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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Ki Barrier (PASSIVE)
Shen Passive Ability
Intro


Please don't downvote this guide only because I am no native speaker and I didn't use pictures etc.






Tipp: Using this attack to last hit at the very beginning will help you a lot as your auto attacks don't deal that much demage. If you have one



q:


Tipp: Althogh


w:

Tipp: If you are fast enough to activate this skill in time you will tank every poke away. As already mentioned use it to trade effectively with your opponent.
e:



Tipp: Use this skill wisely; it can decide whether you or your team mates go out of the fight dead or alive. If you can manage to hit multipe targets your energy will be regenerated really fast and you will be able to go on spamming your other abilities.
r:

Tipp: Always have a look at the other lanes not being too late or making a fail gank if you have been waiting for too long. When you decide to channel your ultimate go somewhere you can't be interrupted in order to join your team mates. Also put this shield if possible on high valuable targets like the AD or AP carry. Many


I take a tanky 1/22/7 masteries in order to fullfill
Shen's role as a support tank.
In the offense tree I take
Summoner's Wrath
to improve
Ignite.
In the defense tree I pick
Hardiness
and / or
Resistance
to have some nice resistances and follow it up with
Durability
,
Veteran's Scars
,
Perseverance,
Unyielding
,
Block
,
Juggernaut
and
Honor Guard
for a better lane sustain and health pool.
Good Hands
, Safeguard and
Tenacious
will give
Shen everything a real tank needs.
In the utility tree I take
Summoner's Insight
for the
Flash upgrade. In addition I get
Wanderer
for the extra movement speed and
Mastermind
in order to improve my summoner spells again.

In the offense tree I take


In the defense tree I pick












In the utility tree I take




As runes I use 3x
Greater Mark of Magic Penetration and 6x
Greater Mark of Attack Speed, 9x
Greater Seal of Armor, 9x
Greater Glyph of Scaling Magic Resist and 3x
Greater Quintessence of Movement Speed. You will see that this works quite well on Shen as all of those runes help you putting out a lot of magic demage while still being tanky.





I usually use
Flash +
Ignite on
Shen to be able to pick up some important kills.
Other viable spells on Shen instead of
Ignite are
Teleport for a better global presence,
Heal for the extra hp boost in difficult situations or
Ghost /
Exhaust for better results while chasing or fleeing. But I really recommend
Flash +
Ignite because it provides the last bit of damage to take down your lane match-up.



Other viable spells on Shen instead of







If you have been playing League of Legends longer than the Season 3 patch you should know that there was a time when tanks stacked armour and magic restistance instead of health. This has changed with the Season 3 patch bringing new items and a different playstyle to the league. Especially the changes to
Black Cleaver, which is now also used on offtanks, made stacking health more viable. In addition the price of
Warmog's Armor was reduced significantly so it became more and more common to use it even on AP and AD carries when they feared getting bursted away. The only thing I want you to learn about itemising an offtank such as Shen is that being just tanky wins not a single game. It is always important as an offtank to be a target your opponents can't ignore in order to help your team properly.
So why do I get items like shown in my cheat sheet?
The simple reason is that I wanted to itemise a
Shen being able to split push while still being really tanky. For
Shen it is not so important to pick up kills when you are able to help out your team mates getting them fed. Itemising
Shen as a full tank will only be useful if you can manage to hit nice taunts. But then you will rely on your team mates' damage and when they have none you can't win the team fights and as a consequence also not the game.
Let's get started:
start:
Boots + 3
Health Potions
Now if you look at my item kit you can see that I start up with
Boots and three
Health Potions. It may seem a bit old fashioned, but I don't know a better way of staying in lane for a longer time.
example for first time back:
Boots +
Health Potions +
Giant's Belt + Sight Ward
After I farmed a bit I usually build a
Giant's Belt because an early
Sunfire Aegis or a
Warmog's Armor is just so strong on
Shen especially against AD match-ups. If you are playing against an AP match-up go for a
Giant's Belt as well and follow it up with an early
Wit's End and
Mercury's Treads. If you still get bursted away after having purchased a
Wit's End maybe think of a
Hexdrinker, a
Spirit Visage or a
Abyssal Mask. As with every other champ always buy a
Vision Ward if you can afford it in order to be safe in lane. I cannot stress enough that IT REALLY HELPS.
example for second / third time back: tier two boots upgrade + first core item + Sight Ward
Finish your first core item as quickly as possible in order to get a real beast. A tier two boots upgrade helps you now not falling behind in movement speed. (I really recommend to have the tenacity effect on a tank when there is hard cc on the enemy team. So either get
Mercury's Treads or
Ninja Tabi +
Zephyr.) As enchantments I recommend
Enchantment: Homeguard or
Enchantment: Captain.
after several times back: tier two boots upgrade +
Sunfire Aegis +
Warmog's Armor +
Wit's End + Sight Wards
After finishing your core items you should be quite tanky to survive your opponent in lane without any problem. What is added to your build now is some attack speed by purchasing a
Recurve Bow. This basically allows you to trigger your passive a couple more times for more damage. Although it seems not to be the strongest pick on
Shen it is actually all you need to have in mid game because it allows you to trade effectively with your opponent, it keeps up the lane pressure and it also gives you the possibility of split pushing.
preparing for late game: tier two boots upgrade +
Sunfire Aegis +
Warmog's Armor +
Wit's End + a situational item of your choice + Sight Wards
When you have built that ones your items are nearly completed and the late game is about to begin. Get another item fitting your situation and purchase Sight Wards in order to pick the right fights and winning the game. The game is usually finished after your next big item so choose a nice one and gg.
example final build: Nanja Tabi +
Warmog's Armor +
Sunfire Aegis +
Wit's End +
Zephyr +
Runic Bulwark


So why do I get items like shown in my cheat sheet?
The simple reason is that I wanted to itemise a



Let's get started:
start:


Now if you look at my item kit you can see that I start up with


example for first time back:



After I farmed a bit I usually build a












example for second / third time back: tier two boots upgrade + first core item + Sight Ward
Finish your first core item as quickly as possible in order to get a real beast. A tier two boots upgrade helps you now not falling behind in movement speed. (I really recommend to have the tenacity effect on a tank when there is hard cc on the enemy team. So either get





after several times back: tier two boots upgrade +



After finishing your core items you should be quite tanky to survive your opponent in lane without any problem. What is added to your build now is some attack speed by purchasing a


preparing for late game: tier two boots upgrade +



When you have built that ones your items are nearly completed and the late game is about to begin. Get another item fitting your situation and purchase Sight Wards in order to pick the right fights and winning the game. The game is usually finished after your next big item so choose a nice one and gg.
example final build: Nanja Tabi +





Now I show some tricks. If you are used to Shen there should be nothing new to you.
1. Farming
First of all you have to practise farming with
Shen. I tell you that because it is not as easy as with other solo top champions. If you farmed using only your auto attacks you should have recognised that
Shen's auto attacks are not that strong especially early game.
So try to save your first hit because it will be a
Ki Strike and make your first farm with it. When you are not able to reach a minion low on health throw a
Vorpal Blade. If you have no
Ki Strike or
Vorpal Blade available switch on
Feint and keep on attacking minions that have full life so your next
Ki Strike will be off cooldown very sooner. Of course try to farm very low minions with auto attacks like with every other champion. You are doing well if you have at least 150 to 200 farms after 20 minutes.
2. Harassing / Trading
You will bully your lane match-up out of lane if you keep on throwing
Vorpal Blades on him. This is quite a lot of damage because your magic runes and are doing their job quite well. Make your oppontent call in for ganks (and laugh at him because you are very hard to gank with
Shadow Dash up) and back off a bit earlier as he wanted. After that you can outfarm your opponent or go teleport ganking. When you are trading start with a
Vorpal Blade to put down your sustained damage with auto attacks. Use
Feint to unleash as much
Ki Strikes as possible and always save enough energy to taunt your opponent so he doesn't go anywhere. Of course this harass combo gets stronger and stronger the more health and attack speed you can stack.
3. Laning against two enemies
Hopefully you won't be in such a bad situation because your opponents will really make your life hard, especially in swoap lanes. My only advise for you is: fall back under beneath your tower and make your jungler camp your lane. You will be ok if you can manage not to end up feeding too hard.
4. Picking up kills during laning phase
If you have tried out playing
Shen without harassing you will agree that ruling your lane and picking up kills with
Shen is not that easy. So if you did harass your opponent and see he is about 20 to 30 percent on health you can try to make a go:
Land a taunt, put the ignite on your enemy and throw
Vorpal Blades as much as you can (I advise you to use your
Feint only if you hit your
Shadow Dash because you otherwise will run out of energy too fast and then can't go for a second
Shadow Dash or the decisive
Vorpal Blade). Also manage not to tank the tower while taunting in. This should be a kill in your favour.
5. Gameplay during mid and late game
Recognising that the laning phase is almost over try to put on pressure onto the lanes. Split pushing can actually be a very big deal for your team because your opponents have to send one of their team mates as well in order not to lose several towers etc., but if he has no
Teleport you will be able to fight 5 vs 4 coming into the team fight with
Stand United. And this advantage will allow your team to pick the right fights and also putting a lot of pressure onto your opponets when they are willing to contest an objective such as dragon or baron.
When you feel confident make sure to get the advantage after a nice team action. Now split push or group up around an objective (tower, dragon or baron), start to deal damage to it or bait your opponents into a trap and wait for the enemies' reaction. As you see your opponents have grouped up, too, try to initiate a fight with a good taunt hitting multiple targets allowing your team mates to pick up the easy kills. As it is not so easy to land an awesome taunt it may help you to flash for getting into a better position allowing you to reach the carries in the back as well as the tanks in front.
While you are split pushing and your team mates start off a fight, obviously without you, immediately choose a squishy high valuable allign like the AD carry and join the fight. As soon as you arrive land a nice taunt turning around the tables in your favour. (Of course avoid interrupting your ultimate while channeling.)
6. Saving the lives of your team mates
If you see a carry has been caught by a trap and is now in serious trouble you should help him out as your job is to save lives. If you are in range for a
Shadow Dash you will try to taunt every single enemy that is chasing your allign. Then run the other direction to drive your opponents out of position for a kill on your carry. While you are taunting your opponents your team mates could try to pick up some easy kills or simply run away into safety. Another possibility is to put your ultimate on your allign just in time and then turn the fight around. As your team mate sees that you are teleporting in he should make a go dealing as much demage as he can waiting for an immediate taunt after your arrival that saves his life and grants you some assists or even kills.
1. Farming
First of all you have to practise farming with


So try to save your first hit because it will be a






2. Harassing / Trading
You will bully your lane match-up out of lane if you keep on throwing





3. Laning against two enemies
Hopefully you won't be in such a bad situation because your opponents will really make your life hard, especially in swoap lanes. My only advise for you is: fall back under beneath your tower and make your jungler camp your lane. You will be ok if you can manage not to end up feeding too hard.
4. Picking up kills during laning phase
If you have tried out playing


Land a taunt, put the ignite on your enemy and throw





5. Gameplay during mid and late game
Recognising that the laning phase is almost over try to put on pressure onto the lanes. Split pushing can actually be a very big deal for your team because your opponents have to send one of their team mates as well in order not to lose several towers etc., but if he has no


When you feel confident make sure to get the advantage after a nice team action. Now split push or group up around an objective (tower, dragon or baron), start to deal damage to it or bait your opponents into a trap and wait for the enemies' reaction. As you see your opponents have grouped up, too, try to initiate a fight with a good taunt hitting multiple targets allowing your team mates to pick up the easy kills. As it is not so easy to land an awesome taunt it may help you to flash for getting into a better position allowing you to reach the carries in the back as well as the tanks in front.
While you are split pushing and your team mates start off a fight, obviously without you, immediately choose a squishy high valuable allign like the AD carry and join the fight. As soon as you arrive land a nice taunt turning around the tables in your favour. (Of course avoid interrupting your ultimate while channeling.)
6. Saving the lives of your team mates
If you see a carry has been caught by a trap and is now in serious trouble you should help him out as your job is to save lives. If you are in range for a

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