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Choose Champion Build:
- Spankplank
- Dankplank
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Gangplank
Definitely most OP champion. Either way Gangplank loses lane.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Leave a question if you have one and I'll be sure to include it :D
Coming soon: Mid gangplank addition!
Pros
|
+ True damage passive scaling off of AD + High damage output melee and ranged + Safe laning and farming + Very very few counters + If mastered can be incredibly strong + DEM CRITS |
Gangplanks updated kit is all around freaking OP. |
|
Cons
|
+ Very hard to master + Difficult to lane against ranged champions + Relies slightly on RNG crit chance + Can be bursted in a team fight |
I would go so far as to say all of Gangplanks cons can be nullified if you're an experienced player (which the exception of crit which can be a pro or con.) Something important to keep in mind is the late game. In a teamfight if targeted with more than one cc GP can easily be bursted by an enemy. GP also struggles against ranged champions but through safe farming will eventually reach his mid-game fantasy and deal tons of damage. |
You should almost always take flash as it's a versatile spell.
Just got a pentakill bot and need to stop a wave of minions top? Teleport. Enemy trying to backdoor while you're soloing baron? Teleport. Teamfight? Teleport. About to miss a cannon minion top lane? Teleport.
I recommend ghost rarely and only against opponents which you either need to kite or absolutely run away from.
Take this against other champions who run ignite. (Pantheon, Riven, Rengar, Darius)
If you aren't so confident with ignite and you're up against a duelist and you hate teleporting.
Take this when... You're experimenting with penta true damage DoT's (5x Dragon, Red smite, Ignite, Passive, Red buff)
I'll go into this briefly because most of what you need to know is in the notes. Trinity force will allow you to clear caster minions with only a barrel and Q which is integral to piling up that Q gold. As for building shiv or IE next it fully depends on what you can afford and how well you're doing. Shiv if behind and IE if ahead, but you'll end up building both. Last whisper does not give you 95% penetration with your barrel but more around 70% therefore it's not necessary until later.
Your barrel decay rate increases at level 7 and 13.
Your barrel capacity increases at levels 6, 11, and 16.
These two facts are very important because as your decay rate and capacity increase so does your potential.
Simple combo: E within your Q range and wait until the barrel timer drops to 1, at this E --> Wait til timer ---> E on enemy --> Q first E. This causes a chain reaction damaging your enemy pretty heavily. Make sure your barrels are withing chain range.
Early game combo: Pre 13 enemies have plenty of time to run away from your barrels, fear not! What they do not expect is you will attack it before it times to 1. E --> Auto --> E on enemy --> Q barrel
Zoning combo: This is perfect for denying an enemy minions and harassing (Works best against melee champions). You want to place your barrel on top of your melee minions and wait until your enemy tries to farm them at which point you explode it or drop a barrel on them and Q. After a while or if they're a lil b**** they 'll back off and stop going near these barrels hindering their own ability to farm.
Illuminati combo: Best for when you are targeting multiple enemies or need to create an AoE field to demolish your foes. E ---> Wait for 1 ---> E twice diagonally to cover your enemies ---> Q your first barrel
Wall combo: In case your enemies aren't within your grasp or you need to steal a dragon/baron. E on your side of the wall ---> E as far as u can and use barrels to connect the location where you are ---> Q the near barrel. This is a makeshift rumble ultimate with much more burst.
Teamfight combo: E ---> E everywhere you can chain it where enemies are or to reach the backline ---> Q
Your barrel capacity increases at levels 6, 11, and 16.
These two facts are very important because as your decay rate and capacity increase so does your potential.
Simple combo: E within your Q range and wait until the barrel timer drops to 1, at this E --> Wait til timer ---> E on enemy --> Q first E. This causes a chain reaction damaging your enemy pretty heavily. Make sure your barrels are withing chain range.
Early game combo: Pre 13 enemies have plenty of time to run away from your barrels, fear not! What they do not expect is you will attack it before it times to 1. E --> Auto --> E on enemy --> Q barrel
Zoning combo: This is perfect for denying an enemy minions and harassing (Works best against melee champions). You want to place your barrel on top of your melee minions and wait until your enemy tries to farm them at which point you explode it or drop a barrel on them and Q. After a while or if they're a lil b**** they 'll back off and stop going near these barrels hindering their own ability to farm.
Illuminati combo: Best for when you are targeting multiple enemies or need to create an AoE field to demolish your foes. E ---> Wait for 1 ---> E twice diagonally to cover your enemies ---> Q your first barrel
Wall combo: In case your enemies aren't within your grasp or you need to steal a dragon/baron. E on your side of the wall ---> E as far as u can and use barrels to connect the location where you are ---> Q the near barrel. This is a makeshift rumble ultimate with much more burst.
Teamfight combo: E ---> E everywhere you can chain it where enemies are or to reach the backline ---> Q
Early laning: Before your first back you want to rack up 1275 gold for a sheen and ward. To do this you want farm frequently with your Q and look for kills. There's a decent chance your enemies won't know how to defend against your pirate ways and get clobbered by the high damage output early game netting you some cheeky gold.
Early-mid laning: You have a sheen, now's your time to Q your enemy and be the aggressive pirate you are. Keep wards up in the river/tri bush to avoid getting ganked.
The rest of laning phase: Try to siege and always look for ults around the map. Killing your opponent in lane will allow you to put some gnarly damage on those towers.
Early-mid laning: You have a sheen, now's your time to Q your enemy and be the aggressive pirate you are. Keep wards up in the river/tri bush to avoid getting ganked.
The rest of laning phase: Try to siege and always look for ults around the map. Killing your opponent in lane will allow you to put some gnarly damage on those towers.
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