, then pick it up and keep repeating that.
- This ability will trigger spell vamp from
Tough It Out, but since it is an area-of-effect ability, it will trigger only 33% of your spell vamp.
Tough It Out will also increase the damage of this ability while active.- It goes through units, so it is great harassing ability.
- In combination with a Lizard buff (or
Frozen Mallet) nothing can get away from you.
Vicious Strikes -- This thing is nice. It gives you life-steal and spell vamp, plus add in scaling with health into damage, what makes health items nice to have, but not good idea to stack it. It is just an extra little something to have in pushing towers and pvp'ing (player vs player). All that works only while this ability is active (6 seconds). It's what lets Olaf jungle, it's what keeps you alive when you're going toe-to-toe and it will reduce the damage you receive from - While
Tough It Out is active, using
Smite will heal you. Same goes to
Wriggle's Lantern, what is making this item core. All that thanks to the spell vamp that this ability has. - As mentioned it synergies well with
Berserker Rage, as this ability keeps you alive. - It increases your damage to towers, means, always activate this to burst them, faster.
Reckless Swing -- This ability is brutal. Thanks to this, tanks going down like a paper early on, and Olaf gets a nick, killer of tanks. It does true damage, means, it will ignore armor/resistance, damage is hard at early-mid game part and considerable late game. The only thing that improves the damage this does is leveling up the skill. Also it does a bit damage to yourself and you should never farm minions with this, even with maxed CDR. This isn't a nuke. This isn't - Care when you're at low health, cause using
Reckless Swing might help your foes to kill you faster. - While
Tough It Out is active, using
Reckless Swing will end up with taking less feedback damage as spell vamp will heal you. - When it becomes possible to kill yourself with
Reckless Swing it becomes unable to use.
Ragnarok -- This ability is purely amazing. An ultimate that helps you do your job, it's exactly what you need. Use it while under attack, use it when chasing, use it while evading... As you rank it up, you passively getting more and more armor penetration and active makes you immune to all Crowd Control effect, except blindness and silence. Also it gives you flat damage reduction for the duration. It will take some practice when it is best to be used it, and some guesswork.- You can use
Ragnarok to clear snares like
Ryze's
Rune Prison or
Swain's
Nevermove, but you can't use it while stunned / silenced / feared / suppressed.
Exhaust's damage reduction on
Olaf works while
Ragnarok is active, but slow doesn't.
For jungling Olafs the best skill to be maxed first is
I start off with a rank in
After, you want to focus on maxing
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Tier 1 /
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Tier 1 /
21 points in Utility for improved
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Primary Rune Set
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Greater Mark of Desolation Greater Mark of Desolation I run armor penetration as these Marks are currently over-powered, even after a nerf. They are overall best choice if you want to deal more physical damage, no doubt. They will make yours
Greater Seal of Resilience These armor Seals are currently one of the strongest in the game and the best choice for most junglers. They will add up a good survivability early game what comes to be useful even later against physical carries. |
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Greater Glyph of ShieldingThese Glyphs are great choice as they work very well on any DPS / tank / off-tank, providing good survivability and reducing damage from your biggest treats, magical burst champions. Magic resist will not increase each level as armor, so a bit of magic resist each level is really helpful. Greater Quintessence of Desolation Greater Quintessence of Desolation I run armor penetration quints as well because they works wonders. Olaf goes hard with these, along with Marks. |
Alternative Runes
Greater Seal of EvasionThese are good choice if you don't have armor runes. However, dodge runes aren't quite as useful as they would be with |
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Greater Quintessence of FortitudeOlaf very vulnerable at early jungling as he is at low health all way long. These will make you more bulky and save your life at some parts. As Olaf gains armor penetration from
Greater Quintessence of SwiftnessMovement speed quints works very well, but since we are going for |
Smite This is what enables jungling.
Ghost |
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Cloth Armor This is the best item start on most physical junglers because of the two things: it builds into
Health Potion These pots are required for successful jungling. Constantly using them each time past one expires (if you're not at 95-100% health while switching lanes) will allow you to jungle fast and effectively without thinking of returning back to base. |
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Wriggle's Lantern After you build
Mercury's Treads |
Youmuu's Ghostblade This thing is good. This thing is so good I'm tempted to make it mandatory. Instead, I'll just put it at the top of this list and encourage you to get it. It has everything you need in one convenient item. Armor penetration is absolutely necessary on
Frozen Mallet This is very good item on Olaf, though many people prefer |
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Phantom Dancer This is your best DPS item and you should build it always if you have a chance. High amount of attack speed, movement speed is required and extra critical chance is like cherry on top of an ice-cream.
The Bloodthirster Attack damage and lifesteal, perfect. This thing makes you hit hard, and heal hard. My only issue with this item is that it punishes you for dying. And as Olaf you may find yourself initiating teamfights with |
Madred's Bloodrazor With your high attack speed, this burns through high-HP targets with ease. If you got Cho'Gath or Vladimir on enemy team, or if they are using builds with
Atma's Impaler This is great mid to late game item once you got HP item like |
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Force of Nature This is a better item against magical bursts then
Frozen Heart I prefer this one against physical DPS'ers over anything else. It has bunch of armor, mana, 20% CDR reduction which is amazing, and it reduces attack speed of nearby enemies by 20%. This can be a thing of beauty. |
Thornmail This is what you want when squishy DPS jerks like
Sword of the Divine This is a well-rounded situational DPS item to build against dodge-focused champs like Jax or Sivir. With its active you gain 30 armor penetration, with maxed |
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Banshee's Veil This gives you HP (and a smidgen of damage), mana, magic resist, and the ever-useful spell blocking shield. Useful against teams with hard CC effects. As you run into a teamfight, pop your ult right after your bubble breaks, and don't take NO for the answer.
Boots of Swiftness Since you have no real gap-closer skill, having a pair of speedy boots is very helpful. If you have no compelling reason to get a pair of defensive boots, these are a great choice. They used to be my core item, but in the most cases |
TheOddOne's Olaf Tutorial Part 1
What do we see in this video?
We see that he has put first point in
Without leashing / pulling Golem and with first point in
You also see his jungling route which is pretty standard and I usually do it by myself. You can see how does he hit all 4 Wraiths with
At the time you get to small Golems and chop them, you should recall, unless you got opportunity to gank a low health enemy, just like he did. You can see his gank on
And lastly you have seen why is
TheOddOne's Olaf Tutorial Part 2
In the second video basically you see what is Olaf and how does he acts. I suggest different build, but this is how Olaf should be played, described in 2 videos.
Credits
- Credit to jhoijhoi and his amazing Making A Guide for showing me how to add some touch to my guide.
- Credit to Searz and his also beautiful and informative and awesome-looking guide for the same thing.
- Credit to JackAubrey from Leaguecraft for allowing me to copy some of his stuff explanations as he described them amazing in his Olaf guide, and as won't update his guide anymore as he is not playing.





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