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Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Traveler's Call (PASSIVE)
Bard Passive Ability
Threats & Synergies
Ziggs
Ziggs
Champion Build Guide
My name is Max, but you can call me Dixon as well. I'm from Ukraine so English is not my native language and I can do some mistakes (I'm sorry for that). However, you can also write me comments and I'm able to answer you in English, German, Russian and Ukrainian languages since I understand all of them, but in different levels of knowledge. đ
I started to play League of Legends in 2016. My highest ELO at the moment is Platinum 2 (soloQ) and đDiamond 4 (flexQ) on EU-West server (top 5% best players at the server).
I would like to invite you to subscribe to my YouTube channel where I'm going to make a lot of League of Legends content in English: https://www.youtube.com/c/DixonGames/videos
You will also find my streams on Twitch by following this link:
https://www.twitch.tv/dixon_leagueoflegends
I'm not a hardcore high elo player, but I enjoy this game and share this passion with all the people who find my content as interesting or useful.
I hope this guide will help you to improve your champion's understanding so it would be more fun to play!
Let me know in the comments section if you find any mistakes or outdated information so I could fix it! Thanks in advance!
Have a nice reading! đđ¤

1. His roaming potential is unrivaled as he can almost always get to another lane more quickly than his counterpart, as well as get out of sticky situations by using his

2. The ability to sustain both his ADC and himself with his

3. A good Ultimate



CONS:
1. Missing your

2. Your



3. Getting caught out with your


Bard's passive is one of the most unusual in the world of League of Legeds. Firstly, when




This skill is a very good skillshot. First, the skill deals good damage. But more importantly, the ability allows you to stun two enemies at once. Enemies will only be stunned if you hit two enemies with the skill. Also, the skill will work if the enemy stands next to the wall. In fact, this effect is somewhat similar to Vayne's Condemn skill, but Bard's stun skill is a little simpler. It is also worth understanding that you can stun the enemy with the help of minions. So if you hit a minion and then hit a champion (or vice versa), you will also stun the enemy champion. Of course, the most ideal use of the ability is to hit two champions at once. The advantage of the skill is that if you use it on one champion, then you reduce his movement speed well. The skill is extremely effective in team fights.

With this skill,


This ability allows you to create a portal. Unlike all known skills that help overcome obstacles, Bard's Portal allows you to create a tunnel through the largest obstacles. Even





Bard's ult works similarly to
















- An enemy champion that deals a lot of damage in general.
- An enemy champion that consistently matches you and contests your pushes on the side lane.
- An enemy champion that is very ahead, or poses a much greater threat than other enemy champions.
- An enemy champion that is the only reliable source of physical or magical damage on that team (this means you are able to choose them as the Nemesis and itemize against everyone else).



The item also works well with champions that desire ability haste, have mana problems and make very good use of the passive for extra dueling potential. It is one of the few items to counter champions that function heavily around using basic attacks, such as most of marksmen or champions like










This rune offers both you and your allies some additional protection and gives you access to the Resolve rune tree.

This rune is able to heal your allied champion a little bit, so he\she can stay longer in lane and get more gold and experience before doing


The rune will give a good amount of additional protection in the mid and late game, especially if you buy some items with armor or magic resistance.

The rune provides some tenacity and slow resist. You can take this rune instead of


Due-to this rune you will have some additional vision from zombie wards and gain some amount of AD or AP.

This rune gives a lot of movement speed out combat which is very helpful during all stages of the game and it can help you to chase down enemies or to group with your allies faster.





Flash is the most frequent choice of all players in League of Legends. Such popularity of the spell is caused by the fact that





Exhaust is an extremely powerful tool for disabling champions who mainly autoattack, as well as any champion that can deal a high amount of damage. When your team is chasing an enemy and he is getting away, using


Ignite provides players an offensive utility and damage spell that scales with level. A well-placed healing reduction debuff from










Bardâs first power spike is once he hits level 2. As long as youâve picked up a few meeps before the minions spawn, you will always hit level 2 before the enemy. Make sure you harass and play aggressive while the enemy is still level 1. Once





Your goal is to hit level two before the enemy and look for an all-in with your




MID GAME (average):
During the mid-game, Bardâs abilities will be on a lower cooldown. His




Once you reach this stage, you should focus more on roaming and impacting the map with your Ultimate






LATE GAME (strong):
Once again, when





You should be focusing on catching enemies out with your Ultimate







Do not group to closely together during the mid-game as





Bardâs early game is quite strong thanks to his empowered auto-attacks. Try not to let him bully and harass you for free otherwise youâll never be able to engage or fight him, especially if youâre melee. Bardâs level 6 power spike is not as strong as some champions as his Ultimate



Wow, have you really read the guide till this moment? I hope it was useful and interesting for you. Let me know it please by voting!

And don't forget to visit and check my YouTube channel! Maybe you will like it! đ https://www.youtube.com/c/DixonGames/videos

In the beginning,

He traveled the swirling harmonies between the stars, along with the tiniest wisps of residual inspiration and thought left over from their birth. These semitonal, incomplete motes of energyâor meepsâwere drawn to him whenever he added his own voice to the cosmic opus, forever ringing in one perfect accord.
This was not his masterpiece, yet he gloried in it all the same.
But after a measureless interval, a dissonance began to creep in. It was so small at first,


Driven by unknown magic, the music produced by Runeterra was as primitive, unevolved, and chaotic as the mortal beings that lived there⌠and yet it had an inherent beauty, like the rolling thunder of a storm, or the melodious knocking of wooden chimes in the wind that precedes it.

Touching down in the First Lands of Ionia,

He walked the world for an age, confusing and delighting those he encountered along the way, and found the state of things far more complex than he had first imagined. Many objects of wild and unpredictable power seemed to have made their way erroneously into Runeterra, and were disrupting the natural cosmic order of things. Casting his gaze back to the heavens,

Regardless, he has taken to the role of caretaker, retrieving anything out of place and returning it to where it can do no further harm. Though this may be only the first step in bringing the universe back in tune, it may also be the only way this world can be saved from what lies beyond it.
And

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