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Spells:
Ghost
Flash
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction
Offense Tree: (More Damage)
4/4
Mental Force
, Ability Power, for the extra damage
4/4
Sorcery, more Cooldown Reduction means faster spamming Abilities
1/1
Arcane Knowledge
, Magic Penetration, for extra damage
3/3
Havoc
, Increases Damage Dealt, seems obvious to me
4/4
Blast
, AP/level, even more power :)
4/4[[Archmage], 5% more Ability Power means significant damage increase
1/1
Executioner
, For easier kills
Defense Tree: (More Survivability)
2/3
Resistance
, A bit more magic resistance
2/3[[Hardiness], A bit more armor
4/4[[Durability], More health/level
1/1[[Veteran's Scars], More Health
4/4

4/4

1/1

3/3

4/4

4/4[[Archmage], 5% more Ability Power means significant damage increase
1/1

Defense Tree: (More Survivability)
2/3

2/3[[Hardiness], A bit more armor
4/4[[Durability], More health/level
1/1[[Veteran's Scars], More Health
2
Doran's Ring to start with, then
Boots so you can escape/harass easier, Catalyst the Protector for some more survivability and mana (because you will get low on mana early game, when you try go get the enemy low on hp). then
Hextech Revolver so your passive becomes usefull, and your normal spells will heal you for a bit too, plus the extra AP, which is always good.
Sorcerer's Shoes for magic penetration, you can also grab Mercury's Threads if your enemy team has a lot of CC.
Rod of Ages, health, mana and ability power, awesome! Needlessy Large Rod +80 AP, to give you more damage output.
Will of the Ancients for decent spell vamp, and you'll help your team too by giving them AP and spell vamp.
Rabadon's Deathcap, Obviously for the enormous AP boost it'll give you. now you sell one of your two
Doran's Ring and buy a
Void Staff (AP + Magic penetration). if you have money left, sell the
Doran's Ring You have left and buy a
Rylai's Crystal Scepter for the Health and the AP.
Other Items:
Abyssal Mask, AP and Magic Resist
Lich Bane, Others think this is a pretty good item for ahri, i just don't like it that much.
Morello's Evil Tome, Cooldown Reduction and pretty sweet amount of AP.
Zhonya's Hourglass, Invulnerable for 2 seconds and Armor + AP. good if enemy team has a strong AD champion











Other Items:

















I just take
Ghost and
Flash, so you can easily get away, but you must choose the summoner spells that suit you best.
a list of all summoner spells and their score:
Good choice, Enemies movement and damage reduced
Good choice,Pretty good for Pushing and Defending
Good choice, for ensuring kills and denying heals
Good choice, For when you need to escape and your ulti is on cooldown/ or you are below level 6
Pretty good choice, To escape quickly
Not Good/Not Bad, Not my favourite
Not Good/Not Bad, extra AP is useful, extra attack speed is not
Not Good/Not Bad, never saw anyone use it though
Not Good/Not Bad, good early game, mid/late game useless (you have lots of mana)
Not Good/Not Bad,only pick if your team doesn't, and you need it
Bad choice, you're not a jungler
Bad choice, useless in my opinion
Very Bad choice, 9 min cooldown


a list of all summoner spells and their score:













Pros:
- High Damage Output
- Sexy Champion
- Ranged taunt
- True damage on
Orb of Deception
- Dash which you can use 3 times in a row, so you can ensure a kill or get out of a teamfight.
- Fun to play
Cons:
- Targeted first in most team fights
- Skillshots (
Orb of Deception and
Charm) are rather slow
- High Damage Output
- Sexy Champion
- Ranged taunt
- True damage on

- Dash which you can use 3 times in a row, so you can ensure a kill or get out of a teamfight.
- Fun to play
Cons:
- Targeted first in most team fights
- Skillshots (


Early/Mid Game: just keep last hitting with auto-attack
Late Game: cast your
Orb of Deception over a minion wave, and if you have enough power you kill them with one spell :) if you have not enough power you cast
Orb of Deception again.
Late Game: cast your


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