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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
Welcome to the League of Draven
Introduction
Hello Moba Users, This is JG209 bringing you my very own

*THIS GUIDE IS CURRENTLY BEING UPDATED TO SEASON 3. NOT ALL STUFF HAS CHANGED YET. GIVE ME SOME TIME AND IT WILL ALL BE UPDATED. I Havent had much time to test builds out yet. This morning I tuned into Aphromoo's stream and I saw this is what he preferred as of s3. Note this may change as we get more into s3 and as I begin to explore all the new items myself.*


Mastery Explanations
Offensive
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Tier 1 - So I put a point into
![]() ![]() ![]() Tier 2 - All 4 points into ![]() Tier 3 - 4 points into ![]() ![]() ![]() Tier 4 - A point in ![]() ![]() ![]() ![]() ![]() ![]() Tier 5 - 3 points in ![]() Tier 6 - The final point in this tree is for ![]() |
Defensive
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space |
Tier 1 - 1 point in
![]() ![]() ![]() ![]() Tier 2 - 4 points into ![]() ![]() ![]() Tier 3 - 1 point in ![]() |
- greater quintessence of desolation: // As we all know early game Armor pen. can act as tons of extra damage. Combined with the masteries the effectiveness of these runes allow easier trades and greater damage.
- greater mark of desolation: I opt out of taking Attack speed runes do to the fact that attack speed isn't a must in the start with
Draven since his W
is obtained at Lvl. 2. I also don't take flat AD runes because of the fact that many ad carries start with some armor from runes/masteries so the damage just doesn't shine through as well as the armor penetration does.
Greater Glyph of Scaling Magic Resist: Since you usually wont immediately be facing magic damage I like to take the Magic resist per level so that as time goes on my magic resist will be greater in the end when I really will need it
Greater Seal of Armor: These are great runes to have as an AD carry. These will provide you with extra survivability when facing another champ that relies on AD.
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Flash - Probably one of the best if not thee best summoner spell out there. This allows you to be mobile with a champ that well....isn't very mobile at all. You can use it to escape, chase, gank, go through walls, whatever your heart desires ![]() ![]() |
          |           |
Ignite - This one is pretty standard for the AD carry but just happens to work even better with ![]() ![]() ![]() |
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ghost - Now i know many people dont favor ![]() ![]() ![]() ![]() ![]() |
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Heal - For those of you who like to play a safer lane then ![]() ![]() ![]() ![]() ![]() ![]() |
As many have stated it is very important that you know your champ inside and out. That includes knowing how much damage is being put out with each skill and how to effectively make use of your skills. I've taken the liberty of placing info from the LoLWiki(credit to Ketski for the idea) directly into this section as it goes in-depth with each skill and provides vital info on how each on works. I will then comment in green as to why i take certain skills before others |




Wicked Blades does not proc spell vamp or Rylai's slow.
Wicked Blades does not pop spell shield.
Wicked Blades will not damage
Black Shield.
Wicked Blades stacks, although each application of the debuff has its own timer.
- If
Spinning Axe critically strikes, only one stack of
Wicked Blades is applied.
Put simply this passive is one of the best for an AD carry. At Level 1 your doing 34 damage over time if you hit your








Spinning Axe does not pop spell shield.
- If
Draven does not move when attacking,
Spinning Axe will bounce back towards him, either landing directly on him or to his sides.
- On the other hand, if
Draven moves while attacking,
Spinning Axe will bounce ahead of him, either directly in his path or slightly off to the sides.
Spinning Axe will place a visual cue on the ground where it will land. This visual cue is visible to both player teams, although allies see a more prominent marker (a golden sigil)
- If there is another
Draven on the enemy team, he will be able to catch your axes, and you will be able to catch his. Catching the enemy's axes will have the same effect as if you caught one of your own.
Spinning Axe's cooldown begins immediately after the ability is cast. By catching multiple axes
Draven may activate
Spinning Axe a second time, allowing him to enhance his next two attacks with Spinning Axe.
Spinning Axe's buff lasts 6 seconds after casting the ability or catching an axe.
- Attacking a turret or other structures will refresh the buff duration, but it will not apply the bonus damage or cause the axe to bounce back.[1]
- While the
Spinning Axe buff will only stack twice, it is possible to have three axes running at the same time, by keeping at least one axe in the air at all times, a.k.a juggling.
- Activating
Spinning Axe while the buff is already stacked twice will not add another stack, but will refresh the 6 second buff timer.
Pantheon's
Aegis Protection will not only block the attack, but also completely end the ability; meaning there will be no axe to catch.
- Catching an axe will cause the same effect as if the ability was cast; i.e.
Draven's next attack after catching it will, again, deal bonus damage and cause the axe to bounce back.
- Note that this effect will repeat itself until
Draven fails to catch the axe.
- Increasing
Spinning Axe's level while
Draven already has an axe in play will affect a re-caught axe; that is, catching an axe will increase its damage to the new higher rank of the ability.
- Unlike most autoattack modifying abilities,
Spinning Axe does not reset
Draven's attack timer when cast.
- Catching an airborne axe has no effect on
Draven's attack timer.
Spinning Axe enhanced attacks can critically strike. However, the bonus damage from the ability itself is not multiplied by the critical strike modifier.
- Only one stack of Wicked Blades is applied if
Spinning Axe critically strikes.
This skill will make your opponent run in fear of being hit again. Provided that you can catch the axe this makes for one of the most effective nuke like skills in the game. At level 18






Blood Rush has no cast time and does not interrupt
Draven's previous orders.
- Catching a
Spinning Axe will refresh the cooldown of
Blood Rush, regardless of whether the
Blood Rush buff is active or not.
- Activating
Blood Rush while the buff is already active will cause it to stack, rather then refresh the duration.
This steroid skill provides the perfect edge you may need during a fight. Whether it's mobility or attack speed this gives it to you. Whats great is that this skill is completely spammable as long as you can catch your axe's and it stacks upon itself. Keep in mind that this skill is more of an offensive steroid rather than a defensive skill. Many people assume that since it provides you with movement speed than its a means for an escape. Well put lightly thats wrong since the movement speed only last 1.5 seconds and only refreshes when you catch an axe. Now if your kiting or something like that you may be able to keep catching axe's but when your running for your life you wont be able to throw/catch your axes properly so this skill usually goes onto CD during an escape. You can choose to take





Stand Aside procs spell vamp and Rylai's slow similarly with all multi target spells and abilities with diminished effect.
Stand Aside pops spell shield.
Stand Aside will not damage
Black Shield but the knock back and slow are negated.
Stand Aside knocks enemies away to the sides, perpendicular to the projectile's path.
Stand Aside can hit stealthed champions, but it will not reveal them unless their stealth state is dependent on their movement or location (
Teemo's Camouflage or
Akali's
Twilight Shroud if she is knocked out of the AoE).
- Bot Champions will attempt to use
Cleanse after being knocked by
Stand Aside.







Whirling Death procs spell vamp and Rylai's slow similarly with all multi target spells and abilities with diminished effect.
Whirling Death pops spell shield.
Whirling Death will not damage
Black Shield.
Whirling Death will continue in its initial direction for a short distance after hitting an enemy champion; it will not reverse directions immediately upon impact.
Whirling Death's cooldown begins immediately after the ability is cast.
Whirling Death can only hit a given target up to 2 times.
Whirling Death grants vision while in flight.
Whirling Death can hit stealthed champions, but it will not reveal them. If the stealthed champion is the first unit hit,
Whirling Death will still reverse its course.
My favorite of all



Early game
Doran's Blade - With the attack damage, Health and life steal this makes for the perfect starter item for ![]() |
Boots of speed - This is good to get on your first return since you can always use extra movement speed and it can help you to catch axe's a little easier. ![]() |
Vampiric Scepter - You should also try to get this item on your first return as well due to the fact that it will give you greater sustain. |
Mid Game
Berserker's Greaves - Good movement speed and increased attack speed. What more could you ask from a pair of boots? These tie well with ![]() ![]() ![]() |
B.F. Sword - A quite expensive item yet it is worth it when you go back and find that your now able to bully squishy champs with just a few axe throws. |
Infinity Edge - This is the most important item to ![]() ![]() ![]() |
Late Game
Phantom Dancer - The 2nd most important item has to be the ![]() ![]() ![]() |
Bloodthirster - Gives you a greater damage output and increases your survivability. Requires you to have full stacks to be most effective but that shouldn't be hard to achieve. |
Situational
Frozen Mallet - Although this is a situational item it is also a very good overall item for ![]() |
Black Cleaver - This item is also one that I usually take since at this point in the game many enemy champs have already built up armor. This item makes for a great tank shredder since it provides you with Attack damage, Attack speed and most important an effect that lowers enemy armor by 15(stacks up to 45) for 5 seconds after a physical attack. |
Last Whisper - Similar to the concept of the ![]() ![]() |
Trinity Force - Another great item for ![]() ![]() ![]() |
Maw of Malmortius - This items really helps out when your constantly facing AP champs. It gives you attack damage, magic resist and a lovely passive which helps you to survive those strong AP spells. This item is also a great pickup with some jerk on the enemy team decides to buy a ![]() |
Wit's End - Probably one of the best anti-![]() ![]() |
Quicksilver Sash - Do you have a problem with someone continuously flashing or dashing so they can cc you to allow their team to give you some good loving while you just sit their and watch. Well then this if for you. This item is mainly taken for its active while it does give you a good amount of Magic Resist the active allows you to remove any debuff from your champion and it only has a 90 cooldown. Its much like having ![]() |
Guardian Angel - If you are being targeted every single team fight and your team can never get them off you then this is a really good item to get. You get really good armor and magic resist but what is really helpful is the fact that you can come back to life. If the enemy team focuses you first then you will go down but while you wait to be revived the enemy will have moved onto another champ and when they do you can comeback and get back into the fight. This effect of this item is fairly long sitting at 5 minutes so be sure that you avoid meaningless deaths at all cost. |
Warmog's Armor - ![]() ![]() ![]() ![]() ![]() |
Last Hitting/Farming
One thing to remember is that although




Harassing
This portion of the early game is probably the funnest due tot he fact that there is just so much potential with






WARDS!!!

If your not familiar with where to ward then here is a general ward map.

credit to Greenman for his ward map.
Position! Position! Position!
This is a vital part of




The Lovely Ultimate
It is key that you not blow this. The absolute only time you should aim this at 1 champ is when they are low health and running away or if a teammate needs it to survive. Many

Now I wanted to go into more detail about the
Spinning Axe because while it does major damage to enemies it can also lead to your death. Learning when to let them go is probably the smartest this to do with
Draven. You must realize when your axe is going to land in a bad position it is perfectly acceptable to let it go. Its best if you can try to have 2 axes going at once so if one lands in a bad spot you aren't inclined t go after it. The biggest downfall to many
Draven players is that they feel so obligated to catch every axe that they are willing to risk their lives to catch it. One time I played with a
Draven who was doing relatively good but when we were at the enemy t3 turret one of his axes headed near enemy champs and under the turret yet he still went for it and got good loving from the enemy team. Its instances like this where it is ok to lose the axe.
I will provide example pictures in the near future.




I will provide example pictures in the near future.
If this guide has worked for you then please be sure to let me know. I'd be more than happy to post results of a match where you dominated using my build. Even if you changed it up a bit but followed some of my advice i am still willing to put you up here so don't be shy i don't judge.













What I've done
- 9/22/12 - Sorry Guys! Due to RL problems I have been putting the update for the guide on hold. Im sorry but the good thing is i still believe this is the optimal guide for
Draven. I promise as soon as I can this guide will get updated with more info. Thanks and have fun!!
- 7/2/12 - QSS has been added to the situational items list
- 7/1/12 - Added
Draven's champion spotlight for those who arent familiar with his gameplay. Also I updated some item info and added
Wit's End to the list
- 6/30/12 - Revised some areas that may have been a bit unclear.
- 6/29/12 - Ward map added
- 6/28/12 - Guide has been posted for the Moba Users to enjoy!
Am I done?
Of course I'm not done I still have so much more I want to add to this guide to make it easier for you guys to read and much more effective when you play. I will constantly look at the feedback I get that will hopefully help me to improve this guide.
I just want to say thank you for taking the time to read my guide.
Draven by far has brought me some of the most enjoyable experiences in League of Legends. Keep in mind that I am not claiming to be the best out there with
Draven. I'm simply trying to master him as a champ. As my skills with
Draven grow so will this guide. I hope this guide brought you as much success as it has for me. If you have a question or if i messed up somewhere please feel free to PM me or comment and I will reply within a reasonable time.
Upvotes and any feedback/comments would gladly be accepted:)
Credits to jhoijhoi for her awesome tutorial on how to make a guide, which you can find here.



Upvotes and any feedback/comments would gladly be accepted:)
Credits to jhoijhoi for her awesome tutorial on how to make a guide, which you can find here.
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