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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Introduction
Graves-The Outlaw
Always looking to improve the guide, leave feedback!
Graves gets increased armor and magic resist the longer he stays in combat. Try to have it full stacked everytime fighting in lane or teamfights since it gives a ton or armor/magic resist.
Graves fires a smoke canister at the targeted area creating a cloud of smoke. enemies inside the smoke cloud have reduced sight range and reduced movement speed. This spell works good with your burst combo, though its a really epic spell for late game, since you can blind whoever you want for about 1,5 seconds. making it really hard for them to do anything during that time.
Graves dashes forward gaining an attack speed boost for several seconds. Hitting enemies with basic attack reduces the cooldown. Great chasing/escaping tool, and good for doing high damage because of the attackspeed boost,though its not super far range so cant be used over all terrains. Also hit enemies while you run from them if your in range for it since the cooldown goes down 1second every autoshot.
Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching its end of its range, the shell explodes dealing damage in a cone. You should always use this when you can hit multiple targets with it, since its a great aoe. really good to start with in teamfights to quickly get someone low or maybe kill them with just the
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Always take
in level 6/11/16.always take
whenever except 6/11/16 since its defintely your higest damage ability.The second thing you wanna max out is
since its a pretty long cd so you want to have it shorted, and also a great attack speed buff.Last you max
since you will only need this to blind/slow enemies, and youre not in such a need to max it early.
Recommended summoner spells:
, obvious to take since you need escape tools on every ad carry. Should ALWAYS be taken.
, good against heavy cc team, though i run it almost every game since i feel you can output more dmg by cleansing the
, good damage output spell, also good when fighting enemies like0 dr.mundo or
good spell if you want to bait turret dives, or fighting 1v1/2v2 in lane. Though not so good in late game since you will almost guaranteed have a heal reduction spell on yourself.
imo a better version of heal, since it wont be affected by
9x of theese, since it gives you attack damage. Some people do go 9x greater mark of armor penetration but since you get armor pen from your mastery page (
Seal:
9x of theese since it gives you alot of armor, since its flat armor it gives you alot more surviveability in early/laning phase.glyph:
i am going 9x of theese, though you can go
, but i prefer having a high amount of mr in late game on Quintessence
, same as marks, some people prefer armor pen here to but i dont since i think you get enough from your masteries.This rune page should give you: 15 physical damage, 13 armor and 24 magic resist at lvl 18.
This is the masteries i go: 1 in
Lets talk abit about the masteries, 21/9/0 page:
veteran's scar gives you 30 hp makes you tanky in early game.
Here's a picture of the mastery page i use:
Though you can priority alot of different items on
final build:
example core build:
example core build:
This bot lane with
Blitz Graves is the same as the others, you just hook them in and cc's them and burst them as much as you possibly can. This is the lane i prefer most as
If you take skill out of account and supports then generally graves will destroy Why?
- Both have a strong q, graves' q being far easier to land than Ezreal's q.
- Graves has an armor passive
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The fact that Ezreal must do that to win prooves Graves is a counter pick for Ereal must outplay Graves to win.
Since
The way
Here graves will definetly need a strong offensive support like
MF not only outranges Graves, her trade is also a lot better, her poke is better and her passive makes it easier than on most champions to just completely dodge his Q every time he dashes in by simply running back a few steps. MF's Trade damage is very high because of her Q mainly. If you run into to hit her, she can just hit back, instant Q and another autoshot. 250 damage with rank 1 Q. Ouch. Now, Graves dashes in and uses
Graves is really strong in the early laning phase because of his burst potentiall, with strong engage/kill supports you should always try to zone the adc for abit in the earliest leves and might hit a strong engage on him an draw first blood. Though when poking with Around mid game when dragon starts to be popular, you can really shine as
A common list might look something like this:
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Baron
Baron can also be gamechanging in the late game, the Baron pit is an excellent place to teamfight for graves since his aoe's spells will hit so many targets and deals tons of damage.
In teamfights as every adc you should always stay in the back line and deal as much damage as possible, the only time you wanna get near your enemy is when youre gonna
Remember that this spell will deal damage in a cone when it hits it target or reaches the end of its travel, so if an enemy is far away with low health and you cant reach him with smokescreen This spell can be used in so many ways, its good for closing the gap when your getting chased since it will slow everyone who passes through it with 30%. It can ofcourse also be used to slow down the enemy when you are chasing him. But in my opinion its most effective in teamfights to blind your enemies, it does so much though it might seem like it dosent help anything.
When poking enemies remember that using
guide.Thank you for checking out this guide, make sure to leave feedback on what you think is good and what is not good. This is one of my first guide so it might not be the prettiest one but i think you cn learn alot from it. Remember to upvote it and leave a comment if you liked it! :D.
Also check out my Adc ezreal guide: Here.





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