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AP/Health Jungle Amumu: In Depth Guide
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Threats & Synergies
If you're fed enough you can kill him, if you aren't fed then avoid him if you're alone.
Late game, you can protect your team by CCing his ult and then popping Zhonya's. He's really squishy so if you catch him offguard you'll be able to win.
She's pretty cancer. When ganking if you don't land your Q then she can maybe kill you with her ult if you don't R on her or flash. So try and CC lock her so she can't ult when ganking her.
When engaging, save your Q for when he uses his E fear on you. Then once the fear is over you can Q on him and kill.
Nasty bug capable of counter jungling and dodging your Q. In 1v1 you should probably Auto > R > Q > E so you can land your Q.
If he's AP you shouldn't have too much of an issue, however if he's building tank then you should be cautious when engaging, especially in team fights. His CC can make you vulnerable during teamfights and it will take forever to kill him. Try buying Void Staff when facing a tank Zac. Also I think Zhonya's can counter his ult (I haven't faced a reworked Zac with Amumu yet).
Singed is too tanky to bother killing. Unless you can your entire team gangbanging his health bar then avoid.
His W can block your Q and after that he can kill you. Try and Q from bush or Auto > Ult > Q > E
Click on her to see if her passive is up. If it's not up then you can kill her pretty easily.
She's very squishy and doesn't have any defense against your Q.
If you have to, Flash over her Q and then Q on her to kill.
Not too hard to get rid of unless he's fed (Sort of like Master Yi). When he pops his E then CC him with Q or R.
Ward up your jungle because Shaco can potentially counter jungle you which is a big weakness for Amumu. In 1v1s, save your Ult for when he uses his so you can destroy both Shacos. otherwise W > Q > E.
Wait until he's charging up his Q and then Q into him to block it. When he charges up for another one then R and kill. If he's super tanky then wait for your team before engaging.
Pop Zhonya's when he ults. Once he's done, W > Q > R > E.
Buy an Oracle Alteration and pop it as you make your way through the jungle to his lane. If you step on a shroom then he'll either turn into sonic and zoom out of the lane or turn into sonic and zoom toward you to try and kill. Without his shrooms then you can kill him with W > Q > E > R
His smoke can screw up your aim for your Q so try and avoid that most of all. Also he could possibly dash out of the way of your Q so try and strike unpredictably or if you know it's down.
Tanky with damage is AP Amumu's biggest weakness. If he's fed you should seriously avoid him unless you have your team. If he's not then he can still be a threat if his passive is up, so be cautious about engaging with him.
She's pretty slippery when using her ult so try and Q on her when she can't see you. Her E is pretty cancer so you should probably wait for it to be on CD before fighting her. Other than that, she's quite squishy and you can probably get her down pretty quickly.
Her burst is hella broken and she can kill you pretty easily if you miss your Q, which she can dodge with her W. It's best to engage her with a teammate, or from where she can't see you coming so you can land your Q on her. If it's a pretty close 1v1 and she happens to W, don't get anywhere near her cloud or she'll fly out and kill you before you can react. Just wait for the cloud to wear off and then you can try and Q. If your Q hits then you can E, and R if she isn't dead yet. If you miss your Q, then you should probably just leave her alone and be glad you lived.
If he's an AP Tank then he can be a bit harder to kill. However if he's squishy, you shouldn't have much trouble. If you see him channeling his ult, remember that you can stun it to prevent him from finishing it. Also his passive can be a bit annoying, so remember to juke your way out of range after you kill him.
Rundown of Items
Sorcerer's Shoes Are all I ever get on Amumu. I wouldn't recommend Ionian Boots of Lucidity if you need CDR but rather some of the CDR situational items.
Stalker's Blade - Runic Echoes Makes your abilities hurt a lot more for ganks, and the passive can help in the jungle (and a few times has gotten be some lucky kills). If you have your mind set on one of the situational items then you can sell it though I keep it for most games.
Rylai's Crystal Scepter The main thing about this item that makes it nice on Amumu is the extra health which helps you survive when ganking. The passive is a nice touch for when chasing down enemies.
Liandry's Anguish has been changed a bit from what it used to be. It used to be Magic Penetration option number 2, however now it doesn't provide Magic Penetration, but instead a decent bulk of AP, 300 HP, and two passives which are essentially made for fighting high HP tanks.
Void Staff is the other option you have of the 2 Magic Pen items for AP Amumu. If their team has a lot of MR, preferably 2 or more tanky-champions with a lot of MR, then you can buy this item instead of Liandry's Anguish. This item has no +health so it's a risky choice if they have a fed burst champ, but the AP stat along with the passive will help you deal with any tanks on the enemy team, as well as improve your overall damage.
Banshee's Veil has received a rework making it a great item for AP Champions. Not only does it protect you from CC, but it also provides a generous amount of AP, CDR, and MR to counter any fed AP on their team. This item should be the first thing to look to if you are ever having trouble with an AP on the enemy team.
Abyssal Mask is a pretty solid AP-Tank item for AP Amumu as well as Tank Amumu. The stats really spike your survivability and the passive make it suitable for AP Amumu. This item is ideal if they have a fed AP champion, and Abyssal Mask along with Banshee's Veil can really make you hard to kill with all the MR adding up.
Rabadon's Deathcap is a pure damage choice and isn't required on Amumu for him to get kills. I only buy it if the game is one of those 40 minute ones and I have a lot of extra gold.
Morellonomicon is an item I used to always buy on Amumu. I don't really like it on him since it provides no health but if you miss your Bandage Toss a lot then the extra CDR can sometimes secure you the kill. If they have an annoying Soraka or Janna then you can buy it for the Grievous Wounds effect.
Hextech Rocketbelt is a pretty good item on Amumu. If you're chasing down an enemy and your Bandage Toss is just barely out of reach, then you can pop it to save your Flash and secure the kill. The health is great too, so if you're dying a lot of then get this item over Liandry's Anguish.
Zhonya's Hourglass can save your Ashe if you get ulted on by a Katarina or somebody with a similar ult. You can also buy it for the extra Armor if they have a lot of Attack Damage
1. Huge damage.
2. Game changing ult, if used right can get you some multi kills.
3. Fun champion (IMO).
4. Good at securing kills.
1. Bandage Toss somewhat hard to land. (Can't go through minions)
2. Can be countered in jungle, and you can get camped there if your team wont help.
3. Must be fed to do much with an AP build.
4. Has a hard time clearing jungle.
5. Without Rod of Ages Amumu runs out of mana easily.
Update: Since all the monster camps now spawn together, you can clear a bit more dynamically as Amumu. For example, if you have a selfish team that isn't all that fond of leashing, then you may want to grab Tantrum instead of Despair so that you can clear the Crimson Raptor s. Just don't be too quick to grab Despair, though even if you do, Despair should probably work for Crimson Raptor s too.
The only technique I can really highlight in playing Amumu with his new rework is putting in a bit more effort in landing his Cursed Touch on enemies. An example is instead of Bandage Tossing to engage, you can try and auto attack to engage, and then blow your abilities for that 15% true damage. Don't fixate on his Cursed Touch too much though. If the enemy is getting away, just Bandage Toss anyway rather than giving up once you can't apply Cursed Touch. Yes, Cursed Touch helps but it isn't necessarily needed for Amumu to do damage.
As you can see, a match where I went jungle Amumu I did quite well on kills, though lacked much CS which lead me to only getting an A+ by the end of the game.
In a game where I went top Amumu, I finished with a similar K/D/A though because I had ended with just more than double the CS of the jungle game, it drastically affected my grade and rather than getting a mere A+ I got an S+.
Getting to level 6 with Amumu was a real challenge for me back when I didn't know about how much CS can affect your grade, and I spent the entire week spamming several games with Amumu hoping to pull off an S- at the very least. Though understanding what can affect your grade helped me get to level 7 in a mere 4 games, and so I hope this helps you get there too 😉.