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Spells:
Exhaust
Clairvoyance
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
INTRODUCTION

These runes are completely aimed at doing damage. In my opinion




If you aren't too confident, get hp regen glyphs in stead of the AD I've set up.
Rising Spell Force

Hitting a target with ezreal's spells will heighten his attack speed with 10 %. This spell can stack up to 5 times for a max of 50 % increased attack speed.
!! Hitting multiple opponents with a spell eg: 2 enemy champs with

!! When attacking a tower, try to occassionally hit a minion with

Mystic Shot

Ezreal fires a fast bolt of energy for moderate damage that deals attack damage on the first enemy target it hits. If this attack hits every of



!! Use this skill everytime you see an opening between minions to harrass your opponents !!
!! If you have any kind of mana regen (Blue buff or a support with

!! Get sheen as fast as possible to make

Essence Flux

Ezreal fires a bolt of yellow energy that will hit every champion it travels through. An allied champ hit by this gains an attack speed increase. An enemy champ will have his attack speed reduced.
!! Only level this skill first if you are gonna build AP ez !!
!! When attacking an important target (Tower, Dragon, Baron Nashor,..) make sure to hit your allies with this as it will heighten their attack speed !!
!! Be aware not to spam this skill as AD ez, as the damage doesn't compensate the high mana cost !!
Arcane Shift

Ezreal instantly flashes towards target area, he also fires a bolt that does magic damage to the nearest enemy unit.
!! This spell allows


!! Use this spell to close the gap between you and a target, if you fire


!! You can use this spell to get over walls !!
Trueshot Barrage

Ezreal channels for 1 second and fires a powerfull wide shot over the entire map which damages every enemy unit it passes through. The damage dealt, however, goes down for every unit it has travelled through. The damage can go down untill it reaches 40 % of the original damage.
!! Use this spell to finish off fleeing opponents !!
!!

!! This spell takes lots of skill to use, practice it a lot in normal games before taking

!! This spell will fire even if

Pros
- Innate flash =
Arcane Shift;
- Great harrassing power from a distance;
- Viable in most teams as he can be built AD and AP;
- Can finish off opponents who are waaaaay out of range
Trueshot Barrage;
-
Mystic Shot instantly procs on-hit-effects eg:
Sheen or
Frozen Mallet
Cons
- Very very squishy;
-
Essence Flux has almost no damage on AD
Ezreal;
- Is easily bursted down if he can be reached;
- Has the gayest dance in game.
- Innate flash =

- Great harrassing power from a distance;
- Viable in most teams as he can be built AD and AP;
- Can finish off opponents who are waaaaay out of range

-



Cons
- Very very squishy;
-


- Is easily bursted down if he can be reached;
- Has the gayest dance in game.
Early game
I usually start off with
Boots and 3
Health Potions as it gives him extra mobillity early game. It's perfectly viable to start off with a
Doran's Blade though. But I think
Ezreal is more sustainable with the boots and pots.
After you recall your first time buy either a
Sheen or if you can't afford
Sheen yet, get 1 or 2
Doran's Blades.
Mid Game
After getting 1650g get yourself a new and shiny
B. F. Sword, it's better to get this before going for
Trinity Force to give him some decent AD on his auto-attacks, as
Trinity Force is bought mostly to enhance his
Mystic Shot.
When going for
Trinity Force, buy
Phage first for the extra sustain and potential slow.
Late game
I tend to buy
Bloodthirster before
Infinity Edge, as it's lifesteal procs on
Mystic Shot and
Mystic Shot can't crit. Of course
Infinity Edge is a must on every AD carry, so this will follow right after
Bloodthirster.
The items you've got untill now are basic stuff on
Ezreal. Now it's up to you which 2 items will help you complete him.
Tanky opponents tend to have lots of CC, so
Banshee's Veil will help you go through at least 1 CC.
Last Whisper is obvious, the armor pen allows you to damage tanks more severely. Build these items against a high AP power DPS too.
or
Frozen Mallet in conjunction with
Atma's Impaler will grant you hp and the much needed armor against the AD damage. It will also grant you some extra damage. If you decide to go for
Guardian Angel you will have some less damage, but being able to revive once every five minutes, might allow you to escape with
Arcane Shift or finish off an enemy.





I usually start off with




After you recall your first time buy either a



Mid Game



After getting 1650g get yourself a new and shiny




When going for


Late game


I tend to buy






The items you've got untill now are basic stuff on

Last 2 items
against a tanky team


Tanky opponents tend to have lots of CC, so


Against a high AD dps team







Good spells

This spell is very good on


This spell works very well in conjunction with


You can seriously consider taking this spell as it allows


It's usually a contest between





Maybe-Spells

This spell is good on every champ, but since in most situations you use this to finish off a fleeing opponent, this will normally not be a neccessary spell on



I see lots of AD carries taking this, but since Ezreal can usually get out with his


This can also work on him. If you decide to take this, try a mini-Wombo-Combo (A movie down below about what it is). Normally this involves an ash, but using


This spell can work good on




Not really a fan for this spell on


Bad Spells



You won't be using much mana on


Just no.

In my opinion,

I tend to level up


You CAN level up



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