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Lulu Build Guide by shamm

Not Updated For Current Season

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League of Legends Build Guide Author shamm

ADC(ish) Lulu

shamm Last updated on August 18, 2016
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Support Role
Ranked #7 in
Support Role
Win 51%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Natural Talent
Bounty Hunter

Ferocity: 18

Dangerous Game

Cunning: 12

Tough Skin
Runic Armor
Veteran's Scars
Legendary Guardian

Resolve: 0

Threats to Lulu with this build

Show all
Threat Champion Notes
Darius don't get in range for his e and he literally can't do anything , if he flashes on you , bump him up
Garen if he q's , you q gg wp he can't do anything to you anymore
Katarina lol (if she's not way way ahead and can't just press q e w to kill you you're good)
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Hello everyone and welcome to my awesome ADC(ish) Lulu guide

in this guide I , the great sham , will tell you all I know about adc Lulu.
So, without further ado , let's get right into business :

Lulu is a champ who doesn't actually need items to be good , you can even carry a game without any items if the matchup is in your favour , that being the case , every single item in the game is good on lulu (there are some better items doh)

With that in mind, the items you choose should be more focused on what is good against your opponents rather than what is good on Lulu.

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Pros / Cons

Pros :

-Good against assassins and tanks
-Free trades early thanks to her shield
-If you get ahead you can crush everyone easily
-If you fall behind you still have a lot of utility
-It feels awesome to run around super fast and attack super fast

Cons :

-Less damage than most adc
-Her farming is a little awkward thanks to pix

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ADC(ish) Lulu has a somewhat unique playstyle, you need to adapt a different playstyle depending on who you're facing :

In Teamfights :

-In a Teamfight focus on not getting crowd controlled , dodging all the damage you can , kitting and being annoying to assassins

Against Assassins :

-Against an assassin you're gonna want to instantly ult yourself to bump an assassin that can jump to you (zed , talon , kata , akali , Diana , kah etc)

example : just walking around minding your own business and suddenly a kah jumps on you , you're gonna ult yourself as soon as he's in ult range to deny him his gapcloser , while he's knocked up you're gonna auto him once and start kitting , you q him for the slow and if he gets too close you morph him

Against tanks :

-Against a tank you're just gonna want to kite as well as you can , if they have a movespeed buff (garen , ramus , voli , malph etc) you're gonna want to q them when they use it to deny the speed buff and keep kitting , if they have a ranged ability (like malph's q) you'll want to shield it , and If they have a gap closer (wukong's e , jax's q) you're gonna want to bump it with your ult ,once they give up on fighting you and they try to run away , you're gonna want to auto them until they get nearly out of range , then you just e q for the slow and hopefully you can finish them off
(use your w on yourself as much as you can for the movespeed and attack speed buff)

Against Mages :

-you're gonna want to stay away from those if you can , ADC lulu isn't the best at dealing with those , if you have to fight one you're gonna want to dodge any sort of skillshot , if you get hit by a cc make sure to use your trusty qss to keep moving around , if you dodge most of the stuff you should be able to not die

Against Other ADC's

-If they don't have a qss you're gonna want to morph them and auto them while getting closer and closer , until you're in range to ult and knock them up
-If they have a qss , YOU FOOL ! don't fight another ADC if you're not heavily ahead

Against an ADC and support

-if your support can keep their support away then just fight as if you were fighting an ADC alone
-if your support can't keep their support away , focus on not getting cc'd and do as much damage as you can

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As mentioned in the introduction , Lulu is very versatile so the runes you choose for her are just as versatile

Here are some of the better runes to choose from (imo) :

Quints :

- Greater Quintessence of Movement Speed : my personal favourite since movespeed is a really good stat on adc lulu

- Greater Quintessence of Attack Speed : obviously , attack speed is awesome on an on hit build

- Greater Quintessence of Hybrid penetration : a good choice knowing you'll be doing a lot of ad and ap damage

- Greater Quintessence of Life Steal : if you want to play a healing build
or (depending on your mood)
Greater Quintessence of Spell Vamp

- Greater Quintessence of Gold : I wouldn't recommend doing so but if you want to play an ADC(ish) Lulu build while you're supposed to be support some more gold income is valuable

Reds :

- Greater Mark of Attack Damage : My favourite , because farming with 50 ad is not something I enjoy

- Greater Mark of Attack Speed : More attack speed ftw

- Greater Mark of Hybrid Penetration : A decent choice

Yallows :

- Greater Seal of Health
Greater Seal of Armor
Greater Seal of Magic Resist : Any of these , I recommend Flat runes rather than scaling runes since lulu is easier to kill early game

- Greater Seal of Gold : once again ,for the support adc troll

Blues :

- Greater Glyph of Ability Power
Greater Glyph of Scaling Ability Power : Ability power on ADC lulu isn't a bad thing , it will make your shield stronger to have easier trades in lane and increase your pix damage

- Greater Glyph of Cooldown Reduction
Greater Glyph of Scaling Cooldown Reduction : If your build of choice doesn't provide enough cooldown reduction

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Same as for runes , you have a lot to choose from :

Attack speed masteries :


-5 points in Fury for the extra attack speed
- Double Edged Sword
-5 points in Natural Talent to add to the hybrid damage
- Bounty Hunter if you want more late game damage Oppressor for more early damage
-3 points in Battering Blows and 2 points in [piercing thoughts]] for armor and magic pen (once again for the hybrid damage)
- Fervor of Battle

-5 points in Wanderer
- Secret Stash
-5 points in Merciless
- Dangerous Game

Healing msteries #1 :


-5 points in Fury
- Double Edged Sword
-5 points in Vampirism for more heals duh
- Bounty Hunter
-5 points in [[battering blows] since most of the heals will be coming from the ad damage
- Warlord's Bloodlust

-5 points in Recovery
- Explorer
-5 point in Runic Armor
- Perseverance or Insight depending on your mood

Healing masteries #2 :


-5 points in Recovery
- Explorer
-5 points in Runic Armor
- Perseverance
-5 points in Swiftness cause lulu isn't great against slows
- Grasp of the Undying

-5 points in Fury
- Double Edged Sword or Expose Weakness depending on your mood and teamcomp
-5 points in Vampirism
- Bounty Hunter

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Creeping / Jungling

Creeping :

In lane early cs can be awkward because of pix's delayed damage and low base damage , but if you're not too bad at farming it should be fine.

Jungling :

In the jungle you should kite the camps as much as you can to avoid taking too much damage.

Here's my usual jungle path :

-Stone dudes , to get the smite buff
-If I ***ed up my kitting i'll have to back after , but if i did alright I then take the redbuff and smite it for the heal

> With redbuff and lvl 3 you should try to gank somewhere if you can , if there's nowhere for you to gank just clear your camps.

Ganking :

To gank a lane it's not really hard if they have some sort of jump (e.g : kata's e) keep your w to delay it , if they don't just use it on yourself and run at them , e q for the slow , and then just auto them while the lanner you're ganking does what he's supposed to do