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Introduction
The Early Early Game
At level 1, 2 and 3, Soraka has a huge advantage. This is the time where you should be most aggressive. Each time you hit your opponent with
Starcall you reduce their MR by 8. At level 1 this is huge. Your opponent will have one ability and a much longer cooldown. You would be surprised how many times you can get first blood with a couple of
Starcalls and a
Flash
Ignite
Starcall for the kill. Level 2 and three are the same, except now you can silence them and heal any damgage you take, letting you win any exchange.
Zoning
If you get them low early, and they don't want to leave lane, you can zone them out of farm and experience. Get up in the enemy creep wave, and
Starcall anytime they get close. Be careful not to take too much damage from minions, and not to be out of position in case of a gank. It's best to have your lane well warded when you are zoning.
Wraiths
Don't starve your jungle, but if you see that they are top or bot, and your creeps are at the enemy turret, go kill the wraith camp. It's easy for your lane to get pushed as AP Soraka, so go get wraiths while you wait for them to get back to center.
Deceptively Unsquishy
Opposing teams will think that you are easy to kill, but with consecration, the bonus armor from
Astral Blessing and
Wish at your disposal, you can bait enemies into diving you. Be careful if they
Ignite you though.
Some folks that you counter pretty hard
Zed - Use
Infuse to silence him immediately after he uses
Death Mark to mitigate most of the damage. You can also use
Astral Blessing and/or
Wish before the delayed damage hits.
Vladimir Your heals match his sustain.
Infuse limits his use of his abilities. Use
Wish before
Hemoplague damage hits.
Karthus Soraka is basically anti-Karthus. It's easy enough to dodge
Lay Waste, and harrass with your own abilities, and all you have to do is use
Wish whenever he uses
Requiem. (P.S.
Wish has a lower CD
You will also do well early on against champions that need to be in melee range to auto-attack, such as
Gragas,
Fizz, and
Diana but be careful of their burst post level 6.
Synergy
Ideally, when you play AP Soraka, you team will have another AP champion. The MR reduction from
Starcall let's your AP teammate go in and do massive amounts of damage. I particularly like having a
Singed run around with his
Poison Trail on, while I am spamming
Starcall.
Your Role
It's important to understand that AP Soraka is not a true AP Carry. Even in games where you get fed, you might end up with a score like 7/2/20. This is perfectly fine. The build style I have provided makes you an AP bruiser; you have quite a bit of tankiness as well as medium damage potential. Add the utility of the heals in team fights, and you are carrying the game in your own way (e.g.
Wish can heal each of your teammates for ~750 health late game)
At level 1, 2 and 3, Soraka has a huge advantage. This is the time where you should be most aggressive. Each time you hit your opponent with





Zoning
If you get them low early, and they don't want to leave lane, you can zone them out of farm and experience. Get up in the enemy creep wave, and

Wraiths
Don't starve your jungle, but if you see that they are top or bot, and your creeps are at the enemy turret, go kill the wraith camp. It's easy for your lane to get pushed as AP Soraka, so go get wraiths while you wait for them to get back to center.
Deceptively Unsquishy
Opposing teams will think that you are easy to kill, but with consecration, the bonus armor from



Some folks that you counter pretty hard














You will also do well early on against champions that need to be in melee range to auto-attack, such as



Synergy
Ideally, when you play AP Soraka, you team will have another AP champion. The MR reduction from




Your Role
It's important to understand that AP Soraka is not a true AP Carry. Even in games where you get fed, you might end up with a score like 7/2/20. This is perfectly fine. The build style I have provided makes you an AP bruiser; you have quite a bit of tankiness as well as medium damage potential. Add the utility of the heals in team fights, and you are carrying the game in your own way (e.g.

Starting Items
----
Doran's Ring+ 2
Health Potion should always be your standard start. You will be able to stay in lane for ages with the extra health and mana regen this item offers.
The only time you might change this is if you face an AD champion such as
Zed,
Pantheon, or
Talon. Starting
Cloth Armor and
Health Potion 5 is another possibility.
AP Soraka should adapt her build every game based on the opposition. Take a look at your opponent and their jungler. If you're facing and AP mid and an AP jungler, rush
Chalice of Harmony or even
Negatron Cloak if you have a lot of jungle focus. If you are facing AD, rush
Seeker's Armguard. Due to Soraka's lack of mobility, and tendancy to push her lane, you should expect a lot of ganks. Taking the jungler into account when adapting your build is essential.
Essential Items
----
This item is important for it mana regen and CDR stats. Choose it over
Morellonomicon because of the MR.
Once your
Starcall is level 5, you will begin to run out of mana quickly. Getting this item mid game so the passive can stack is important.
Given Soraka's lack of mobility the slow from the passive on this item gives her more escape potential, and also can slow down fleeing enemy's to secure kills.
Other Items
This item is not always essential, but a smart team will try and focus you so you can't heal your teammates. Using the passive of Zhonya's at the right time, takes the focus off of you, and at the end of the two seconds, you come back in with
Wish. The Armor stats are also important because Soraka's base armor is very low. Make sure you keep
Seeker's Armguard long enough to fill the stacks of Arm and AP.
This is a late game item that will boost your damage if you already have
Rylai's Crystal Scepter because of the augmented passive on Liandry's if the target is slowed. You don't want this item if you don't have Rylai's.
Situational
If they have a lot of AP champions, or if your lane opponent is bullying you.
This item isn't ideal, because the passive is scales off of base AD, but if you need extra armor then it can work, and the passive still gives you a slow on your auto-attacks. Alternatively, you could go for
Frozen Heart. Even
Guardian Angel comes in handy as a secondary defensive item.
Get this instead of
Rod of Ages if you feel like you don't need the extra health.
This is a fun item to get, and will help you practice paying attention to your top and bottom lane. You can fill the stacks on it by getting global assists from
Wish. Make sure you stay alive though!
Only get Rabadon's if you get very fed. DFG can replace Athene's in the very late game if you have gold to spend after your build is done.
Boots
I would recommend these boots 90% of the time because of Soraka's limited mobility. If you're dealing with a
Fiddlesticks or a
Rammus then you might want
Mercury's Treads for the tenactiy to reduce the time of the fear/taunt.
----


The only time you might change this is if you face an AD champion such as





AP Soraka should adapt her build every game based on the opposition. Take a look at your opponent and their jungler. If you're facing and AP mid and an AP jungler, rush



Essential Items
----





Other Items





Situational










Boots




Max: R
Wish, E
Infuse, Q
Starcall, W
Astral Blessing
It is definitely better to max E before Q. One of the best features of AP Soraka mid, is her incredible sustain and ability to stay in lane. Level 1 of
Starcall costs 20 mana and has a CD of 2.5 seconds. Soraka's base mana regen is 6.8 per 5 seconds. Add 3 to that from
Doran's Ring as well as the 4 mana returned to you for every minion kill.
Now 9.8 per 5sec is the same as 4.9 per 2.5sec. If you're killing 2 minions per starcall, that means you get 12.9 mana back out of the 20 used by the time
Starcall is off cooldown. As long as you don't use it every time it's up (which you shouldn't), you will never be starved for mana. You can even let your jungler take the second blue!
Infuse has a longer cooldown, but the damage on it scales better than
Starcall and best of all, it costs nothing!
I usually max
Astral Blessing last because it's most effective in late game teamfights, and early game, I often have
Health Potion in my inventory. You might want to take a second point in it before fully maxing
Starcall though.




It is definitely better to max E before Q. One of the best features of AP Soraka mid, is her incredible sustain and ability to stay in lane. Level 1 of


Now 9.8 per 5sec is the same as 4.9 per 2.5sec. If you're killing 2 minions per starcall, that means you get 12.9 mana back out of the 20 used by the time



I usually max













consecration Your passive gives you and your nearby teammates 16 MR. Make sure you are nearby during teamfights.




I hope you have found my guide useful! Please let me know of anything you disagree with or changes that should be made.
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