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Choose Champion Build:
Spells:
Exhaust
Revive
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Change log
Changes to
Sona:
v1.0.0.129 (15th Nov, 2011)
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Mana cost adjusted to 60/65/70/75/80 from 65 at all ranks
Passive aura reduced to 7/9/11/13/15 armor and magic resist from 8/11/14/17/20
v1.0.0.125 (14th Sep, 2011)
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v1.0.0.124 (24th Aug, 2011)
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Base heal reduced to 25/50/75/100/125 from 35/70/105/140/175
Ability power ratio reduced to .25 from .35
Now grants double her passive aura bonus to her heal target and herself for 3 seconds
Reduced the lockout time while casting
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Fixed a bug where
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v1.0.0.120 (22nd Jun, 2011)
Fixed a bug where shields and
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v1.0.0.118 (10th May, 2011)
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v1.0.0.116 (25th Apr, 2011)
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Diminuendo duration increased to 4 from 3
Tempo slow amount increased to 40% from 25%
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v1.0.0.115 (11th Apr, 2011)
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Fixed a bug where
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v1.0.0.113 (15th Mar, 2011)
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Base damage reduced to 50/100/150/200/250 from 60/110/160/210/260
Ability power ratio increased to .7 from .5
Mana cost changed to 75 from 65/70/75/80/85
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Base heal increased to 35/70/105/140/175 from 30/55/80/105/130
Ability power ratio reduced to .35 from .5
Mana cost normalized to 75 from 65/70/75/80/85
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Mana cost changed to 75 from 65/70/75/80/85
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Cooldown decreased to 140/120/100 from 170/150/130
Ability power ratio increased to .8 from .7
v1.0.0.106 (01st Dec, 2010)
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v1.0.0.105 (15th Nov, 2010)
All aura durations reduced to 2 seconds from 3
All aura buff durations reduced to 0.25 seconds from 1
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Attack damage and ability power aura reduced to 6/8/10/12/14 from 8/11/14/17/20
Mana cost increased to 65/70/75/80/85 from 55/60/65/70/75
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Active movement speed boost reduced to 8/10/12/14/16 from 8/11/14/17/20
Mana cost increased to 65/70/75/80/85 from 55/60/65/70/75
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v1.0.0.104 (02nd Nov, 2010)
Fixed a bug with
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Changes to this guide:
(7th Nov, 2011)
- Created this guide
(8th Nov, 2011)
- Added the 'Gameplay' section
- Added 'Change log'
- Fixed some typos
(15th Nov, 2011)
- Fixed masteries to match the new mastery trees
- updated the change log
- updated summoner spell section
- added Alistar to 'Threats'
(13th Dec, 2011)
- Added the 'Strategy' part.
First of all this is my first guide on mobafire, so it will take several days to update it to its final version (due to the lack of routine in writing guides).
English is not my native language, but I think this guide can still be read and understood without any real problems.
Sona can be played in many different ways. In this guide I want to show you how I build and play her as an supporting AD champion. She is very fun to play (mostly because so many players just underestimate her) and is a great support for every team.
This guide works very good in premade teams (or at least good random teams), because
Sona still has to be protected a bit to work to her pull potential.
Later in this guide you can find some advices for champions, that work perfectly together with Sona in a team.
In random games it can be tough to play her, because many champions will beat her in 1v1. She is a complete team player and thats how she should be played.
English is not my native language, but I think this guide can still be read and understood without any real problems.
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This guide works very good in premade teams (or at least good random teams), because
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Later in this guide you can find some advices for champions, that work perfectly together with Sona in a team.
In random games it can be tough to play her, because many champions will beat her in 1v1. She is a complete team player and thats how she should be played.
Pros
+ good damage output
+ excellent in teamfights
+ great team support
+ great ultimate
+ nice mobility
+ very fun to play
Cons
- very squishy
- often beaten in 1v1
- an 'easy-to-dive' target
- often one of the first targets (due everyone knows that she is fast to kill)
- very team reliant
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Build 1:
3x Greater Quintessence of Desolation
9x Greater Mark of Desolation
9x
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9x
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I get to 31 armor penetration (including
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The Glyphs are personal preference.
Other viable Glyphs:
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Build 2:
This build uses similar Glyphs and Marks, but the armor penetration is completely swapped into attack speed.
3x
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9x
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9x
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9x
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Again the Glyphs are personal preference.
This build got its nearly full potential after completing
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This passive seperates the good
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For Poking use the Hymn's part, for team fights use the Aria's part. This may sound easy, but inside the chaos of a battle this usually takes tome time to master.
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This is what I max out first. It gives you good damage early on and supports the damage of your teammates very well.
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You want to max this spell after
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Put one point in here at the start, then leave it at 1 till the other spells are maxed out.
In my opinion the benefit from this aura is not at huge as from
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Like every other ultimate ability you want to get a pont in here at level 6, 11 and 16.
Using this ability wisely and correctly can easily make the difference between a won teamfight and a lost teamfight. Try to hit as many enemies as possible without getting into danger. Works very well combined with other AoE-ultimates like Cylclone.
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The first build is way more defensive the the second one.
Its a bit safer and easier to play while build 2 is very team dependend. I suggest to use build 2 only in premade teams to make sure someone protects you from getting blown up too fast.
Ill talk more about good and bad champion combinations to play with in a later section.
Its a bit safer and easier to play while build 2 is very team dependend. I suggest to use build 2 only in premade teams to make sure someone protects you from getting blown up too fast.
Ill talk more about good and bad champion combinations to play with in a later section.
Both builds:
Starting Items:
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Core items:
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Now that you have reached the mid game after like 8-10 minutes into the game, the builds seperate.
Build 1:
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Build towards your
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Build 2:
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Way more offensive build, because you have to get you missing armor penetration before starting to buy defensive stuff (or you will do really low damage till late game).
After finishing your
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Feeling too squishy? Go for
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No real thread out there because your mates sacrifice themselves to make you survive? Say "Thank you" by buying
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Also viable items for both builds:
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So how exactly does this champion work?
Lets say we already got the core build (
+
+
.
You will want to spam you spells to constantly built up the mana pool.
Stay at the maximum range of you
Hymn of Valor to an enemy player. If you hit him with that spell, make sure to throw one additional auto attack afterwards to benefit from your
Sheen. Even more damaging when
Power Chord was ready.
This can be repeated everytime you
Hymn of Valor gets off cooldown and does a great damage from a safe distance.
Make sure to only chase enemies, that dont bait you into a trap. Be careful if chasing a champion alone, since some of them (
Riven for example) may turn around at half health and may stomp you if you are getting too confident.
Song of Celerity is a nice movement speed buff, but even more important is the possibility to slow down your victim with
Power Chord as long as you dont have
Phage or
Trinity Force.
If you find yourself in a 1v1 situation, there should be only three possibilities:
1: You were chasing someone with way less health than you have, he turns around and starts fighting.
2: You are defending a tower (hopefully at full health) and some very confident tanky champion dives into the tower range, hoping to get a quick kill before he dies from the tower damage.
3: you and your opponent are the only survivors of a team battle. the winner gets the spot.
In all of this cases you should try to hit
Aria of Perseverance for your last stack of
Power Chord to lower the damage output of you enemy. Try to kite him with a "dance" trough all your songs to get benefit of all three effects. If he is chasing you, only turn around and attack him when
Power Chord and
Aria of Perseverance are ready, because you will most likely be hit a few times. Kite them into the range of one of your towers and use
Crescendo if neccessary.
Once enganging a team fight, dance between
Hymn of Valor and
Aria of Perseverance back and forth. This way your team gets the most benefit from your auras, while keeping youself a bit safe.
Stay at maximum autohit range to lower the risk of getting stomped suddenly.
Look for the perfect time to use
Crescendo to stun as many enemies as possible.
Lets say we already got the core build (
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You will want to spam you spells to constantly built up the mana pool.
Poking:
Stay at the maximum range of you
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This can be repeated everytime you
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Chasing:
Make sure to only chase enemies, that dont bait you into a trap. Be careful if chasing a champion alone, since some of them (
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1v1:
If you find yourself in a 1v1 situation, there should be only three possibilities:
1: You were chasing someone with way less health than you have, he turns around and starts fighting.
2: You are defending a tower (hopefully at full health) and some very confident tanky champion dives into the tower range, hoping to get a quick kill before he dies from the tower damage.
3: you and your opponent are the only survivors of a team battle. the winner gets the spot.
In all of this cases you should try to hit
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Team fights:
Once enganging a team fight, dance between
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Stay at maximum autohit range to lower the risk of getting stomped suddenly.
Look for the perfect time to use
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Here is the key to success.
Team work makes your
Sona work, makes this guide work, and makes you win.
Sona needs to be protected to reach her full potential. She is a huge benefit in every team fight and should be played however the situation forces her to be played.
Your spells grant huge benefit to your team, just as you ultimate can turn the tide of any team fight. Better stay in the third row and wait for the perfect moment to go in and beat the sh*t out of everyone in you way. Just dont get too confident or you'll find youself dead in a matter of seconds just for paying not enough attention to where the enemies are and who they are focussing (it was probably you).
Team work makes your
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Your spells grant huge benefit to your team, just as you ultimate can turn the tide of any team fight. Better stay in the third row and wait for the perfect moment to go in and beat the sh*t out of everyone in you way. Just dont get too confident or you'll find youself dead in a matter of seconds just for paying not enough attention to where the enemies are and who they are focussing (it was probably you).
When i created this guide there was like only one meta strategy. Four players rushing windmill, one usually strong defending champion takes the botlane.
Since there appear other viable strategies (like 2 top, 2 bot, 1 roaming) i have to update this guide to point out that
Sona doesn't shine in every strategy.
Sona needs her team to protect her. You dont want to use your ultimate for some 1v1 situations instead of in a team fight.
Make sure to always stay with your mates. No matter what strategy your team decides to play, you always should seek team fights to grant your team the best possible benefit.
The common 4-1 strategy is usually where
Sona is most useful.
If your team plays like 1 defender top, one defender bot plus 3 ganking roamers make sure to run with the roamers.
This section will get several updates including pictures and better explained tactical situations and how to act and react to them... as soon as i have time to do that.
Since there appear other viable strategies (like 2 top, 2 bot, 1 roaming) i have to update this guide to point out that
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Make sure to always stay with your mates. No matter what strategy your team decides to play, you always should seek team fights to grant your team the best possible benefit.
The common 4-1 strategy is usually where
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If your team plays like 1 defender top, one defender bot plus 3 ganking roamers make sure to run with the roamers.
This section will get several updates including pictures and better explained tactical situations and how to act and react to them... as soon as i have time to do that.
There are many champs that are able to protect our lovely
Sona, but some of them do it just GREAT! Others just gain huge benefit from your auras while having your ultimate as an oh-****-lifesaver when things get bad.
is probably you best friend at the crystal scar. His RUNEPRISON just adds up wonderful to you slow ([Trinity Force]) preventing any single enemy to stomp you.
is also a wonderful buddy, if he manages to hit his
Rocket Grab+
Power Fist to pull some annoying melee away from you.
- You will love to play the "Fling and kite" game with him.
/
/
- They will be happy to buy more offensive builds. They will be even more annoying, even more deadly and still not that easy to stomp due to our lovely
Sona having her ult up to save the day. Your enemies wont know who to focus first, so pay attention to that.
- Have you ever tried to disable most of your enemies like 4 seconds? Your two ultimates work well together when placed correctly.
Sona benefits from many other champions as well as gaining benefit to them. I will add more champions to this section later.
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You can be protected, you can try to play safely, but still there are some very annoying champions who just jump right into you face trying to cut you down.
Here are the greatest threats for
Sona:
- She will most likely taget you every single time. Try to avoid being smashed into a wall to prevent some damage, cast your ultimate to save you if nessessary and send a short prayer to heaven.
will most likely try to jump on you with
Bladesurge, just similar to
,
or
. Thats where you will need the support of your teammates, who will have to snare, stun, grab or whatever the enemy away from you.
He is your counterpart in teamfights. Try to use your Ultimate not before he uses his, otherwise he will just R->Q and turn the sun-fight into his team's favor.
Here are the greatest threats for
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Special thanks to my team, EYES ON U.Dominion, who made all this wierd testing possible. I dont think i would ever have tried this by playing random games only.
Thanks to everyone who too the time reading this guide, for all the (upcomming) comments, and every useful try to improve this guide with you suggestions.
I really hope you enjoy this kind of
Sona just as much as i do.
For any helpful comment, suggestion, failure report or anything you have to say (except useless flames) feel free to leave a comment.
Thanks to everyone who too the time reading this guide, for all the (upcomming) comments, and every useful try to improve this guide with you suggestions.
I really hope you enjoy this kind of
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For any helpful comment, suggestion, failure report or anything you have to say (except useless flames) feel free to leave a comment.
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