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Spells:
Smite
Flash
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Introduction
I'm fairly new to this (Guiding), but I will try my best!
I'm playing
Taking points in
Maxing
Rest of the points are set to grand some CDR, movement speed and longer duration of neutral buffs.
Greater Seal of Vitality
These runes are aimed to get some extra damage (MPen and AP) and tankyness (Health and Armor).
The Flat AP Quints together with the AP per level Glyphs should help to keep your damage on a good level early on and mid- to late game as well!
Health per level are for some better late game tankyness.
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Other viable runes:
More movementspeed is always good on
Picking up
I wouldn't use any other summoner spell besides 2 of those 3 (Actually 1 of those 2, since
I start off with
and 3x
for a fast early gank (More about this in the "Jungling" Chapter!)If your first gank was successful, you'll go back into the jungle and farm a few more creeps and go back to base. You should have enough gold to grab a Philosopher's Stone, 1 or 2
s and a Sight Ward. The Philosopher's Stone will get you some nice extra gold and the health and manareg you get is just amazing for it's costs.Next item to get is
for the cooldown reduction and extra movementspeed you are going to need in early game. (You can sell them later when you got
instead for more movement speed!)Get kage's lucky pick next for some more extra gold and also some more AP do never hurt, don't they? (Except for the enemy :P)
Your next item is going to be
. More mana, more AP, nice passive to kinda "burst" some of the enemy's health. Will later be build into
will grand you and your allies some nice bonus stats by buffing your AD, mres and armor.
will get you some more mana and armor, but the important thing is the CDR you get from this item. You will later build it into Now you can either upgrade your Kage's lucky pick into a
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Other items I can recommend:
If you feel a little untanky in early game and don't need the bonus AP of kage's lucky pick and don't plan on getting a
and build it into
later on.
if you're feared of getting bursted instantly when you approach somewhere. (But usually you don't need it, since If you feel like you need more mres, you should replace
! This item works well with
works good with In case the enemy got some heavy amount of phys damage champs, like
. Combined with ____________________________________________________________________________
Some items you really should NOT get:
- Cost 70/85/100/115/130 Mana
Range 365
One of the strongest abilities in the game in my opinion. It stuns all surrounding enemies allowing you to position correctly to set them of for an easy kill. Max this by level 9, since to reduce it's damn high cooldown to use it more often to stun your foes.
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- Cost 80/90/100/110/120 Mana
Range 650
Kick your enemy around like a ball...Works well with
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- Restores 60/90/120/150/180 (+0.2) health to Cost 20/30/40/50/60 Mana
Range 575
Healing yourself and surrounding allies...The heal isn't the strongest in the game, but it keeps you alive and can save a lot of butts. 1 point on level 4 should be enough to help you to stay in alive while jungling and to regain some of the health you lost during a gank. Max it last.
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- Removes disables from Cost 150 Mana
Range 1
Reduces all phys and magic damage you take, removes all CC on you and buffs your attack damage. This is a nice ability to dive and tank turrets or to initiate a fight and stay alive and hurt a lot during that fight. The AD buff works well with
(Important!: It doesn't reduce the damage you get from true damage sources, like
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(Passive) - Each time AoE damage to enemy minions, champions and turrets. Nice to push a lane and damage enemies in a fight.
R
Kicking in the front door:
R
Towerdiving:
Make sure to position correcty for your
Also try to spam your
When you are diving a turret, make sure that you get the turret agro by landing the first attack, which should be your
In case you dive a turret from behind, use your
Your itemgoals for early game are:
- philosopher's stone
- kage's lucky pick
-
-
Since you start off with
Clean some more camps in jungle and go back to base. You should be able to get a philosopher's stone by now.
Repeat the above and gank bot lane 1 or 2 times if possible until you you have the 4 items mentioned above.
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Mid game:
Your itemgoals for mid game are:
-
-
-
You should now be a bit more tanky and can gank bot lane more often, since you are able to surprise the enemies from behind now.
You're also able to tank dragon now and should grab it with the help of your teammate from botlane.
Since you got a Philosopher's stone and
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Late game:
Your itemgoals for late game are:
-
-
-
-
The laning phase should've ended by now and you are the main tank of your team. Even though, try to stay hidden to catch one of the enemy carries out of position (Either their AP or AD carry)...Your amount of CC and your tankyness should be enough to pin him down until your team can take him down, or make him waste
If you don't want to stay hidden, you can also chose to stay with your team. Your main task is to protect the carries of your team.
Since your team is with you, engage a fight whenever you're able to disable one of the enemies carries!
During fights stay close to your allies and spam your
You start at wolves, hit them up with
Wolves should've respawned by now, get them and go back to base and get your first items.
Here's a video to show how a successfull gank should look like:
Actual Jungle Paths:

If you start as Blue, your first gank should be top. You could do the same when you're Purple (Ganking bot first, instead of top), but the river is probably warded already and top is too far away to reach it fast enough ;)
Now you may ask, why I don't gank mid as Blue, too...Well, the lane I'm always worried to lose is top lane, but if you feel that your top lane is winning already, you could gank mid as well on level 2, just do it like you would as Purple.
My 2nd gank as Blue shows bot, but you could also gank mid at this time. (Approach from Purple's blue ;))
You should gank mid actually if your bot lane is pushing like ****, since you are not tanky enough to either towerdive them, nor to run through the enemy turret to surprise them from behind.






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