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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Serpentine Grace (PASSIVE)
Cassiopeia Passive Ability
Threats & Synergies
Varus
Has large range, will poke Cassiopeia out with Q - Piercing Arrow, and then go for the kill with R - Chain of Corruption. Since Cassiopeia has little mobility, it is difficult to dodge his attacks.
Introduction
About Me
My name is Cephrus; I enjoy theorycrafting strange and peculiar strategies and making them work. This is my guide to Marksman Cassiopeia, a high-damage AP Carry that can outscale most AD carries and bring utility to a team. At the time of writing this guide, I have an 80% total winrate with Cassiopeia Marksman, and I have gotten her to level 7 mastery solely in the bot lane. You can view my match history with Cassiopeia here. Feel free to ask any questions in the comments. My other guides: |
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- High DPS, especially to front lines/tanks.
- Farming for high-cost builds
- Pushing power
With the 6.9 mage rework, Cassiopeia was put in an interesting spot. Her passive,

Cassiopeia's

A downside to this playstyle is that Cassiopeia loses all of her damage when out of mana. Thus it is important to manage mana so that Cassiopeia's team is not left to dry in the middle of a fight with no DPS. Cassiopeia's low attack speed makes tower pushing more difficult, though late game her attacks will be strong enough against turrets to negate this somewhat.
In summary:
- Bot-APC Cassiopeia deals both high DPS and burst damage with the use of
Twin Fang in conjunction with
Noxious Blast and/or
Miasma.
Serpentine Grace allows for a more costly, yet more effective item build by enabling Cassiopeia to fare without boots.
- Cassiopeia's turret DPS is very low.
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Serpentine Grace |

To compare,




The main perk of this passive is that it enables Cassiopeia to gain another item slot, allowing her to build another item to suit the situation that most other champions will not be able to build due to the need for boots. It also allows Cassiopeia to carry more item parts at every stage of the game, and have room for wards when other champions would have to choose between different item parts or wards due to confined inventory space.
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Noxious Blast |

This is Cassiopeia's kiting tool, allowing her to utilize


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Miasma |

It is important to note the minimum cast range of




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Twin Fang |

When used against a poisoned target, it deals bonus magic damage, scaling with 35% of ability power and heals Cassiopeia. This is where the bulk of Cassiopeia's damage comes from.
It is very easy to farm with this ability using the mana resets, and combined with

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Petrifying Gaze |

This ability can be used with


Ferocity
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![]() ![]() ![]() Both ![]() ![]() ![]() ![]() Since Cassiopeia's damage is purely magical, ![]() ![]() ![]() ![]() |
Cunning
Both
![]() ![]() ![]() ![]() ![]() Both ![]() ![]() ![]() ![]() ![]() |
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Early Game/Laning Phase
Early on in the game, the goal is to not die.
This is easier said than done, thanks to jungle ganks and the nature of fighting in the bot lane.
Last hit with


After buying




Cassiopeia's lane is easy to gank by the enemy, since Cassiopeia has no mobility, so make sure to keep entrances to the bot lane warded and expect to be ganked otherwise.
Once Cassiopeia has

The main goal of the lane is to farm for items, so don't get carried away fighting the enemy and neglecting farm.
Mid Game
Team-fights are generally played in this manner:
- Before fighting, cast
Noxious Blast on any enemy that comes into range of it. The goal here isn't to all-in them, but to wither their health for the fight.
- Don't use either
Noxious Blast, and especially
Miasma to push lanes, because if they are on cooldown when a fight breaks out Cassiopeia's DPS is mitigated heavily.
- Whenever the fight looks as if it is centralized around one location, cast
Miasma there to poison anyone who attempts to follow on the fight.
- Use
Twin Fang unsparingly on any poisoned target in range.
- Avoid using
Petrifying Gaze unless it is on either a primary target or multiple enemies.
- Use
Noxious Blast on guaranteed hits to poison enemies. Missing this ability significantly lowers Cassiopeia's damage with
Twin Fang.
It is crucial to keep farming consistently to complete the build for late-game.
Late-Game
Late-game, it is unwise to part from the team to farm or split-push, since both are generally unnecessary and it is very easy to get caught out.
Fights are played similarly to the mid-game, but with a higher focus on priority targets and fed players.
Unlike the mid-game, skills should not be reserved for the fight. If an assassin jumps onto Cassiopeia, don't hesitate to use

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